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#1 Aug 25 2014 at 4:30 PM Rating: Good
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Who plays on Alliance side of a US server and wants to send me a refer a friend?

Also, how long can you play for free these days?
#2 Aug 25 2014 at 5:36 PM Rating: Good
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I sent you a PM I can send you a refer a friend. Also I think its up to level 20 you can play for free
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#3 Aug 28 2014 at 7:16 AM Rating: Good
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I've randomly been really wanting to level a Warlock.

Which is stupid. I never played Warlock even when I WAS playing WoW. And leveling isn't fun anymore. Wtf is wrong with me?
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#4 Aug 28 2014 at 12:13 PM Rating: Good
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It's okay, Digg. I was a die hard Druid for eight years and then randomly started leveling a Warlock. Love the theme of the class, but I'm not entirely satisfied with how the specs are balanced at the moment. I love Affliction, but at my gear level, Destruction does almost twice the damage. Not a fan of Fire Mage Lite.

But the outfits look nice, and go very well with the Forsaken character screen.

http://i62.tinypic.com/f4imoh.jpg

Edited, Aug 28th 2014 8:18pm by Mazra
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#5 Aug 28 2014 at 2:13 PM Rating: Good
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Warlock is the one class that always seemed like it would be fun to level, but when I actually started playing it I just couldn't get into it. I never got higher than 20 or 22.

If I do come back, I'll probably end up playing a rogue, either a gnome or a human.

Edited, Aug 28th 2014 3:14pm by Bigdaddyjug
#6 Aug 28 2014 at 7:57 PM Rating: Good
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It always struck me as the class that was slowest to really get fun. I mean, it took so long to get all the pets, and it took so long for drain tanking to really start being feasible, etc.

I tried leveling as Demo back in Cata, but the way they implemented the specs at that time made it so freaking boring. Yeah, it was nice having a Fellguard. Too bad I couldn't DO anything with him.

[EDIT]

Booted up the Starter edition, rolled a Lock.

Got to level 3... noticed my next ability wasn't until level 7. Quit the game.

I remember old school Lock. Shadow Bolt, Curse of Affliction, Immolate, Corruption, Drain Life, maniacal laughter.

This... is gross.

God I hate this new system. I know other people don't mind the new spec system, but I've never come around on it. I hate it so **** much. But hey, at least Blizz gave me the free chance to solve my nostalgia problem.

[EDIT2]

What I WILL say, though, is that the Warlock talent brackets are more interesting than any other class I've checked out.

Edited, Aug 29th 2014 12:05am by idiggory
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#7 Aug 29 2014 at 11:28 AM Rating: Good
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The more I read, the more I want to come back to the game. But I know that when I come back, I'll sub for a month, play for a week, and then find other things I'd rather be doing.

Back when I was heavy into WoW, you would have had trouble dragging me away from my computer for just about anything.
#8 Aug 29 2014 at 12:38 PM Rating: Good
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The thing is, I've always been a leveler. Even when doing endgame stuff, I always had another character leveling. Back in Wrath, when I was doing endgame stuff with my DK, I was leveling another DK. I'm just way more interested in traversing the world and questing and having new (or stronger) abilities on the horizon.

So when the leveling game is poor, I'm really predisposed not to engage with the game.

Now, WoW's leveling questlines aren't bad. Granted, I think Cata was a significant low point in the skill of the writers compared to other expacs (even if the story telling itself was much better). But they're not bad.

But I just really don't like the new talent/ability system. It makes leveling feel empty and passive to me, and robs most levels of the excitement of dinging.


Personally, IF I was going to adopt the system more as-is, I'd make you start with a spec, so you didn't feel so ability-starved at first (and make switching easy). Then I'd give you some sort of enhancement point each level after level 10, so that you could invest that into something that made you feel more unique. Think about D3's new system, where you can add some life drain or something. Even if it's a small impact, it is an active investment you get to make with each level.

Add in the current talent trees, and that's really not a bad system. And it's way more interesting than the current one.

/shrug.
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#9 Aug 29 2014 at 2:20 PM Rating: Good
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Yep, I was always a leveler myself, since I rarely had time to raid, I levelled up 2 new characters each expac, as well as any that were capped during the previous expac. By the end of Cata I had 8 or 10 85s (??) on both alliance and horde combined.
#10 Aug 29 2014 at 2:35 PM Rating: Good
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Honestly, I'm just feeling the lack of an MMO.

