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So Questions about returning...just when I thought I was outFollow

#1 Dec 12 2016 at 4:03 PM Rating: Decent
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FFXV makes me itch to play this game again

I haven't played since i90 was the best in slot (I actually played until just after they raised it past that when Coil 6-10 was released)
I realize that puts me forever behind

So my questions are the following

1- Am I too far behind to catch up or would I be better off restarting from scratch

2- Are there solo houses yet?

3- Last I heard was that there was terrible grinding to do for relic weapons, is that still the case or do I have to worry about it?

4- I likely won't know anyone are there still friendly linkshells out there

5- Is the PS4 version good?

Thank you for your time
Anf
#2 Dec 12 2016 at 4:29 PM Rating: Excellent
Quote:
1- Am I too far behind to catch up or would I be better off restarting from scratch

2- Are there solo houses yet?

3- Last I heard was that there was terrible grinding to do for relic weapons, is that still the case or do I have to worry about it?

4- I likely won't know anyone are there still friendly linkshells out there

5- Is the PS4 version good?


1. Nope, never too hard to catch up (which some argue is a weakness).

2. No, not solo houses. However, you can get your own apartment room now, which is roughly the size of a small house's main floor but without the basement (and no yard, obviously). I actually sold my house to a FC mate and got an apartment instead. Waaaaaay cheaper and more than enough space for me, considering I don't craft or collect furnishings.

3. The relic weapon chain is still grindy, but now you can do Palace of the Dead and get a weapon that's just slightly weaker. People are split on PoTD, but I think it's fun, plus you can get seals that will help you catch up.

4. Find a free company, not a linkshell... but yes, many. Look me up if you're on Hyperion.

5. Yes, the PS4 version is great! I mostly play on PC, but I enjoy playing on the PS4 now and then.
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#3 Dec 12 2016 at 4:36 PM Rating: Decent
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Thanks Thayos

unfortunately I am on Sargantis or whatever.

Is crafting still a valid way to make gear? I love crafting...I may be weird.

Some of the content I found fun before were Crystal Tower, Random Dungeons and Fates are these still what most people do?

Has this Ishgard place become like Jeuno in FFXI?
#4 Dec 12 2016 at 7:38 PM Rating: Good
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2. No, not solo houses.


Well except for all the solo houses. If you can buy the plot of land you can build a personal house for yourself. It's expensive, but it exists.

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Some of the content I found fun before were Crystal Tower, Random Dungeons and Fates are these still what most people do?


Very few people do FATEs for leveling anymore, not really super efficient. The CT raids are outdated but people do still do them (expect long queue times) for various reasons. Dungeons are common as ever.

SE is offering a 96 hour free login campaign until the beginning of the new year. My recommendation would be to log in and see what's up. Don't worry about the specifics right now because your information on endgame is pretty outdated. You have quite a bit of story ahead of you including a bunch of new dungeons and primals to do.
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#5 Dec 12 2016 at 7:43 PM Rating: Excellent
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Well except for all the solo houses. If you can buy the plot of land you can build a personal house for yourself. It's expensive, but it exists.


Well, duh!

I was being honest though, because let's face it -- he won't find a solo house for sale, especially not on a Legacy server.
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#6 Dec 12 2016 at 8:21 PM Rating: Good
You should check the game out right now. Welcome back campaign is on until January 4th, you can basically play the game for free over a 96 hour period. You shouldn't have any issue finding anyone on that server, one of the more populated legacy servers.

Catching up is easy, but that's a WHOLE lotta content you gotta get through. Won't be hard, but can get tedious and time consuming.

and crap, just noticed Calli mentioned the campaign, that's what I get for skimming.

Edited, Dec 12th 2016 9:23pm by Montsegurnephcreep

Edited, Dec 12th 2016 9:23pm by Montsegurnephcreep
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#7 Dec 13 2016 at 8:49 AM Rating: Decent
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I just re-downloaded it on PS4 last night...I don't have Heavensward yet. Can I get started getting quests done up until HW and levelling from 50-60 without it or should I just get it now.

I don't want to rush or skip content


Last question I promise (I'm likely lying though)

Is there more class stories? I found the Dragoon story was my favourite part of the game so far (I rewatched all the story up until I left on youtube)
#8 Dec 13 2016 at 8:56 AM Rating: Good
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I just re-downloaded it on PS4 last night...I don't have Heavensward yet. Can I get started getting quests done up until HW and levelling from 50-60 without it or should I just get it now.


