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#1 May 16 2017 at 5:59 PM Rating: Decent
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Greetings!
I've decided to try this out!
But it's all new to me, which raises a few questions.

1. Max Lv.?
2. Which server is the most popular/populated today in both EU/NA?
3. How would you define a top5 dps class list, with equal status/gear?
4. Are all classes needed for todays dungeons/raids/pvp?
5. Are there Achievements in this game? If so, is it possible to reach 100% on the Total-Progress if you start today?
(or are there unavailable ones due to being tied to old one-time events or somthing?)
NOTE; I'm not talking about difficulty or time-consuming, it's more whether if its actually possible or not.
6. Is it possible to see every available quest to pick up? from a list, or map or somthing.
(or do you have to scan the map manually?)
7. Will quests always be available for you to pick up, until you finish them?, etc; obtain Lv1 quests at Lv50.
(or will they disappear if you reach a certain gap between it's level and your character level?)
8. Is it possible to reset skills/stats?
9. Is there some kind of membership with a monthly fee, that unlocks all the features of the game?
10. How will the latency turn out for me if i start on NA servers, while living within EU?
11. Hows the Death Penalty?
(Do you lose exp and risk of losing gear upon death by players or mobs?)

Really appreciate it!
#2 May 16 2017 at 7:25 PM Rating: Good
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Such teeny font!

1: 60. Will be 70 in about a month
2: NA that's going to be a toss-up between Hyperion, Gilgamesh, and Sargatanis. EU.. I got nothin
3: I wouldn't. The classes are balanced very well against each other in terms of dps output. At the very high end, group composition is the important consideration to make sure you're covering all your various debuffs. But play what you want.
4: Yes
5: There ARE event-dependent achievements. Every year the events change slightly. I haven't seen the same achievement offered for one of them more than once. So the answer is no, you can't have 100% completion if you're counting those. If you're not counting those? Sure, why not.
6: xivdb.com would have that.
7: Yes because of the class change system.
8: Yes
9: The game is subscription based. It costs $12/month for the minimum package that gets you one character per server and 8 across all servers. Since one character can be every class and switch between them at will, there's no real need for alts.
10: Well you're across an ocean. And we don't know exactly where the NA server is going to be (it's being moved as I'm writing this). My guess is somewhere in the 150-250ms range depending on where it ends up and your own ISP's quality. There IS an EU data center though that should give you much better latency.
11: Mild to the point of being ignorable. Your gear loses durability when you die (or when you take damage, but dying is more). At 0 durability it just doesn't do anything until it's repaired. No de-leveling.

So tiny!
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#3 May 16 2017 at 8:28 PM Rating: Good
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I would offer a slightly different answer to Question #4:

Are all classes needed for raids/dungeons?

This is kinda a loaded question, and @Callinon provides a good answer, but I would take it a step further: No classes are needed for a dungeon/raid any more than any other class unless maybe you're going for the ultra-high end content.

What are needed, however, are roles. Each class has a set role, and a 4-man group needs 1 Tank, 1 Healer, 2 DPS while an 8-Man Group needs 2 Tanks, 2 Healers and 4 DPS. It really does not matter which Tank(s), Healer(s), and DPS(es) you bring to the fight in question, you are usually able to clear the content, as long as the players are competent and geared enough.

Now, this might change for the latest cutting-edge content, but for the average player just doing the 24-man raids, or MSQ instances, or roulettes... bring what you want, as Callinon said.

EDIT: Also #6...In-game, you can indeed see every quest available, but only in the same zone you are at any given time, by looking at the map. You can even see some that you almost meet the requirements for, but not quite (they appear as red icons with a key symbol meaning you've yet to unlock that particular quest). And the game will even tell you why if you attempt to accept the quest (such as, not high enough level, or missing some other requirement, or you're the wrong type of class at the time, etc).

And as far as #7, you can indeed complete Level 1 quests as a Lv50, 60, or even Lv70... but the reward is usually not worth it (unless it is a feature unlock quest which are conveniently marked different than normal quests). You're better off letting those quests go for lower-level DPS classes/jobs you have (since it takes longer to get roulettes with them).

Edited, May 16th 2017 10:38pm by Lyrailis
#4 May 16 2017 at 10:12 PM Rating: Good
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What's with the tiny text?


Arccai wrote:
5. Are there Achievements in this game? If so, is it possible to reach 100% on the Total-Progress if you start today?
(or are there unavailable ones due to being tied to old one-time events or somthing?)
NOTE; I'm not talking about difficulty or time-consuming, it's more whether if its actually possible or not.

