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#202 Feb 07 2017 at 4:39 PM Rating: Good
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You know I would think it would be opposite now. With little content being released be would be bored and want to help to have something to do.

Also you would think these players that have been playing for so long would want to help the new players out so they stay. The game is no doubt on its last legs and the less players the faster they will take the game down.


That's not how MMO players work and you know it.
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#203 Feb 07 2017 at 10:24 PM Rating: Decent
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Didn't realize RoV was tailor made for new characters. Makes leveling and unlocking stuff a **** of a lot faster/easier.
#204 Feb 07 2017 at 10:48 PM Rating: Good
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BrokenFox wrote:
Didn't realize RoV was tailor made for new characters. Makes leveling and unlocking stuff a **** of a lot faster/easier.


A lot of it is. As long as you're level 99 you can make really good progress through RoV and pick up a bunch of delicious delicious rhapsodies. You don't really run into difficulty solo until you get to the Adoulin stuff.
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#205 Feb 08 2017 at 1:36 AM Rating: Good
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Nashred wrote:
You know I have spent the last two days reading up on FFXI and reading allot of returned or returning threads on the various forums.
Seems like people are having a hard time getting end game gear because they need to be done in party and if you are not geared they wont let you in. So you cant get in without good gear but it is hard to get help getting good gear.

It's unfortunate that the first thought that comes to people's minds is 'I am going to make a thread to complain about how difficult this is' and not 'All these people are looking to get endgame gear... I should organize a group for us'. I feel like the point of MMOs is lost on a lot of people who try to enjoy them...
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#206 Feb 08 2017 at 3:35 AM Rating: Excellent
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And it's unfortunate people jump to the conclusion that people never try.

If my compiling names and servers for XIV here in the past was any indication, actually gathering bodies via the forum here would've been difficult outside of maybe 2-3 servers. The OF probably wouldn't have been much better, as then you start getting into schedules meshing, empty promises, job conflicts, and whatever other reason plans fall apart. And MMOs being what they are, said content isn't just one and done, either.

I'm just going to be conservative and say anything one does with a good guild/static will take at least 3 times longer (group formations, explaining tactics, wipes, etc.) for someone who does not when it comes to the higher end content, presuming they don't give up before then. XI subverts this somewhat when it comes to content without time gating, but XIV is still restricted in such a manner. And while it's easy to say they only need to do something once a week or so with lockouts in play, there still other factors that can inhibit reliable access/success.
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#207 Feb 08 2017 at 7:13 AM Rating: Decent
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Seriha wrote:
If my compiling names and servers for XIV here in the past was any indication...

It really isn't. We're talking about a game where people specifically roll or transfer to Asura server because it is populated with more players. Purposely increasing your player pool that you draw from for grouping instantly disqualifies you from complaining about grouping. If you aren't willing to deal with coordinating with more than yourself, don't play multi-player games.



Edited, Feb 8th 2017 8:14am by FilthMcNasty
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Rinsui wrote:
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#208 Feb 08 2017 at 8:47 AM Rating: Good
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Purposely increasing your player pool that you draw from for grouping instantly disqualifies you from complaining about grouping.


What? Smiley: confused

"I can't find people to help do the things I want to do"
"I'll go somewhere with more people to make it easier to find people who want to do the thing I want to do"
"Now I can't complain about finding people?"

That doesn't make any sense.
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#209 Feb 08 2017 at 11:10 AM Rating: Decent
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Some people are just well I am not going to say it.

I was not complaining. Like I said I have never had issue with content. I am a whm I would have no issues with content they never do . Also I went back to finish what I didnt not to do, not to do end game. Not sure I want to because there is really not much to it anymore for the game.

I was just stating you think mentality of the game at this point would have changed. I played FFXI for a very long time and FFXIV since beta and a few others so I know how MMO's work. There are going to be a lot of lost players when FFXI plug is pulled because it is all they know.

Fact is some people lives revolve around the game and it is dieing. Helping as many people out so they do not quit the game would seem beneficial because the more players that play the longer the game might survive. Plus with little content they would be looking to help people out just out of boredom.

I just saw so many posts about people struggling with getting content done and it baffles me.
I have always helped people out myself and so has Tesee.