You lose out on exp gains at level 50 but pretty much nothing else. To do any actual Heavensward content you have to complete the ARR story through 2.55.

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Is there more class stories?


Yes, each job gets 6 more storyline quests between 50 and 60.
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#9 Dec 13 2016 at 6:02 PM Rating: Decent
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TheAnf wrote:
I just re-downloaded it on PS4 last night...I don't have Heavensward yet. Can I get started getting quests done up until HW and levelling from 50-60 without it or should I just get it now.

I don't want to rush or skip content


Last question I promise (I'm likely lying though)

Is there more class stories? I found the Dragoon story was my favourite part of the game so far (I rewatched all the story up until I left on youtube)


If you hit 50 and still intend on playing I'd buy Heavensward that way you can gain XP (you can't level beyond 50 without it) while doing the story quests that lead into the expansion. That'll easily net you 2 levels and spare you from some grind as the HW story quests won't be enough to take you to 60.

Edited, Dec 13th 2016 7:04pm by BrokenFox
#10 Dec 14 2016 at 2:02 PM Rating: Decent
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Ok so I'll download Heavensward tonight....I just didn't want to risk spoilers

Thank you all for replying and helping catch me up on stuff. I'm sure when I return tmrw night (first time I will have open to play) I will have a ton more questions but for now I will just leave it with these last few (lol)

1- Have the crafting levels changed, when I left I had them all at 50 will I have to raise them all now as well?

2- I've read that the ilevel is 270 now ....I was i90 when I left will the quests just hand out crappy gear that will keep me moving until I hit cap or do I have to work on gear grabbing before I can continue?

3- Are these apartments you have spoken of customizable?

I love me some FFsims
#11 Dec 14 2016 at 2:22 PM Rating: Good
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1- Have the crafting levels changed, when I left I had them all at 50 will I have to raise them all now as well?


They went up to 60-cap with everything else.

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2- I've read that the ilevel is 270 now ....I was i90 when I left will the quests just hand out crappy gear that will keep me moving until I hit cap or do I have to work on gear grabbing before I can continue?


You'll be fine at i90 for finishing the ARR story. You'll do dungeons along the way that'll give you gear and earn tomestones of poetics that you can use to buy i120 gear as you go. The leveling between 50 and 60 as well as intervening dungeons will gradually increase your item level too. Basically don't worry about it until you're 60. You'll be fine.

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3- Are these apartments you have spoken of customizable?


Sure, you can decorate them just as if they were houses. Obviously you have no outdoor furnishings though.
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#12 Dec 16 2016 at 12:10 PM Rating: Decent
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So I returned last night on PS4, obviously still getting used to the controls (game looks fantastic on PS4 as good as my PC (my pc is old)

I'm on the MSQ Lord of the Whorl which apparently means I need to fight Leviathan ....I'm so not ready for a real fight so I'm gated until I re-learn how to play the game. lol

I also am on another instanced fight in a quest against Gilgamesh

I'm going to get stuck every 3-4 quests having to do an instance that requires others aren't I??? lol



#13 Dec 16 2016 at 12:53 PM Rating: Decent
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Quite honestly at this point of the game any ARR trial is pretty much steamrolled through even through the duty finder unless you somehow end up with every one being a fresh level 50 lol. The main thing you'd have to do is just learn the dance steps of the particular encounter, the gameplay itself is fairly easy to pick up or re-learn until you hit heavensward which you have to relearn again anyway.

So you'll definitely get stuck depending - some you can solo low man if you're high enough level (there's an 'undersized party' option) or you can try setting up a party finder to do it the same way.
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#14 Dec 16 2016 at 1:11 PM Rating: Decent
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oh I won't always be with ppl the same ilevel that is good...glad to hear it (at this point I just want to see the story)

another question I discovered...do I have to upgrade my relic all the way (like each step) ...that might take me a year lol
#15 Dec 16 2016 at 2:30 PM Rating: Good
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TheAnf wrote:
oh I won't always be with ppl the same ilevel that is good...glad to hear it (at this point I just want to see the story)

another question I discovered...do I have to upgrade my relic all the way (like each step) ...that might take me a year lol


