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#152 Jan 17 2017 at 3:08 PM Rating: Excellent
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If all the content in FFXIV were easy because youtube exists then you'd have a lot more people sitting on full savage clears because it'd just be a matter of spending 10 minutes on youtube and pushing a couple buttons, then all the gear gets mailed to you? Right?


I fully believe that's what Hio believes. Can't think of any other reason why she'd insist upon the things she does.

As for Nashred, I'm pretty sure he just wants FFXIV battles to be more like FFXI battles, which were predicated on certain mechanics but without following such rigid fight scripts. The key to winning a battle in XI wasn't learning from YouTube and then working to memorize a script -- rather, it was knowing mechanics and using your party setup to mitigate those mechanics. Ultimately, XIV simply comes down to beating a DPS check while surviving mechanics by moving to the correct spots on the battlefield.

Regardless, XIV's battles are fun when you get in a good group, and the fundamental elements of XIV will not be changing to be more like XI.
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#153 Jan 17 2017 at 3:29 PM Rating: Good
If there was literally no challenge to any of these fights, top FC's would not be spending hours upon hours trying to get world firsts. These are the hardcore of hardcore, and they can't simply walk into end game fights and get things done in 2 hours. Extreme fights, sure, probably goes down fairly quick, but overall I doubt it's within a couple hours.
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#154 Jan 18 2017 at 5:28 AM Rating: Decent
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Feel like anyone saying knowing what a mob does makes it easy also needs to play FFRK and do the highest difficulty fights without ever abusing restarts. RNG can nail you good for hours while some people will claim 1/1 EZ Mode. The former will be far more likely without question, and it's generally a single-player game.
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#155 Jan 18 2017 at 9:37 AM Rating: Excellent
I think this is the issue with FFXIV. The game doesn't really test many people in terms of individual abilities. Rather, it trips you up because eight people need to execute a script almost flawlessly (over like 10-12 minutes) in order to win -- especially if you're in a group that barely meets the DPS requirement, because you can't afford to have people die thanks to the enrage timer.

A good example... when my static was learning Sophia Ex, we reached a point about three hours into our practice when all of us pretty much knew the fight. However, individuals would still make random mistakes, like getting knocked off a ledge or going to the wrong side of the platform. They totally knew what to do, but just had derp moments -- which is totally human and doesn't make one a "bad" player. If you try a fight eight times, and each run just one or two people make mistakes, then the group could easily fail while, at the same time, each person performed unquestionably well.

It's all about the group song and dance and the likelihood that SOMEONE will ***** something up while trying to execute the script. It's difficult, yes, but not on a personal level.
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#156 Jan 18 2017 at 9:52 AM Rating: Decent
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Seriha wrote:
Feel like anyone saying knowing what a mob does makes it easy also needs to play FFRK and do the highest difficulty fights without ever abusing restarts. RNG can nail you good for hours while some people will claim 1/1 EZ Mode. The former will be far more likely without question, and it's generally a single-player game.


Nope, I was able to find FFRK on Youtube. Therefore it's 100% easy mode. No challenge at all.

Dark Souls is also on Youtube....
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#157 Jan 20 2017 at 6:30 AM Rating: Decent
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Knowledge is nothing in these games without execution. Simply knowing which button to press at what time doesn't actually mean a **** unless you execute it. That's what the 'skill gap' is. It's the difference between players who consistently fail mechanics they know and players who consistently execute them. The bulk of the 'group responsibility' leans more toward preparation, strategy tweaking and communication.

Quote:
They totally knew what to do, but just had derp moments -- which is totally human and doesn't make one a "bad" player. If you try a fight eight times, and each run just one or two people make mistakes, then the group could easily fail while, at the same time, each person performed unquestionably well.


Execution. They knew what to do, but they didn't actually do it. No it doesn't make you a bad player unless you fail consistently. I

Especially when everyone is considering these encounters as 'song and dance', 'scripted', 'jumping rope' ect. It doesn't make you human if you consistently make mistakes doing something you 'know'. It makes you the person that is costing other filthy casuals their precious time. I believe the term is 'a$$#ol3' Smiley: nod
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#158 Jan 20 2017 at 8:53 AM Rating: Default
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FilthMcNasty wrote:
The bulk of the 'group responsibility' leans more toward preparation, strategy tweaking and communication.


Exactly, not sure why people love to deny this though or shift it to "this is a static group mentality!"

Quote:
Simply knowing which button to press at what time doesn't actually mean a **** unless you execute it. That's what the 'skill gap' is. It's the difference between players who consistently fail mechanics they know and players who consistently execute them.