Edited, Feb 8th 2017 12:34pm by Nashred
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#210 Feb 08 2017 at 11:21 AM Rating: Decent
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You gotta help yourself too though. I haven't played XI seriously in over a year and everyone I knew who played is gone. I jumped back into the game with a new character and found an active LS within a day. Use FFXIAH or something to network.


Edited, Feb 8th 2017 12:22pm by BrokenFox
#211 Feb 08 2017 at 11:48 AM Rating: Decent
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BrokenFox wrote:
You gotta help yourself too though. I haven't played XI seriously in over a year and everyone I knew who played is gone. I jumped back into the game with a new character and found an active LS within a day. Use FFXIAH or something to network.


Edited, Feb 8th 2017 12:22pm by BrokenFox



I realise that but some of these people are trying,.

I went back to my original ffxi server twice now since quitting FFXI and starting FFXIV.

The first time I went back was just before they pulled the plug on the xbox.
Wanted to do the Rhapsodies of Vana'diel to see the end of the game but never finished it. We had to do of a few things that needed to be finished first, like some of the Adoulin missions and fame because we left after Adoulin came out to go beta FFXIV.

Anywho we went back again in like maybe sept/oct on the PC's to finish up and well had to move so we have not played since nov.

We were not trying too but I figured we would get LS invites to fill all the spaces for people who left. We got none and I think people now have this close knit group of people that have played with forever and do not want to upset that or have anyone new. I am just saying I thought people would be begging for people in their LS and it was the opposite no one wants anyone new. Seems like moving to asura means more people but it does not help the LS situation much for end game.

I mean I have been reading on endgame and holy cow where just to begin? What to do first. FFXI has always been like that, lots of research.

From reading it seems it is easier to get a carry through by paying for it. Blah I hate that because it help no one. I remember Fell cleave parties to level and people paid for that.






Edited, Feb 8th 2017 1:19pm by Nashred
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#212 Feb 09 2017 at 3:44 AM Rating: Decent
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Callinon wrote:
That doesn't make any sense.

People pick a high population server, but they don't want to find people to play with... it doesn't make sense. I agree. It doesn't make sense to me that people can't find other people to help them out.

People are saying they go back and they find active linkshells overnight. I don't really buy that so many people still complain about finding people to clear content.
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Rinsui wrote:
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#213 Feb 09 2017 at 8:30 AM Rating: Good
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FilthMcNasty wrote:
Callinon wrote:
That doesn't make any sense.

People pick a high population server, but they don't want to find people to play with... it doesn't make sense. I agree. It doesn't make sense to me that people can't find other people to help them out.

People are saying they go back and they find active linkshells overnight. I don't really buy that so many people still complain about finding people to clear content.


You don't think it's possible to be on a high-pop server and still not be able to find people who want to help you?
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#214 Feb 09 2017 at 3:27 PM Rating: Decent
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FilthMcNasty wrote:
Callinon wrote:
That doesn't make any sense.

People pick a high population server, but they don't want to find people to play with... it doesn't make sense. I agree. It doesn't make sense to me that people can't find other people to help them out.

People are saying they go back and they find active linkshells overnight. I don't really buy that so many people still complain about finding people to clear content.


I am not on Asura but finding a Ls may not be tough but being in one that can do end game may be a different story.. Been hearing a lot about statics on Asura..

Could be why I am reading about so many starting new characters and just starting over. This actually sounds fun to me. I pretty much did scholar and whm as a healer and thought maybe paladin would be cool. Maybe a different city. Tesee hates healer though.

Most end game does not sound that great but I have done none of the new content after Adoulin so I have no opinion.

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#215 Feb 09 2017 at 3:32 PM Rating: Decent
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Asura is the capital of FFXI right now. From what I've seen the pop is at 1k+ at all hours of the day. If you want to get anything done, go there.
#216 Feb 09 2017 at 6:13 PM Rating: Good
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I'll continue to scorn SE for as long as they demand $18 for server transfers in XI, too. Not everyone wants to toss money at an unsure thing.
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#217 Feb 09 2017 at 7:54 PM Rating: Decent
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Yeah. They really should be way cheaper at this point.
#218 Feb 09 2017 at 8:29 PM Rating: Good
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Honestly, server transfers should just be free with a long cooldown on them to ensure you aren't somehow being abusive with them. There's no real reason to charge money for them. It's not like someone with a clipboard goes in to the server room with a thumb drive every day to move physical files around.
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#219 Feb 09 2017 at 9:17 PM Rating: Decent
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Same reason they charge money for server transfers in XIV - it's a guaranteed source of revenue. Which makes me wonder...

