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So Archeage started yesterday...Follow

#1 Sep 17 2014 at 1:00 AM Rating: Excellent
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I dont see a topic about it so here goes then.

Archeage, big sandbox lawless MMO with nothing but PVP.

Launch was troublesome, servers were delayed, queue's were pretty bad, and the quests were terrible when you had to collect 10x something from monsters, when you can only loot the ones you hit first, and there's 300 people in the same spot trying to hit something the second it spawns.

I like the game so far, it's pretty damn ugly (strangely enough), but the near-endless seemless world and the boats sort of intrigue me. Couple levels in i got a glider for flying, a rowboat for water and a horse mount. Weapons are interesting and there's 120 diffirent "classes" to choose from, which you can customize with skills as you please.

Here's the things i dont like about it:

- I know i probably say this on every MMO released, but the community is just... wow. I have not ever seen a community worse than this, ever, in my life. It's what you get from having a Free to Play (*cough*Pay-to-win*cough*) game, that appeals to teenage gankers who get to enjoy their anonimity and can attack anyone at any time they like without any real reprecussions.

- RMT spammers everywhere. Bots rampant even though they said they would keep it in check.

- PVP is just out of controll. I am not a huge fan of it to start with, but having someone jump you (that only do it when they are waaaaay higher in level, and get rewarded for doing so) when you're crafting, walking to another town or just generally want to do something is more than just mildly anoying. This combined with there only being a viable 2-3 cookie-cutter builds out of the 120 classes is pretty damn anoying. I'm being stuborn and i'm just leveling my Executioner (sort of FF Dark Knight-ish), but if i were to run into a PVP player, my "poor" choice of class would mean that i have no chance at all.

Have you guys tried it? How do you feel about it?
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#2 Sep 17 2014 at 7:26 AM Rating: Excellent
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I was tempted but all of the things you listed are the reasons I know I would not like it after the honeymoon. I played Age of Wushu for a while which is similar sandbox PvP. I once got attacked in town while in a minigame candy crush smithing crafting screen. (Meaning I could not see the attacks just a red flash) Guy was on the roof using a ranged chain attack on me. Ran off after I respawned, did not want to fight, just troll. That kind of thing was really common.

It was still kind of fun when I was on a new server and on vacation. I kept up with the power curve of the no lifers so I could actually fight and kill most people. As soon as work started and I did not have time I fell behind and became sheep for the no lifer, and P2win, teenwolftrolls.

I kind of see Archeage going like that. That being said I may try it after the initial rush wears down in a few weeks. But I don't ever play MMO's much longer than a month anymore anyway.
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#3 Sep 18 2014 at 12:25 AM Rating: Decent
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Well, it's free. That is the only thing it has going for it right now. That, and maybe boats if you dont sail into open water.
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#4 Sep 18 2014 at 5:38 AM Rating: Good
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My son and his whole LoL team are planning on switching over to Archeage.

I thought it looked decent and had considered trying it out. I didn't realize it was ftp. I'll probably stay away.
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#5 Sep 18 2014 at 11:38 AM Rating: Good
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I'm actually a bit intrigued but I also have zero time to spend on it at the moment.
#6 Sep 18 2014 at 11:46 AM Rating: Excellent
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Pro tip, if you want to try it out: Log in 4-5 hours before you want to play. I've been queued for ~2 hours now, and I'm about halfway through the queue on the least populated European server. I've seen people mention 12-hour queues.
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#7 Sep 18 2014 at 12:08 PM Rating: Good
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Yea, Trion managed to ***** both the pre-launch and the launch.
#8 Sep 18 2014 at 1:20 PM Rating: Good
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I think the games mechanics make it harder. You can't just throw cloud servers at it and spawn multiple instances per zone. Because the land grab is persistent. If you toss up more dedicated brand new servers then after the rush those servers will not have a good population for the trading and PvP. How can you merge two servers when guilds own identical land?

I think they will just have to wait it out and see over a longer period of time what the potential population plateaus for the game might look like. Of course if they hook F2P people they can go ahead and pay for premium and get the good queue, so their is that as well.
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#9 Sep 18 2014 at 6:03 PM Rating: Excellent
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I'm a Patron, meaning I have priority login, and I still have 1000+ queue on every server. The issue there is it's every server. There is no waiting for the servers to even out, the only way that gets better is if people stop playing. Who thinks that waiting for people to leave the game is the answer to preventing people from leaving the game?
#10 Sep 18 2014 at 9:12 PM Rating: Excellent
F2P with Pay-to-win cash shop? Fail.

