Actually... people asked them to do that. There were a lot of complaints after ARR that the open world never felt in any way dangerous. The devs promised that the HW open world areas would be more dangerous than ARR's. And they delivered on that. The fights were harder at minimum gear levels, though still doable.
I can understand people wanting endgame
content to be easier, but the leveling path shouldn't feel like a painful slog, either. That just makes it boring when you have to wait for several seconds every other fight to heal back up, especially for the plethora of jobs that have no healing abilities.
This is why I am always against the Dark Souls crowd... if they want challenge, they can find it in other places. They can try to solo FATEs, or go do their raids or something... but they don't have to ruin the open world areas for everybody.
And what's with the ridiculous crafting? I remember the days in Vanilla where you grabbed a leather, and a couple ingots and made a sword.... now you gotta make nuggets to make an ingot to make screws, make another ingot, and a nugget or two, get some leather, a gem, and an alchemy ingredient and FINALLY make the sword...
EDIT: And let's make no mistake -- there's still not all that much "challenge" in open-world combat in HW... sure, yes, you got to 60% but unless you ate a couple AoEs, you are not going to die, ever. You're not in any danger unless you got a 2nd mob on you or something... then you just Sprint to get rid of it. All they managed to do was make each fight take longer, and to make it feel like a slow boring grind, where each enemy takes nearly a minute to kill where you go through your rotations 4, 5 times a fight. It feels like you're beating on armor-plated mobs with a butter knife and it just isn't very fun. And then, of course, the complete lack of healing spells means you're sitting around with your fingers up your rear end waiting for your HP meter to tick back up, because it's forbidden that your chocobo should ever heal you until you are almost dead and even when it does, it heals you for 1-2 hits worth from a mob. lol. I get 100/tick regen at Lv60... I have 32,000 health. So ya. 0.003% of my health healed per tick. Edited, Jun 14th 2017 8:30pm by Lyrailis