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#1 Jun 10 2016 at 1:52 PM Rating: Excellent
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Before another thread gets locked in these dying forums, here's a place for you to complain about anything. Opposite of an achievement or accomplishment thread, this is for things that grind your gears. Elitists vs Normies. Including each other. Civility need not apply, just don't break the filter (unless the word is dumb to censor. Poop.) or general rules.

Edited, Jun 10th 2016 3:53pm by lolgaxe
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#2 Jun 10 2016 at 2:47 PM Rating: Decent
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Haha - I'm also noticing an increase in PLDs who refuse to MT in weeping city (not even going to talk about wars, since they always forget they're tanks too.)

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#3 Jun 10 2016 at 3:30 PM Rating: Excellent
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Can we talk about the fact that almost three years later I still can't queue with my chocobo out? Seriously, WTF guys?
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#4 Jun 10 2016 at 3:38 PM Rating: Excellent
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Karlina wrote:
Can we talk about the fact that almost three years later I still can't queue with my chocobo out? Seriously, WTF guys?


That IS pretty stupid.

I'm not saying it's a simple fix to code around that problem, but it's definitely POSSIBLE (I can think of a few ways to approach it just off the top of my head). They aren't willing to put forth the effort to do it is all. And Yoshi P keeps misunderstanding the question when people ask him about it.

EDIT: Actually I'm wrong, it's dirt simple... here's how to do it:

 
// IS_COMPANION is just a macro that runs a bit of code to check to see if the character is a companion chocobo 
// Everything else is a constant defined elsewhere or should be self-explanatory 
 
void joinMatchedDuty() 
{ 
	... // Everything before removing the player from the current zone 
	for(int j = 0; j < MAX_PARTY_SIZE; j++) 
	{ 
		if( IS_COMPANION(ch.party.members[j])  
		&&  ch.party.members[j].owner == ch ) 
		{ 
			SET_BIT(ch.pcdata.flags, PCFLAG_HADCOMPANION); 
			do_dismissCompanion(ch, ""); 
			break; 
		} 
	} 
	... // Everything else 
} 
 
void leaveMatchedDuty() 
{ 
	... // Everything up to and including putting the player back where he was 
	if( IS_SET(ch.pcdata.flags, PCFLAG_HADCOMPANION) ) 
	{ 
		REMOVE_BIT(ch.pcdata.flags, PCFLAG_HADCOMPANION); 
		do_summonCompanion(ch, ""); 
	} 
	... // Everything else 
}


Edited, Jun 10th 2016 5:01pm by Callinon

Edited, Jun 10th 2016 5:02pm by Callinon
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#5 Jun 10 2016 at 4:28 PM Rating: Good
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FFXIV is not FFXI HD. FAK!
#6 Jun 10 2016 at 4:51 PM Rating: Excellent
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Haha - I'm also noticing an increase in PLDs who refuse to MT in weeping city (not even going to talk about wars, since they always forget they're tanks too.)


This was me last night, but only because it was my first run and I didn't know what I was doing.

But since my alliance vote abandoned after getting just a third of the way through the second fight, I still don't know what I'm doing, so still won't MT.
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#7 Jun 10 2016 at 5:09 PM Rating: Good
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Same. I NEVER tank content that's new to me. I'll happily heal or DPS new content but there's no way I'm going to tank when going in blind.
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#8 Jun 10 2016 at 6:53 PM Rating: Decent
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It mostly irks me because PLD has the far better mitigation for Weeping City while war and drk, not terrible, but aside Ozma, none of the bosses actually are magic heavy. Maybe mr Stone Face, but he's not really a boss. All of XIV's bosses outside of Savage and Coil tend to be tank and spank, so if you know how to play your tank job, you already know how to tank largely. The only difficult tanking in weeping for example is probably Ozma, simply because

and no offense to any..well actually:

BLMS NEED TO STOP STANDING TO THE LEFT AND RIGHT OF THE PLATFORM AND POP ENOCHAIN THEN GET ****** OFF WHEN THE TANK MOVES THERE FOR LASER BAITING >.>

I have no qualms killing blm/smn/brds who love to hang out to the sides of the platform (literally no reason to do this in ozma besides dodging triangle form initial laser.) Since well, if you have 2 people to the left, 2 to the right..someone is dying lol.