Are you talking about in-game achievements, or PSN trophies? There are a few event specific achievements that are unavailable at this point, but PS4 players can still get all the PSN trophies.
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Items no one cares about: O
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#5 May 17 2017 at 2:09 AM Rating: Decent
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Thanks for the answers, however.
Regarding Achievements,
Are you guys talking about Seasonal Events?
Don't they occur once every year?
Meaning if you don't succeed this year, you could always go back next year?
If not, i guess theyre permanently unavailable which is a pity.
I'm a completionist and my goal is to eventually reach 100% in the total progress bar, and not get stuck at 94% only because there are unavailable achievements.
You guys sure they even count torwards the total progress bar?

#6 May 17 2017 at 8:37 AM Rating: Good
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There's no progress bar. But the limited-time event achievements do have point values.

As for seasonal event rotations... sort of? Unlike WoW which does literally the same events every year just with modified rewards, FFXIV's seasonal events are always a little different each year and tend to offer different achievements for completing them.
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#7 May 17 2017 at 10:41 AM Rating: Decent
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Interesting, so its a not a fixed number, ( like 0/742 )

Its rather like guildwars 2 where newcomers wont be able to reach the same score as old veterans only because they started before them,

Gotta think about this.
#8 May 17 2017 at 12:25 PM Rating: Good
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WoW did basically the same thing, where there's no 0/xxx but rather just a flat number that increases every time you get an achievement.

Though WoW also made the limited-time achievements not worth any points so it was still possible (but ridiculously difficult) to max out the score.

But to be honest, I don't think a little number really means anything. I merely play the game and have fun, and if you're wanting to see everything, and do everything, if you started right now... you have a LOT of content to go before even touching Heavenward, let alone Stormblood when it comes out.

People will try to tell you horror stories about how there is "no content" in the game, but they are so full of it. There are loads of dungeons, boss fights, optional side-content, side-quests, flavor stuff, and there's regular holidays, etc.

If you started today... you could easily play for 2-3 years before you ran out of stuff to do unless you were going at it for 40-60 hours a week. Then you could maybe do it in about 1-2 years. IMO.
#9 May 17 2017 at 1:44 PM Rating: Decent
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Wow uses a fixed number.
Achievements that becomes unavailable converts into feats of strength and their score gets removed, and also stops counting torwards the total progress bar.
Because everyone are able to obtain all the achievements that scores and counts torwards the total progress bar.
In other words, everyone that starts at any time are able and have the same fair choice to eventually complete them all.

And as you described it, its the opposite here.
And even if it dosent interests you, other might value the feature, we all have different goals.
I gotta be honest, i was really considering trying this out but due to this, i wont.
I might not clear them all, its a heck of a challenge, but to just know that youre able to, even if it takes you 10 years, thats enough fuel to keep me going. But if you already know that you wont be able to only because some are unobtainable and therefore will keep you stuck at a certain percentage, well thats really bad. It takes away the joy for people that value achievements and their goals gets shutdown before even having a chance to succeed.

Edited, May 17th 2017 3:54pm by Arccai
#10 May 17 2017 at 1:51 PM Rating: Good
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Arccai wrote:
Its rather like guildwars 2 where newcomers wont be able to reach the same score as old veterans only because they started before them,

Gotta think about this.

Let's be honest here. Considering how many achievements there are, and how insane and time consuming most of them are, the odds of you getting them all are pretty much zero to begin with. You probably won't even come close. I don't think a single person out there has ALL of the achievements.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#11 May 17 2017 at 1:57 PM Rating: Decent
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Arccai wrote:
I might not clear them all, its a heck of a challenge, but to just know that youre able to, even if it takes you 10 years, thats enough fuel to keep me going.

#12 May 17 2017 at 3:28 PM Rating: Good
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Well, if that's what you wanna do, nobody's stopping you.

Though to be quite honest... I don't want you taking any offense at my words, but it seems a mite silly to me to decide not to play an MMORPG on the basis of "I won't be able to get every single achievement in the game".

Achievements in FFXIV are a tacked-on kind of thing, in fact, there's no big fanfare, no flashy graphics on the screen, you get one small little popup and a little message in the chat window and that's it.

It's nothing like WoW where the game has to let you, everybody around you, your party, and your guild know that you got a Shave and a Haircut for the first time. Always thought the flashy over the top sound effects and graphics for something so small was silly.

Anyways, I hope you wouldn't let a few inaccessible achievements stop you from playing XIV -- IMO, do the Free Trial for awhile, and if you like it, sub up! If you've never played XIV before, the Free Trial allows you to play infinitely until Lv35 and all the features except for a few (mostly making your own parties, joining guilds, and using the retainers/market system) are open to you, at least what you can access at Lv35. You could even level all of the starting classes up to 35 if you wanted, before subbing up.