I wonder what XI expansion collector editions would have costs if they were done back then? I know Stormsblood being 200+ is to make up lost revenue from the heavy player decrease (there's absolutely nothing new/different in it compared to Heavensward CE that makes it $60+ more especially when they're repurposing 1.0 CE items and actually offering less unless there's a hidden 3rd job.)

As for end-game - you PROBABLY won't find help wanting to do obsolete content for example ACP or ASA, but Alluvion Skirmish? People have no issue taking you in and helping you with that since it's tower defense, you literally get handed the gear you need to get started when you hit level 99 and you can easily go on from there. Current XI meta requires job mastery so that should be your last goal if you're playing catch up. Till then though, Trusts are available in most content which fills the gap nicely if you don't have immediate help.

But realistically, you have more chances at help being on a populated server than you do being on an empty server but with XI's design, 2002 to 2020 it will always depends on the content in question since some content simply isn't worth going back for after you're done for it, but that's LONG been changed, especially Adoulin content (including ambuscade)...

Then again..it's also the same era where SE can hand you THREE tools in their new MMO to gather players and people still say it's impossible to find help.

¯\_(ツ)_/¯
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#220 Feb 10 2017 at 12:47 AM Rating: Decent
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Callinon wrote:
You don't think it's possible to be on a high-pop server and still not be able to find people who want to help you?

It's absolutely possible. The idea here though is that you're choosing high pop server to reduce the possibility of not being able to find people. The problem is that many people stop there. They think if they surround themselves with other people it should be easy, but it still requires that you put in a little work finding them.

Seriha wrote:
I'll continue to scorn SE for as long as they demand $18 for server transfers in XI, too. Not everyone wants to toss money at an unsure thing.

While I do think that another mass server merge is in order this late in the game's life, the fee for transferring is still less than other MMOs. The wait between transfers is also lower so I feel like it's not that bad.

In FFXI you're transferring a single character and possibly a mule. In other games, you'd be moving more than that since other games generally lock class choice to the character. When I moved to a different region, I had to pay close to $400 to transfer my characters to a server group with a more reasonable latency. $18 compared to $25 sounds like a bargain to me.

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#221 Feb 10 2017 at 12:25 PM Rating: Decent
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FilthMcNasty wrote:
Callinon wrote:
You don't think it's possible to be on a high-pop server and still not be able to find people who want to help you?

It's absolutely possible. The idea here though is that you're choosing high pop server to reduce the possibility of not being able to find people. The problem is that many people stop there. They think if they surround themselves with other people it should be easy, but it still requires that you put in a little work finding them.

Seriha wrote:
I'll continue to scorn SE for as long as they demand $18 for server transfers in XI, too. Not everyone wants to toss money at an unsure thing.

While I do think that another mass server merge is in order this late in the game's life, the fee for transferring is still less than other MMOs. The wait between transfers is also lower so I feel like it's not that bad.

In FFXI you're transferring a single character and possibly a mule. In other games, you'd be moving more than that since other games generally lock class choice to the character. When I moved to a different region, I had to pay close to $400 to transfer my characters to a server group with a more reasonable latency. $18 compared to $25 sounds like a bargain to me.




Well being on a not needed job for FFXI can make it hard to get help.
FFXI has always been like that but from what I hear now more than ever.

I worry for Tesee because she mainly has played monk and I hear monk is not wanted at all. She has several jobs fully leveled. Monk was one of the best jobs to get gear for like the black belt and faith torque but they took massive amounts of time too and because they took so much time you wanted to use them...
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#222 Feb 10 2017 at 12:33 PM Rating: Decent
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Eh, monk is fine, the biggest issue is just hitting the accuracy requirement and since the 2 handed adjustments they're more preferred than single hand/h2h but a lot of melee DD aren't that wanted because of how AoE heavy NMs became post Adoulin, but they can indeed work perfectly fine.
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#223 Feb 10 2017 at 10:57 PM Rating: Good
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While I do think that another mass server merge is in order this late in the game's life, the fee for transferring is still less than other MMOs. The wait between transfers is also lower so I feel like it's not that bad.