I've been playing FFXIV, but I'm running out of leveling content. Literally. I only have 3 classes left to hit cap (out of 8), and they're all in their 30s. Cap is 50, and I have all the cross-class skills (skills you can slot into other classes/jobs). So I'm on a break for a while. The next major update will add in the Rogue class (Ninja job), so I might return sometime after that. I'll use the initial rush to level the Warrior and Scholar I have left (tank and heals).

I just refuse to pay a retail price for an MMO now without good reason, so I'm not going to play ESO or Wildstar until I've had a chance to try them, since both of them had EXTREMELY messy betas. I've heard good things about the products since then, but still; my existing experience is not good. Plus, Wildstar is apparently super grindy, which isn't what I'm looking for.

I might get back into TOR/GW2 or try Rift or something... Idk. I'm itching for a MMO, but I don't think WoW in its current state can scratch that itch.
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Anyways, you all are horrible, @#%^ed up people

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#11 Aug 29 2014 at 4:22 PM Rating: Good
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Yep, I played FFXIV for a while so I know whatyou're talking about. I tried Rift, SW:TOR, FFXIV, Wild Star and none of them were as much fun as WoW back in vanilla, BC, and WotLK days. I'm probably still going to re-up, just to take 10 characters to level 20 for free. Then I can decide if I want to conitnue.
#12 Aug 29 2014 at 5:32 PM Rating: Good
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Want to feel nostalgic? Watch the original cinematic... Holy crap.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#13 Aug 30 2014 at 7:49 AM Rating: Good
Wildstar is fun until you hit cap. Then there is literally nothing to do. I mean there is: You do an attunement process so you can raid. It is a 12 step program, that in my opinion, doesn't teach you crap. People in the OF try to argue otherwise, but I still can not get my mind to wrap around it.
There is also dailies, and they are borrowed right from WoW. Go to this zone, go these quests. Each day, the same ones. (I pass on them, if I wanted to do dailies, I'd return to WoW to run them).

I'm still playing WS, but only because I now have nothing else to play. I try to work on another character, but I'm not a leveler, so doing everything (so soon) again bores me.

Sounds like D3 had some big changes to it :3
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#14 Aug 30 2014 at 8:50 AM Rating: Good
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At this point, there's a decent enough chance I'd sub to WoW just to try and get into leveling. My constant hope is that I'd get engrossed enough in the story lines that it would make up how little I care for the talent/skill system. Hasn't happened yet, but the last time I played I was bringing a Priest through Westfall. And it's not the most interesting zone on the planet.

The irony is that I don't have time for single player games. Not the kind of games I tend to play. Outside of weekends, I typically only have like an hour I could spend playing games. So it's hard to really get into, and stay with, games with heavy story content. MMOs are better paced for limited time. Do a few quests, log off. As long as you aren't gone for a month, you'll probably remember enough about the quest line to pick it back up, no fuss.

If ESO or Wildstar would just have a freaking trial (or if they'd go on sale for <$50), I'd give them a shot.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#15 Aug 30 2014 at 8:51 AM Rating: Excellent
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I'm so burned out on WoW, it's rather sad. Haven't logged in for almost two weeks and I think if I haven't already bought the WoD CE I would be done with the game. As it stands I will play the expansion a bit but I don't expect to extend my subscription into the next year. After almost four years without any breaks that's to be expected I guess.
I still follow the news and plan to get any FoS/mounts/pets connected with the pre-expansion event but the game just isn't interesting to me any more.

On the bright side, D3 is really fun and I have managed not to kill any of my level 70 characters so far, despite the constant lag/disconnects on Blizzards behalf.
#16 Aug 30 2014 at 9:09 AM Rating: Good
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Literally the only news I've tracked about WoD is the character models. I just don't care. Smiley: frown

Okay, to be fair, Strongholds could be fun, but I fully expect them to be daily-based. And, well, that particular brand of controlled pacing bugs me.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#17 Aug 30 2014 at 12:35 PM Rating: Good
TherealLogros wrote:
After almost four years without any breaks that's to be expected I guess.