Sadly that's the biggest problem with general XIV playerbase - They don't even know how to hit the buttons and they refuse to learn it because they won't touch Sky,Sea etc training dummy. It doesn't teach you the content but if you're a DPS job, it teaches you your rotation because your goal is to get it down faster and faster in the time allotted.

It's literally the little things people can do to improve themselves. We all make mistakes but I bet people will say "In Dun Scaith Deathgaze is extremely hard because the mechanics are hard!"

Even though his main mechanic is literally not stand the portions of the deck that will cause auto death during Death IV and putting your back to a HUGE VERY VISIBLE BLOCK OF ICE to not get knocked off. Smiley: lol
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#159 Jan 22 2017 at 5:16 PM Rating: Excellent
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It's literally the little things people can do to improve themselves. We all make mistakes but I bet people will say "In Dun Scaith Deathgaze is extremely hard because the mechanics are hard!"

Even though his main mechanic is literally not stand the portions of the deck that will cause auto death during Death IV and putting your back to a HUGE VERY VISIBLE BLOCK OF ICE to not get knocked off. Smiley: lol


Again, I think you play in an alternate universe. Or maybe the Hyperion server cluster just has really skilled casual players. I did Dun Scaith my first time the other day, and after a wipe on the first boss, everyone did it right the second time through with extremely little explaining going on, and we cleared the rest easily.

That is the case with the vast majority of everything I've ever done in this game.
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#160 Jan 22 2017 at 5:25 PM Rating: Excellent
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Again, I think you play in an alternate universe. Or maybe the Hyperion server cluster just has really skilled casual players. I did Dun Scaith my first time the other day, and after a wipe on the first boss, everyone did it right the second time through with extremely little explaining going on, and we cleared the rest easily.


My experience was similar doing it on day 1. Only about 4 of us figured out what the big ice walls were probably for on the first pull. But on the second pull only about 3 people still hadn't figured it out.
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#161 Jan 24 2017 at 12:02 PM Rating: Decent
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I'm addicted to the Feast now that the queue times are no longer 20+ minutes. Not crazy about the other modes though.
#162 Jan 25 2017 at 2:16 PM Rating: Decent
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Thayos wrote:
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If all the content in FFXIV were easy because youtube exists then you'd have a lot more people sitting on full savage clears because it'd just be a matter of spending 10 minutes on youtube and pushing a couple buttons, then all the gear gets mailed to you? Right?


I fully believe that's what Hio believes. Can't think of any other reason why she'd insist upon the things she does.

As for Nashred, I'm pretty sure he just wants FFXIV battles to be more like FFXI battles, which were predicated on certain mechanics but without following such rigid fight scripts. The key to winning a battle in XI wasn't learning from YouTube and then working to memorize a script -- rather, it was knowing mechanics and using your party setup to mitigate those mechanics. Ultimately, XIV simply comes down to beating a DPS check while surviving mechanics by moving to the correct spots on the battlefield.

Regardless, XIV's battles are fun when you get in a good group, and the fundamental elements of XIV will not be changing to be more like XI.


You know me pretty well.

It is like playing a game like duck hunt and the ducks always come out in the same place, eventually you learn the pattern and shoot before you even see them.. That is how FFXIV feels and yes memorizing is a skill but people know what I mean. Now you make the ducks come out faster it makes it a little harder and that is all FFXIV does to make a game harder. Now if the ducks come out at random it is a whole different game and requires a whole bunch of skill not just memorization. This is what I want.

I do not want them to be exactly like FFXI though either..

I just want to use abilities like stun that make a difference in how a fight works out. I would like to see elemental magic make a difference and other abilities vs just dps'ing and dodging your way through every fight.

I miss fights like early on Glaviod fight where s a skilled small party could take him down and a full party with a brew could still die.


I remember this fight in abyssea where a large group of black mages tried to burn it down and wiped on this mob. Tesee and I beat it with just a monk and whm using a strategy that took us 1.5 hrs to bring it down. It was the coolest thing ever, we had a huge crowd gathering and cheering us on but I think a few were there waiting for us to wipe to steal it. But the fight nearly wiped us several times and required us to adapt and change gear to like evasion gear to avoid certain moves. I miss having to strategize vs memorizing places to stand.

Every fight in FFXIV is no different and groups that beat the fight do it the same way every-time.



The fight are not hard they are just memorization game like simon says. For some memorizing probably is tough.

I would like some randomizing. A raid each boss opens with the same move it closes with the same move and does every move in the same order every time you enter. Why cant it randomize it moves? It would stop people from just memorizing a fight.

You know it was fun the first 6 month because it was different but how long has the game been out now and it has not changed anything.


