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#302 Feb 28 2017 at 5:30 AM Rating: Decent
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Thayos wrote:
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Only if you never touch a good chunk of this game's content.


I do all battle content in this game except for savage-level raiding, which is just a sliver of the available content.


"Sliver of content" that tends to be the main set of progression content, but you always love to say those players don't matter.

Maybe to us Japanese repetition is defined differently than to western players but:

Every 6 months you get a new progression tier, that's the same style content with the only deviation being the difficulty shift based on community complaints.
Every patch update introduces the same style content.
An entire expansion pack was literally the same style content.
You grind Tomes for your gear, which is literally the same concept started 3 years ago that has yet to deviate.
The two sets of relic weapons ended up essentially being the same style grind content, with Zodiac actually having a slight variation.
Every dungeon is a hallway simulator, has yet to deviate from design.
Every alliance content is the same style content, which is why people are hoping that Omega in terms of raid is actually different because there's no hope for Return to Ivalice in terms of design.
Every Ex-Primal is the same style content with the only deviation being how "death friendly" it is.

Every. Single. Patch.

That's repetitive, especially considering the lockout/grind requirements.

Karlina wrote:
One system isn't inherently better than the other, but they tend to appeal to different sets of people.


But it doesn't keep certain people from trying to say XIV's is superior.

Hell, take this 24-man Ultima fight they had the PERFECT chance to do something different - they ****** it up as always because of the fear players will be done with content "too quickly." There's just far too many artificial barriers in XIV which makes it far more repetitive than in XI. XI's gear stayed relevant for a long time because the battle style more than anything.

The "goals" in XIV doesn't ever reset, it's "Your gear from last even patch update is now worthless, go get relevant gear again." Unless you work on a relic weapon, which never gets "obsoleted" but it never gets brought up to cap until prior to an expansion release. There just really needs to be far more variation, so while "the scenery changes"...you're doing the same thing. It's pretty much like saying you sit at home and play your gameboy, you go to the store and play your gameboy, you go to school and play your gameboy at lunch etc. The scenery is changing then too, but you're still doing the same thing in the end.

This is why the biggest disappointment is them going back on the "quest based progression" the 3.x relics were supposed to be.



Edited, Feb 28th 2017 3:46am by Theonehio
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#303 Feb 28 2017 at 8:38 AM Rating: Good
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Theonehio wrote:
Thayos wrote:
I do all battle content in this game except for savage-level raiding, which is just a sliver of the available content.

"Sliver of content" that tends to be the main set of progression content, but you always love to say those players don't matter.

Once again, you play the game very differently from most people.

Savage raiding is only the main set of progression content for the very small minority who actually does savage raiding. For the other 95% of players the main progression content is all the other things. As a savage raider those things may not mean very much to you, but they do to everyone else.
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#304 Feb 28 2017 at 9:37 AM Rating: Decent
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Thayos wrote:
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I left for six months almost and I finished up pretty much everything now in a couple of weeks.


You keep saying this, but I'm not really sure what you mean. Do you only mean you've cleared each new dungeon once?

Granted, I don't have tons of time to play -- and I'm definitely not hardcore -- but even with a once/week content static, I still haven't beaten Sephy Ex or Nidhogg Ex, or the newest extreme primal. And I haven't even touched savage, period. I also barely touch crafting or gathering, and there are many jobs I haven't leveled.

Also, you can get tomes by doing PoTD -- and it's fun going through there as jobs you wouldn't normally play -- so you should unlock that.

Honestly, the best way to play FFXIV is to NOT play it like FFXI. Sure, there's plenty of incentive to cap your tomes each week if you do more than the daily dungeons and normal-mode primals/raids... but if you don't do that stuff -- or if you don't do it often -- then why worry? Just do dungeons when you feel like it. Do frontlines when you feel like it. Do PoTD when you feel like it. Maybe do a Wonderous Tails book when you feel like it. Run a 24-man raid when you feel like it. This game offers so many ways to collect tomes, I don't understand why anyone would ever grind one thing so hard that he feels burned out -- unless your goal is playing this more hardcore like we used to play XI. And XI was waaaaaaaaaay more repetitive than XIV will ever be.



What I mean is doing all the content the normal player has done. I have completed main story line, Chronicles of a new era, I have got to a I-level to run all normal 60 raids and dungeons plus open them. I am not talking extreme primals or savage raids even though I have done some of them and will probably do a few more over the weeks to come.

But that said I have all crafts to 60 except cooking.

I have started the working the animus weapon again.