Which leads me to another thing:

People who fail to listen to simple directions. Tunnelvision is a ***** in this game.
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#9 Jun 10 2016 at 10:30 PM Rating: Decent
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Still dont know why my UI settings are not transferable to PS4.
They could totally get another 40 bucks from me to play on PS4 and PC.
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#10 Jun 10 2016 at 10:48 PM Rating: Good
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DexxH wrote:
Still dont know why my UI settings are not transferable to PS4.
They could totally get another 40 bucks from me to play on PS4 and PC.

Speaking as someone who recently did a full reinstall on a new PC, redoing all your settings and hotbars really isn't a big deal. It may actually be a good thing. I ended up organizing my hotbars more efficiently this time around, rather than just moving everything somewhat at random every time I got a new ability.
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#11 Jun 11 2016 at 1:37 AM Rating: Decent
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Karlina wrote:
DexxH wrote:
Still dont know why my UI settings are not transferable to PS4.
They could totally get another 40 bucks from me to play on PS4 and PC.

Speaking as someone who recently did a full reinstall on a new PC, redoing all your settings and hotbars really isn't a big deal. It may actually be a good thing. I ended up organizing my hotbars more efficiently this time around, rather than just moving everything somewhat at random every time I got a new ability.


It isn't too big of a deal, but once you're into end-game or are macro heavy like I am on tanking and SCH, it's quite tiresome remaking your hotbars and 13+macros (not counting alliance macros for explaining stuff) whenever you hop between PS3 and PC (in my case.)

Since honestly, they have settings stored to server in XI, they could in XIV. Or really, should.
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#12 Jun 11 2016 at 7:52 AM Rating: Decent
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Normal trials still don't drop any gear. Not even a weapon for glamour.
#13 Jun 11 2016 at 2:36 PM Rating: Decent
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I just moved to a larger SSD and one of the things that I didn't want to do was remake all of my macros and toolbars and such. You actually can back up your Hotbars and Macros by hitting the gear icon on the launcher. It creates a small file that you can transfer over to your new setup.

Edited, Jun 11th 2016 7:14pm by Turin
#14 Jun 12 2016 at 4:22 PM Rating: Good
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Why bother playing a Paladin if you aren't in the boss's face taking the hits. That's what the job is designed for.
#15 Jun 12 2016 at 6:17 PM Rating: Good
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BrokenFox wrote:
Why bother playing a Paladin if you aren't in the boss's face taking the hits. That's what the job is designed for.


^ This.

Regardless if you're new or not, XIV isn't the most complex MMO out there, especially for the "mass" content designed for people to easily access. You have a new PLD, a new WAR and a new DRK, 3 new tanks, the PLD is the better option due to better mitigation. WAR mitigation is lovely, but good luck convincing a war to actually tank. DRK mitigation is sort of similar to PLD but they're a lot squishier as SE balanced them more towards mitigating Magic Damage, which weeping city wise, very few attacks are actually magic based.

On Forgall during **** wind having Walking Dead is good incase you have slow healers but again, Hallowed Ground is superior since the PLD will be more than likely healed up faster (to avoid auto attack death like a war and drk will if they don't get the heals) if the WHM(s) already burned Bene. SCH and AST, especially PUG wise, tend to have the trouble healing a drk out of Walking Dead.

Ozma it doesn't matter much but he's magic damage, but the orbs in cube phase are a % of damage (always does 10 or 15k damage unmitigated.) So I can understand not wanting to MT being new, but if you have all 3 new tanks, PLD is the better option for MT.

Since they complained endlessly on OF for being "brought up to speed like WAR!" but then opt out of actually tanking.

Smiley: dubious
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#16 Jun 13 2016 at 2:13 AM Rating: Decent
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Lets talk about the new abilities we got 50 -> 60 and the lack of a good way to activate abilities on your third bar...

