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Quest QuestionFollow

#1 Aug 09 2017 at 8:32 AM Rating: Decent
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Remember that quest that was relased during ARR that didnt hold your hand and you had to read/pay attention and figure out how to finish it/what to do next yourself and i give you a weird amount of gil for completing it? Well I got a quest in SB ner Yanaxia that saID "there would be no direction and you had to find clues to figure out what to do next" etc etc. I like quest like those sio Im wondering if anyone knows how many others there are out there like that?
#2 Aug 09 2017 at 12:56 PM Rating: Good
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That was was so easy, though, that they could have just put the directions in and hardly anybody'd even notice. That, and that didn't stop wikis from posting go-to guides anyways, so in the end, doing something like that was moot anyways because most players would simply look it up.

Fact is, it seems SE can't win one way or another -- if they add quests like these, people will complain about having to look it up to know what to do, but if SE adds the usual XIV quest, then people will whine about hand-holding.

So, what they could do, is make an *option* to get rid of the quest step markers that tell you where to go, that way the tryhards can simply disable them.

Edited, Aug 9th 2017 3:00pm by Lyrailis
#3 Aug 10 2017 at 9:17 AM Rating: Good
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3,702 posts
There were a few of those in HW too, from the brooms in Matoya's cave.
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#4 Aug 11 2017 at 3:04 PM Rating: Decent
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5,014 posts
Lyrailis wrote:
That was was so easy, though, that they could have just put the directions in and hardly anybody'd even notice. That, and that didn't stop wikis from posting go-to guides anyways, so in the end, doing something like that was moot anyways because most players would simply look it up.

Fact is, it seems SE can't win one way or another -- if they add quests like these, people will complain about having to look it up to know what to do, but if SE adds the usual XIV quest, then people will whine about hand-holding.

So, what they could do, is make an *option* to get rid of the quest step markers that tell you where to go, that way the tryhards can simply disable them.

Edited, Aug 9th 2017 3:00pm by Lyrailis



Well yeah theyre all easy. Just the fact that too many ppl cant seem to use their brains and cry is their hands arent held... That was t he main thing "wrong" with 1.0. As for wikis yes they existed but not in the first 5 mins so anyone like me who tries to do that stuff while new wouldnt have the option to use a wiki immediately
#5 Aug 11 2017 at 9:13 PM Rating: Excellent
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3,397 posts
DuoMaxwellxx wrote:

Well yeah theyre all easy. Just the fact that too many ppl cant seem to use their brains and cry is their hands arent held... That was t he main thing "wrong" with 1.0. As for wikis yes they existed but not in the first 5 mins so anyone like me who tries to do that stuff while new wouldnt have the option to use a wiki immediately


You are out of your flippin' mind if you think that the quest UI or any lack thereof was the "main thing 'wrong' with 1.0".

The game ran like crap.
The game was archaic well before it got out of Beta.
The game was universally panned for many reasons, and everybody said it "wasn't ready" (and no, this was not because of the quest UI).

I played the 1.0 Beta. It was terrible in every respect. The downloader didn't even work (fun fact: I had INPUT LAG in the DOWNLOADER). I had to use Bittorrent to even download the thing in the first place.

Once in-game, the camera and movement style was very annoying, there were tons of menus ontop of tons of menus and I couldn't even understand how to even interact with the game hardly at all, and combat felt like a confused jumbled mess that made no sense whatsoever.

If you think that anything having to do with the Quests or the Quest UI was the "main" thing wrong with 1.0.... you are entirely bonkers. Sorry, but wow. That just boggles the mind.

Now, in ARR+, guess what? I spend <10% of my time doing quests, but yet I very much enjoy my time in Eorzea. I wonder why that is? Maybe because, you know, they fixed nearly everything that was wrong with 1.0 that had absolutely nothing to do with quests and the transparency of such? Combat is better, UI is loads better, the game runs better, etc etc etc etc etc.

Edited, Aug 11th 2017 11:14pm by Lyrailis
#6 Aug 12 2017 at 6:48 PM Rating: Good
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3,702 posts
Quote:
I played the 1.0 Beta. It was terrible in every respect. The downloader didn't even work (fun fact: I had INPUT LAG in the DOWNLOADER). I had to use Bittorrent to even download the thing in the first place.


Whatever problems I'm having with the game right now, at least I no longer have to exchange multiple packets with a server in Japan just to use the stupid interface. People told me during the 1.0 beta that I was either imagining the input lag or that it was somehow acceptable for that to happen on absolutely everything.

Now if I could only stay connected for more than like 20 minutes at a time. That'd be pretty cool.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#7 Aug 12 2017 at 8:38 PM Rating: Good
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3,397 posts
Callinon wrote:
Quote:
I played the 1.0 Beta. It was terrible in every respect. The downloader didn't even work (fun fact: I had INPUT LAG in the DOWNLOADER). I had to use Bittorrent to even download the thing in the first place.


Whatever problems I'm having with the game right now, at least I no longer have to exchange multiple packets with a server in Japan just to use the stupid interface. People told me during the 1.0 beta that I was either imagining the input lag or that it was somehow acceptable for that to happen on absolutely everything.

Now if I could only stay connected for more than like 20 minutes at a time. That'd be pretty cool.


Was that why there was input lag? I remember after I got the downloader, I remember the thing putting actual load on the CPU and maybe GPU too. I remember the mouse cursor moving like the whole program was doing about 10FPS, almost like the downloader itself was putting a heavy load on the CPU/GPU. Kinda like what FFXI does if you open POL and then allow it to lose focus and then try to move your mouse cursor over it... only this was doing it while it *had* focus.

Just..... the downloader. A tiny window with a couple buttons and a progress bar was putting load on my gaming computer that's how badly optimized it was. My PC at the time wasn't no slouch. I wasn't running Alienware or something, but it was an actual gaming PC that had more than the recommended setup to play the game (and I was playing several current games at the time from what I remember, had no trouble with them either).
#8 Aug 12 2017 at 10:23 PM Rating: Good
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3,702 posts
I don't remember the downloader doing that, though it wouldn't surprise me. The client though... hoo boy. Every input went to the server before it resolved. Navigating a menu? Server has to check that one keystroke at a time. God help you if you wanted to buy something from one of the zombies in the retainer wards.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#9 Aug 12 2017 at 11:28 PM Rating: Good
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3,397 posts
Callinon wrote:
I don't remember the downloader doing that, though it wouldn't surprise me. The client though... hoo boy. Every input went to the server before it resolved. Navigating a menu? Server has to check that one keystroke at a time. God help you if you wanted to buy something from one of the zombies in the retainer wards.


I assume this was over-compensation because of the RMT activity in FFXI at the time? IIRC, the Beta of 1.0 came out about the same time that XI was absolutely plagued with RMT in every corner of the world, bots here bots there, bots making life crap for everybody...
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