120 "classes", but only a few cookie-cutter builds that a decent? Fail.

Forced open world PvP? I accept as it is how the game is made, but not a game for me. I like to decide when I PvP.
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#11 Sep 18 2014 at 9:53 PM Rating: Decent
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Sandinmygum wrote:
F2P with Pay-to-win cash shop? Fail.


It would be, if there actually was a P2W cash shop. There's nothing P2W about it.


Sandinmygum wrote:
120 "classes", but only a few cookie-cutter builds that a decent? Fail.


A few min/max cookie cutter builds, lots of viable builds. Take into account that the game is meant to be played in groups, then even more viable builds. The only fail here is the crappy players not having an iWin button. Skill will trump build in the vast majority of cases.
#12 Sep 19 2014 at 6:43 PM Rating: Excellent
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Raolan wrote:
Skill will trump build in the vast majority of cases.


A lot of the 120 "classes" aren't viable due to the lack of synergy between physical damage, magic damage, and healing. I want to be a sword-wielding mage in plate armor, but to do any real damage with my spells, I have to equip a staff.

It's like amateur ESO.
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#13 Sep 19 2014 at 8:04 PM Rating: Decent
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Mazra wrote:
Raolan wrote:
Skill will trump build in the vast majority of cases.


A lot of the 120 "classes" aren't viable due to the lack of synergy between physical damage, magic damage, and healing. I want to be a sword-wielding mage in plate armor, but to do any real damage with my spells, I have to equip a staff.

It's like amateur ESO.


Replace the sword with a mace and shield and you have a plate wearing, highly mobile caster, known as the defiler.

#14 Sep 19 2014 at 11:00 PM Rating: Good
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Raolan wrote:
Mazra wrote:
Raolan wrote:
Skill will trump build in the vast majority of cases.


A lot of the 120 "classes" aren't viable due to the lack of synergy between physical damage, magic damage, and healing. I want to be a sword-wielding mage in plate armor, but to do any real damage with my spells, I have to equip a staff.

It's like amateur ESO.


Replace the sword with a mace and shield and you have a plate wearing, highly mobile caster, known as the defiler.



While amusing that does not speak well to balance.
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#15 Sep 20 2014 at 4:18 AM Rating: Good
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Raolan wrote:
Replace the sword with a mace and shield and you have a plate wearing, highly mobile caster, known as the defiler.


I know, but I want to use a two-handed sword, not a club and a shield.

That's why I referenced ESO, because that game allows me to use whatever the hell I want with whatever the hell "class" I want. More specifically, it allows me to be a badass mage with a giant sword. Do not fancy clubs and shields.
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#16 Sep 20 2014 at 7:32 AM Rating: Decent
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Mazra wrote:
Raolan wrote:
Replace the sword with a mace and shield and you have a plate wearing, highly mobile caster, known as the defiler.


I know, but I want to use a two-handed sword, not a club and a shield.

That's why I referenced ESO, because that game allows me to use whatever the **** I want with whatever the **** "class" I want. More specifically, it allows me to be a badass mage with a giant sword. Do not fancy clubs and shields.


This isn't ESO, and honestly, even ESO did a **** job at handling TES classless system.


Shojindo wrote:
While amusing that does not speak well to balance.


Kayemzee is the equivalent of a top-tier raider, so the video is a bit misleading, but it shows the versatility of a class that many think of as not feasible because they are thinking of the game in traditional MMO terms. The defiler build is essentially a caster tank.

Gear is huge in this game, which is why it's available to everyone. You don't have to raid to get geared, you have to craft, or know lots of crafters.
#17 Sep 20 2014 at 7:46 AM Rating: Good
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Raolan wrote:
Sandinmygum wrote:
F2P with Pay-to-win cash shop? Fail.


It would be, if there actually was a P2W cash shop. There's nothing P2W about it.

I cant really agree on this with you.

If you dont pay for Patron status, you wont be able to own land, thus wont be able to grow and gather stuff since planting it in the wild will get it stolen or uprooted 100% of the time no matter where you hide it. I hid my farm about a good 10 minutes climbing from the northern castle, then along the highest mountain range west... then glide over the waterfall/river to the otherside to a small otherwise unreachable plateau, and people still found and uprooted it all.