In FFXI you're transferring a single character and possibly a mule. In other games, you'd be moving more than that since other games generally lock class choice to the character. When I moved to a different region, I had to pay close to $400 to transfer my characters to a server group with a more reasonable latency. $18 compared to $25 sounds like a bargain to me.

Yet, I look to other games that let you transfer for free (Rift) or allow for some specific selections to hop between (GW2), with other titles gravitating more toward a megaserver model with things like channels to avoid congestion. The transfer fee is just a dying cash grab at this point, to which I'd speculate SE is not giving up precisely because they know they've created an environment where people on off-servers have to transfer if they want any hope of the full game experience. It's shady, sleazy, and most certainly slimeball.

The old excuse that people are gonna run off with the LS bank don't really fly anymore. I mean, I guess someone could be a dirtball in XIV and sell a guild house after kicking everyone else out, but the fact that's even possible is just one of those reasons I'd further waggle my finger at SE and how they handled housing. Nonetheless, the benefits of free transfers far outweigh the paranoia of a select vocal few who think they're gonna get scammed left and right or that someone will escape a bad reputation.

When it comes LFG tools, the blind PUG option usually isn't enabled for the hardest content. At least, not at first. The alternative options pretty much go back to the Catch 22 angle where people wind up way too picky because they don't want to waste time or actually teach their peers. I won't say a bunch of strangers coming together for virgin runs never succeeds, but such certainly gets more rough the older content gets and "standards" get set. Otherwise, there's always more at play than someone just saying, "Hey, I want to do X today!" when X isn't something they can do on their own.
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#224 Feb 13 2017 at 8:52 AM Rating: Decent
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Well we did not make it on this weekend, to much to do with the new house.

I think the transfer price is a little extreme right now too.. I also think the subscription price should come down, it might actually help the game with subscriptions but maybe not.

I do not think there will be a server merge, they would loose to many players. I remember the last one and it was horrible, our server was the one merging so most had to give up their names. Allot of people were really unhappy and some quit the game because they had their name forever. It was horrible. You think you saw someone you knew and it was someone from the other server. Also the people were rude on the new server because they didn't want us.

Actually at this point I think as servers die they will start to take them off line and you can migrate to server of your choice. Server we are on seems to be starting to have some hickups. I doubt they stick any money into a server to fix them at this point.

Honestly I wish they would have just ended the game all together instead of this slow death. I remember reading a long time ago a article but it was on the last days of Vana'diel and it might even been called the last days of Vana'diel. This guy wrote about what it would be like on the last day and walking through Jeuno and saying good bye to your friends and then waiting for the servers to go dark.

I think that would have been better than slow death. I would have loved to say good by one last time instead of my friends just fading away one by one. It would be cool to visit those favorite places in the game and take pics for the future or video, to fight that favorite boss one last time or fish that favorite spot. This is not the way it should go out. Should have been a count down and fireworks, parades, events. it should have been a day to remember.

Any how if anyone knows where that article is I sure would like to read it one last time.

Edited, Feb 13th 2017 9:52am by Nashred
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#225 Feb 13 2017 at 9:53 AM Rating: Decent
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So dramatic Smiley: lol

XI isn't dead as you make it out to be, at least not on my server. There are a ton of people running around doing things.
#226 Feb 13 2017 at 10:00 AM Rating: Decent
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BrokenFox wrote:
So dramatic Smiley: lol

XI isn't dead as you make it out to be, at least not on my server. There are a ton of people running around doing things.


It is pretty dead. My server has almost no one on. One server has a higher population (Asura) but still less than my server had right before I left for FFXIV. To me that is pretty bad.

I saw how much it dropped off after Rhapsodies and then the drop of consoles. My last few times on we were lucky to see one or two people even moving. At night you see some Japanese players. It is dying a slow death and the way it is going most wont even care anymore. I just hate to see a great game go down to this. It needs to go out with a bang not another year when there are a few left on Asura. Now that a few friends are back it might make it hard to change servers again. We shall see what happens.

