A lot of those changes look really good. I'm a little confused and annoyed with the Role Action system though. We'll find out for real tomorrow I suppose, but the skills seems to be the same mix of "meh" and "absolutely vital" as it was before. Will any melee ever set Diversion? Will any caster ever NOT set Swiftcast? I can see a few situations where people might change skills around (in pre-made group only one healer needs protect, probably no need for Goad in a normal dungeon, etc) but for the most part people will still set the same things all the time, just like now. I don't see how this is an improvement over just making the important skills baseline and making the Role Actions more of a flavor thing.
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat
Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O