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FFVII Remake Discussion & WishlistFollow

#1 Jun 17 2015 at 5:07 PM Rating: Good
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FFVII is being remade. I am making this post to understand how everyone feels about a remake and what they would want from it. I wanted to make polls for every option but couldn't get it to work. If I missed anything you would want to discuss here, please let me know.

Square Enix's recently announced Final Fantasy VII Remake won't just be a carbon copy of the original release with spruced up visuals.

In an interview with Dengeki Online (via Gematsu) director Tetsuya Nomura confirmed that the game "won’t be a simple remake," noting that "even if we were only making the graphics prettier for a next-generation machine, I don’t think it would exceed the original version."
http://www.ign.com/articles/2015/06/17/e3-2015-final-fantasy-7-wont-be-a-simple-remake-says-nomura

Visual Options:

Option 1: 3D Hi Res Prerendered Backgrounds & Characters original combat camera(reference below MK X)
http://fc04.deviantart.net/fs70/f/2014/154/3/5/mortal_kombat_x___scorpion_vs_sub_zero_2_by_minol-d7ku5mv.jpg

Tales of Vesperia would be the closest thing resembling the old school gameplay re-imagined.
[img=http://www.rpgfan.com/pics/Tales_of_Vesperia/ss-005.jpg]

http://xbox360media.ign.com/xbox360/image/article/883/883841/tales-of-vesperia-20080624095844417_640w.jpg

Option 2: 3D Hi Res Visuals and Environments w/ Modern Dynamic Camera



FFXV would be more open world type.

http://static2.gamespot.com/uploads/original/1197/11970954/2668218-screenshot__5_.jpg

Would you prefer the original combat improved or combat from a different FF or something new?
Original Combat Improved:4 (66.7%)
Combat from a different FF:1 (16.7%)
Something new(Explain Below):1 (16.7%)
Total:6


Do you think a remake staying true to the original with spruced up visuals could surpass the original?

Would you prefer the remake to go full blown open world 3D or stay true to the original game with better visuals?

Random battles like original or avoidable battles?

Battle transitions from world to battle or real time no transitions?

Voiced Dialogue or retain the text dialogue?

Would you prefer the original story with extra story or a brand new story?

In game cutscenes or cgi cutscenes?

Modern things line quest tracker, journals, exclamation points or like the original?

Fast travel to previously visited or no fast travel?

Would you prefer summons to be mind blowing cgi type cutscenes or in game summons?

Would you like a multiplayer option? If so through the whole story or just side missions or endgame?










#2 Jun 17 2015 at 5:18 PM Rating: Decent
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FFVII is being remade. I am making this post to understand how everyone feels about a remake and what they would want from it. I wanted to make polls for every option but couldn't get it to work. If I missed anything you would want to discuss here, please let me know.

Square Enix's recently announced Final Fantasy VII Remake won't just be a carbon copy of the original release with spruced up visuals.

In an interview with Dengeki Online (via Gematsu) director Tetsuya Nomura confirmed that the game "won’t be a simple remake," noting that "even if we were only making the graphics prettier for a next-generation machine, I don’t think it would exceed the original version."
http://www.ign.com/articles/2015/06/17/e3-2015-final-fantasy-7-wont-be-a-simple-remake-says-nomura

Visual Options:

Spoiler
Would you prefer the original combat improved or combat from a different FF or something new?
Original Combat Improved: 1 (100.0%)
Combat from a different FF: 0 (%)
Something new(Explain Below): 0 (%)
Total: 1


Do you think a remake staying true to the original with spruced up visuals could surpass the original?
I think it could surpass the original either way. But I think since it's a remake, why would they make a completely different game in the same universe unless it was a spiritual successor.

Would you prefer the remake to go full blown open world 3D or stay true to the original game with better visuals?
I am torn on this. I would like it either way honestly.

Random battles like original or avoidable battles?
Avoidable battles except where it makes sense like during the reactor escape and such.

Battle transitions from world to battle or real time no transitions?
No transitions.

Voiced Dialogue or retain the text dialogue?
Voiced dialogue

Would you prefer the original story with extra story or a brand new story?
Original with extra story

In game cutscenes or cgi cutscenes?
Like it either way.

Modern things line quest tracker, journals, exclamation points or like the original?
Maybe journals but that is about it.

Fast travel to previously visited or no fast travel?
Fast travel would be nice.

Would you prefer summons to be mind blowing cgi type cutscenes or in game summons?
Like it either way here as well.