I have one quest in hildy to do because I did not finish it because some friends stopped over last night.

Really deep dungeon or what ever it is called is about the only thing most have done that we have not unlocked. At this point I am not sure why we would?

I do have a few questions:
What is feast and where did it start? I saw it in the new patch?
Also is custom deliveries new in this patch?

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#305 Feb 28 2017 at 10:14 AM Rating: Good
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What is feast and where did it start? I saw it in the new patch?


Feast is an arena pvp game. I believe there's an npc in front of your GC that unlocks it for you... if not try the wolves den pier, I honestly can't remember exactly where it starts.

Quote:
Also is custom deliveries new in this patch?


Yes, it opens on Thursday with Zhloe Aliapoh.
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#306 Feb 28 2017 at 10:37 AM Rating: Decent
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Thayos wrote:
Karlina, your post is right on.

I'm just pointing out the hypocrisy though of folks who love XI, but then criticize XIV for being grindy, low on variety or too repetitive.

FFXIV is just a different kind of grind. You get new content every few months, and gear doesn't last long, so you're always resetting goals. But the scenery definitely changes, as do boss battles, as do primals, as do raids. And while some content definitely gets old (as happens in every single video game ever), every few months we get new things that feel fresh.

XI, on the other hand... we're talking about grinding sky for months/years. Grinding dynamis for months/years. Grinding (insert event X here) for months/years. Standing and doing nothing, campaign NMs and HNMs for years.

Killing crabs for years.

Granted, that was XI's prime -- not whatever it is FFXI has become.

Edited, Feb 27th 2017 5:52pm by Thayos


MMO's are grinds period but there are different kinds of grinds like Karlina pointed out.

But the thing about FFXI is it had multiple different grinds for gear.
FFXIV basically run raids and dungeons which are pretty much the same just raids are more bosses and more people.
It would be like saying the only way to get gear in FFXI would be do bcnm's for a drops, that is it.
There were so many different weapons and different gear so many ways to get it. I could do empyrean while still doing some relic gear or artifact or do magian trials. I could do almost each piece of gear different with a different grind.

FFXIV does have the animus weapon which is cool but then they end it instead of continuing it. This is what they need right here for more gear more stuff like the animus so you do not have to run dungeons, raid or trials which really are all the same. They need more stuff like the animus for other gear, they also need craft-able gear that is worth while.

Craft-able gear adds two ways for obtaining gear either through crafting or for those who want to grind gill to purchase. It helps add to the economy for those who gatther and those who craft.




Edited, Feb 28th 2017 11:41am by Nashred
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#307 Feb 28 2017 at 10:50 AM Rating: Decent
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Callinon wrote:
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What is feast and where did it start? I saw it in the new patch?


Feast is an arena pvp game. I believe there's an npc in front of your GC that unlocks it for you... if not try the wolves den pier, I honestly can't remember exactly where it starts.

Quote:
Also is custom deliveries new in this patch?


Yes, it opens on Thursday with Zhloe Aliapoh.


Thank you.

Ok that is right on the feast. I am not into pvp. So I will skip it.

Ah ok just saw that now on the deliveries.

Proto Ultima it does not say how to open but read it is part of Dun Scaith raid? How is implemented? anyone do this yet?
Is it unlocked with New Chronicles of a New Era quest Unidentified Flying Object?





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#308 Feb 28 2017 at 11:01 AM Rating: Good
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Proto Ultima it does not say how to open but read it is part of Dun Scaith raid? How is implemented? anyone do this yet?
Is it unlocked with New Chronicles of a New Era quest Unidentified Flying Object?


I haven't done it myself but I've been hearing people say that Proto-Omega just replaced one of the trash pulls in Dun Scaith. The quest gives you a reward for killing it that you can exchange for an i270 accessory.

Edited, Feb 28th 2017 11:09am by Callinon
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#309 Feb 28 2017 at 11:07 AM Rating: Decent
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Callinon wrote:
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Proto Ultima it does not say how to open but read it is part of Dun Scaith raid? How is implemented? anyone do this yet?
Is it unlocked with New Chronicles of a New Era quest Unidentified Flying Object?


I haven't done it myself but I've been hearing people say that Proto-Ultima just replaced one of the trash pulls in Dun Scaith. The quest gives you a reward for killing it that you can exchange for an i270 accessory.



Nice.
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#310 Feb 28 2017 at 1:46 PM Rating: Excellent
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But the thing about FFXI is it had multiple different grinds for gear.