No, and I wouldn't if I were you. The end result is an i135 weapon which sounds nice until you realize that dungeons around level 55-57 drop better gear than that. Not worth the effort unless you want it for glamour, but then you just do it later when you have nothing better to spend your time on.
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#16 Dec 16 2016 at 2:49 PM Rating: Decent
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oh good advice thank you...I'm slightly stressed (like stressed in game not real stress) about being i90
#17 Dec 27 2016 at 3:58 PM Rating: Decent
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I posted the same thing three times...lol

Edited, Dec 27th 2016 5:10pm by TheAnf
#18 Dec 27 2016 at 3:58 PM Rating: Decent
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sorry

Edited, Dec 27th 2016 5:10pm by TheAnf
#19 Dec 27 2016 at 3:59 PM Rating: Decent
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UPDATE:

So I'm back and LOVING the main scenario quests (although I want Hildebrand quests removed from existence). Currently have just (SPOILERS) had my blessing from Hydaluen removed and now Midgodsomer (sp) is following me around. What the???

Just wanted to update everyone who helped in this thread that I am loving it.

Do have a few additional questions if anyone has the time:

1) How do I level crafting from 50-60? There are no level 50 leves for me in Gridania, do I have to wait till I get to Heavensward content before I can level crafting? I have already leveled up once as a Dragoon.

2) Seriously when do the Hildebrand quests end? They just don't add anything for me (I'm sure some people love them) I just can't leave them undone though ...I'm that guy.

That is it for now I think...

Anf
#20 Dec 27 2016 at 5:13 PM Rating: Good
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1) How do I level crafting from 50-60? There are no level 50 leves for me in Gridania, do I have to wait till I get to Heavensward content before I can level crafting? I have already leveled up once as a Dragoon.


No, that cap raises with everything else. As for HW leves, you'd have to wait until you're in HW content to actually get those assigned to you. In the mean time feel free to do your GC turn-ins every day for basically-free crafting exp. And of course, you can always level it the old fashioned way.

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2) Seriously when do the Hildebrand quests end? They just don't add anything for me (I'm sure some people love them) I just can't leave them undone though ...I'm that guy.


There were Hildebrand quests throughout the entirety of ARR's patch line, so there are quite a few of them. Honestly you really can just leave them there if you don't like the story. There isn't another point to doing them anymore (you used to have to do them to get the trial roulette unlocked, but it doesn't work like that anymore).

Glad you're enjoying the game. You have some great story ahead of you.
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#21 Dec 27 2016 at 7:00 PM Rating: Excellent
Glad you are enjoying the story! It's a real strength of this game. It got a bit grindy right around where you're at, so if you're enjoying yourself now then you'll LOVE pretty much everything from here on out. The Heavensward story is excellent.
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#22 Dec 28 2016 at 12:13 PM Rating: Decent
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It gets better??? I have loved the story so far...and I love how they keep adding levels too it but then moving on to something else before returning to conclude other parts.

Example: I get warned about Telegi Adelegi but that plot line is still up in the air, but I know he is bad. While I'm on that I get pulled away to deal with Shiva but the whole time there is the Ascian problem and Ivy lingering around.

It is quite gripping...to think it gets better ...oh boy.
#23 Dec 28 2016 at 12:24 PM Rating: Decent
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More Q's

You guys are great sports by the way...I truly appreciate it

I've been doing a lot of quests that end with me doing hardmode dungeons and they have been a breeze, but I was wondering about Coil?

I see it in DF but not sure if I can try to do that is it PUGable now? I just want to do it once to see the story (its not the same to youtube it)

#24 Dec 28 2016 at 12:24 PM Rating: Decent
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More Q's

You guys are great sports by the way...I truly appreciate it

I've been doing a lot of quests that end with me doing hardmode dungeons and they have been a breeze, but I was wondering about Coil?

I see it in DF but not sure if I can try to do that is it PUGable now? I just want to do it once to see the story (its not the same to youtube it)

#25 Dec 28 2016 at 12:31 PM Rating: Excellent
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I see it in DF but not sure if I can try to do that is it PUGable now? I just want to do it once to see the story (its not the same to youtube it)


Your best bet to doing coil is find a good FC and run it with undersized groups. It's still quite difficult if you go in with a properly capped party, and it will never really get easier because of how the game's toughest content leans so heavily on rapid and ultra-punishing mechanics.

