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#227 Feb 13 2017 at 11:29 AM Rating: Default
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Edited, Feb 13th 2017 12:30pm by stuck
#228 Feb 13 2017 at 11:32 AM Rating: Decent
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Nashred wrote:
BrokenFox wrote:
So dramatic Smiley: lol

XI isn't dead as you make it out to be, at least not on my server. There are a ton of people running around doing things.


It is pretty dead. My server has almost no one on. One server has a higher population (Asura) but still less than my server had right before I left for FFXIV. To me that is pretty bad.

I saw how much it dropped off after Rhapsodies and then the drop of consoles. My last few times on we were lucky to see one or two people even moving. At night you see some Japanese players. It is dying a slow death and the way it is going most wont even care anymore. I just hate to see a great game go down to this. It needs to go out with a bang not another year when there are a few left on Asura. Now that a few friends are back it might make it hard to change servers again. We shall see what happens.

To me it would give some closure instead of keep going back to a game that is severely gimped and big chunk is nostalgia. Tesee and I will pop in a cd of music from FFXI and get all hyped up to play and than after it just feels flat. You cant capture that feeling anymore of the original. Leveling is to easy even if you cap at 75. I still enjoy the game but also the whole time I play I feel kind of sad. You travel places you loved and spent so much time in like the dunes and it is empty. I think Asura would help us because at least there are people.

Might still be a better game than FFXIV but it just feel so wrong to go down this path. I have talked to a few others who feel the same and a few others that are just happy the game is alive in some fashion or another. It is fine the game means something different to everybody.


Get off your dead server then. I don't know what you want us to tell you. As for shutting it down there are still a lot of people that enjoy playing it so there's no reason for that to happen. You seem way too caught up in nostalgia.
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#229 Feb 13 2017 at 12:58 PM Rating: Decent
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For what it's worth, you can transfer 16 characters for 18 bucks in FFXI. To transfer the 11 characters I have in WoW I paid several hundred dollars. I honestly can't feel bad for anyone transferring in XI who is complaining about fees.

I will say that allowing transfers in a game so small would have an impact on the economy though. I'm still pushing over half a billion gil at the moment. Were I to dump all of that into items, transfer and sell those items at a higher price and then transfer back with cheaper items to sell on my original server...

I'm not arguing that people should be forced to pay transfer fees. I'm just saying that in the grand scheme, you're getting more for your money in XI than you would in other games with transfer fees.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#230 Feb 13 2017 at 1:30 PM Rating: Decent
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FilthMcNasty wrote:
For what it's worth, you can transfer 16 characters for 18 bucks in FFXI. To transfer the 11 characters I have in WoW I paid several hundred dollars. I honestly can't feel bad for anyone transferring in XI who is complaining about fees.

I will say that allowing transfers in a game so small would have an impact on the economy though. I'm still pushing over half a billion gil at the moment. Were I to dump all of that into items, transfer and sell those items at a higher price and then transfer back with cheaper items to sell on my original server...

I'm not arguing that people should be forced to pay transfer fees. I'm just saying that in the grand scheme, you're getting more for your money in XI than you would in other games with transfer fees.



Is there any transfer restrictions in FFXI like in FFXIV?
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#231 Feb 13 2017 at 6:16 PM Rating: Good
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Is there any transfer restrictions in FFXI like in FFXIV?


The POL website says no. Just make sure you take down all your auctions and you don't have anything in the mail (either sending or receiving). You lose your linkshells but that's it.
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#232 Feb 13 2017 at 7:07 PM Rating: Decent
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Can't say I put much stock in, "It could be worse, so quit complaining!" rebuttals. Meanwhile, XI has long since shifted from being more economy dependent to the Ex game. Such is a contributing factor to why crafting is, at large, in such a meager state beyond the usual consumables and some cursed pieces here and there. Things like FFXIAH also serve as a stabilizer in its own way, as while you'll have some temporary fluctuations here and there, those who are willing to spring the coin to make extra gil have a harder time of it. Removing that restriction is just going to complicate the practice even further. And for the most part, it'll stick to the various relic-tier currencies because trying to move anything else is way too volatile.

