Um last I checked instant gratification means getting something with little to no effort... i.e EVERYTHING in WoW compared to ANYTHING in FFXI pre 2013.
Uh, you're wrong.
Instant Gratification is when you want something, but you want it RIGHT NOW. You don't care what it takes, you just want it NOW.
IRL, when you go to the store and you see that shiny... let's say a brand new TV and you look at that TV, but it's more expensive than you can afford.
One person will go "I'll ask for some overtime over the next couple weeks and I'll make me some extra money and buy that TV with my overtime pay."
The second person goes "I WANT IT NOW!" And whips out a Credit Card so he can have that TV right now, regardless of the fact he can't afford it. That's instant gratification. The "I WANT IT NOW!" mentality.
Usually, it doesn't pay off in the long run.
When applied to an MMORPG, it's the players who MUST consume the content AS FAST AS THEY CAN and the only thing stopping them is Time Gates, such as lockouts. That's why lockouts exist, because if they did not, you know that people would be raiding 24/7 until they got all their drops and then they would sit and complain that the game is lacking content or some dumb BS after they full-cleared the raid in 2 days.
I wouldnt call doing the same dungeon 100+ times instant gratification by any means.
I never said it was.
As for what "forces" you do it back to back. Its called not wanting to take so long doing it that by the time YOU finally got it everyone and their mama has had it for weeks/months an its "old news" now.
Yup. "I GOTTA HAVE IT NOW!" Mentality.
Who flippin' cares who else has it right now? Seriously. You're going to slave away doing some "unfun" activity over and over again to get it as fast as you can... and then what are you going to do once you have it? Strut around in town showing off that thing that several other people got, too? Pixels on a screen?
Seriously. This is a game. Progression is in this game so that people can have fun working towards making their character better. If you focus on the progression but yet somehow miss the journey there, that's when the game becomes unfun. That's why people like you are constantly whining
about such stuff. You forgot this is a GAME. You forgot you're supposed to be having FUN.
You've forgotten that amidst all the "GOTTA HAVE IT NOW!" shinies.
See, I'm not like that. I haven't even been to HW yet. Am I concerned about powering through HW to get to the current Raid and 270 relics? No. In fact, I really couldn't care less about the 270 relics or whatever else is at endgame right now. The only thing I will say is that I would like to be Stormblood-Ready by June. Or at least something close to that, because yes I would like to see the areas where everybody else is.
As far as loot and getting the best stuff possible? No. I want to see the sights. I want to have fun doing a little crafting, exploring. I wanna throw on a swimsuit and swim around in the beautiful waters that I saw in the trailers.
Getting loot is fun, but yet getting loot should be a byproduct of the activity that gives said loot. The focus is supposed to be on doing the raids, fighting the bosses. You get rewarded for doing this, and it's great to earn a reward. But if you focus on the reward, you tend to forget that working towards the reward is supposed to be fun, too.
So yeah I could run a dungeon once a day but at that rate itll take 3 months and a new one will be out lol. If they made the content grindy or hard enough that only a few ppl WOULD do it then you wouldnt feel obligated to get it "soon" as long as you got it at all cause youd know youre one of the few ppl that have it... i.e relic in FFXI was still "cool to get that guy to get it" even if you achieved it long after it was already 5 years old.
There's a difference between 1 a day and 20 a day. If one a day takes you 3 months... okay, then do 2-3 a day and you've shaved it down to 2-4 weeks.
20 times a day is just ludicrous.
And no we have time gates because SE has an issue with players with more time being able to get stuff faster than player with little/les time to play. So they penalize those of us who can play all day to "balance" things for those who cant
They don't want players whining about a lack of content/"nothing to do" because they hungrily wolfed down what was put in front of them like a rabid starving dog that hasn't eaten in 10 years.
I swear, if we compared this behavior of MMORPG players like you to eating, you'd be 500lbs because you'd be constantly gobbling down food and then complaining that we're not giving you enough food, fast enough.
At what point does the lust for better gear end? That's the problem: it doesn't. You've forgotten about the journey there. You've forgotten what progression in a game is really supposed to be about.