To me it would give some closure instead of keep going back to a game that is severely gimped and big chunk is nostalgia. Tesee and I will pop in a cd of music from FFXI and get all hyped up to play and than after it just feels flat. You cant capture that feeling anymore of the original. Leveling is to easy even if you cap at 75. I still enjoy the game but also the whole time I play I feel kind of sad. You travel places you loved and spent so much time in like the dunes and it is empty. I think Asura would help us because at least there are people.

Might still be a better game than FFXIV but it just feel so wrong to go down this path. I have talked to a few others who feel the same and a few others that are just happy the game is alive in some fashion or another. It is fine the game means something different to everybody.











Edited, Feb 13th 2017 11:33am by Nashred
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#227 Feb 13 2017 at 11:29 AM Rating: Default
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Edited, Feb 13th 2017 12:30pm by stuck
#228 Feb 13 2017 at 11:32 AM Rating: Decent
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Nashred wrote:
BrokenFox wrote:
So dramatic Smiley: lol

XI isn't dead as you make it out to be, at least not on my server. There are a ton of people running around doing things.


It is pretty dead. My server has almost no one on. One server has a higher population (Asura) but still less than my server had right before I left for FFXIV. To me that is pretty bad.

I saw how much it dropped off after Rhapsodies and then the drop of consoles. My last few times on we were lucky to see one or two people even moving. At night you see some Japanese players. It is dying a slow death and the way it is going most wont even care anymore. I just hate to see a great game go down to this. It needs to go out with a bang not another year when there are a few left on Asura. Now that a few friends are back it might make it hard to change servers again. We shall see what happens.

To me it would give some closure instead of keep going back to a game that is severely gimped and big chunk is nostalgia. Tesee and I will pop in a cd of music from FFXI and get all hyped up to play and than after it just feels flat. You cant capture that feeling anymore of the original. Leveling is to easy even if you cap at 75. I still enjoy the game but also the whole time I play I feel kind of sad. You travel places you loved and spent so much time in like the dunes and it is empty. I think Asura would help us because at least there are people.

Might still be a better game than FFXIV but it just feel so wrong to go down this path. I have talked to a few others who feel the same and a few others that are just happy the game is alive in some fashion or another. It is fine the game means something different to everybody.


Get off your dead server then. I don't know what you want us to tell you. As for shutting it down there are still a lot of people that enjoy playing it so there's no reason for that to happen. You seem way too caught up in nostalgia.
#229 Feb 13 2017 at 12:58 PM Rating: Decent
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For what it's worth, you can transfer 16 characters for 18 bucks in FFXI. To transfer the 11 characters I have in WoW I paid several hundred dollars. I honestly can't feel bad for anyone transferring in XI who is complaining about fees.

I will say that allowing transfers in a game so small would have an impact on the economy though. I'm still pushing over half a billion gil at the moment. Were I to dump all of that into items, transfer and sell those items at a higher price and then transfer back with cheaper items to sell on my original server...

I'm not arguing that people should be forced to pay transfer fees. I'm just saying that in the grand scheme, you're getting more for your money in XI than you would in other games with transfer fees.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#230 Feb 13 2017 at 1:30 PM Rating: Decent
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FilthMcNasty wrote:
For what it's worth, you can transfer 16 characters for 18 bucks in FFXI. To transfer the 11 characters I have in WoW I paid several hundred dollars. I honestly can't feel bad for anyone transferring in XI who is complaining about fees.

I will say that allowing transfers in a game so small would have an impact on the economy though. I'm still pushing over half a billion gil at the moment. Were I to dump all of that into items, transfer and sell those items at a higher price and then transfer back with cheaper items to sell on my original server...

I'm not arguing that people should be forced to pay transfer fees. I'm just saying that in the grand scheme, you're getting more for your money in XI than you would in other games with transfer fees.



Is there any transfer restrictions in FFXI like in FFXIV?
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#231 Feb 13 2017 at 6:16 PM Rating: Good
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Is there any transfer restrictions in FFXI like in FFXIV?