Well, to be fair it had multiple grinds for different pieces of gear with slightly different stats -- a must for a horizontally designed game.

XIV also has multiple different grinds for gear, but vastly fewer gear options. The tradeoff though is you continually get new gear to chase.

Different strokes for different folks. But the idea that XIV is more repetitive than XI is deeply flawed. I'm thrilled to play a game where I don't need to run the same content, once or twice per week, for months or YEARS just to have a chance at lotting on an item.

Also, to touch on what you said about "I played all the content." Sounds like you basically cleared each dungeon a couple times and called it good... and I'm getting that by your statement that you achieved an iLevel to enter new fights. Well, if you played as often as the normal playerbase, you'd want to achieve an iLevel that was above the minimum -- you'll struggle to pull your weight in parties if you're only at the minimum iLevel.

Granted, you won't want to do that if you don't like XIV's design... which seems to be the case.

So, again... I really struggle to understand why you keep coming back to XIV, unless you're genuinely satisfied with popping in every few months just to do the bare minimum of storyline + a couple of gear upgrades.

But if that just leaves you feeling dissatisfied -- which, again, seems to be the case based on your periodic (and predictable) posts here -- why keep doing this to yourself? Find something that's fun, man! This is a great time for gaming, and certainly you can find something that's more your speed. Same goes for Hio, too. It absolutely blows my mind that folks who clearly dislike the game insist upon playing it. I couldn't imagine spending so much time on something I don't like doing.
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#311 Feb 28 2017 at 4:17 PM Rating: Good
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Thayos wrote:


Different strokes for different folks. But the idea that XIV is more repetitive than XI is deeply flawed. I'm thrilled to play a game where I don't need to run the same content, once or twice per week, for months or YEARS just to have a chance at lotting on an item.


I'm not a fan of XI's design choices despite having played for a long time. But for me there was a great difference for my own purposes. Until I did Adoulin and Rhapsodies, I didn't need to update my gear at all to do story content (meaning, I had "decent gear" that suited my purposes). Even at its lowest (WoTG) I could pop in the game when the patch arrived, did the set of story missions then stop, without needing to grind endlessly for iLevel every other patch.

XIV's grinding is exactly the same as XI's, the only difference is a) done in much shorter bursts b) events related to it don't last very long (save for 24-man raids). But it's the same, just repurposed. It even follows the same mindset "If you can't do X, you can do Y and Z instead".



Edited, Feb 28th 2017 11:18pm by xizro
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#312 Mar 01 2017 at 10:03 AM Rating: Decent
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Karlina wrote:
Theonehio wrote:
Thayos wrote:
I do all battle content in this game except for savage-level raiding, which is just a sliver of the available content.

"Sliver of content" that tends to be the main set of progression content, but you always love to say those players don't matter.

Once again, you play the game very differently from most people.

Savage raiding is only the main set of progression content for the very small minority who actually does savage raiding. For the other 95% of players the main progression content is all the other things. As a savage raider those things may not mean very much to you, but they do to everyone else.


"All the other things" that take no time to "finish" is something I already do, though. It's just hilarous people always makes the assumption "YOU ACTUALLY DO CONTENT THAT TAKES SKILL, YOU DON'T CARE ABOUT THE EASIER CONTENT IN THE GAME." Not sure why..when it takes at best 20-30 minutes to down a new primal (especially with the shift in difficulty) if you know how to catch on to what's going on (as in not dying 700 times to the same mechanic for hours on end) and it takes no time to craft up new recipes and so on especially if there's no new tier that requires the crafter and gatherers to "reset" from the last 2 patches. The "other content" is generally used as catch up to the last progression patch, hence why when Dun Scaith came out, it awarded a different route to 260 gear despite having Scripture gear for a very long time available to you, including upgrades to 270 if you chose to do the progression content.

Nothing in this game takes "a long time" to accomplish unless it has artificial barriers, especially in terms of progression, so why wouldn't I do the content that's available..? So no..I don't play the game "very differently from others" because I play on 2 datacenters in 2 very large FCs and numerous Linkshells with upwards of 100+ people, so I actually interact A LOT with the community and help out people quite a bit so it's safe to say I have a good idea of how people play this game in all walks of life - I guess if by ...you know...actually playing the game I'm playing it differently, you're right. Otherwise in terms of progression, there's only a set of progression content every 6 months. Doing content after it's long obsolete isn't technically progression in the general terms of an MMO. Sure you may go from ilvl130 - 140 if you choose not to play content as it's available, that too is "progression" but there's a reason there was MASSIVE fallout between 3.0 > 3.1 that even casual players complained about.