No need to Youtube it... just find a good FC. I'd get you into mine if you were on Hyperion.
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#26 Dec 28 2016 at 2:13 PM Rating: Decent
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TheAnf wrote:
More Q's

You guys are great sports by the way...I truly appreciate it

I've been doing a lot of quests that end with me doing hardmode dungeons and they have been a breeze, but I was wondering about Coil?

I see it in DF but not sure if I can try to do that is it PUGable now? I just want to do it once to see the story (its not the same to youtube it)



Hm..it depends on the server cluster (Data center) you're attached to but Coil I noticed at least on Aether Datacenter is largely dead outside of Party Finder, so keep an eye on those since people run some of them for the wonderous tails objectives. You can try to duty finder it but be prepared for some long waits some days. So to answer your question, it's always been PUGable, it was added to the Duty Finder a long long time ago though.

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the game's toughest content leans so heavily on rapid and ultra-punishing mechanics.


And so you don't get the wrong idea based on this sentence, there's more mechanics that happen in content like Binding Coils and Ex Primals that you'll not be used to at first as they're more group focused at times (for example needing to stack to absorb a big hit) if so far your experience have been the Hard Mode dungeons/Storyline Dungeons and at best Hard Mode primals.

Edited, Dec 28th 2016 12:16pm by Theonehio
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#27 Dec 28 2016 at 3:55 PM Rating: Decent
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I did the first 5 turns but I haven't touched 6-10 or the last ones at all...

I'll just PF it to get a solid group

I'm leveling up really slow compared to before...I assume the quests start giving more xp in the heavensward content? not that I mind just wondering
#28 Dec 28 2016 at 4:46 PM Rating: Excellent
I think you get bonus exp leveling from 1 to 50, just to get people up to HW faster, but I could be wrong.
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#29 Dec 31 2016 at 10:13 AM Rating: Decent
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Aside rested bonus and armory bonus (basically a bonus for having a maxed out job) there's no other boosts beyond food (since unless you're in a FC with constant exp buff, the only immediate drop off would food/armor bonus). HW quests give "more exp" but your xp to next level is also insanely bloated, so it's about the same as ARR quests, but HW will be enough exp to get one job to or near 60 if you do all the quests.

Edited, Dec 31st 2016 8:34am by Theonehio
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#30 Dec 31 2016 at 3:07 PM Rating: Good
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Theonehio wrote:
Aside rested bonus and armory bonus (basically a bonus for having a maxed out job) there's no other boosts beyond food (since unless you're in a FC with constant exp buff, the only immediate drop off would food/armor bonus). HW quests give "more exp" but your xp to next level is also insanely bloated, so it's about the same as ARR quests, but HW will be enough exp to get one job to or near 60 if you do all the quests.

Edited, Dec 31st 2016 8:34am by Theonehio


Could probably get 2 jobs to 60 by the end of HW I'm thinking if you did just a bit per day and kept up with the Roulettes.

Roulettes should not be underestimated because of the ludicrous XP you get from them, even if it does drop off post-50. Just doing one (Main Scenario) roulette on my PLD got me to 51 and some over a week of doing it once a day, and then a bunch of Pre-HW MSQ got me to 52.

Now that my WHM is 50... I'll probably give the Leveling Roulette and maybe Lv50 Trials to my WHM lol.
#31 Jan 04 2017 at 9:48 AM Rating: Good
Just did the 4 free days, have one left. I caught up on the story, got my 235 weapon from PotD, did all of Normal Alex, and finished of Containment Bay P1T6. Is there anything else in terms of casual content that you can do to gear up beyond 230? I know I can get a higher level weapon through PotD, but good god it's beyond mundane doing that event. Though I guess it's better than trudging through the Anima trials.

I know there's all the extreme/savage stuff, but I'm probably undergeared and don't need to waste people's time for one day.
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#32 Jan 04 2017 at 3:01 PM Rating: Decent
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Currently not really, 3.5 is the next set (and last leg of Void Ark) but that's well beyond your last free days lol. Sophia is fairly casual (yes, it is, before anyone tries to say otherwise) but that has the usual learning curve of all extreme primals. I don't think you're undergeared unless you'll be tanking, some things may hit kind of hard but 3.3 and 3.4 weren't that bad, especially since if you have gil you can just buy ilvl250 crafted gear which is what got people through Creator Savage in the first 2 days (for world first runners) and first week for casual raiders.