The POL website says no. Just make sure you take down all your auctions and you don't have anything in the mail (either sending or receiving). You lose your linkshells but that's it.
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#232 Feb 13 2017 at 7:07 PM Rating: Decent
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Can't say I put much stock in, "It could be worse, so quit complaining!" rebuttals. Meanwhile, XI has long since shifted from being more economy dependent to the Ex game. Such is a contributing factor to why crafting is, at large, in such a meager state beyond the usual consumables and some cursed pieces here and there. Things like FFXIAH also serve as a stabilizer in its own way, as while you'll have some temporary fluctuations here and there, those who are willing to spring the coin to make extra gil have a harder time of it. Removing that restriction is just going to complicate the practice even further. And for the most part, it'll stick to the various relic-tier currencies because trying to move anything else is way too volatile.

Nonetheless, most arguments I see against merges tend to be rooted in selfish motives. They don't want competition. They don't want congestion. They don't care about the plight of other players because they've got their own clique or happily multibox/bot. Technically, mergers wouldn't have to happen if SE upped their cross-server/instancing game, but they ultimately hide behind the mantra of impossibility when it's more likely they just don't want to invest, in part because they do generate that extra revenue here and there.

I'd be less critical if SE decided to halve the sub fee, if not more, but all they're doing at this point is milking the addicted, pandering to nostalgia, and taking advantage of those who don't realize things could be better. For all the ******** some seem to do about XIV's content delivery, XI pretty much expects the same fee for way less.
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#233 Feb 14 2017 at 12:41 AM Rating: Decent
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Seriha wrote:
Can't say I put much stock in, "It could be worse, so quit complaining!" rebuttals.

Except that's not what this is. If anything, it's a "It IS much worse, so suck it up" rebuttal.

I didn't pay hundreds of dollars for a server transfer in WoW because it was necessary due to population. I changed servers to be on a data center that was closer to my location(lower latency). That's more of a QoL move than anything, but the idea of server transfers for population reasons is all but extinct these days. With instancing, phasing and cross realm grouping there really isn't a need for transfers anymore.

It's unfortunate that FFXI didn't stay current with this tech, but it is what it is. I just think it's silly to complain about a fee for a server transfer in a game where you're already paying subscription for minimal content updates. You're getting what you pay for.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#234 Feb 14 2017 at 5:09 AM Rating: Decent
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So, no empathy for those unhappy with the offered service(s). Got it.

But yeah, Blizz grabbing you by the balls doesn't really justify such indifference, either. If anything, you should be more on board with righting the ails of the system instead of just telling people to suck it up.
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#235 Feb 14 2017 at 10:19 AM Rating: Decent
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Seriha wrote:
Can't say I put much stock in, "It could be worse, so quit complaining!" rebuttals. Meanwhile, XI has long since shifted from being more economy dependent to the Ex game. Such is a contributing factor to why crafting is, at large, in such a meager state beyond the usual consumables and some cursed pieces here and there. Things like FFXIAH also serve as a stabilizer in its own way, as while you'll have some temporary fluctuations here and there, those who are willing to spring the coin to make extra gil have a harder time of it. Removing that restriction is just going to complicate the practice even further. And for the most part, it'll stick to the various relic-tier currencies because trying to move anything else is way too volatile.

Nonetheless, most arguments I see against merges tend to be rooted in selfish motives. They don't want competition. They don't want congestion. They don't care about the plight of other players because they've got their own clique or happily multibox/bot. Technically, mergers wouldn't have to happen if SE upped their cross-server/instancing game, but they ultimately hide behind the mantra of impossibility when it's more likely they just don't want to invest, in part because they do generate that extra revenue here and there.

I'd be less critical if SE decided to halve the sub fee, if not more, but all they're doing at this point is milking the addicted, pandering to nostalgia, and taking advantage of those who don't realize things could be better. For all the ******** some seem to do about XIV's content delivery, XI pretty much expects the same fee for way less.



Good post.


FilthMcNasty wrote:
I just think it's silly to complain about a fee for a server transfer in a game where you're already paying subscription for minimal content updates. You're getting what you pay for.


Not sure that came out right or I am interpreting that wrong. You get what you pay for? you just said minimal content. You are getting less than you pay for when for the same money you got lats of content before.