Not being able to grow or gather stuff means you wont be able to craft, which means you wont be able to trade, have no income, wont ever be able to own a ship or anything.

On top of Labor (used for everything from crafting, gathering, mining to opening pouches for a few copper coins) not regenerating if you're offline, or regenerating by just 5 as a free to play player, you're screwed.

All you can do is fight people with sub-par quest gear or grief people, basicly.
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#18 Sep 20 2014 at 7:58 AM Rating: Good
Was coming back to ask what is the difference between free and pay mode then.

If what Kojiro says is true, that is a huge advantage over free mode.
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#19 Sep 20 2014 at 8:23 AM Rating: Decent
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KojiroSoma wrote:
Raolan wrote:
Sandinmygum wrote:
F2P with Pay-to-win cash shop? Fail.


It would be, if there actually was a P2W cash shop. There's nothing P2W about it.

I cant really agree on this with you.

If you dont pay for Patron status, you wont be able to own land, thus wont be able to grow and gather stuff since planting it in the wild will get it stolen or uprooted 100% of the time no matter where you hide it. I hid my farm about a good 10 minutes climbing from the northern castle, then along the highest mountain range west... then glide over the waterfall/river to the otherside to a small otherwise unreachable plateau, and people still found and uprooted it all.

Not being able to grow or gather stuff means you wont be able to craft, which means you wont be able to trade, have no income, wont ever be able to own a ship or anything.

On top of Labor (used for everything from crafting, gathering, mining to opening pouches for a few copper coins) not regenerating if you're offline, or regenerating by just 5 as a free to play player, you're screwed.

All you can do is fight people with sub-par quest gear or grief people, basicly.


What does that have to do with the cash shop? You're right for the most part, it's almost impossible to be competitive as a non-Patron without someone feeding you mats/gear, but Patron and the cash shop are two completely different things.

Also there's the option of Apex, which is a sellable/tradeable ticket that can be redeemed for cash shop credits, which can then be used to buy patron status on a month-to-month basis.

Edit: As a F2P player you do have the option of using public farms, which are protected for a certain amount of time, you just can't leave your stuff there indefinitely.

Edited, Sep 20th 2014 4:35am by Raolan
#20 Sep 20 2014 at 9:08 AM Rating: Decent
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Raolan wrote:
KojiroSoma wrote:
Raolan wrote:
Sandinmygum wrote:
F2P with Pay-to-win cash shop? Fail.


It would be, if there actually was a P2W cash shop. There's nothing P2W about it.

I cant really agree on this with you.

If you dont pay for Patron status, you wont be able to own land, thus wont be able to grow and gather stuff since planting it in the wild will get it stolen or uprooted 100% of the time no matter where you hide it. I hid my farm about a good 10 minutes climbing from the northern castle, then along the highest mountain range west... then glide over the waterfall/river to the otherside to a small otherwise unreachable plateau, and people still found and uprooted it all.

Not being able to grow or gather stuff means you wont be able to craft, which means you wont be able to trade, have no income, wont ever be able to own a ship or anything.

On top of Labor (used for everything from crafting, gathering, mining to opening pouches for a few copper coins) not regenerating if you're offline, or regenerating by just 5 as a free to play player, you're screwed.

All you can do is fight people with sub-par quest gear or grief people, basicly.


What does that have to do with the cash shop? You're right for the most part, it's almost impossible to be competitive as a non-Patron without someone feeding you mats/gear, but Patron and the cash shop are two completely different things.

Also there's the option of Apex, which is a sellable/tradeable ticket that can be redeemed for cash shop credits, which can then be used to buy patron status on a month-to-month basis.


P2W, "Freemium", same thing. Quibbling over the semantics is unnecessary when the implication is that users are at a disadvantage in the real game, not just cosmetically, unless they are willing to pay money.
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#21 Sep 20 2014 at 10:43 AM Rating: Decent
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TirithRR wrote:
P2W, "Freemium", same thing. Quibbling over the semantics is unnecessary when the implication is that users are at a disadvantage in the real game, not just cosmetically, unless they are willing to pay money.