Grinding the relic is probably your best bet for a top weapon unless you do Sophia Ex for 255 or grind PoTD for that 255 weapon. I wouldn't bother with savage honestly because 3.5 will be passing out better gear (as always) even if it's sightly lower ilvl.

So I guess it depends on if you plan to stick around or not, otherwise you're at the point you'd normally be if you don't touch ex primals/savage Alexander.

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#33 Jan 04 2017 at 4:34 PM Rating: Excellent
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Currently not really, 3.5 is the next set (and last leg of Void Ark) but that's well beyond your last free days lol. Sophia is fairly casual (yes, it is, before anyone tries to say otherwise) but that has the usual learning curve of all extreme primals.


To put this in context...

I have a content static, we're able to meet once every two or three weeks. We tackled Sophia Ex for an hour a few weeks ago. We spent two hours on it this Monday, all the same people. We managed to get her down to 34 percent health on our best attempt, though we were probably going to hit the enrage timer even if we hadn't died.

We're all pretty good players. Casual, yes -- but we're all quick learners who keep our cool, use voice chat and work well together. And we'd all watched videos.

So... whether you call Sophia Ex "casual" is completely up to you. I say it's midcore. Regardless, now you have an accurate measure for how the fight compares to the rest of the game, where pretty much anything outside of savage raids/extreme primals can be downed with no previous knowledge or practice.

Edited, Jan 4th 2017 2:36pm by Thayos
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#34 Jan 04 2017 at 4:48 PM Rating: Good
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Sophia is fairly casual (yes, it is, before anyone tries to say otherwise) but that has the usual learning curve of all extreme primals.


Yeah you should probably be the last person to decide what is and isn't casual content. Smiley: rolleyes

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Just did the 4 free days, have one left. I caught up on the story, got my 235 weapon from PotD, did all of Normal Alex, and finished of Containment Bay P1T6.


That's a lot of stuff in 3 days depending on how far behind you were when you started. I know you dislike PotD (I use it to level off jobs) but that probably IS the best choice for progression in your case where time is a factor. Other than that pay attention to what 3.5 brings in and see what you think. We'll be getting a new 24-man raid that'll most likely drop 260 gear and A9-12 still provide 250 gear if you can deal with collecting your gear in bits and pieces like that. Otherwise you're pretty much caught up.
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#35 Jan 04 2017 at 7:26 PM Rating: Good
Callinon wrote:
That's a lot of stuff in 3 days depending on how far behind you were when you started. I know you dislike PotD (I use it to level off jobs) but that probably IS the best choice for progression in your case where time is a factor. Other than that pay attention to what 3.5 brings in and see what you think. We'll be getting a new 24-man raid that'll most likely drop 260 gear and A9-12 still provide 250 gear if you can deal with collecting your gear in bits and pieces like that. Otherwise you're pretty much caught up.


Ya, that's the nice thing about giving you the whole month to use up your 96 consecutive hours. You can choose a few days where you don't have much going on and just play away.

So you can level any job through PotD and still trade in the weapon for any job you want?

The way they set things up doesn't really encourage re-subbing (for those who don't do endgame). I figure by the time the next free campaign rolls around, The Creator will not have a weekly limit. So you can gear up decently quick, keep up with the story and do which ever other dungeons were added. I'll want to keep up for Stormblood, but if it's anything like Heavensward, all gear will be obsolete in ohh, 5 minutes.
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#36 Jan 04 2017 at 7:46 PM Rating: Good
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So you can level any job through PotD and still trade in the weapon for any job you want?


You can. The only stipulation is you must have the class/job unlocked because you have to be on it when you hand over the aetherpool levels. I leveled my AST in there and used the aetherpool levels to pick up the BLM weapon.

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I figure by the time the next free campaign rolls around, The Creator will not have a weekly limit.


I assume that's going away in 3.55 along with the weekly scripture limit either going way up or being eliminated entirely.

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I'll want to keep up for Stormblood, but if it's anything like Heavensward, all gear will be obsolete in ohh, 5 minutes.