I have to agree. I think the longest I paid an played at one go was 3 years? That was when I 1st started WoW. I started right before the Sunwell, by the time I had found a realm (to stick with) and made it to 70, LK had already been out for a month. I never really raided in LK (due to Dial-up) so I played LK leveling other guys, and doing LFD.
Once Cata hit, I had so much knowledge of lore, that like many, I quit maybe after a month or 2 (I hit cap).
So during most of Cata I: went back to FFXI for almost a year, and then played FFXIV. Just so happen my time ran out a week before MoP (not sure how I got so lucky).

Not really played WoW in 3-4 months (maybe a bit more). LFR lets me see raids, so I see story.
(I've logged in, but later about 10min, I got nothing to do..so I log out. I'm paid for up til Nov. not sure why the **** I decided to pay for 6mo at a time...)

I would suggest taking a break.


Digg I can get you a trial for Wildstar, but it is only good for a week once you activate it.
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#19 Aug 31 2014 at 5:19 AM Rating: Good
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Digg, the Warlock class is a rough leveling experience until level 10 (as are most of the classes, in my opinion), but of all the pure damage-dealing classes, I find that the Warlock has the most defining spec choices in the game.

When you hit level 10, you basically get to choose between three new classes. Affliction is the classic Warlock, Destruction is Fire Mage v.2.0, and Demonology is a completely different game, especially if you go with the Demon Hunting glyph.

I LOVED leveling as a Demonology Warlock with the Demon Hunting glyph. It's so much fun, especially since you can pretty effectively tank dungeons. Just wish it would let you queue as a tank in the earlier levels, but alas. Smiley: frown

Edited, Aug 31st 2014 2:54pm by Mazra
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#20 Aug 31 2014 at 7:29 AM Rating: Good
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This is all your fault, y'know. Smiley: madSmiley: madSmiley: mad

I was playing Hearthstone against a Warlock, and it made me think about how I had never really played Warlock, and then you made that stupid post about wanting to play Warlock.

All. Your. Fault.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#21 Aug 31 2014 at 9:14 AM Rating: Good
Pretty sure I took one all the way up to 50, and then her name got reported. Never felt the same, so I deleted her. I had fun with her in PvP.
You know, how you fight a lock in BGs and they drive you mad? like rogues. Well I got to taste that power, and it was fun. I also learned how to fight against Locks better.
But..then someone thought ti would be fun to report her name -.-
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#22 Aug 31 2014 at 5:16 PM Rating: Good
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So I finished the Loremaster achievement for Pandaria. I stand by my previous critiques of the writing for the expansion; it's definitely far worse than the writing back in Wrath. The STORYTELLING is much, much better. But the actual writing is worse. If they had the systems to do this type of storytelling back in Wrath, the expansion would have been amazing.

I'm also sort of lost. So many disconnected plot threads, loosely tied together by the Sha. Except I don't actually know crap about the Sha. Just that they're negative energy, and that's bad. Anduin mentioned that Garrosh did something, but playing Alliance only means I have literally no clue what, and why I should care. Whatever that event was, it really should have been co-factional.

And nothing seems to actually follow... The Shado-Pan guy was dead set on not letting me into the central zone to help, even though I was integral in his Sha plan earlier, and he seemed to have complete faith in me. The monastery is corrupted, I learned early, and no mention of that ever again?

I'm just always confused. It's like no story clue every actually informs anything else, but the quests all seem to assume a prior knowledge of what's going on. I don't get it.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#23 Aug 31 2014 at 5:41 PM Rating: Good
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I think a lot of your disconnect comes from the changes to the Vale after 5.4. The Sha were actually built up fairly well over the expansion, I think, but never all at once. It was always in bits and pieces here and there. I'd recommend doing the Lorewalkers rep for some good storytelling by Tigger, but here's a quick overview that can hopefully fill in some gaps:

There was an Old God in Pandaria, and the Mantid worshiped it's seven heads (this is revealed when you hit exalted with the Mantid). Y'Shaarj was said to have "consumed hope and begat despair ... inhaled courage and breathed fear," and when the Titans slew it, with its dying breath it cursed Pandaria with the Sha. So the sha are, essentially, echoes of an Old God. The Mantid hate them because they are the barest shadow of a shadow of their master. The Sha have the ability to feed on negative emotions, making them stronger and people more susceptible to sha possession when bad stuff happens.