Would you like a multiplayer option? If so through the whole story or just side missions or endgame?
Yes, the whole game if it doesn't retract from the storytelling. But would be happy if it had it just for endgame or side missions like White Knight Chronicles.
#3 Jun 17 2015 at 5:39 PM Rating: Good
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Retain original story. With additional side quests and character story. Maybe integrating some of the now existing story of side characters like Zack.

Random Battles (not visible or avoidable like the Tales games are, that would be too different).

Must have transitions. The no transition battle system is too strange for turn based combat with fanfare/results. While possible (Zestiria), it would be too different from the original, and be a striking negative for the game. Battle screens must be separate to allow for well renders battle grounds with plenty of room to display all characters and enemies clearly.

Voice acting, yes.

CG cutscenes, unless they are using their latest and greatest engine which would make quality cutscenes with gameplay rendering.

No quest tracker, no exclamation markers. A journal covering what has transpired so far to use as a reminder of your position once you come back to the game after a break is ok.

No fast travel

Skippable cutscenes for summons.

No multiplayer, especially not online.

Edited, Jun 17th 2015 7:43pm by TirithRR
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#4 Jun 17 2015 at 5:46 PM Rating: Good
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TirithRR wrote:
No multiplayer, especially not online.


But my Chocobos... Smiley: frown
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#5 Jun 17 2015 at 5:51 PM Rating: Good
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Shaowstrike the Shady wrote:
TirithRR wrote:
No multiplayer, especially not online.


But my Chocobos... Smiley: frown


I'm pretty sure I had plenty of chocobos in the original. Not sure how the two are related?

I guess if you wanted some way to trade/race/breed your chocobos, I think I could support the Golden Saucer being a portal to a multiplayer system allowing players to interact through the minigames and the chocobo system.

I wouldn't want online multiplayer. I think they did it in Chrono Trigger DS, but I never ended up doing anything there.

I also guess I would support a system like Tales where a second player could activate their controller and take control of another character in battle. But I have always felt that had minimal use in a game style where most of the time is spend outside of battle exploring and doing story related stuff.
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#6 Jun 17 2015 at 6:00 PM Rating: Decent
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TirithRR wrote:
Retain original story. With additional side quests and character story. Maybe integrating some of the now existing story of side characters like Zack.

Random Battles (not visible or avoidable like the Tales games are, that would be too different).

Must have transitions. The no transition battle system is too strange for turn based combat with fanfare/results. While possible (Zestiria), it would be too different from the original, and be a striking negative for the game. Battle screens must be separate to allow for well renders battle grounds with plenty of room to display all characters and enemies clearly.

Voice acting, yes.

CG cutscenes, unless they are using their latest and greatest engine which would make quality cutscenes with gameplay rendering.

No quest tracker, no exclamation markers. A journal covering what has transpired so far to use as a reminder of your position once you come back to the game after a break is ok.

No fast travel

Skippable cutscenes for summons.

No multiplayer, especially not online.

Edited, Jun 17th 2015 7:43pm by TirithRR

I didn't think about the no transitions being possibly jarring, I never played Zestiria.

Ah, I was hoping some form of multiplayer was something everyone wanted.
#7 Jun 17 2015 at 6:14 PM Rating: Good
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sandpark wrote:
I didn't think about the no transitions being possibly jarring, I never played Zestiria.


Neither have I. And unless you play the Japanese, you probably won't until later this year which it finally comes out.

The reviews say it's a bit strange to have no transitions into battle, but still have a pause afterward for the results (and I assume classic Tales character banter back and forth about the battle).

They also say that without a battle screen, using the existing area as the battle causes issues when there are tight areas like tunnels that you get a battle in.

Example



Personally I don't care for the idea unless the areas were designed with the system in mind, but I think redesigning all the levels to a point to avoid battles in all tight places would take something away from the game that would be unnecessary. The transition/results battle system fits well with the game type. Losing part of it would be a workable change, but one that I don't think would benefit the system.

In games like Xenoblade Chronicles, it works out, but it's not really turn based combat, and there is no results screen (item/xp appear on screen and fade away after battle). It works for that type of action combat system.

But, again, I don't think you'd game anything by changing the system to that extent.
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#8 Jun 17 2015 at 6:28 PM Rating: Good
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Since we're beyond the point where "for me to not hear about it," "don't do it at all," and "bury it in an Arizona landfill" are possible, let's start with something simple like "an ending." Stats being relevant, buffs and debuffs being relevant, more consistent graphic direction, more defined character types (less carbon copies of each other), less focus on stat/ability growth primarily through materia, no twenty minute animations for combat.
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#9 Jun 17 2015 at 6:41 PM Rating: Good
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lolgaxe wrote:
less focus on stat/ability growth primarily through materia,


From what I remember, the majority of Stat growth came from using Morph on enemies inside the Submarine to get stat boost items.