Anyway I am surprised they have not dropped the fees some. I think they would have allot less people quitting. People start to balance the fees vs content vs time on the game. lower the price to where it does not matter much and people will just not even think of fees.
Seems a good portion of the people are just logging on to say hi a couple times a week now. There does seem to be a little bit of a pick up in people coming back to the game and lower price may help.

Seriha

Server merges to me just means so many people would have to give up their name in the game. Probably another selfish reason too. I really doubt any merge will happen anymore like I said earlier on. I think servers will go off line as they die and they will allow those people to transfer for free.
Like I said earlier too I wish they end the game before all this starts happening. I still want to see the game end with a bang. I just do not want SE to go ok we have several hundred users lets just pull the switch. I think it would leave so many going all those years of playing and that it.

Lets say they said Jan 31 2018 Japanese midnight the servers go dark. I bet hundreds would relog on just for that maybe in the thousands. Make the month free. I was talking to 4 friends last night that I played with said the would log on the last day just to be there for it. The longer they wait the less people would care though and the more the game gets forgot about.






Edited, Feb 14th 2017 11:22am by Nashred
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#236 Feb 15 2017 at 9:52 AM Rating: Decent
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Well a friend contacted me last night and he talked me into playing FFXIV again for a bit. I actually had some fun.
Tesee was not to happy about it since they took her house. I told her maybe we can afford a medium home in the future. only issue is it seems they only hold on to your furniture so long. Garbage like this is what ****** off about this game, now Tesee needs a retainer just to hold her furniture so she does not loose it. SE is just starting to feel like a money grab company. I think when they were loosing millions they sold their soul to the devil to keep alive. Anyway I had fun but for how long or how long till Tesee says no, she was not happy about charging for the marriage stuff, then they take her home after sinking million only because she got on two weeks late and now she could loose her furniture..



Edited, Feb 15th 2017 10:55am by Nashred
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#237 Feb 15 2017 at 11:29 AM Rating: Default
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To be fair SE's president DID essentially say to treat XIV as a source of revenue more so than a game. They use the terminology "game" with every other project except for XIV, which is why Yoshida admitted no one but him is as passionate about running XIV as he is in the company.

When you see how much money your game makes by doing bare bones content updates, systems that are still behind even in terms of modern day MMOs and a good portion of your revenue coming from a cash shop..why treat it as anything other than a cash grab?

Despite Heavensward CE being $120 and Stormblood being $200 while offering the same content cycle and LESS launch content (unless they have a surprise) than the former, it's pretty clear.

And I can assure you, the 1.0 maps they're offering in the CE doesn't boost the cost of the CE by $80, the figure is still the same 3D printed sculpture like HW, so the quality isn't any better.

It's been far too long for SE to make significant changes to housing now that they let it fester basically, so this is the only option they have. The new housing area and "mansion" system is supposed to be different but....

Yoshida said the same about Personal Housing so who knows what will happen.
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#238 Feb 15 2017 at 2:09 PM Rating: Excellent
Excited to hear more info from the last fan fest! :)
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#239 Feb 15 2017 at 2:15 PM Rating: Decent
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Thayos wrote:
Excited to hear more info from the last fan fest! :)


I'm hoping for a full trailer and a release date for 3.55
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#240 Feb 15 2017 at 3:49 PM Rating: Decent
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#241 Feb 15 2017 at 5:48 PM Rating: Decent
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Callinon wrote:
Thayos wrote:
Excited to hear more info from the last fan fest! :)


I'm hoping for a full trailer and a release date for 3.55


They already dropped the hint that 3.55 will be late feb which leaves the 21st/28th, and 3.56 (Main update part 2) will be Mid March. Though I don't know if they said it on any localized broadcasts, just in interviews.
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#242 Feb 16 2017 at 12:23 AM Rating: Decent
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Seriha wrote:
So, no empathy for those unhappy with the offered service(s). Got it.