Nonetheless, most arguments I see against merges tend to be rooted in selfish motives. They don't want competition. They don't want congestion. They don't care about the plight of other players because they've got their own clique or happily multibox/bot. Technically, mergers wouldn't have to happen if SE upped their cross-server/instancing game, but they ultimately hide behind the mantra of impossibility when it's more likely they just don't want to invest, in part because they do generate that extra revenue here and there.

I'd be less critical if SE decided to halve the sub fee, if not more, but all they're doing at this point is milking the addicted, pandering to nostalgia, and taking advantage of those who don't realize things could be better. For all the ******** some seem to do about XIV's content delivery, XI pretty much expects the same fee for way less.
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#233 Feb 14 2017 at 12:41 AM Rating: Decent
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Seriha wrote:
Can't say I put much stock in, "It could be worse, so quit complaining!" rebuttals.

Except that's not what this is. If anything, it's a "It IS much worse, so suck it up" rebuttal.

I didn't pay hundreds of dollars for a server transfer in WoW because it was necessary due to population. I changed servers to be on a data center that was closer to my location(lower latency). That's more of a QoL move than anything, but the idea of server transfers for population reasons is all but extinct these days. With instancing, phasing and cross realm grouping there really isn't a need for transfers anymore.

It's unfortunate that FFXI didn't stay current with this tech, but it is what it is. I just think it's silly to complain about a fee for a server transfer in a game where you're already paying subscription for minimal content updates. You're getting what you pay for.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#234 Feb 14 2017 at 5:09 AM Rating: Decent
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So, no empathy for those unhappy with the offered service(s). Got it.

But yeah, Blizz grabbing you by the balls doesn't really justify such indifference, either. If anything, you should be more on board with righting the ails of the system instead of just telling people to suck it up.
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#235 Feb 14 2017 at 10:19 AM Rating: Decent
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Seriha wrote:
Can't say I put much stock in, "It could be worse, so quit complaining!" rebuttals. Meanwhile, XI has long since shifted from being more economy dependent to the Ex game. Such is a contributing factor to why crafting is, at large, in such a meager state beyond the usual consumables and some cursed pieces here and there. Things like FFXIAH also serve as a stabilizer in its own way, as while you'll have some temporary fluctuations here and there, those who are willing to spring the coin to make extra gil have a harder time of it. Removing that restriction is just going to complicate the practice even further. And for the most part, it'll stick to the various relic-tier currencies because trying to move anything else is way too volatile.

Nonetheless, most arguments I see against merges tend to be rooted in selfish motives. They don't want competition. They don't want congestion. They don't care about the plight of other players because they've got their own clique or happily multibox/bot. Technically, mergers wouldn't have to happen if SE upped their cross-server/instancing game, but they ultimately hide behind the mantra of impossibility when it's more likely they just don't want to invest, in part because they do generate that extra revenue here and there.

I'd be less critical if SE decided to halve the sub fee, if not more, but all they're doing at this point is milking the addicted, pandering to nostalgia, and taking advantage of those who don't realize things could be better. For all the ******** some seem to do about XIV's content delivery, XI pretty much expects the same fee for way less.



Good post.


FilthMcNasty wrote:
I just think it's silly to complain about a fee for a server transfer in a game where you're already paying subscription for minimal content updates. You're getting what you pay for.


Not sure that came out right or I am interpreting that wrong. You get what you pay for? you just said minimal content. You are getting less than you pay for when for the same money you got lats of content before.

Anyway I am surprised they have not dropped the fees some. I think they would have allot less people quitting. People start to balance the fees vs content vs time on the game. lower the price to where it does not matter much and people will just not even think of fees.
Seems a good portion of the people are just logging on to say hi a couple times a week now. There does seem to be a little bit of a pick up in people coming back to the game and lower price may help.

