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VR and ARFollow

#1 Jan 16 2016 at 4:52 AM Rating: Good
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I'm really wondering why there aren't a lot of people talking about this stuff. Right now I'm honestly considering buying one of those new $5 cardboard VR things just to try it out. Trouble is, I have no idea what to expect. I feel like I'm trying to imagine something that is well beyond my ability to comprehend. Given that, I think maybe my expectations are a bit too high. Or are they?

From what I gather, this, particularly AR, is the next big thing-- the way the internet was to the 90s and smart phones were to the 2000s. I touched upon it a bit in this thread, but now I am beginning to realize there is so much potential beyond that. Magic Leap's website outlines a few good examples on their homepage. Augmented Reality still seems a few years away, however.

As for VR-- who has tried this lately? What do you have to say about it?
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#2 Jan 16 2016 at 5:52 AM Rating: Good
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We're slowly heading towards the worlds of SAO and Accel World. Smiley: tongue

Anyway, the price on the Oculus has made me wary. Definitely not going to be a first adopter, especially since my computer is nowhere near strong enough to handle it. And I'm concerned that with that high of a price, we might not see it gain the mass market appeal it might have had. As for the VR cardboard things, I've heard they're a great example of "you get what you pay for". But, at the price of a coffee, what do you really have to lose other than a cup of coffee?

Or your phone, if it falls apart and you drop it.
#3 Jan 16 2016 at 6:05 AM Rating: Good
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The One and Only Poldaran wrote:
We're slowly heading towards the worlds of SAO and Accel World. Smiley: tongue

Anyway, the price on the Oculus has made me wary. Definitely not going to be a first adopter, especially since my computer is nowhere near strong enough to handle it. And I'm concerned that with that high of a price, we might not see it gain the mass market appeal it might have had. As for the VR cardboard things, I've heard they're a great example of "you get what you pay for". But, at the price of a coffee, what do you really have to lose other than a cup of coffee?

Or your phone, if it falls apart and you drop it.


Currently I have a Galaxy Note 4 and it's pretty durable. I actually almost never use it. Instead, my four year old son plays with it all day and drops it onto our tile floor pretty regularly, often times even throwing it out of anger, and it never shows any sign of damage. It doesn't even have a protective case. I say this because nearly everyone I know has an iPhone covered in cracks and chips that occur if you so much as look at them funny.

Also, yeah. I only intend to get the Google Cardboard thing to try it out. I could probably just make my own somehow. It is literally just a piece of cardboard you fit your phone into to cover your face with.
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#4 Jan 16 2016 at 6:14 AM Rating: Good
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Quote:
We're slowly heading towards the worlds of SAO and Accel World.


Reality is better written, I think.
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#5 Jan 16 2016 at 6:55 AM Rating: Excellent
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Kavekkk wrote:
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We're slowly heading towards the worlds of SAO and Accel World.


Reality is better written, I think.


Yeah, if you like Pay to Win type games.
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#6 Jan 16 2016 at 8:06 AM Rating: Excellent
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Oculus is way over my price point for first-gen technology. Not that I couldn't afford it but, if I wanted to throw $600 at my computer, it would be for a new processor/MB/memory well before a novelty gadget that works on a small handful of games. Plus, as mentioned in the Star Wars thread, I can't really see artificial 3D images anyway so I'd need ample time to test it somewhere (make sure you don't get a headache after five minutes) so see if it'd even work. Then there's the whole thing where you're sitting around with your Captain Dork helmet blocking out the world -- better suited for kids sitting alone in their apartments than people taking an active role in their household.
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#7 Jan 16 2016 at 9:12 AM Rating: Good
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Hence the $5 Google Cardboard. Not sure whether or not Oculus Rift is somehow that much better though. I mean, I would certainly hope it was.
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#8 Jan 16 2016 at 9:38 AM Rating: Excellent
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Well, yeah, the Rift is actually built for an overall immersive experience with very high quality display. Google Cardboard is a silly phone trick.
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#9 Jan 17 2016 at 4:58 AM Rating: Good
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Kuwoobie wrote:
Yeah, if you like Pay to Win type games.


Stick to the script.
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#10 Feb 18 2016 at 4:39 AM Rating: Decent
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On the cardboard site, they actually have instructions on making your own. The only reason to buy any of them is just to be lazy. Also, if you have the latest Samsung (seriously, I don't know what IS the latest one is and I'm too lazy to google it), you're getting the same screen as found in the Occulus as far as quality. Now, again, the cardboard thing is more an experiment/hint of what VR actually is. There are some neat tricks that can be done, but it's just that, neat tricks. Sort of like 360 YouTube videos. Interesting, but not groundbreaking yet.