SE doesn't care, so that's what really matters here. If a company has to employ someone to process your server transfer, you should expect to be charged for the service. If your game is NOT 15 years old and was NOT meant to run on a PS2, perhaps you have self-service options that allow you to process the change on your own(or they automate it for you). That's just the reality.
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30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#243 Feb 16 2017 at 11:45 AM Rating: Good
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Theonehio wrote:
Callinon wrote:
Thayos wrote:
Excited to hear more info from the last fan fest! :)


I'm hoping for a full trailer and a release date for 3.55


They already dropped the hint that 3.55 will be late feb which leaves the 21st/28th, and 3.56 (Main update part 2) will be Mid March. Though I don't know if they said it on any localized broadcasts, just in interviews.


http://na.finalfantasyxiv.com/lodestone/news/detail/17ee0e5fd5631a01294ed56d36a2154e7e237cbe
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#244 Feb 18 2017 at 12:53 PM Rating: Decent
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BrokenFox wrote:
Samurai tank


Dammit
#245 Feb 18 2017 at 1:53 PM Rating: Good
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Callinon wrote:
Thayos wrote:
Excited to hear more info from the last fan fest! :)


I'm hoping for a full trailer and a release date for 3.55


Neat!

Wish we could've gotten some more details on the battle system changes, but this isn't bad.
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#246 Feb 19 2017 at 6:03 AM Rating: Decent
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Part 2 of the main update will be delayed depending on if 3.55b actually makes it out on the 9th of March instead of the 14th. Since they're delaying the derpvoyage revamp due to a bug.

(Real reason is because players are getting 270/275 gear at a high rate as is so they have to readjust the itemization which will take awhile, since 3.55a introduces your 270 accessories outside of shire and final relic upgrade.)

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#247 Feb 20 2017 at 8:27 AM Rating: Decent
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A tank really?... must still be a shortage of tanks.

My friend the one who talked us into playing FFXIV for a bit again is unhappy about darknight being a tank. He was always a darknight in FFXI and can not get over dark being a tank. He has not played at all since talking us into coming back. Not sure why though.

Quick question you can not unlock dark till you are on Heavensward missions is that correct, not available till 50?

I just do not think you can make every job a healing or tanking job because there is a shortage. Only so many will play tank or can play tank, it is not a job for everyone.
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#248 Feb 20 2017 at 8:41 AM Rating: Good
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Quote:
A tank really?... must still be a shortage of tanks.


It's not a tank.

Quote:
Quick question you can not unlock dark till you are on Heavensward missions is that correct, not available till 50?


That's correct. Not just 50, you have to be able to get to Ishgard, so you have to be done with the entire 2.x story.

Stormblood jobs don't have this problem. Just be 50 and complete the Praetorium and you're good to go on SAM or RDM.

Quote:
I just do not think you can make every job a healing or tanking job because there is a shortage. Only so many will play tank or can play tank, it is not a job for everyone.


Actually you're right. And that's why Stormblood doesn't have either a tank or a healer in it. They looked at the numbers from DRK and AST and found that the only people who stuck with the jobs were the ones already playing tanks and healers. Very few new tanks and healers emerged with those jobs.
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#249 Feb 20 2017 at 8:46 AM Rating: Decent
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Yep, but hopefully SAM is one of the DPS with a high skill ceiling considering it's a merger of NIN and MNK stance management.
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#250 Feb 20 2017 at 9:29 AM Rating: Decent
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Yeah a SAM tank was just wishful thinking on my part. Heard someone mention the idea of it being a parry based tank (assuming parry would be made non-useless in SB) using scabbards as a deflection tool. Also the three tanks we have bore me so I was hoping for a new style to shake things up. I'm fine with it being a DPS though. As long as it's fun.
#251 Feb 20 2017 at 9:54 AM Rating: Decent
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Sadly, unless yoshida goes against his words at present time (even with 4.x) it'll be impossible to introduce a new style without changing the gameplay significantly.

We have "physical" tank - PLD
"Magical" Tank - DRK
"I forget I'm a tank" - WAR

And all 3 are interchanged witH WAR and DRK preferred due to having insane DPS ontop of tanking. So a parry based tank would dramatically increase DRK's usage as it's the other tank built around relying on Parry - so while SAM may specify in it, that would just increase DRK's presence end-game, WAR too. So while people love to give me **** for saying this, but they truly designed themselves into a corner trying to keep everything homogonized. People who don't do content are perfectly content with that, but when you look at the game overall, it's going to take A LOT of shaking up.

Considering how bad most general tanks are (for obvious reasons), if you're a good SAM you'll get your wish on being a tank, just like any good DPS tend to end up being tank in most content these days.
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