I know people who only craft and gather and complain about the same things I do because they know their friends enjoy the battle content and it's gotten repetitive.

When the ilvl jumps, that's progression, which it does every 6 months, which HAPPENS to be Savage raids because the new cap is available. If there were different comparable avenues, then it would still be considered progression, the issue is though, they have such a set formula that if they "split it up" people will not choose to do anything other than what will hand out the gear. This is why Diadem got nerfed, because you went from actually having to clear content, to killing a few trash mobs to get better gear than alliance and high end raids dropped.

Quote:
I could pop in the game when the patch arrived, did the set of story missions then stop, without needing to grind endlessly for iLevel every other patch.


This. With gear lasting it kept all content relevant (which is a bad thing to the XIV community apparently) and your gear goals will always be there. You weren't forced to "reset" every time you chose to play the game. Even ilvl XI you aren't forced to reset because of the style of itemization. Some ilvl 119 gear is better than others, like Omen for example, but the reforged empyrean gear is still very viable, and that came out ages ago.

So really, the biggest problem with XIV's setup is simply the itemization. It's not a problem that you "reset" but it's a problem you're literally telling your players "do this content if you want..but do know your work is going to be thrown away in another 3 months." Sure going into a new patch/exp with max ilvl is fine and dandy, but they don't design content to actually utilize said ilvl...they tend to set the bar very low for "accessibility."
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#313 Mar 01 2017 at 11:35 AM Rating: Excellent
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Hio, you seem to be under the impression that because savage is the highest level of progression it's also the only level of progression. That's just not true for the vast majority of players. Most people never even set foot in a savage raid, let alone get all the gear from it before the next tier hits. For everyone else, all that so called fast and easy stuff is still progression. Maybe you can beat the new EX primal in 30 minutes, but you're in the very small minority there.
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#314 Mar 01 2017 at 11:36 AM Rating: Excellent
Again, Hio, you're applying your anecdotal experiences against an actual reality that's quite different.

Most people don't down brand-new extreme primals in 20-30 minutes. My FC's static is actually pretty hardcore (not as hardcore as your group, though), and they took a few weeks (at least) to down the most recent extreme primal. My static hasn't even gotten to it yet... it took us about 5 hours (over a few weeks of sessions) to down Sophia Ex -- and we're actually decent players.

And we still haven't touched Sephy Ex or downed Nidhogg Ex.

The one salient point you make is that SE sets the ilevels a bit too low. But they're pretty close to where they need to be. Otherwise, many statics wouldn't be able to clear DPS checks. I admire Yoshi-P's policy of considering "group DPS" over "personal DPS" and not having to be in the position of kicking people out of parties because they can't play often enough to always max out their gear.
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#315 Mar 01 2017 at 1:58 PM Rating: Decent
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Thayos wrote:
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But the thing about FFXI is it had multiple different grinds for gear.


Well, to be fair it had multiple grinds for different pieces of gear with slightly different stats -- a must for a horizontally designed game.

XIV also has multiple different grinds for gear, but vastly fewer gear options. The tradeoff though is you continually get new gear to chase.

Different strokes for different folks. But the idea that XIV is more repetitive than XI is deeply flawed. I'm thrilled to play a game where I don't need to run the same content, once or twice per week, for months or YEARS just to have a chance at lotting on an item.

Also, to touch on what you said about "I played all the content." Sounds like you basically cleared each dungeon a couple times and called it good... and I'm getting that by your statement that you achieved an iLevel to enter new fights. Well, if you played as often as the normal playerbase, you'd want to achieve an iLevel that was above the minimum -- you'll struggle to pull your weight in parties if you're only at the minimum iLevel.

Granted, you won't want to do that if you don't like XIV's design... which seems to be the case.

So, again... I really struggle to understand why you keep coming back to XIV, unless you're genuinely satisfied with popping in every few months just to do the bare minimum of storyline + a couple of gear upgrades.

But if that just leaves you feeling dissatisfied -- which, again, seems to be the case based on your periodic (and predictable) posts here -- why keep doing this to yourself? Find something that's fun, man! This is a great time for gaming, and certainly you can find something that's more your speed. Same goes for Hio, too. It absolutely blows my mind that folks who clearly dislike the game insist upon playing it. I couldn't imagine spending so much time on something I don't like doing.