I already had 2 full bars of abilities at 50, My third one is full too, but there's no easy button combination to reach those on the PC. Why cant we just hit CTRL + ALT or Shift, or even just any of those in combination with a number to reach the third hotbar, if not even a 4th hotbar we almost require. Now we have to Shift+3 to get there, hit a button, shift+1 to get back, it's tedious and far from quick... Especially when some jobs (like ninja for instance) have a lot of extra macro's for spells for me, or jobs that actually require you to use all abilities. But i imagine its even worse on the PS4 due to having limited buttons.

Why? Such an easy fix and every other MMO does it. Since XIV basicly copy'd everything, why not that?
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#17 Jun 13 2016 at 3:44 AM Rating: Good
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I am not sure I understand what you are saying, you can set keybinds for that can't you? Maybe I am misunderstanding what you are saying, but personally I have bar 1 normal buttons, bar 2 is CTRL + button, bar 3 is ALT + button, bar 4 is shift + button. Like I said I am probably just not understanding what you are saying, but this works pretty well for me. Granted I think ability bloat is a problem in this game, no reason for it whatsoever, but still.

Edited, Jun 13th 2016 5:45am by Belcrono
#18 Jun 13 2016 at 7:33 AM Rating: Good
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I have room on my controller for everything I need EXCEPT for DRG. With the current hotbar/crossbar bug for SCH also makes things kind of finicky (you won't notice this glitch if you don't do Midas Normal/Savage/Nidhogg Ex) but I do agree, it's just kind of weird setup over all. It also doesn't help XIV has an innate delay built in ontop of the usual delay given to macros so relying on those for some situations are bad but needed to get around some of this weird layout.

It's not too bad since you can activate every bar, but in a heavy rotation based MMO like this it could really be a bit more smoother.
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#19 Jun 13 2016 at 8:33 AM Rating: Good
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Quote:
I already had 2 full bars of abilities at 50, My third one is full too, but there's no easy button combination to reach those on the PC. Why cant we just hit CTRL + ALT or Shift, or even just any of those in combination with a number to reach the third hotbar, if not even a 4th hotbar we almost require. Now we have to Shift+3 to get there, hit a button, shift+1 to get back, it's tedious and far from quick...


Yeah you can rebind that. Personally I dislike hotbar paging (especially in combat) so I disable that entirely and make all my used hotbars visible.

Bar 1 is unmodified
Bar 2 is SHIFT + button
Bar 3 is CTRL + button
Bar 4 is ALT + button
Bar 5 is CTRL + ALT + button (I use this one for shared buttons like mounts and Return and the like)
Pet Bar is SHIFT + CTRL + button

This is pretty much the setup I use in every MMO. The only exception is when a game won't let me bind double modifiers and so I can't have those last two, or does something else like not letting me bind ALT (happens in a lot of reticle-combat MMOs).
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#20 Jun 13 2016 at 9:52 AM Rating: Good
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You can rebind all that stuff in the hotbar setup. I have bar 2 set to ALT - (number) and bar 3 set to CTRL - (number).


Archmage Callinon wrote:
Bar 5 is CTRL + ALT + button (I use this one for shared buttons like mounts and Return and the like)

I don't usually bother binding stuff like that (except mounts.) I have mounts and chocobo stuff other things I only use occasionally off to the side on the vertical bars. I have mounts bound to "." and "," (ground and flying) and I just click the rest. I don't even have Return on a bar. I just type /return when I need it.
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#21 Jun 13 2016 at 10:09 AM Rating: Good
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Quote:
I don't usually bother binding stuff like that (except mounts.) I have mounts and chocobo stuff other things I only use occasionally off to the side on the vertical bars. I have mounts bound to "." and "," (ground and flying) and I just click the rest. I don't even have Return on a bar. I just type /return when I need it.


I don't always. But my MMO setup is pretty standardized at this point. Those bindings are based on WoW where it was advantageous for me to bind mounts and my hearthstone and crafting windows and such.

