That's why as much as people hate me saying it, that's one of the biggest differences I noticed in the DF scene between datacenters. There's just a general unfriendliness to new people. I'm not going to go out of my way to be "kind" when it's older content (even if its new to you for example) but I won't be an *** about things, however if the content existed for 2-3 years, I do expect some effort on your part to actually look up how to tank or how the tanking goes for x content. I understand if not comfortable with mass pulling and the like yet, however...especially on certain data centers, you'll have DPS or healer all too happy to "force" you into a mass pull since as per official forums, you're an "*******" if you let someone die because they choose to pull for you.
So more specifically, a newbie healer has just as much if not more placed on them if they land with certain types of tanks, because some tanks queuing into mentor roulette or their roulette for the day will mass pull even if the new healer may not be able to keep up. So it is true it's usually left up to the MT as we can set the pace, but it's still a party effort, which is why, at least on the main DC I play it's expected if you queue into DF that you know the content you're queuing into even if it's as little as research and realize you're on 3-23 other people's time.
It sucks but that seems to be what the community devolved into in MMOs these days.
I highly doubt there's a pull-by-pull guide of entire instances, and even if there were, I doubt I'd be able to remember the whole thing, and I doubt they want me alt-tabbing after each pull to look up a walkthrough for (insert dungeon here).
Tanks already have enough stuff to keep track of, trying to learn dungeon layouts with other people being impatient is an unnecessary extra burden. Maybe if people wouldn't be so impatient and rude, more people would be willing to tank unfamiliar content. Or at least, that's the way it seems from my eyes anyways.
But until then, they can enjoy their longer wait times because fewer people want to deal with the issues with being a tank.
I like tanking, I like the gameplay... I don't like the pressure from the people. I don't like being expected to know the layouts of dungeons before I even step in them, and I don't like being expected to pull up to THEIR pacing.
I'm the tank. I pull to MY pacing. I pull what I think I can handle.
But, people don't care, so I don't tank as often as I'd like to. I don't have the mood for it a lot of times. I'd rather Q up as WHM instead. Then I don't have to worry about a thing. If we get a bad tank, then I get player commendations for keeping everybody alive despite that fact, lol.
EDIT: I also am probably weird, but I believe a tank and a healer should watch each other for the first few pulls and get an idea of each other's skill and strength level. It's what I do -- when I'm a healer, I take mental note of how fast the tank takes damage, and based off of that, I formulate my strategy of how often I heal, and what heals I throw and how long I wait before starting to heal. If I'm a tank, if I see a healer casting Stone, Ruin, etc, then maybe its time to pull a few extra mobs.
But the first couple pulls are always cautious until I get a feel for how this is gonna go. Edited, Dec 21st 2016 6:01pm by Lyrailis