Took longer than that for me in HW. I didn't replace my Zeta weapon until like level 58 and most of my gear was perfectly usable until 60. This IS a vertical game though, and Stormblood will offer better gear than Heavensward probably starting about midway through the leveling process. That's just how this works.
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#37 Jan 04 2017 at 9:52 PM Rating: Decent
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I have no problem with gear going obsolete. It's just a tool to see and fight through new content. I mean, the way XI did it was cool too but that was a different game.

Edited, Jan 5th 2017 11:09am by BrokenFox
#38 Jan 05 2017 at 8:45 AM Rating: Excellent
Ya, I understand that the game will probably never stray from the gear grind. PotD has done some things right though. The gear is irrelevant, you can level different jobs while still earning a weapon for another job entirely. Can repeat it infinitely, small party, fixed or matched, I'm assuming the challenge ramps up a bit beyond 100. If they can stay on this road of moderately challenging, long term events with a bit more substance to them, it could be a good thing.

If it could offer up more gear, that'd be nice. These are the type of events I've wanted them to add since the game launched. They have the right idea, just need to expand on it and keep it 4 man. 8 man statics, bit of a pain, 4 man party? Takes me two seconds to ask in FC if anyone's bored and you usually get 1-2 replies and can PF/Shout for the last member.

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#39 Jan 05 2017 at 12:26 PM Rating: Decent
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Sadly, the biggest challenge of 101-200 is finding a set amount of people if you don't have enough interested people in your FC/LS, the floors themselves are a non issue (basically think switching from "Normal Mode" to "Hard Mode" in single player games that add more hp/higher damage output etc) just a full wipe (everyone dies) is game over and you have to rebuild to floor 101 again, there's no do overs. So you really only want to do it once you have 99/99 PoTD stats and a good team to go through it. For example it's basically the same set of bosses but you actually won't be able to carry through certain mechanics that were clearly meant to wipe you (Meteor/Explosions/Snake gaining haste and damage up in the puddle etc.) That's why I've said if they did PoTD 101-200 but with 8 man as well, then it'd be a nice alternative set of content, since they're going back towards crafted gear being relevant again, so things are actually in a VERY weird place until the expansion.

The biggest problem of moving more into this format is handling the raid content and ex primals. While it's no secret some people don't care for raid content and want it to be removed from the game, even the dev team stated moving Creator to Coil difficulty ontop of the Raid Finder introduction hugely increased participation and clear rates, so they'd have to balance out what you gain from PoTD vs what you gain from Raids. Throw in the fact they're tossing in Jump potions that people will be buying, if they do ever re-evaluate this game's setup, it's definitely going to have to be a lot sooner than 5.0. With new designers handling Stormblood's content, there's actually good chance for new progression setups to happen, like it should have been with 3.x, so who knows.

PoTD (Reward wise) largely is designed to only compete with the ex primals (weapons only atm) so if they do go towards an armor set from PoTD and not just Eureka in 4.x it's likely a low man alternate to the alliance raid content. Though it would require them to move back towards the Coil era where ex primals offer not just weapons but also accessories. So with Zurvan is a good chance because it's going to be harder than Sophia, so the next update to PoTD in probably 3.55 or 4.01 can offer accessories/armor ontop of the weapon as 3.5 is the final (easy to obtain) ilvl gearset of 3.x and introductory ilvl into 4.0. So offering 265/270 weapon and accessories similar to Shiva would put players in a good spot, since unlocking Creator in 3.55 won't really do much with so much easier alternatives this go around.

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#40 Jan 05 2017 at 1:22 PM Rating: Good
That's what I want in an MMO, tons of different events to gear up with. A variety in the events too, was getting sick and tired of only having 8+ man content reward anything significant. I don't expect PotD to hand out anything on par with Ex Primals or Savage, but it'd be nice to make it useful if you want to start doing those things. Crafted gear having use it nice too, just adds another avenue for people to gear up.

I know Yoshi said SE is content with people coming and going patch after patch, but I still feel they should try to vary the game some. I personally have had no reason to play beyond the free campaigns, but you throw in challenging 4 man content? I might stick around a few months at a time.
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#41 Jan 05 2017 at 1:47 PM Rating: Excellent
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That's what I want in an MMO, tons of different events to gear up with. A variety in the events too, was getting sick and tired of only having 8+ man content reward anything significant. I don't expect PotD to hand out anything on par with Ex Primals or Savage, but it'd be nice to make it useful if you want to start doing those things. Crafted gear having use it nice too, just adds another avenue for people to gear up.