I mean you memorize a fight and can be sped along by videos. Stand here, move here, now move, pull a switch now move here. Yea it takes time to learn the moves but it does not use any skill except memorization.It requires very little gaming skill. As long as you can memorize a progression you can get through anything in the game..
Trying to get enough people that have memorized the fight together is the hard thing.,




Edited, Jan 25th 2017 4:33pm by Nashred

Edited, Jan 25th 2017 4:35pm by Nashred

Edited, Jan 26th 2017 2:36pm by Nashred
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#163 Jan 27 2017 at 11:28 AM Rating: Good
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Can't say I miss hour+ long fights with a side of people hoping to vulture or sabotage your attempt. I mean, I feel like that's something even WoW learned over a decade ago by not really having critical HNMs in their open world. Of course, some would argue throwing a MNK+WHM duo at Abyssea content was EZ Mode in its own right, and I can't really disagree since Utsuemi and infinite Cure V spam via Atma are some of the most broken things to ever hit XI or MMOs in general.

Of course, my hatred of long kills lies more in people banishing RDMs to solo stuff "just because they could" or whatever other inane reason when a good group could've had most anything killed in under 15m or less.
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#164 Jan 28 2017 at 6:42 AM Rating: Good
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Seriha wrote:
Of course, my hatred of long kills lies more in people banishing RDMs to solo stuff "just because they could" or whatever other inane reason when a good group could've had most anything killed in under 15m or less.

Sorry, but I can't really be sympathetic toward RDM when it doesn't even crack the top 3(personal opinion) jobs in XI that experienced difficulty accessing or being outright excluded from content.

I get that being the refresh ***** in order to get invites to content was probably not the desired style of play, but that was dictated by the game and not the community. If the content is difficult than players simply fall in line with easing that difficulty as much as possible via group composition. Too easy, players sway back toward the 'speedrun' mentality and just throw a handful of RNG or BLM at the problem.

That's going to happen in any game where you have players who are trying to optimize their time spent on content. It was especially prominent in XI mostly because the time required to complete most content was far above that of any more modern MMOs.


Edited, Jan 28th 2017 7:44am by FilthMcNasty
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#165 Jan 28 2017 at 10:24 AM Rating: Decent
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As a Tarutaru Dragoon during the LOL DRG era I have to agree with Filthy

edit: lol at that auto-replacement

Edited, Jan 28th 2017 11:26am by BrokenFox
#166 Jan 28 2017 at 12:36 PM Rating: Good
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Ha ha, seriously? loldrg still filters after all these years?
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#167 Jan 29 2017 at 3:34 AM Rating: Decent
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Only until it was replaced by lol pup. Smiley: sly

I see what you did there t(<.<t)

Edited, Jan 29th 2017 4:36am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#168 Jan 29 2017 at 10:49 PM Rating: Good
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My earlier comment wasn't about RDM having it the worst or some degree of ******* contest between jobs. It was more a snipe at some people playing the game not as intended and then forcing that expectation on others.
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#169 Jan 30 2017 at 12:53 AM Rating: Decent
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Seriha wrote:
My earlier comment wasn't about RDM having it the worst or some degree of ******* contest between jobs. It was more a snipe at some people playing the game not as intended and then forcing that expectation on others.

I understood you. My point was that it wasn't forced by players, it was forced by the developers. Yes players will find 'meta' and gravitate toward that, but it's dictated by the tools you're given by developers, not what the majority of players say it should be.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#170 Jan 30 2017 at 2:56 AM Rating: Good
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FilthMcNasty wrote:
Seriha wrote:
My earlier comment wasn't about RDM having it the worst or some degree of ******* contest between jobs. It was more a snipe at some people playing the game not as intended and then forcing that expectation on others.
I understood you. My point was that it wasn't forced by players, it was forced by the developers. Yes players will find 'meta' and gravitate toward that, but it's dictated by the tools you're given by developers, not what the majority of players say it should be.

Are you kidding? Almost EVERYTHING we did in FFXI was decided by the players, rather than the developers. Between blink tanks, SMN healers, burn parties, chainspell>stun, etc, and even more basic things like EXPing on IT+ mobs, did we EVER play FFXI the way the devs intended? The developers may create the tools, but you can't always predict how the players will decide to use them. FFXI players were incredibly good at finding ways to completely break the intended game design.
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#171 Jan 30 2017 at 9:33 AM Rating: Good
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FFXI players were incredibly good at finding ways to completely break the intended game design.


Didn't help that we never knew what the intended game design WAS until like a year or two after the community had worked something out for itself.

I think Filth's point though was that even that behavior was on the developers because those were the tools they gave us.

They gave us a job that was capable of outright ignoring 3-4 hits... more with high evasion. Who WOULDN'T want that to tank for them?
They put Stun at DRK37, incidentally the exact level the subjob caps at when the level cap is 75.. RDM has Chainspell and stun-immunity isn't a thing so....