As a for-instance, my primary (unmodified) bar works like this:
1 - 4 are rotational abilities
5 is an aoe
6 is an execute
7 is an interrupt
8 is a snare
9 is a finisher of some kind, usually a late class ability
0 is a primary dps cooldown
- is a movement ability
= is a ranged attack

On ranged classes - and = tend to be a little different, but the basic scheme stays the same. And I keep this setup between games and between classes. This way I'm able to pick up a game I haven't played in years and it isn't a problem because even if I don't remember all my combos right away, I can play the game without missing a beat. It also lets me play every class without being really confused all the time.

There are other rules for my modified bars... SHIFT tends to be heals, tertiary rotational abilities, and dps cooldowns. CTRL tends to be defensive abilities and cooldowns. ALT tends to be short-term self buffs and party/raid-wide cooldowns. I try to keep major cooldowns to the 8, 9, and 0 keys. I try to keep aoe abilities to 5 and 6. It doesn't always work out perfectly, but then all I have to learn are the exceptions.

EDIT: Also I'm using one of these things to do all that. I'm not some horrible tentacle monster.

Screenshot


Edited, Jun 13th 2016 11:11am by Callinon
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#22 Jun 13 2016 at 10:18 AM Rating: Good
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As for PS3/4/Gamepad, I just do my DRK setup like this where everything I need is is basically in "one motion" and I make my 2nd motion on the 2nd pallet:
http://i.imgur.com/lDCVx9Z.jpg

So I only have to swap pallets once for my remaining skills, since playing an RPG and whatnot it feels more natural.
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#23 Jun 14 2016 at 9:37 AM Rating: Decent
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DexxH wrote:
Still dont know why my UI settings are not transferable to PS4.
They could totally get another 40 bucks from me to play on PS4 and PC.


OH I hate when i switch between the two none of my equipment or gear switch..
Even the old FFXI does that....
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#24 Jun 20 2016 at 10:12 AM Rating: Excellent
NOBODY has chimed in about jumping potions?

REALLY?

Come on, guys. Finally, something that's really worth arguing over, and y'all are on vacay.
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#25 Jun 20 2016 at 10:19 AM Rating: Good
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Yesterday I ran Weeping City as DRG. I was the only melee in the entire raid (so... many... BRDs...), and nothing but NIN and healer gear dropped :(
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#26 Jun 20 2016 at 11:19 AM Rating: Good
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NOBODY has chimed in about jumping potions?


What's a jumping potion?

Is this a potion that makes you jump higher?
Is it a potion that jumps?

Because now I'm picturing a glass vial with green liquid in it bouncing around a room making cartoon boing sounds when it hits a wall.

Edited, Jun 20th 2016 12:19pm by Callinon
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#27 Jun 20 2016 at 11:38 AM Rating: Good
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Thayos wrote:
NOBODY has chimed in about jumping potions?

REALLY?

Come on, guys. Finally, something that's really worth arguing over, and y'all are on vacay.


I hope they add it. That way maybe I might get a lvl 60 one day. People learn the basics of a job fast even if they start at max level and those who don't would be bad regardless of having to lvl or not.

For the most part I think it would be used by people who already play the game anyway. It doesn't really take that much effort anyway and so it is not an achievement people should feel is made worthless either. Basically not that big of a deal overall, it is expected actually.

Not to mention it is always a little bit satisfying to see people, who has continually just swallowed whatever SE gave them and told others to go play something else if they don't like it, cry about it. In the end this is essentially the type of game they have been asking the developers for when saying it is great and perfectly fine that SE is making a FF version of WoW/Rift/insert random generic themepark, so then here it is in all its glory.

In the end though from what I gathered it was not 100% certain so if people make enough noice maybe they can stop it. I kind of doubt it though.
#28 Jun 20 2016 at 11:50 AM Rating: Decent
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Thayos wrote:
NOBODY has chimed in about jumping potions?

REALLY?

Come on, guys. Finally, something that's really worth arguing over, and y'all are on vacay.


Considering most MMOs I play or have played has a "boost" including the Chinese version fo XIV, I find it a good option to give people, because the main argument I've seen on official forums and reddit:

"People won't learn how to play the game."

Well..look at certain players now. Despite NOT having the jump potions people still don't seem to know how to play the game let alone their class. Honestly, it helped the Chinese version because the #1 complaint they had was the astronomical amount of "required" quests to actually do actual content and wasting so much time getting towards Heavensward.