That's why I enjoy PoTD... it makes it much easier for casual players to pursue relevant weapons that can make them useful in current-tier content. Plus, it's kind of fun. A round of PoTD + a leveling roulette is a great way to level a job each day. Or, running through a set of floors on a paladin is a great way to farm tomes without the coin-flip roulette.

I'm also somewhat hopeful about the dev team's plans to incorporate the exploratory zone into the relic weapon quest chain. I do the relic for my paladin, but the grind isn't remotely interesting enough to do twice. If the grind were more interesting -- and if I could maybe get some tomes on the side -- I'd definitely invest more time in questing for two or three relics. So I'm hoping that's done well, but we'll see... the Diadem flopped so hard, I'm waiting on this with extremely cautious optimism.

For that matter, how cool would it be if the relic weapon quest were completely different for each job? Different storylines, dialogues, etc., to really drive home important themes for each job. That would be a great way to build depth into the game. If only.
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#42 Jan 05 2017 at 2:21 PM Rating: Good
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For that matter, how cool would it be if the relic weapon quest were completely different for each job? Different storylines, dialogues, etc., to really drive home important themes for each job. That would be a great way to build depth into the game. If only.


That would be awesome. Don't think it'll happen but it'd be pretty cool if it did.

I'd really like them to lay off the tomestone grinds for relic stages. I'm on the umbrite step right now and the grind is realer than real. Also not being able to use my Lore on anything but the relic is making it a pain to progress my other jobs. I don't mind SOME tomestone costs associated with the relic line but they've gone overboard here.
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#43 Jan 05 2017 at 2:58 PM Rating: Excellent
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I'd really like them to lay off the tomestone grinds for relic stages. I'm on the umbrite step right now and the grind is realer than real. Also not being able to use my Lore on anything but the relic is making it a pain to progress my other jobs. I don't mind SOME tomestone costs associated with the relic line but they've gone overboard here.


Totally agree, which is why the talk of using exploratory zones makes me hopeful. We will still need to grind, but hopefully the grind is a bit more unique to the task at hand.
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#44 Jan 05 2017 at 3:49 PM Rating: Decent
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Callinon wrote:
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For that matter, how cool would it be if the relic weapon quest were completely different for each job? Different storylines, dialogues, etc., to really drive home important themes for each job. That would be a great way to build depth into the game. If only.


That would be awesome. Don't think it'll happen but it'd be pretty cool if it did.

I'd really like them to lay off the tomestone grinds for relic stages. I'm on the umbrite step right now and the grind is realer than real. Also not being able to use my Lore on anything but the relic is making it a pain to progress my other jobs. I don't mind SOME tomestone costs associated with the relic line but they've gone overboard here.


It's only this way to keep old content relevant because they know players would happily move on if given the ability to. It worked in XI because the content you ran for a relic/mythic/empyrean still dropped relevant gear and items, but in XIV..you're LOOOOOOOONG past needing anything the content drops except for the tomes. That's why the only hope realistically are the guest designers for 4.x. Even though they said they're sticking with the creator formula which is heavily disappointing, as long as it's better designed it wouldn't be a problem.

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#45 Jan 05 2017 at 4:16 PM Rating: Good
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It's only this way to keep old content relevant because they know players would happily move on if given the ability to. It worked in XI because the content you ran for a relic/mythic/empyrean still dropped relevant gear and items, but in XIV..you're LOOOOOOOONG past needing anything the content drops except for the tomes.


But that's just not true. We saw in the 2.x relic line that content could be kept alive without the reason for it being tomestones. The reason for keeping old content in the mix is so that new players can get it done. I had an absolute bear of a time trying to get A5-8N done precisely because nobody needs it anymore and there's no reason to run it. If it were gating off the main story I'd be completely screwed.

We had lights, we had animus books, we had dungeon atmas... all these things kept old content alive and full of people without being strictly about the tomestones (I do realize animus books cost tomestones, but that wasn't the entirety of that step).
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#46 Jan 05 2017 at 4:42 PM Rating: Decent
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Callinon wrote:
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It's only this way to keep old content relevant because they know players would happily move on if given the ability to. It worked in XI because the content you ran for a relic/mythic/empyrean still dropped relevant gear and items, but in XIV..you're LOOOOOOOONG past needing anything the content drops except for the tomes.