Not even close, but whatever. Maybe it comes from having even an ounce of business sense, but expecting that free players could compete on the same level as subscribers without some form of restriction is ridiculous.
#22 Sep 20 2014 at 11:14 AM Rating: Good
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I hit level 10 and went with a Doombringer. It's supposedly no longer a viable class, because healing and magic damage is gimped as long as I'm using a sword, but meh... 3500 people in queue, and no news about server upgrades for EU players (US players are getting new hardware), so it's not like I'll hit end-game this side of Christmas, anyway.

So far, though, the game has excellent combat. The spells are discreet enough to not make me vomit uncontrollably like I do whenever I play a certain other Asian MMO that shall never be mentioned again. And while the awkward "let's play cutscenes without voiced dialogue!" thing, which is apparently a smash hit in the eastern parts of the world, is still awkward as **** it at least doesn't force me to click my way through a dozen sentences to get away from it. Interesting note: While the narrator and the text is all translated to English, some NPCs within the game deliver idle chatter in what I'm assuming is Korean. It's weird when the narrator speaks English, but then "Wyatt", the tall, blonde mount vendor speaks Korean.

The graphics are sub-par compared to other MMOs released these last years. I'd say they're sub-par to the graphics in Rift, which is shocking, but the animations are better - less stiff. Oh, and they get bonus points for animating dismounting attacks. If I use my leap ability while on the horsie, I leap from the horse instead of first dismounting and then leaping. Unfortunately, something's wrong with the texture, or the lightning, because everything's too... vibrant.

Sound seems okay, although I've got a headache from the **** background music. There's, what, one track? Maybe two, but they sound very similar if that's the case. And it plays non-****-stop. Good lord. The combat music is great, and the effects and such sound nice.

Overall verdict: Would play more if not for the 5-hour queues, but this will never be my new game. I imagine I'll lose interest before they manage to fix the queues.

Edit: This filter, I swear to god...

Edited, Sep 20th 2014 7:26pm by Mazra
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#23 Sep 20 2014 at 11:56 AM Rating: Decent
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Yea they still haven't finished the localization for whatever reason. Also there's a texture bug with DX11 that only affects some people, some of the time.
#24 Sep 20 2014 at 2:34 PM Rating: Excellent
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Raolan wrote:
TirithRR wrote:
P2W, "Freemium", same thing. Quibbling over the semantics is unnecessary when the implication is that users are at a disadvantage in the real game, not just cosmetically, unless they are willing to pay money.


Not even close, but whatever. Maybe it comes from having even an ounce of business sense, but expecting that free players could compete on the same level as subscribers without some form of restriction is ridiculous.


In other words... Pay 2 Win? So what are we arguing about?

There's Pay to Play, subscription services. Then there's Free 2 Play with varying degrees of paid services (including the Freemium model) the degree of which can lead to a Pay to Win model. Everything others seem to say and you appear to agree with about the paid service seems to point toward.

Acknowledging that has nothing to do with having "even an ounce of business sense". No **** it's a good business model. Lure them in with "Free" then make things easier if they pay you (or harder if they don't, how ever you want to state it).

So you agree that paid users have an actual advantage over their free playing counterparts (in fact, saying that they should and it's ridiculous if they didn't), yet you insist that it's not Pay to Win. I get it, Pay to Win carries a negative stigma, and that means someone insulted something you like. But being Pay to Win isn't necessarily a bad thing. If you enjoy the game, then accepting the fact that it's Pay to Win doesn't change anything.

Edited, Sep 20th 2014 4:35pm by TirithRR
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#25 Sep 20 2014 at 5:59 PM Rating: Decent
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P2W is giving a significant advantage that can only be achieved by paying for something (In a cash shop, since that's where the entire issue started). The P2W ********* has devolved into nothing more than "QQ it's not free" in almost every occurrence.

In ArcheAge the only thing that cannot be gotten without paying (subscription, not cash shop) is land. Non-Patrons can still farm on public farms and craft. And if you really want to argue, Patron status can be gotten without paying a penny. Meaning that there is nothing that a paying player can access that a non-paying player cannot.
#26 Sep 20 2014 at 6:08 PM Rating: Good
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Raolan wrote:
And if you really want to argue, Patron status can be gotten without paying a penny. Meaning that there is nothing that a paying player can access that a non-paying player cannot.


If it's anything like the tradable purchased items in other games (it exists in many games) then someone somewhere is paying money. Doesn't really matter if you are or Joe Smith is and then trading it to you in game.

Just because someone pays your FFXIV subscription for you, doesn't suddenly void the Pay to Play status of the game.
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