That's what he's saying (I think). The developers did those things. The players just noticed.
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#172 Jan 30 2017 at 11:38 AM Rating: Decent
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Well SE took away Tesee house, she is so upset.
Took us a little longer to move than expected and finally got all in saT so I loaded up the PS4 so she could log into her house. It also was the last thing she did before packing the PS4 away.They did not even give 100 percent of the money away. What is worse is she kept her subscription going even though we have not played in 3 months just to log into her house to keep it. All that work she did, I had to get up at 3:00 am to get it for her too.

SE is becoming a garbage company. They can fix a problem they created so they ***** a long time customer. Now she does not want to play any SE game.



Edited, Jan 30th 2017 1:20pm by Nashred
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#173 Jan 30 2017 at 2:36 PM Rating: Good
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Nashred wrote:
What is worse is she kept her subscription going even though we have not played in 3 months just to log into her house to keep it.

Yeah. That's not cool. I'm OK with SE freeing up houses if people have been gone long enough (though the current time is still to short IMO), but the part where you actually have to enter the house is complete BS. As long as you have an active account you should be able to keep your house no matter what.
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#174 Jan 30 2017 at 3:02 PM Rating: Good
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Karlina wrote:
Nashred wrote:
What is worse is she kept her subscription going even though we have not played in 3 months just to log into her house to keep it.

Yeah. That's not cool. I'm OK with SE freeing up houses if people have been gone long enough (though the current time is still to short IMO), but the part where you actually have to enter the house is complete BS. As long as you have an active account you should be able to keep your house no matter what.


The idea is that housing space goes to people who are actually playing the game.

I may not love their solution here but a solution was needed and this one makes as much sense as any. The time limits were widely publicized among the community as well as the exact steps needed to maintain your house.
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#175 Jan 30 2017 at 3:15 PM Rating: Decent
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Karlina wrote:
Nashred wrote:
What is worse is she kept her subscription going even though we have not played in 3 months just to log into her house to keep it.

Yeah. That's not cool. I'm OK with SE freeing up houses if people have been gone long enough (though the current time is still to short IMO), but the part where you actually have to enter the house is complete BS. As long as you have an active account you should be able to keep your house no matter what.



Agreed it is way to short. We played all the way through beta too..
Just because we have not played in a while we still have more time in the game than most.

I mean intermediate patches take like 3 or 4 days to finish too.

Figured go back and finish the stuff on FFXI we wanted to finish and come back every few months to finish the FFXIV patches. We figured 3 patches could easily be finished in a month. Once done with FFXI we would re-evaluate FFXIV for full time.

Seems to me they have a limit on the time they hold on to the cash and furniture, that is the way it sounded.

all that time...

Edited, Jan 30th 2017 4:26pm by Nashred
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#176 Jan 30 2017 at 7:00 PM Rating: Good
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Callinon wrote:
The idea is that housing space goes to people who are actually playing the game.

Like I said, I'm OK with SE freeing up abandoned houses. However, I think that if you still have an active account and are still paying the subscription, you shouldn't lose your house just because you haven't logged in.
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#177 Jan 31 2017 at 11:06 AM Rating: Decent
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Karlina wrote:
Callinon wrote:
The idea is that housing space goes to people who are actually playing the game.

Like I said, I'm OK with SE freeing up abandoned houses. However, I think that if you still have an active account and are still paying the subscription, you shouldn't lose your house just because you haven't logged in.


Yea if someone cancels their subscription that is one thing. We kept our subscription just for the house. Bank was so backed up at the end of the year it took a extra 15 days to close. Then throw Christmas and new years and thanksgiving in things got behind. Sometimes real life is more important.

Not only that you can loose everything period:
Quote:
. Please note that the indoor and outdoor furnishings and gil cannot be retrieved after 35 days from the day of removal.

and you only get:
Quote:
80% of the price paid for the estate grounds in gil

Quote:
Items that cannot be retrieved
・Construction permits
・Indoor and outdoor furnishings that are destroyed upon removal
・Interior and exterior walls
・Gil spent to add rooms
・Unharvested crops
・Aetherial wheels currently charging


The worst part is most of this is because of SE crappy support.

Tesee has been playing FFXI for so long it was her ex-husband who set up her account to a email she no longer uses. She can not change it because she does not know the security questions. Funny thing is they let you change charge info no problem but not email?
So they will not let her change her email so we got no warnings.