It's always nice getting a story, but the setup of XIV just, if you can actually skip to a point you can do stuff, why not? They said they probably won't do 4.0 like they did 3.0..but after all, yoshi apologized for the moogle quests and if you were interested in the beast tribe, you still had to do it..so hanging onto his word is kind of a at your own risk thing, so a story/level jump is definitely a good option and will sell well based on the past mogstation sales.
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#29 Jun 20 2016 at 12:52 PM Rating: Good
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Let's face it, play style while leveling is nothing like play style at endgame anyway. SE loves to throw in game changing abilities at the eleventh hour so much of what you learned about your job until that point means nothing.

Hey SMNs, did you have fun leveling? Have you figured about a good rotation and the best timing and usage of Aetherflow stacks? Well now you have to manage Aethertrail Attunement stacks and Dreadwyrm Trance! Have fun!

Hey BRDs and MCHs, we noticed that you like running around while DPSing, so we made you all casters! Psych!

Hey BLMs, Enochian.

Hey DRGs, Blood of the Dragon.

Etc.
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#30 Jun 20 2016 at 1:54 PM Rating: Excellent
****, I agree with you guys. No epic arguing today.
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#31 Jun 21 2016 at 2:48 PM Rating: Decent
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I'm not down with boosting in any MMO. You should have to level your character, dammit. It's an RPG.

But it doesn't affect me much at the end of the day, so whatever.
#32 Jun 21 2016 at 3:12 PM Rating: Good
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I'm a big no on boosting levels...

However, as someone who has recently started a new character on another server there are quite a few fluff quests that can be pulled out and made side quests. Just doing the storyline, hunt log and guildhests I was overleveled before the 50 storyline quest. Levels are not the problem, the excessive filler quests are the problem.

Honestly just don't make 4.0 locked behind 3.0 and it will probably be fine.
#33 Jun 21 2016 at 3:16 PM Rating: Excellent
Yeah I'm not a fan of them either, but if people really want to jump up to level 50 or 60, I don't see how that really hurts anything.

In fact, I have a friend or two who might have stuck around had they been able to match my level right out of the gate.
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#34 Jun 21 2016 at 5:00 PM Rating: Excellent
Gonna vent about a huge chunk of my FC buying their Fan Fest tickets today... and I can't go.
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#35 Jun 22 2016 at 9:40 AM Rating: Decent
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I already said what I thought about the "jumping potions" on the OTHER forums, but personally I don't care that much. The state of the playerbase on the DF is already so bad that it's not like a bunch of people automatically at 50 or 60 or whatever can make it that much worse.

If people want to throw more money away to have the game played for them, why should I care? It's not like I'd be seeing any of that money either way.

Quote:
Let's face it, play style while leveling is nothing like play style at endgame anyway. SE loves to throw in game changing abilities at the eleventh hour so much of what you learned about your job until that point means nothing.


That may be part of why I like NIN, it's probably the DPS that changed the least. The biggest difference was probably Armor Crush, a rather handy attack that freed up your ninjutsu usage and having to sacrifice every one in three casts for Huton, and a couple of off-gcds that help you focus down a single target a little bit more effectively, that even have matching cooldowns so you can pretty much use them together like they were one cooldown. It also got enmity toys, but really, who ******* cares about those?

Every other DPS gained some layers of complexity (the ranged DPS arguably getting the thickest layers) but NIN is still pretty simple IMO.
#36 Jun 22 2016 at 9:45 AM Rating: Good
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and a couple of off-gcds that help you focus down a single target a little bit more effectively


It still bugs me that Duality and Dream Within a Dream don't work together. That seemed like such an obvious pairing especially with the way Duality is worded.
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#37 Jun 22 2016 at 4:11 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
and a couple of off-gcds that help you focus down a single target a little bit more effectively


It still bugs me that Duality and Dream Within a Dream don't work together. That seemed like such an obvious pairing especially with the way Duality is worded.