Your assumptions are wrong. I have all but one piece being either Shire/diabolic/Alexandrian. I am very efficient and have capped my tomes every week. I have two gears towards my shire weapon also but that's all I could have being back 2 weeks well a little over 2 weeks now. I am not that kind of player I always strive to be the best. If it were not for lock outs i would be much higher.

Edited, Mar 1st 2017 2:59pm by Nashred
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#316 Mar 01 2017 at 3:10 PM Rating: Excellent
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Your assumptions are wrong. I have all but one piece being either Shire/diabolic/Alexandrian.


Actually, I'm almost right on the money. That's slightly better than I expected, but otherwise I'm right on. While you're running with most of your gear ranging from i250 to i260, my paladin is running all i260 to i270, with my alt job (which I rarely play) geared closer to where you're at. I'm also closing in on the latest upgraded relic.

And the real kicker is that I don't even cap tomes each week, and I haven't touched expert roulette in weeks.

AND I probably play a quarter of the time that Hio plays.

Don't get me wrong -- your gear level is fine for someone who rarely plays. But I'd consider that to be somewhat slacking at this point for someone who truly participated in the game's midcore content.


Edited, Mar 1st 2017 1:14pm by Thayos

Edited, Mar 1st 2017 1:15pm by Thayos
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#317 Mar 01 2017 at 3:55 PM Rating: Good
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Theonehio wrote:


This. With gear lasting it kept all content relevant (which is a bad thing to the XIV community apparently) and your gear goals will always be there. You weren't forced to "reset" every time you chose to play the game. Even ilvl XI you aren't forced to reset because of the style of itemization. Some ilvl 119 gear is better than others, like Omen for example, but the reforged empyrean gear is still very viable, and that came out ages ago.


I think you missed my point. XI's grind was as bad as XIV, just (most of the time, but not always - see for example BLU's learning rate of spells when it was unveiled) you were not forced to grind - until Adoulin that is - to do the story missions. XIV simply places the grind in shorter spans, like I said. Only, the mechanics for fights are so fixed on rotations and memorization that people can get bored faster.
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#318 Mar 01 2017 at 4:03 PM Rating: Excellent
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Only, the mechanics for fights are so fixed on rotations and memorization that people can get bored faster.


This, I totally agree with. I agree with other parts of your post, too, but especially this.

I'm not bored with XIV -- there's enough variety to keep me feeling fresh -- but I definitely preferred the nature of battles in FFXI. Battles in XI were much more predicated on actual player skill and the ability to create and execute a battle plan based on your party makeup. XIV is all about memorization -- until you get to savage raiding, and then it's DPS cycles + memorization. Either way, there's not really much room for actual creativity.

I think back to XI, about how many battles there were in which the party had wiped down to just one person, one hit away from death -- and we were able to recover and win. Those battles were epic. In XIV, if just one or two people die, that often means a wipe unless you're way overgeared and/or have the fight ingrained in your muscle memory.
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#319 Mar 01 2017 at 4:22 PM Rating: Good
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xizro wrote:
you were not forced to grind - until Adoulin that is - to do the story missions.

And FFXIV just isn't the type of game where that's realistically possible. Again, it's the difference bewteen vertical and horizontal progression. XIV isn't old-school XI, and never will be.

I know "suck it up or play something else" is an unsatisfying answer, but sometimes it really is the answer.
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#320 Mar 01 2017 at 5:12 PM Rating: Excellent
Another good alternative to the "suck it up" answer is to keep playing XIV, but don't make it your primary game. Play it as a side game. It's really not meant to be something that you spend hours per day playing.
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#321 Mar 02 2017 at 10:32 AM Rating: Decent
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Thayos wrote:
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Your assumptions are wrong. I have all but one piece being either Shire/diabolic/Alexandrian.


Actually, I'm almost right on the money. That's slightly better than I expected, but otherwise I'm right on. While you're running with most of your gear ranging from i250 to i260, my paladin is running all i260 to i270, with my alt job (which I rarely play) geared closer to where you're at. I'm also closing in on the latest upgraded relic.

And the real kicker is that I don't even cap tomes each week, and I haven't touched expert roulette in weeks.

AND I probably play a quarter of the time that Hio plays.

Don't get me wrong -- your gear level is fine for someone who rarely plays. But I'd consider that to be somewhat slacking at this point for someone who truly participated in the game's midcore content.


Edited, Mar 1st 2017 1:14pm by Thayos

Edited, Mar 1st 2017 1:15pm by Thayos


Yea but it has only been two weeks.. In a month total I will be right where you are especially now with the I270 accessory from running Dun Scaith for the new battle.
I could have bought more shire acc. but I am saving for the shire body which I have the upgrade stuff ready.