Edited, Jan 31st 2017 12:13pm by Nashred
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#178 Feb 01 2017 at 3:44 AM Rating: Decent
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Karlina wrote:
Are you kidding? Almost EVERYTHING we did in FFXI was decided by the players, rather than the developers. Between blink tanks, SMN healers, burn parties, chainspell>stun, etc, and even more basic things like EXPing on IT+ mobs, did we EVER play FFXI the way the devs intended? The developers may create the tools, but you can't always predict how the players will decide to use them. FFXI players were incredibly good at finding ways to completely break the intended game design.

"I'm sorry. RDM can't melee well enough so I will have to decline your application to our linkshell"
No one - ever
I was discussing jobs being viable at endgame. Developer intent refers to SE intending Red mage to be a support job. They are given tools to support and that's what they excel at. They're jack of all and master of none, but they're at least good and being support and they're never 'undesirable' as support role.

Not ironically, the balance changes that would have solved the disparity between 1H/DW and 2H weapon users probably would have pushed RDM more toward being viable melee as a byproduct. Believe it of not, there are formulas and modifiers to them that dictate whether or not the community thinks you're viable or not. I'd put all my gils on it Smiley: nod




Edited, Feb 1st 2017 5:12am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#179 Feb 02 2017 at 10:18 AM Rating: Default
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Not to mention in mid 75 era RDM was the only job that could actually solo most of the gods. For example RDM melee wasn't "bad" but like thief, it couldn't touch the defense of many end game enemies (good luck meleeing on genbu for example) and I'm talking extreme early - mid 75 era when end-game actually started cranking up.

Surprisingly, we did play XI the way devs intended in many ways..which is what annoyed players because they didn't like it. Early on it was intended for us to exp on IT mobs (anything under IT gave **** exp), but they were too brutal, so they later adjusted T-VT to be viable, which players naturally gravitated to because of how spawns worked in 2002 and 2003. Another example of 'intended gameplay' is taking full alliances into Dynamis and Limbus. Which we did for a fair bit (if you got in on Dynamis early enough) but people eventually splintered off into making Dynamis shells and only going with about 18-30 people at best since it allowed you to be more guaranteed loot than the free for all it initially was.

So players did indeed shape XI a lot more than the devs ever will but that was usually because players wanted to break design for least resistance, RDM is a hot topic, but it was also one of the most powerful jobs in the game during the 75 era until it neared the 80+ cap and it finally fell behind. Did it heal and nuke as a efficiently as a WHM/BLM? Nope, but neither WHM nor BLM could support themselves indefinitely in order to solo stuff meant for alliances at the time. No where near until much, much later. People always throw back Avesta since he was the one who actually documented things, but it's been a common thing to the point you MAY have ended up running into a soloer going at a god which delayed your LS's Sky run.

As for housing in XIV, it's too far gone to fix because they'd **** off a lot of players. She kept her sub running but she had to interact with the house in that period in order to keep it. I keep my personal house active incase I want to resell it eventually or convert it to a solo FC and make an airship fleet so I have 8 Ships going at once.

All SE had to do was give everyone a Mog House with 100 slots and have Housing be a case by case basis (namely reserved only for FCs and have SEPARATE personal housing as yoshida said it would have been) and well, you pretty much guarantee a more stable housing on bigger servers because even Apartments were a bandaid fix because on balmung, it was filled up instantly, even more so because people utilize APTs and some houses as RP **** which takes slot of people not caring for RP but wanting an APT/House.

Maybe in 4.0 in the server uprgade things will change.
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#180 Feb 02 2017 at 12:07 PM Rating: Decent
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All this talk of FFXI makes me want to get back to playing soon. Just every time I go back it is just a little disappointing. Just miss the old FFXI game so bad.

I do not mind trust, I used my adventuring person pretty much in the game anyway. I spent allot of time solo in the game mainly because for a while we had a bad year or so at work and I ended up working every other week for a year. So most of the time during the day it was one other person and I since most people I know played at night. The game just feels empty and with no missions/story it feels hollow. Zones are so empty and even the cities right now. Tesee and I talked about starting a character over so there is story to do and two of us should be able to ace the stuff. It stinks to because we enjoy helping others and rarely anyone needs help. I miss campaign. I miss low level zones and people exp'ing there doing books.

In away I wish SE would stop FFXI and start a mmo closer to it or better yet stop the mobile version and do a full on mmo.

I doubt it will ever happen but a mobile version of it might be cool to play once in a while if they can make it work.

For FFXI we now might as well switch servers. Any restriction in FFXI for switching servers?

With FFXI and FFXIV being in the state they are I just miss gaming right now.



Edited, Feb 2nd 2017 1:27pm by Nashred
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#181 Feb 02 2017 at 12:31 PM Rating: Decent
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I started a fresh character in XI a while back and going through all the old missions and unlocks was a lot of fun. You might enjoy that.