AR always interested me more, but I think with the major backlash against Google Glass, AR is dead for now. Honestly, I was super excited for Glass. To me, that's more the future than VR as it simply layers onto reality, rather than forcing you to confine yourself to a room, blinding flailing about. Without wearables like Glass, though, AR is just too awkward. I mean, think of having glasses that were fully functional screens, You could have something like Google Translate up when travelling to auto-translate signs to some degree so you wouldn't be so lost, or have GPS overlays as you're driving to see where you need to turn without glancing at your phone or GPS.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#11 Feb 18 2016 at 8:27 AM Rating: Decent
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I actually did buy one of those smartphone headsets to try it out. Using a Galaxy S 5, the picture is a little pixilated, but it works. Since the 3d effect works the same way as normal depth perception (the same image seen from slightly different angles per eye) it actually works fairly well. There isn't much content out there, unless you're in it for the p*rn, but for only a few dollars, it's a neat toy.

Edited, Feb 18th 2016 12:45pm by Turin
#12 Feb 18 2016 at 8:03 PM Rating: Good
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Pawkeshup wrote:


AR always interested me more, but I think with the major backlash against Google Glass, AR is dead for now. Honestly, I was super excited for Glass. To me, that's more the future than VR as it simply layers onto reality, rather than forcing you to confine yourself to a room, blinding flailing about. Without wearables like Glass, though, AR is just too awkward. I mean, think of having glasses that were fully functional screens, You could have something like Google Translate up when travelling to auto-translate signs to some degree so you wouldn't be so lost, or have GPS overlays as you're driving to see where you need to turn without glancing at your phone or GPS.


I'd be more than willing to wear special glasses if meant filling the world with pokemon and dragons and vocaloids and stuff :3
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#13 Feb 18 2016 at 8:20 PM Rating: Good
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I feel that this version of VR is this decade's motion control. Pretty gimmicky and unlikely to have much staying power in its current form.

I imagine that more small advancements in things in general will spring from this VR stuff than it did from Motion Control, but there's too much... "Silly factor" (I guess I'd call it that)... much like there was with motion control.

So for the most part, I'm going to just ignore the VR thing until something more concrete occurs, likely much later in it's life.

Edited, Feb 19th 2016 10:01pm by TirithRR
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#14 Feb 18 2016 at 11:46 PM Rating: Decent
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Kuwoobie wrote:
I'd be more than willing to wear special glasses if meant filling the world with pokemon and dragons and vocaloids and stuff :3


That's also something more I'd like to see, but you know the consequence: Pop-up AR ads :/

TirithRR wrote:
I feel that this version of VR is this decades motion control. Pretty gimmicky and unlikely to have much staying power in it's current form.


This is my feelings on it too. As it was when VR was first teased. All VR really boils down to is a poor man's singularity. Until you have direct brain interface with machine, it's too easy to break immersion in VR by the simple fact that you either have to sit perfectly still while your view moves, or you have to get into some contraption to accommodate movement simulation. That's why I prefer if they'd go back to AR. Then you could develop truly new experiences enhanced via bringing the digital into the real.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#15 Dec 09 2016 at 11:33 PM Rating: Good
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Just tried VR for the first time a few minutes ago, and it has WILDLY exceeded my expectations. I thought it would be gimmicky and pointless like motion controls. I thought, "oh, it's just my cell phone attached to a strap and some plastic thing. No. It is just... incredible. After figuring out how to get everything to work correctly, it really feels like being in the place you are cast while only being forced to wear goggles the whole time. I kept instinctively trying to reach out and touch things.
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#16 Dec 10 2016 at 10:27 AM Rating: Excellent
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Did you use a cheap phone set-up, the more elaborate Samsung thing or a console/PC gear?
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#17 Dec 10 2016 at 3:21 PM Rating: Good
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It's a Samsung Gear VR. It's not terribly different from a cardboard thing except it plugs into my phone's charge port and comes with it's own UI software. I can stream PC games onto my phone using third party apps but unfortunately my laptop is too slow for any of them.
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#18 Dec 13 2016 at 10:32 AM Rating: Good
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If you're using your phone I recommend the Homido Player application. In landscape mode it displays two screens. I use a brand called ColorCross with my iPhone6s. For how cheap the googles are, I'd say it is worth it to buy. The picture quality ain't too shabby.
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#19 Dec 22 2016 at 9:04 AM Rating: Good
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Speaking of AR... combine AR with this and make your waifu real. Ish. Realish.

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