You won't lose anything, as it's free, other than some time. Though you do have to download the entire game client, even if you can only go to Lv35, lol. This is like 15GB or so IIRC.
#13 May 17 2017 at 6:56 PM Rating: Good
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Quote:
And as you described it, its the opposite here.
And even if it dosent interests you, other might value the feature, we all have different goals.
I gotta be honest, i was really considering trying this out but due to this, i wont.
I might not clear them all, its a heck of a challenge, but to just know that youre able to, even if it takes you 10 years, thats enough fuel to keep me going. But if you already know that you wont be able to only because some are unobtainable and therefore will keep you stuck at a certain percentage, well thats really bad. It takes away the joy for people that value achievements and their goals gets shutdown before even having a chance to succeed.


Let me reiterate, there is no progress bar. There's no percentage value to track.

Limited-time achievements, which in WoW would have been feats of strength or legacy achievements have a point value but that value has no meaning whatsoever and there's nothing to track it against.

So for instance, in WoW during Mists of Pandaria I completed my legendary cloak. During MoP, the half dozen or so achievements that were attached to that quest line were part of the normal achievement list and had point values like everything else. Now they're legacy achievements (just checked) because they can't be obtained anymore. Would that be a reason not to start playing WoW? Because an achievement is unavailable now?

FFXIV still has a hojillion achievements that aren't going anywhere and make up the normal achievement set. Completing 100% of those is entirely possible, though mind numbingly time consuming to be sure.
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svlyons wrote:
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#14 May 17 2017 at 7:47 PM Rating: Good
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Callinon wrote:

FFXIV still has a hojillion achievements that aren't going anywhere and make up the normal achievement set. Completing 100% of those is entirely possible, though mind numbingly time consuming to be sure.


And even if a player were miraculously able to 24/7 the game enough to get every single currently available achievement done, chances are within a few weeks, a few more achievements would come out that sets the bar even higher, yadda yadda.

And some of the achievements attached to things like Sightseeing Logs, Fishing Logs, etc are just ridiculous to try to do them all, lol.

Edited, May 17th 2017 9:48pm by Lyrailis
#15 May 17 2017 at 8:30 PM Rating: Good
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Yeah. Only a few people are even close to getting them all, and even then the bar is about to move again when the expansion hits next month.
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75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#16 May 17 2017 at 9:19 PM Rating: Good
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Has anyone gotten the one where you make 10m gil from Levequests? I was talking to a friend a while back and we determined that it was mathematically impossible for it to have happened by that time (this would have been months ago).
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svlyons wrote:
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#17 May 17 2017 at 9:27 PM Rating: Good
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Well, let's see...

According to wiki, the best leve I can find that gives the most money per leve is a Lv58 Battlecraft Leve that gives 10,346 gil. to get 10,000,000 gil from that, you'd have to do it 966 times. Considering you get 3 Leve Allowances per 12 hours, or 6 per day, it would take you 161 days. Not mathematically impossible whatsoever. This is assuming that you started from 0 when the achievement was put in the game (which isn't likely, as a lot of people get at least some of it during the course of leveling up various classes, esp crafters and gatherers).

However, actually doing these leves would get incredibly tedious as you'd have lots of teleporting around to do. Said Leve starts in Foundation and is done in Hinterlands, lol.

Edited, May 17th 2017 11:29pm by Lyrailis
#18 May 17 2017 at 11:14 PM Rating: Good
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Seriously. What's up with all the HW leves starting in Foundation instead of the zone where you do them, like 1-50? I would have done a LOT more HW leves if it didn't involve teleporting back and forth every 5 minutes. I hope they change that in SB.
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75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#19 May 18 2017 at 3:08 AM Rating: Decent
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Callinon wrote:
Now they're legacy achievements (just checked) because they can't be obtained anymore. Would that be a reason not to start playing WoW? Because an achievement is unavailable now?


I'm not sure how many times ive gotta repeat myself here.

No, it would not be a reason to stop playing because those achievements dosen't count torwards the total progress.
Legacy/fos becomes scoreless and converts into a symbol of a memory.

Only obtainable achievements counts torwards the total progress, and those are the ones we value.
Tell me somthing, whats the logic in adding unavailable achievements to begin with?
They're there in the first place, offering us a challenge to complete, thats the entire point with it, isnt it ?
But whats this? Showing us its there, but you can only look, not touch?
If you're asking me, that makes absolutely no sense.

And im far from arguing, im trying to prove a point.

Edited, May 18th 2017 5:15am by Arccai
#20 May 18 2017 at 6:23 AM Rating: Good
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Quote:
I'm not sure how many times ive gotta repeat myself here.

No, it would not be a reason to stop playing because those achievements dosen't count torwards the total progress.
Legacy/fos becomes scoreless and converts into a symbol of a memory.