And make sure you play on Asura.
#182 Feb 02 2017 at 12:47 PM Rating: Excellent
Is the mobile XI still a thing? I haven't seen an update on that in months.
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#183 Feb 02 2017 at 12:50 PM Rating: Decent
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Thayos wrote:
Is the mobile XI still a thing? I haven't seen an update on that in months.


I have not heard a thing since the screens shots. allot of people asking too...
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#184 Feb 02 2017 at 12:52 PM Rating: Decent
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BrokenFox wrote:
I started a fresh character in XI a while back and going through all the old missions and unlocks was a lot of fun. You might enjoy that.

And make sure you play on Asura.


Yea I think we would enjoy it for now.
We have been thinking of Asura just for a higher population. Our server is dead except Japanese players and it seems like mostly mules.
Where does most of the population hang out now?
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#185 Feb 02 2017 at 1:33 PM Rating: Decent
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Thayos wrote:
Is the mobile XI still a thing? I haven't seen an update on that in months.


You won't hear anything until Nexon decides to. It's similar to how we heard jack all about Maplestory 2 aside that it exists and they just materialized it out of nowhere essentially.

Two companies who hate telling players information teaming up is the ultimate silence.

Nashred wrote:
BrokenFox wrote:
I started a fresh character in XI a while back and going through all the old missions and unlocks was a lot of fun. You might enjoy that.

And make sure you play on Asura.


Yea I think we would enjoy it for now.
We have been thinking of Asura just for a higher population. Our server is dead except Japanese players and it seems like mostly mules.
Where does most of the population hang out now?


On Quetz and Asura the main hangouts are West Adoulin and Mhaura. But people tend to be out CPing and such.

Edited, Feb 2nd 2017 11:34am by Theonehio
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#186 Feb 02 2017 at 1:57 PM Rating: Decent
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Theonehio wrote:
On Quetz and Asura the main hangouts are West Adoulin and Mhaura. But people tend to be out CPing and such.

Edited, Feb 2nd 2017 11:34am by Theonehio


Huh? It's been a few months but when I played the main hangouts were always Adoulin and Jeuno. What's going on in Mhaura?


Nashred wrote:
BrokenFox wrote:
I started a fresh character in XI a while back and going through all the old missions and unlocks was a lot of fun. You might enjoy that.

And make sure you play on Asura.


Yea I think we would enjoy it for now.
We have been thinking of Asura just for a higher population. Our server is dead except Japanese players and it seems like mostly mules.
Where does most of the population hang out now?


Hit up the Reddit LS on Asura too. Ton of active players.

Edited, Feb 2nd 2017 3:05pm by BrokenFox
#187 Feb 02 2017 at 2:20 PM Rating: Decent
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BrokenFox wrote:
Theonehio wrote:
On Quetz and Asura the main hangouts are West Adoulin and Mhaura. But people tend to be out CPing and such.

Edited, Feb 2nd 2017 11:34am by Theonehio


Huh? It's been a few months but when I played the main hangouts were always Adoulin and Jeuno. What's going on in Mhaura?


Yea I heard Mhaura before too...


BrokenFox wrote:
Nashred wrote:
BrokenFox wrote:
I started a fresh character in XI a while back and going through all the old missions and unlocks was a lot of fun. You might enjoy that.

And make sure you play on Asura.


Yea I think we would enjoy it for now.
We have been thinking of Asura just for a higher population. Our server is dead except Japanese players and it seems like mostly mules.
Where does most of the population hang out now?


Hit up the Reddit LS on Asura too. Ton of active players.

Edited, Feb 2nd 2017 3:05pm by BrokenFox


Yea I heard about Reddit being there. I keep up more with FFXI than FFXIV lately.
Is BG there too?




Edited, Feb 2nd 2017 3:22pm by Nashred
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#188 Feb 02 2017 at 6:11 PM Rating: Decent
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BrokenFox wrote:
Theonehio wrote:
On Quetz and Asura the main hangouts are West Adoulin and Mhaura. But people tend to be out CPing and such.

Edited, Feb 2nd 2017 11:34am by Theonehio


Huh? It's been a few months but when I played the main hangouts were always Adoulin and Jeuno. What's going on in Mhaura?


Ambuscade, still a relevant content system so you'd find people hanging there as well.
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#189 Feb 04 2017 at 12:01 AM Rating: Good
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While my stance on RDM melee back in the day is well known by the old timers, it wasn't really what I meant when inferring to not playing the game as intended. I'm talking more about stuff like, yeah, tickling Genbu to death with Bio over 4 hours and other behaviors that inevitably led to things like rage timers, blanket debuff immunities, flee speeds, super HP/TP regens, draw ins, depops, and so on. We can say someone wanting to test their limits is natural, and such things are an inevitable byproduct, but when players start getting held back because they don't subscribe to that malleable endgame player standard, or simply may not be skilled/geared enough to pull it off, you start running into trouble.