But that's just not true. We saw in the 2.x relic line that content could be kept alive without the reason for it being tomestones. The reason for keeping old content in the mix is so that new players can get it done.


Yeah, the 2.x era was still "new" so things didn't get outpaced like they do in 3.x. You had 2 sets of relevant tomestones, relevant crafted gear and item drops, relevant gear drops from dungeons, quests that rewarded you relevant items for completing weekly (i.e Primal Focus) and even the primal gear largely had a use for quite some time, namely Leviathan and Shiva, so things didn't seem as bad. In 3.x, you only 1 relevant and 1 semi-useful set of tomestones but unlike 2.x, a lot of the gear isn't really that useful to you since they tend to be lower ilvl than something else you can obtain easily, which is why people always say the new dungeons are 'glamour sets', so a lot of of the 3.x requirements is heavily based around tomestones to keep older content flowing because WT doesn't take you into quite a bit of 3.x era content, it's heavily weighed on 2.x content (especially if you notice you can predict your objective rotation despite supposedly being "random") though that might change in 3.5.

That's why moving back towards making relevant crafted items is a good start, but for the relic quest, they're laying into the tomestone requirement heavily because that will keep people running the older content especially this late in the game. Wonderous Tails ended up helping out too, but I don't know about your server, aside balmung, PFs for WT stuff dies out within the first 3 hours after reset though. 3.x content was being obsoleted much, much quicker than 2.x content did which was something they actually planned. So I'm more referring to the 3.x relic questline.

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We had lights, we had animus books, we had dungeon atmas... all these things kept old content alive and full of people without being strictly about the tomestones (I do realize animus books cost tomestones, but that wasn't the entirety of that step).


Yep. 2.x had a better design though still fairly grindy. Though in the long run it's all because of the all too common "delay" that happened at 3.0 that we ended up getting what we did because they later had to balance the questline with that of gaining a top tier raid weapon. If they had time to actually do the quest as planned it probably would have been the more "quest oriented" system they stated it would be. I don't care about grinds, but when you really look at how the relic quest progressed, you can see when things changed (not so much for the better.) Early 3.x relic quests were ok, but..that changed PRETTY quickly lol.



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#47 Jan 05 2017 at 6:18 PM Rating: Good
I'd be happy if they got rid of any RNG involving relics. I wish certain parts would involve, clear an unsynced Coil Turn 1-4 twice! Clear Alex Normal 1-4! As long as I know I'm progressing, I don't mind it too much. To run certain FATEs, dungeons, etc with the CHANCE of having a drop to help you advance just drives me nuts. Heck, it made me avoid the relic line entirely for Heavensward.

You can still keep this thing casual and have a decent time requirement but make it fun in the process. Did people really have fun spamming the crap out of HM Garuda over and over, or repeating Coil T4 over and over? They have more than enough old content now to rid themselves of the RNG and just add more steps.
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#48 Jan 05 2017 at 7:14 PM Rating: Good
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I'd be happy if they got rid of any RNG involving relics. I wish certain parts would involve, clear an unsynced Coil Turn 1-4 twice! Clear Alex Normal 1-4! As long as I know I'm progressing, I don't mind it too much.


This is why I liked the animus step on the 2.x chain so much. You had to do a lot for it and it took a while, but you could always sit down and make definite measurable progress AND it didn't have you doing exactly the same thing over and over again.
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#49 Jan 06 2017 at 9:25 AM Rating: Decent
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Montsegurnephcreep wrote:
You can still keep this thing casual and have a decent time requirement but make it fun in the process. Did people really have fun spamming the crap out of HM Garuda over and over, or repeating Coil T4 over and over? They have more than enough old content now to rid themselves of the RNG and just add more steps.


Very few if anyone enjoyed the HM Garuda/Shiva spams for those particular steps, which is why Yoshida said 3.0 relics will be a lot more quest focused rather than "spam content" >.>
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#50 Jan 06 2017 at 11:00 AM Rating: Good
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which is why Yoshida said 3.0 relics will be a lot more quest focused rather than "spam content" >.>


... Umbrite ... that is all.
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