Seriha

Server merges to me just means so many people would have to give up their name in the game. Probably another selfish reason too. I really doubt any merge will happen anymore like I said earlier on. I think servers will go off line as they die and they will allow those people to transfer for free.
Like I said earlier too I wish they end the game before all this starts happening. I still want to see the game end with a bang. I just do not want SE to go ok we have several hundred users lets just pull the switch. I think it would leave so many going all those years of playing and that it.

Lets say they said Jan 31 2018 Japanese midnight the servers go dark. I bet hundreds would relog on just for that maybe in the thousands. Make the month free. I was talking to 4 friends last night that I played with said the would log on the last day just to be there for it. The longer they wait the less people would care though and the more the game gets forgot about.






Edited, Feb 14th 2017 11:22am by Nashred
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#236 Feb 15 2017 at 9:52 AM Rating: Decent
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Well a friend contacted me last night and he talked me into playing FFXIV again for a bit. I actually had some fun.
Tesee was not to happy about it since they took her house. I told her maybe we can afford a medium home in the future. only issue is it seems they only hold on to your furniture so long. Garbage like this is what pisses off about this game, now Tesee needs a retainer just to hold her furniture so she does not loose it. SE is just starting to feel like a money grab company. I think when they were loosing millions they sold their soul to the devil to keep alive. Anyway I had fun but for how long or how long till Tesee says no, she was not happy about charging for the marriage stuff, then they take her home after sinking million only because she got on two weeks late and now she could loose her furniture..



Edited, Feb 15th 2017 10:55am by Nashred
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#237 Feb 15 2017 at 11:29 AM Rating: Default
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To be fair SE's president DID essentially say to treat XIV as a source of revenue more so than a game. They use the terminology "game" with every other project except for XIV, which is why Yoshida admitted no one but him is as passionate about running XIV as he is in the company.

When you see how much money your game makes by doing bare bones content updates, systems that are still behind even in terms of modern day MMOs and a good portion of your revenue coming from a cash shop..why treat it as anything other than a cash grab?

Despite Heavensward CE being $120 and Stormblood being $200 while offering the same content cycle and LESS launch content (unless they have a surprise) than the former, it's pretty clear.

And I can assure you, the 1.0 maps they're offering in the CE doesn't boost the cost of the CE by $80, the figure is still the same 3D printed sculpture like HW, so the quality isn't any better.

It's been far too long for SE to make significant changes to housing now that they let it fester basically, so this is the only option they have. The new housing area and "mansion" system is supposed to be different but....

Yoshida said the same about Personal Housing so who knows what will happen.
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#238 Feb 15 2017 at 2:09 PM Rating: Excellent
Excited to hear more info from the last fan fest! :)
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#239 Feb 15 2017 at 2:15 PM Rating: Decent
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Thayos wrote:
Excited to hear more info from the last fan fest! :)


I'm hoping for a full trailer and a release date for 3.55
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#240 Feb 15 2017 at 3:49 PM Rating: Decent
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Samurai tank
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#241 Feb 15 2017 at 5:48 PM Rating: Decent
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Callinon wrote:
Thayos wrote:
Excited to hear more info from the last fan fest! :)


I'm hoping for a full trailer and a release date for 3.55


They already dropped the hint that 3.55 will be late feb which leaves the 21st/28th, and 3.56 (Main update part 2) will be Mid March. Though I don't know if they said it on any localized broadcasts, just in interviews.
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#242 Feb 16 2017 at 12:23 AM Rating: Decent
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Seriha wrote:
So, no empathy for those unhappy with the offered service(s). Got it.

SE doesn't care, so that's what really matters here. If a company has to employ someone to process your server transfer, you should expect to be charged for the service. If your game is NOT 15 years old and was NOT meant to run on a PS2, perhaps you have self-service options that allow you to process the change on your own(or they automate it for you). That's just the reality.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#243 Feb 16 2017 at 11:45 AM Rating: Good
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Theonehio wrote:
Callinon wrote:
Thayos wrote:
Excited to hear more info from the last fan fest! :)


I'm hoping for a full trailer and a release date for 3.55


They already dropped the hint that 3.55 will be late feb which leaves the 21st/28th, and 3.56 (Main update part 2) will be Mid March. Though I don't know if they said it on any localized broadcasts, just in interviews.


http://na.finalfantasyxiv.com/lodestone/news/detail/17ee0e5fd5631a01294ed56d36a2154e7e237cbe
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#244 Feb 18 2017 at 12:53 PM Rating: Decent
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BrokenFox wrote:
Samurai tank


Dammit
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#245 Feb 18 2017 at 1:53 PM Rating: Good
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Callinon wrote:
Thayos wrote:
Excited to hear more info from the last fan fest! :)


I'm hoping for a full trailer and a release date for 3.55


Neat!