Taking the stance that it never personally happened to you or you never saw it (on your server) does not mean the behavior the didn't exist. From my own perspective, RDM was my main then, and with that came the ambition to maximize it as I could through gear. And yes, that meant chasing things "not expected of the job" at times, which translated to people being unwilling to help (because they didn't see the point), assigning priority if something was more useful to another job/person (even if rarely played) and thusly strung along even if I planned the event or kept track of ToDs, or that I should just solo the **** because I totally wanted to take an hour+ to do something I could otherwise do in 10-15m if some folks weren't such richardmuffins. Basically, so much of this headache could've been avoided if SE never invented Utsusemi or reacted much more quickly to the behavior, even if just through better monster AI.

Otherwise, various XI "features" just being people making due isn't really something to be praised. I felt for SMNs who didn't want to main heal. I empathized with WHMs who just wanted to be invited TO heal. I wanted THFs to be more than just getting invited at the last minute to land TH. I had more than my share of feedback to throw at SE, be it here or on the OF once it was a thing, but sometimes you get players too freakin' stubborn to accept change, those who can't really agree on potential solutions, or just want to **** on an idea because of who presented it even if it really was good. SE's a glacier when it comes to fixing issues, unless said issues actually work to the player's benefit. Then that **** is hotfixed faster than Rog could belittle a poster for asking a question in =10.

Put another way, when I play Tetris, I want to play Tetris and not Candy Crush. When players start deviating from intent enough, yeah, you do start to potentially see two different types of games being played.
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#190 Feb 05 2017 at 9:23 AM Rating: Decent
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Re: Summoner -

To be fair, back in 2002 and 2003 when SMN got patched in, it was hot off the heels of FFIX and FFX which the main summoners at the time were amazing healers, so logically, people seen SMN and subbing WHM as a normal thing. Throw in the fact that the avatars were borderline useless until end-game (some exceptions) in the early days pre-adjustments that a SMN was better suited to being a main heal during leveling than a straight damage dealer. It sucked but that's how it was.

Re: Gearing for your playstyle -

I'm all for this but you also have to remember not everyone bent over backwards to getting their WHMs the WHM Hauby durng the CoP days either, but it wasn't uncommon to get help. However, being reasonable, who would you sooner give a DD oriented haste and stp item or double/triple/quad/quint hit piece to? A RDM or a melee DD like SAM/BLU/DRG/MNK/THF etc? I wouldn't necessarily call that stubbornness and more so just realizing "for the greater good" it would make no sense.

Yeah it sucks certain items you could never get unless you had help and no one would go "hey lets go get our WHM or RDM or BLM (amazing tank/melee DD piece) instead of who will truly benefit it. However you DO hear "Let's go get our WHM (amazing refresh piece) or (cure potency piece) and our RDM/SCH/BLM this (MAB/MACC piece)" which is more than reasonable. As said I'm all for gearing out your playstyle but unless you were playing a job actually designed to being a hybrid (e.g BLU) it wasn't a bad thing that people "shrugged off" trying to gear a RDM outside of its norm if you planned on running end-game content.

Like I said, back in late 2003 early 2004, try being a RDM melee or even a THF during sky gods. Let alone try being a DRK that couldn't hit the broadside of a barn. XI's depth come with being able to tackle content in numerous ways but there's always a preferred method regardless because it just works, i.e people will almost always want to stun **** like Dynamis Lord, hence RDM/DRK being everyone's wetdream back in the day, which you couldn't do if you were trying to focus on meleeing, because you miss a stun while trying to cast your enspell..you just wiped everyone.
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#191 Feb 05 2017 at 12:17 PM Rating: Decent
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Just started a new character on Asura and joined an LS that supposedly only focuses on 75 content haha
#192 Feb 05 2017 at 6:11 PM Rating: Good
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That "greater good" angle only entertains the bleeding edge endgame play, which it should be no secret that I believe MMOs need to be more than that while XI perhaps had that indirectly at times. Rather, that investment had me easily soloing coffer keys without ever needing to rest, handling some NMs for people who couldn't find help otherwise, busting trains in CN/Garlaige prior to MPK patch, or things like single-handedly keeping a Campaign battle alive when that was more of a thing. And while the argument could be made I was overleveled for such things, XI was also a different kind of beast in even trash mobs being significantly beefier than players after a point.