Debuffs being irrelevant is a common problem in most RPGs. FFXIII did succeed in making them useful. Synergist and Saboteur could make an actual difference.

I'm not sure how much I'd like characters being predestined for roles though. I did enjoy the materia system and being able to freely make a character be/do anything I wanted. I guess I could see certain characters getting bonuses for certain types of Materia. And materia being divided into sub categories. So instead of just "Magic" it could have sub categories of White/Black/Green etc. so AerisAerith could get materia bonuses for Cure compared to Barret who doesn't even want to use the stuff. Either a boost/penalty in relevant stats, growth, or effects. You can make Barret focus on magic, but his growth would be slower and less proficient than other characters more suited for the role.
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#10 Jun 18 2015 at 8:47 AM Rating: Good
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TirithRR wrote:
I'm not sure how much I'd like characters being predestined for roles though.
There's an area between characters that only have a single skill tree with no variation and completely blank slates that's only difference is what they look like. The second removes any concept of strategy and thought in party building, and FF7 really took it to the extreme when at endgame every character could do pretty much everything with little limit.
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#11 Jun 18 2015 at 9:14 AM Rating: Good
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I just want it to be exactly the same (combat, story, characters, etc.) but with redone graphics for the modern age. That's it.
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#12 Jun 18 2015 at 11:07 AM Rating: Good
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Iamadam wrote:
I just want it to be exactly the same (combat, story, characters, etc.) but with redone graphics for the modern age. That's it.

Same here, though I wouldn't mind a few more bonus bosses thrown in as well.
#13 Jun 18 2015 at 3:52 PM Rating: Excellent
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What do I want out of it?

1. Redone graphics. Obviously. I'd love an open world 3-D style, but just an update would work too.

2. Change to combat; the days of swirly transitions to battle screens should be left in the past. Whether that means putting enemies in the level, or smoothing out the transitions so they're not noticeable... something needs to change. Going from a real time combat system like an MMO, to a small transition like FFXII feels agonizing. Back all the way to the original swirly screens? Brutal.

3. Translation errors. No more Aeris or Averlanche.

4. I wouldn't mind an expansion of what's already there. For example, more material, more weapons, more enemy types, more bosses. But the core game is fine.

5. Skippable summon animations.

Part of me would love and part of me would hate any changes to the game/story itself. Having Zack as a secret character would be awesome... but it would also kinda suck. Having a way to save or revive Aerith would be amazing... and would kinda invalidate the shock of her death. As for multiplayer, I have no idea where it would fit in except for Gold Saucer mini-games.
#14 Jun 18 2015 at 4:01 PM Rating: Decent
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I just want Aeris to stay Aeris. **** all that noise about bad translations. The game I played, she was named Aeris.
#15 Jun 18 2015 at 4:39 PM Rating: Good
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Turin wrote:
I just want Aeris to stay Aeris. **** all that noise about bad translations. The game I played, she was named Aeris.


You can always rename your characters.
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#16 Jun 18 2015 at 6:52 PM Rating: Good
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Do you think a remake staying true to the original with spruced up visuals could surpass the original?

I think it should be true to the original but with more depth. Bring more of the idea behind Zack. And give it a more meaningful ending than just Sephiroths dead, Dues Ex Aerith ftw.

Would you prefer the remake to go full blown open world 3D or stay true to the original game with better visuals?
I think it should have both options. You can play from differing angles and move the camera. Have 3rd person view + 3/4 overhead.

Random battles like original or avoidable battles?
Random battles. Non avoidable.

Battle transitions from world to battle or real time no transitions?
Transitions and maybe have the battles play out more like Grandia system (Characters can move around but still turn based). This is just my preference both would be feasible. But not with random battles so much.

Voiced Dialogue or retain the text dialogue?

Voiced, Option for Japanese/English. They've done good jobs with Crisis Core + Advent Children + Kingdom Hearts, imho.

Would you prefer the original story with extra story or a brand new story?

See Question 1. If you change the story your not remaking a game your making a new game with the same characters. Just more fleshed out.

In game cutscenes or cgi cutscenes?

Either or. CGI for high action scenes, because In game usually looks jankee.

Modern things line quest tracker, journals, exclamation points or like the original?
Probably a tracker to lead to the next plot point, if they make it more open world. I could see many younguns getting lost not knowing where exactly to go.