But we are efficient last two nights we completed: Dun Scaith did this 3 times for Tesee drop, The Weeping City of Mhach for penny, The Void Ark for farthing, Alexander - The Soul of the Creator for the gear. We also did Alexander - The Eyes of the Creator for bolt. Did our duty finder roulette both nights. Tonight we have to run just expert and it should cap tomes.

So back to animus tonight which we have been working on since being back.

But my point is you can take about 6 month off and in about a month be caught up to the general public in this game or be pretty close depending on how efficient you are.




Edited, Mar 2nd 2017 11:34am by Nashred
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#322 Mar 02 2017 at 12:45 PM Rating: Good
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Karlina wrote:
xizro wrote:
you were not forced to grind - until Adoulin that is - to do the story missions.

And FFXIV just isn't the type of game where that's realistically possible. Again, it's the difference bewteen vertical and horizontal progression. XIV isn't old-school XI, and never will be.


Oh I wouldn't mind a minimal grind. But not doing it so regularly and with such extreme repetitions. As I said, it's XI's concentrated instead of being spread out - both were kind of bad, for different reasons. The only thing I repeated semi-regularly in XI was Dynamis. All the other content....once I did what I was supposed to do, I had no interest in doing it again.

Edited, Mar 2nd 2017 7:48pm by xizro
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#323 Mar 06 2017 at 9:11 AM Rating: Decent
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Well pretty successful weekend on the game, spent most of it spirit binding and melding. Also working on crafting scrips.
Melding is still just as horrible of a process it used to be, 24 percent chance and it take 15 + attempts.
Got a few book 4's' for crafting and two blue script mains for crafting. Since I left it looks like no more red scrips equipment or gear it is now only blue?
Not much of it looks very good compared to our melded set. Mains look really good except you cannot meld them but a good stair step to carbon set.

What is the best ways to get crafters materia V ?
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#324 Mar 08 2017 at 6:26 PM Rating: Good
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Nashred wrote:
Well pretty successful weekend on the game, spent most of it spirit binding and melding. Also working on crafting scrips.
Melding is still just as horrible of a process it used to be, 24 percent chance and it take 15 + attempts.
Got a few book 4's' for crafting and two blue script mains for crafting. Since I left it looks like no more red scrips equipment or gear it is now only blue?
Not much of it looks very good compared to our melded set. Mains look really good except you cannot meld them but a good stair step to carbon set.

What is the best ways to get crafters materia V ?


There's ilvl 200 crafter/gather gear you can get with red scrips. Buy goblin dice from the red scrips vendor, trade dice plus the 180 scrip piece to upgrade it to ilvl 200.

You can get one grade V materia a week with red scrips(400 scrips per). Every other wonderous tales has machi demimatter that trades 1 for 1 for grade v crafter materia. New diadem launches tomorrow, not sure if that will offer grade v materia
#325 Mar 08 2017 at 6:45 PM Rating: Good
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Quote:
You can get one grade V materia a week with red scrips(400 scrips per). Every other wonderous tales has machi demimatter that trades 1 for 1 for grade v crafter materia. New diadem launches tomorrow, not sure if that will offer grade v materia


Can Gelmorran Potsherds trade for DoH/DoL materia? I can't remember.
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#326 Mar 09 2017 at 10:10 AM Rating: Decent
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1,732 posts
squiress wrote:
Nashred wrote:
Well pretty successful weekend on the game, spent most of it spirit binding and melding. Also working on crafting scrips.
Melding is still just as horrible of a process it used to be, 24 percent chance and it take 15 + attempts.
Got a few book 4's' for crafting and two blue script mains for crafting. Since I left it looks like no more red scrips equipment or gear it is now only blue?
Not much of it looks very good compared to our melded set. Mains look really good except you cannot meld them but a good stair step to carbon set.

What is the best ways to get crafters materia V ?


There's ilvl 200 crafter/gather gear you can get with red scrips. Buy goblin dice from the red scrips vendor, trade dice plus the 180 scrip piece to upgrade it to ilvl 200.

You can get one grade V materia a week with red scrips(400 scrips per). Every other wonderous tales has machi demimatter that trades 1 for 1 for grade v crafter materia. New diadem launches tomorrow, not sure if that will offer grade v materia



I only see it available for gathering right now.
http://www.garlandtools.org/db/#item/14105

I think all the red scrips crafting gear got moved to blue unless there is some red scrips upgrade I cannot find.
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