In the grand scheme, such things might not be worthy of praise, but that's not what I was after. They were things to do. People needed help. I didn't lock myself to 24/7 camping, nor did I hold others to that standard. Sometimes I made a friend out of it. Sometimes I never saw them again, and that's okay. Of course, the kind of fake friends that only care about how effectively myself and others get them stuff aren't really the kind I want around. Unfortunately, that's what you get when decisions are constantly made on the basis of the greater good.
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#193 Feb 06 2017 at 1:20 AM Rating: Good
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BrokenFox wrote:
Just started a new character on Asura and joined an LS that supposedly only focuses on 75 content haha

If you switch to merit mode instead of exp mode, you can effectively cap your character at level 75. Since FFXI stayed at the level 75 cap through most of it's life, there's still a ton of content. If you wanted to go harecore vqnilla you'd have to avoid using certain storage options, homepoint warps, ect. It's doable though.

*edit*
FWIW, there are many of us who play both ways. I'm limited in the fact that I have to keep certain jobs at 75, but I still run content at level 75 cap. Keep in mind that while there have been quite a few quality of life changes, there is still a lot of low level content that is still difficult.



Edited, Feb 6th 2017 3:27am by FilthMcNasty
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#194 Feb 06 2017 at 1:46 AM Rating: Decent
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FilthMcNasty wrote:
BrokenFox wrote:
Just started a new character on Asura and joined an LS that supposedly only focuses on 75 content haha

If you switch to merit mode instead of exp mode, you can effectively cap your character at level 75. Since FFXI stayed at the level 75 cap through most of it's life, there's still a ton of content. If you wanted to go harecore vqnilla you'd have to avoid using certain storage options, homepoint warps, ect. It's doable though.


Nah would never go full hardcore vanilla again. The only rule is playing the content at 75, anyone beyond that will just sync down. Since it's a new character I just won't level past 75.
#195 Feb 06 2017 at 8:42 AM Rating: Decent
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BrokenFox wrote:
Just started a new character on Asura and joined an LS that supposedly only focuses on 75 content haha


Looks us up we should be there in the next week or two. Most likely this weekend.
House stuff is getting caught up.
Almost logged back in this weekend and would have if not for the superbowl.
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#196 Feb 06 2017 at 8:46 AM Rating: Decent
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BrokenFox wrote:
Just started a new character on Asura and joined an LS that supposedly only focuses on 75 content haha


Looks us up we should be there in the next week or two. Most likely this weekend.
House stuff is getting caught up.
Almost logged back in this weekend and would have if not for the superbowl.
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#197 Feb 06 2017 at 9:40 AM Rating: Decent
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Cool. My character name is Raphan.
#198 Feb 06 2017 at 9:44 AM Rating: Decent
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The game starts new players off with Tenzen, Mihli, Valaineral, Adelheid and Joachim now which is nice. Don't have to waste time with Naji or Excenmille. Still using Kupipi tho cause Mihli is a noob that blows through her MP in 20 seconds. Need Ferreous Coffin and the other buff Trusts.

Edited, Feb 6th 2017 10:52am by BrokenFox
#199 Feb 06 2017 at 9:55 AM Rating: Decent
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Not sure yet if we are starting new we still need to finish up some of the older content on our current character but are considering it in the future.
I actually found out my a bunch of my old LS are back on Phoenix too...
I may check in on them too see whats up?
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#200 Feb 07 2017 at 11:47 AM Rating: Decent
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You know I have spent the last two days reading up on FFXI and reading allot of returned or returning threads on the various forums.
Seems like people are having a hard time getting end game gear because they need to be done in party and if you are not geared they wont let you in. So you cant get in without good gear but it is hard to get help getting good gear.

You know I would think it would be opposite now. With little content being released be would be bored and want to help to have something to do.

Also you would think these players that have been playing for so long would want to help the new players out so they stay. The game is no doubt on its last legs and the less players the faster they will take the game down.

This kind of bothers me. I never had issues before but then again I was skilled and geared about the best you could be and I was WHM.




Edited, Feb 7th 2017 12:48pm by Nashred
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#201 Feb 07 2017 at 4:20 PM Rating: Good
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Welcome to the Catch 22 of MMOs.

Like it or not, it's one of those reasons I'm a big advocate of alternative progression methods. If you don't find a good guild/linkshell that could help you, you'd still have a means to grow. If you don't meet ever changing, unknown PUG standards, you'd still be able to do something about it. I have no issue with (coordinated) groups getting the loot faster, but right now, the only thing really holding it back is the paranoia no one would ever group then. Which naturally segues into the argument that if group content is so un-fun that good carrots are absolutely required to coax participation and people really don't want to help after they got theirs, well, it seems more like we've got some fails somewhere.
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