Wish we could've gotten some more details on the battle system changes, but this isn't bad.
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#246 Feb 19 2017 at 6:03 AM Rating: Decent
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Part 2 of the main update will be delayed depending on if 3.55b actually makes it out on the 9th of March instead of the 14th. Since they're delaying the derpvoyage revamp due to a bug.

(Real reason is because players are getting 270/275 gear at a high rate as is so they have to readjust the itemization which will take awhile, since 3.55a introduces your 270 accessories outside of shire and final relic upgrade.)

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#247 Feb 20 2017 at 8:27 AM Rating: Decent
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BrokenFox wrote:
Samurai tank


A tank really?... must still be a shortage of tanks.

My friend the one who talked us into playing FFXIV for a bit again is unhappy about darknight being a tank. He was always a darknight in FFXI and can not get over dark being a tank. He has not played at all since talking us into coming back. Not sure why though.

Quick question you can not unlock dark till you are on Heavensward missions is that correct, not available till 50?

I just do not think you can make every job a healing or tanking job because there is a shortage. Only so many will play tank or can play tank, it is not a job for everyone.
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#248 Feb 20 2017 at 8:41 AM Rating: Good
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A tank really?... must still be a shortage of tanks.


It's not a tank.

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Quick question you can not unlock dark till you are on Heavensward missions is that correct, not available till 50?


That's correct. Not just 50, you have to be able to get to Ishgard, so you have to be done with the entire 2.x story.

Stormblood jobs don't have this problem. Just be 50 and complete the Praetorium and you're good to go on SAM or RDM.

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I just do not think you can make every job a healing or tanking job because there is a shortage. Only so many will play tank or can play tank, it is not a job for everyone.


Actually you're right. And that's why Stormblood doesn't have either a tank or a healer in it. They looked at the numbers from DRK and AST and found that the only people who stuck with the jobs were the ones already playing tanks and healers. Very few new tanks and healers emerged with those jobs.
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#249 Feb 20 2017 at 8:46 AM Rating: Decent
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Yep, but hopefully SAM is one of the DPS with a high skill ceiling considering it's a merger of NIN and MNK stance management.
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#250 Feb 20 2017 at 9:29 AM Rating: Decent
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Yeah a SAM tank was just wishful thinking on my part. Heard someone mention the idea of it being a parry based tank (assuming parry would be made non-useless in SB) using scabbards as a deflection tool. Also the three tanks we have bore me so I was hoping for a new style to shake things up. I'm fine with it being a DPS though. As long as it's fun.
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#251 Feb 20 2017 at 9:54 AM Rating: Decent
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Sadly, unless yoshida goes against his words at present time (even with 4.x) it'll be impossible to introduce a new style without changing the gameplay significantly.

We have "physical" tank - PLD
"Magical" Tank - DRK
"I forget I'm a tank" - WAR

And all 3 are interchanged witH WAR and DRK preferred due to having insane DPS ontop of tanking. So a parry based tank would dramatically increase DRK's usage as it's the other tank built around relying on Parry - so while SAM may specify in it, that would just increase DRK's presence end-game, WAR too. So while people love to give me **** for saying this, but they truly designed themselves into a corner trying to keep everything homogonized. People who don't do content are perfectly content with that, but when you look at the game overall, it's going to take A LOT of shaking up.

Considering how bad most general tanks are (for obvious reasons), if you're a good SAM you'll get your wish on being a tank, just like any good DPS tend to end up being tank in most content these days.
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