Fast travel to previously visited or no fast travel?

Airship/Chocobo or bust.

Would you prefer summons to be mind blowing cgi type cutscenes or in game summons?
In game same as original FF7 CGI cut-scenes when used a lot can easily pull you out of the immersion.

Would you like a multiplayer option? If so through the whole story or just side missions or endgame?
Chocobo Racing, if they flesh it out more, same with the Bike game and Snowboarding game.
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#17 Jun 18 2015 at 11:47 PM Rating: Good
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TirithRR wrote:
Turin wrote:
I just want Aeris to stay Aeris. **** all that noise about bad translations. The game I played, she was named Aeris.


You can always rename your characters.

Not necessarily. Voice acting and all.
#18 Jun 19 2015 at 11:25 AM Rating: Good
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I'd be fine without voice acting. The text is part of the nostalgia.
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#19 Jul 02 2015 at 9:42 AM Rating: Decent
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http://www.gameinformer.com/b/features/archive/2015/07/01/opinion-why-the-final-fantasy-vii-remake-needs-to-make-changes.aspx?PageIndex=4#comments

What do you think about this article? I like Joe Juba and his work at Game Informer. But I don't agree with him this time.
#20 Jul 02 2015 at 10:18 AM Rating: Good
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I disagree with "(Final Fantasy 7 is) one of the most significant titles in the industry's history" and outright laughed at "Why would Square Enix spend the money and time necessary for a project of this scale only to sell it to people who are already fans?" But yeah, the gist of "why play the exact same game again" is pretty valid to me. Wild ARMs Alter Code F expanded on the story and characters. Even the Lunar games offer some differences between the various remakes.
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#21 Dec 05 2015 at 6:31 PM Rating: Good
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New trailer



If what is shown of the battle system there is any hint, it looks like it may be a fluid battle field with an ATB. Maybe something like Final Fantasy X-2.

If that is the case, I'm all for it.

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#22 Dec 06 2015 at 8:34 AM Rating: Decent
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TirithRR wrote:
New trailer



If what is shown of the battle system there is any hint, it looks like it may be a fluid battle field with an ATB. Maybe something like Final Fantasy X-2.

If that is the case, I'm all for it.


Please allow me to control all party members!

My body is ready!
#23 Dec 07 2015 at 9:19 AM Rating: Good
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The people responsible for those Naruto fighting games, CyberConnect2, have been confirmed to be assisting in making the remake. Which isn't such a bad thing, since those games seem to be polished and the control is pretty good. I mean, if you ignore the source material they're not so bad.
Press Release wrote:
LOS ANGELES (Dec. 6, 2015) - During this past weekend’s PlayStation Experience in San Francisco, SQUARE ENIX® debuted a new trailer for FINAL FANTASY® VII REMAKE, the full remake of the award-winning role-playing game, FINAL FANTASY VII. The new trailer features the first CG scenes as well as gameplay footage. FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience.
Yoshinori Kitase told Dengeki Online "From the beginning, we thought a Final Fantasy VII remake would be bigger than a single release." Tetsuya Nomura, FFVII’s character designer, added "If you did get it into a single release, there would be things we’d have to put into a shortened compilation. Since we thought there would be stuff we would probably have to pare down and supplemental things we probably couldn’t add, we decided to divide it up, concluding that we have to do a remake that’s fully packed with content."

So they're turning it into an action rpg that'll take months to complete because you'll have to wait for the parts to be released. I didn't think it was possible to dislike 7 more.
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#24 Dec 07 2015 at 11:08 AM Rating: Good
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So they're turning it into an action rpg that'll take months to complete because you'll have to wait for the parts to be released. I didn't think it was possible to dislike 7 more.


This, after i heard episodic they lost me completely. Give it to SE for ******* up a good thing.... again

Edited, Dec 7th 2015 11:10am by BeanX
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#25 Dec 07 2015 at 6:07 PM Rating: Good
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After trolling fans for so long they finally give them what they've been asking for, a SE tainted version of their beloved VII. Maybe this'll be the final nail for FF, after killing it ever so slowly for all these years. Glad I'm in the VI > VII camp.


I'll still probably check it out though.
#26 Dec 07 2015 at 6:16 PM Rating: Good
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I don't think Episodic is a killer for me. There are plenty of episodic games out there that I've enjoyed.

I'm still holding out on the system being more like FFX-2, or maybe FFXII at worst.

While I'm not very happy, I am still a bit hopeful.
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