Garrosh believed there to be something under the Vale, and he was right. When he ordered digging in the Vale in the Dark Heart of Pandaria scenario, he found Y'shaarj's dead heart. He brought it to the pools of the Vale. The Vale had been previously established as a Titan experiment lab, similar to Un'Goro and Sholozar, but the waters of the Vale were special. These waters allow the Valley of the Four Winds to produce such large crops, and these waters have extreme healing properties. It's actually possible that the pools of the Vale may really be a much less powerful version of the Well of Eternity, given that they had a similar effect on the murlocs of the area (transforming them into Jinyu, much like Trolls -> Night Elves).

In the Patch 5.4 trailer, Garrosh dumps the heart into the Pools which doesn't resurrect Y'shaarj, but it does "revive" the heart somewhat. It also has the side effect of completely desecrating the entire area. Garrosh intended to use the heart as a weapon to crush any and all dissenters. This actually wasn't nearly as much of an **** pull as I'm making it sounds, since Garrosh had previously looked to use the Sha as a weapon, with multiple instances of this all expansion long.

Anyways, I think a lot of what you're seeing is because they did a really messy job of changing the Vale. I like that they implemented some permanent change for once with a major patch, but the Vale was integral to a lot of the storyline around Pandaria already, and they didn't do a great job changing it. For example, when you petition the White Tiger to let you into the Vale, that specific quest takes place after the 5.4 trailer, when the Vale has already been desecrated. But when you quest through Kun-Lai and deal with the corrupted Monastery, they trust you because the outsiders haven't **** everything (read, desecrated the Vale) yet.

I think this expansion's story was a big learning experience for them. We had a lot of story-focused patches and we had a lot of great, permanent, and meaningful changes to the world to reflect the passage of time. Pandaria wasn't nearly as static as all the previous expansions were. That said, they did a messy job of it in a lot of places. I think WoD is going to be a lot better.

Edited, Aug 31st 2014 7:41pm by IDrownFish
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#24 Aug 31 2014 at 6:08 PM Rating: Good
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Yeah, see, NONE of that was in my questing experience, so I've just been in a pretty constant state of what the **** is going on? ever since starting Kun Lai. I figured I had somehow "skipped" stuff when the gate opened, so I went and did 2.5 more zones and just ended up MORE confused. Is there any way to do it now? Or view scenes of it? Or something?

One thing that was constantly painful was the fact that, since they gave you all the breadcrumb quests early (the overreaction to linearity, I'm guessing), whenever you finished a quest line, it was a bit of whiplash. Every time I'd be waiting to see if there was a quest event and it was just like so... are we done here... I'm just... gonna go... okay?... okay... bye.

And because it was common enough that you WERE just waiting on a quest event, you ALWAYS had to wait on a quest event. Having the breadcrumb quest come at the end just works much, much better from a writing perspective.

It's never fun when the story comes to a grinding halt.
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#25 Aug 31 2014 at 6:27 PM Rating: Good
^
5.4 changed the map, like Cata did to vanilla world.

As to the Horde and Alliance, I have no idea what takes place on the Alliance side lol

The Sha are physical emotions, that the races of Pandaria learn to live without (think Kung Fu) them. When the A and H show up and start mashing each other (the 1st big quest line) the Sha of Anger (?) shows up. Not cool in the eyes of the Pandas.
The quest line in Jade Forest should end with a Sha being released, and super-juiced. Due to the pandas not really "taking care of their emotions" correctly.
This has a domino effect and different types of Sha begin to pop up and effect different regions.
Most of the Dungeons/Raids have you ridding the Sha.

That is what MoP was about at the start.
Then what IDrownFish said happen, and 5.4 destroyed the sacred ground of the Vale.

The Epic quest line went along with each update, and raid.

Thunder (?) Island (?) was the 1st big update, and they gave us the old Mogul King/God and who and what he did in the past, and why the most of the Trolls sided with him.

Timeless Island was something to do.

SoO is everyone going to punk Garrosh for being a ****.
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#26 Sep 01 2014 at 6:55 AM Rating: Excellent
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idiggory the Fussy wrote:
Is there any way to do it now? Or view scenes of it? Or something?


I second Fishs advice to hunt down all the Lorewalker-related achievements. Don't know how much of that stuff is about the Sha but you get a ton of background to Pandaria and all its inhabitants.

Guide


Edit to add: As to why the Titans did not kill the other Old Gods as well, I think one of them died during the fight and since the Sha remain they did not even wipe out Y'Shaarj entirely. So they figured it was just not worth it.

Edited, Sep 1st 2014 8:58am by TherealLogros
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