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When was the way how DF roulette reset worked changed?Follow

#1 Jul 15 2016 at 9:08 AM Rating: Decent
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It used to be if you went into DF roulette or ANYTHING with a lockout, BEFORE the rest time. it wouldnt matter when you came out (even if it wad 15 mins after rest) the rest would still cont and you could do it again immediately after an reset the rewards. Now however I did a D roulette trials 5 mns before reset came out 1-4 mins after rest and the trials rewards is already marked as received... whend that happen?
#2 Jul 15 2016 at 9:17 AM Rating: Good
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That was not the easiest thing to read but I think I know what you're talking about and the answer is: forever.

Duty roulettes award their daily rewards at the time you exit the duty. They always have. That hasn't changed.

What I think you're thinking of is the old light windows back in 2.x. Those determined your light reward when you entered the duty, so you could enter the duty 18 seconds before the end of the window and get the reward as though you were still in the window.
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#3 Jul 15 2016 at 9:53 AM Rating: Decent
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Daily completion is based on when you clear the duty, not when you queue/enter. Always been like that.

What's based on when you queue: role in need bonus

What's based on when you enter: light values for nexus/zeta farming

But completion was always based on the moment the last boss dies.
#4 Jul 15 2016 at 11:09 AM Rating: Decent
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Oh well to be honest I dont think I ever tested it on a Duty I knew for sure though that that was/is indeed how light farming bonus worked so I just figured if thats how that worked thats how everything else worked.
#5 Jul 15 2016 at 12:05 PM Rating: Decent
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Yeah, Logic dictates that when you go into an instance, "outside" timers would freeze while you're inside of it given current architecture, but I've learned that when it comes to FFXIV 2.x+, they don't like exactly going by normal design.

However, Yoshi is petrified of people "getting ahead" or "an advantage", so people who run last minute could potentially get double the reward and for some reason that's bad. Well not some reason, but that's a different discussion.

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#6 Jul 15 2016 at 1:18 PM Rating: Decent
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lol double the reward? Yup cause getting the reward i would/should have gotten yesterday today then getting todays reward today definitely sounds like doubling up right? lmao
#7 Jul 15 2016 at 1:33 PM Rating: Decent
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However, Yoshi is petrified of people "getting ahead" or "an advantage", so people who run last minute could potentially get double the reward and for some reason that's bad. Well not some reason, but that's a different discussion.


Nice assumption.

It has to reset at SOME point to be considered "the next day." Currently this happens at JP midnight. I don't see the problem with that. It's been the same time every day for several years now.
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#8 Jul 15 2016 at 3:43 PM Rating: Decent
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Archmage Callinon wrote:
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However, Yoshi is petrified of people "getting ahead" or "an advantage", so people who run last minute could potentially get double the reward and for some reason that's bad. Well not some reason, but that's a different discussion.


Nice assumption.

It has to reset at SOME point to be considered "the next day." Currently this happens at JP midnight. I don't see the problem with that. It's been the same time every day for several years now.


It's because with XI (and loosely DQX) it follows the ruleset of if you enter x content before reset/lockout (e.g before JP Midnight and it ticks over) you can do it again right after, especially in XI's early days, which is how people sped things up/double dipped basically to get stuff out the way in one sitting rather than waiting around or in the case of XIV, losing a day because you happened to be busy. It's why they shot down "rollover tomes" on the basis it gives you an 'advantage.'

So it's not like it's a foreign concept to SE, it just kinda shows there's some weird designs going on with XIV's backend, because they said when we queue for Duty, it copies our entire data and current inventory over to a new server, meaning timers should above all be frozen at that point in time.
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#9 Jul 15 2016 at 4:10 PM Rating: Decent
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Quote:
meaning timers should above all be frozen at that point in time.


Time is time.

Quote:
It's because with XI (and loosely DQX) it follows the ruleset of...


Is this either of those games?
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svlyons wrote:
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