Welcome to XIV.
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#38 Jun 24 2016 at 12:01 AM Rating: Decent
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Archmage Callinon wrote:
Quote:
and a couple of off-gcds that help you focus down a single target a little bit more effectively


It still bugs me that Duality and Dream Within a Dream don't work together. That seemed like such an obvious pairing especially with the way Duality is worded.


Took me a while to figure that out.. lol
#39 Jun 24 2016 at 12:02 AM Rating: Good
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Brexit :(
#40 Jun 24 2016 at 8:45 AM Rating: Excellent
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Brexit :(


I feel sorry for the currency. ; ;

SE should offer a special 3/4 discount for UK players.

Edited, Jun 24th 2016 11:05am by Thayos
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#41 Jun 26 2016 at 10:39 AM Rating: Decent
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Forgetting to do my weekly on my alt and also forgetting to untic "in progress" and I end up in this fresh **** I've never seen before:

http://i.imgur.com/6EyzSbS.jpg

The 71 Minute in progress timer was the first red flag, but I figured "Can't be too bad, I know weeping city is still a fairly long raid and people bail when they get their gear or gear they wanted never dropped."

Oh boy.
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#42 Jun 26 2016 at 11:41 AM Rating: Decent
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**** that Ozma fight looks cool. Might have to resub.
#43 Jun 26 2016 at 11:56 AM Rating: Decent
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ZAM really censored that
#44 Jun 26 2016 at 5:15 PM Rating: Good
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BrokenFox wrote:
ZAM really censored that


Probably makes it look like it was worse than what you actually wrote.
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#45 Jun 27 2016 at 9:59 AM Rating: Excellent
Things I hate? When DPS don't use AoE moves in grind dungeons.

This happened in the expert last night... a bard and a ninja were just doing single-target only THE. ENTIRE. TIME. Finally, I stopped trying to be a good tank and just threw in the towel... I pulled as few mobs as I possibly could and just surfed the web on my phone whilst doing 1-2-3, not even making an effort to avoid attacks. Wasn't even looking at the screen. At that point, why bother?

Edited, Jun 27th 2016 9:00am by Thayos
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#46 Jun 27 2016 at 10:36 AM Rating: Good
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If I were one of those dps I would have loved to get feedback because I would never slow the run down intentionally, if I did it, it would only be because I didn't know any better. I think the biggest problem I've seen is a lot of people just don't take feedback, they get angry and keep doing what they are doing, sometimes even make it worse just to spite. Definitely an annoying problem.
#47 Jun 27 2016 at 12:07 PM Rating: Excellent
I think they were just being lazy. By level 60, you MUST know that you have AoE abilities.
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#48 Jun 27 2016 at 2:30 PM Rating: Decent
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Thayos wrote:
Things I hate? When DPS don't use AoE moves in grind dungeons.

This happened in the expert last night... a bard and a ninja were just doing single-target only THE. ENTIRE. TIME. Finally, I stopped trying to be a good tank and just threw in the towel... I pulled as few mobs as I possibly could and just surfed the web on my phone whilst doing 1-2-3, not even making an effort to avoid attacks. Wasn't even looking at the screen. At that point, why bother?

Edited, Jun 27th 2016 9:00am by Thayos


How about Ninjas using Doton on single targets/bosses? Always annoys me especially cause I main Ninja
#49 Jun 27 2016 at 6:37 PM Rating: Decent
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I barely used Doton at all anymore even against groups since the adjustments in 3.3 tbh, the enemy needs to stay in the puddle for nearly the entire time it's up for it to do just slightly more damage than Katon, and in my experience I've found this rarely happens, whether it's due to enemies dying early, or enemies being taken out of the puddle. I'd rather just have the instant results.
#50 Jun 27 2016 at 7:30 PM Rating: Decent
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Thayos wrote:
I think they were just being lazy. By level 60, you MUST know that you have AoE abilities.


Playing on BRD I know I'll single target to multi-dot all the enemies but I still do the AoE rotation (and refresh dots when needed) since well...you know, dot's are crucial for procing bloodletter/rain of death spam.
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#51 Oct 14 2016 at 12:44 PM Rating: Default
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That 6-7 month content drought until the expansion though.
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