Only obtainable achievements counts torwards the total progress, and those are the ones we value.
Tell me somthing, whats the logic in adding unavailable achievements to begin with?
They're there in the first place, offering us a challenge to complete, thats the entire point with it, isnt it ?
But whats this? Showing us its there, but you can only look, not touch?
If you're asking me, that makes absolutely no sense.

And im far from arguing, im trying to prove a point.


Ok, then it sounds like you could just ignore the time-limited achievements and be perfectly fine working on the permanent ones.

Sorry, I wasn't trying to be confrontational with my questions, just trying to understand the rules so I can offer the best information possible.

Quote:
Tell me somthing, whats the logic in adding unavailable achievements to begin with?


Achievements linked to a limited-time event are something fun to look at. You can look back and say "hey yeah, I remember that swimsuit event back in Summer of 2014. That was cool." But because they're attached to an event that no longer exists, a new player wouldn't be able to obtain them. In a similar vein to a new WoW player not being able to obtain the achievements for completing the MoP cloak or for finishing all the frost badge weeklies from WotLK (which is another one I noticed on mine when I went to look for an example to use here... so many badges). The developer doesn't want to take away the achievement because people earned it and it's part of their character's history, but the thing is over so no one else can get it now.
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#21 May 18 2017 at 8:38 AM Rating: Decent
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Callinon wrote:
Has anyone gotten the one where you make 10m gil from Levequests? I was talking to a friend a while back and we determined that it was mathematically impossible for it to have happened by that time (this would have been months ago).


I made 8.5m back in 1.x - Since with the proper setup, you were gaining well over 300k gil with Levelinking in one round before they made adjustments.

In 2.x? I doubt it's in the realm of possibility, let alone anyone actually utilizing leves outside of DoH/DoL with Palace of the Dead being a thing.
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#22 May 18 2017 at 8:46 AM Rating: Good
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In 2.x? I doubt it's in the realm of possibility, let alone anyone actually utilizing leves outside of DoH/DoL with Palace of the Dead being a thing.


I generally only bother with levequests to finish up a job. So I'm like 75% through 59 or something. I'll burn leves at that point to just finish up.

Otherwise they're just too inconvenient to bother with. Especially with them all starting and ending in Ishgard instead of the areas they're attached to like in 2.0. Weird choice that. Hope they don't repeat it.
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#23 May 18 2017 at 9:10 AM Rating: Decent
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I think it largely centered around ishgard because we have no access to the part of coerthas that you initially did leves in "for ishgard", like that's giving the benefit of the doubt. In 4.0 we see there's a few new FATE icons in the dats, but beyond that, I don't think it would be similar to HW simply because the theme of the areas this go around, but I have a suspicion instead of going to a city-state for it, you'll be going to the resistance base camp lol.

I don't like leves in 2.0 simply because it seems they went out of their way simply to change something that wasn't broken. Yeah you could get tons of gil and items (eventually) but I think they purposefully made this particular achievement what it is because it's near impossible..and there's no reward for it.

Honestly, I think XIV has the worst achievement system out of all MMOs I've played, I even like XI's pseudo achievements because it grants you actual benefits to gameplay. (Storyline based RoE's.) My favorite is still PSO2's because it gives you not only glamour, money, buff items, usable equipment, premium item passes (skill reset/room/makeover etc) and furniture, but it's laid out in a way that it's woven into your gameplay so you'll hit the pre-reqs without even realizing it since some are actually hidden but it gives you a hint.

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#24 May 18 2017 at 11:00 AM Rating: Good
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Arccai wrote:
But whats this? Showing us its there, but you can only look, not touch?
If you're asking me, that makes absolutely no sense.

Actually, it doesn't show you it's there. Time limited event achievements only show up when you earn them. They're not even listed in the achievement list until then. They doesn't sit there looking unobtainable in the list.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#25 May 18 2017 at 12:47 PM Rating: Decent
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Really?
Hmm how do you complete them if they're invisible before earning them?
#26 May 18 2017 at 1:38 PM Rating: Good
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You get them from doing the thing, same as any other achievement. They're just hidden until you complete them.

For example, there's a "do the christmas event quest" achievement. It isn't displayed in the log though. It exists, but is invisible and only shows up once you've done the quest and earned the achievement.

That means that you can complete every single achievement listed in the log. Any that are no longer available don't show up in the log in the first place.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#27 May 18 2017 at 8:56 PM Rating: Good
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Steam does the same thing with some games (almost).

It'll say "+x hidden achievements" but it won't tell you what those achievements ARE until you've earned them (to avoid spoilers usually).

FFXIV, as noted above, doesn't even do that, it won't tell you how many limited time achievements you're missing. You'll just have a slightly lower achievement "score" than someone who has done a few of them. Not that anybody I've ever met actually cares about the score. And even then, most achievements only give 5 points except for a few. So if you're missing, say, 30-40 points... meh. Whatever.
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