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Famitsu (10/6) - Some Q's Some A's
Posted: Oct 7th 2009 7:51pm | IP: Logged | Reply to this
Elmer
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A new Famitsu came out with a nice spread on Final Fantasy XIV. While working on it, Square Enix posted all the new info on their official FFXIV site. Check it out for new information on some classes and monsters as well as a look into the life of a crafter in Eorzea. What I'm going to do now, is pick out information from some of the Q&A sessions sprinkled throughout the article, which didn't make the cut.

Check out the article here.
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Posting from Shizuoka, Japan
Posted: Oct 7th 2009 7:53pm | Edited: Oct 7th 2009 7:55pm | IP: Logged | Reply to this
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Quote:
Just as the description of Lancer implies, the reach and attack range for a character will change depending on the weapon they use. Polearms will allow players to attack from "out range," which most likely refers to a distance just outside melee range. Lancers will also have access to throwing Javelins.


Sweeeet.


Quote:
The developers state that they are considering characters being able to wield two weapons at once


Although I'm guessing they would probably both have to be from the same class of weapon. So, two daggers/kunai/swords etc.

Quote:
Each class will be given more variety by virtue of what throwing weapons they have available to them, one example being the claim that Archers have skill at "rock throwing."


Reading this here and on the main site brought fond memories of FFT.

Edited, Oct 7th 2009 7:55pm by Kirbster
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What would happen if I hired two private investigators to follow each other?
Posting from San Francisco
Posted: Oct 7th 2009 7:59pm | Edited: Oct 7th 2009 8:03pm | IP: Logged | Reply to this
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Kirbster wrote:
Although I'm guessing they would probably both have to be from the same class of weapon. So, two daggers/kunai/swords etc.


Why do you say that? It didn't really work in FFXI for a lot of jobs because you're so locked in by skill levels (like a NIN with katanas) but it was still possible.
I think wielding two different weapons is interesting and adds variety, especially in a game like FFXIV where it looks like it's going to give players a lot more freedom with how they choose to develop their skills, kind of like Mabinogi (and other earlier games with this system)

I know that in Aion you can wield a dagger/sword combo and in a few other games as well you can mix it up.

One of the coolest examples of dual wield I've ever seen in an MMO was Phantasy Star Universe where you could use a dagger or sword in one hand and a gun in the other.

(These are obviously completely skills but I think it might be a cool idea to allow that kind of variety.)

Edited, Oct 7th 2009 11:03pm by Poubelle
Posting from Bhaflau Thickets
Posted: Oct 7th 2009 8:06pm | Edited: Oct 7th 2009 8:29pm | IP: Logged | Reply to this
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Because then dual-wielding would be extremely overpowered from the get-go compared to single-handed weapons if you could learn skills at twice the speed, or so I would think. Maybe if the offhand weapon skilled up at 25% speed or something, or just not skill-up at all, as suggested below.


Edited, Oct 7th 2009 8:29pm by Kirbster
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What would happen if I hired two private investigators to follow each other?
Posting from San Francisco
Posted: Oct 7th 2009 8:23pm | IP: Logged | Reply to this
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It might be like a sub job thing, where the main hand lvls but the offhand does not
Posted: Oct 7th 2009 8:24pm | Edited: Oct 7th 2009 8:26pm | IP: Logged | Reply to this
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If the main hand skill set gained at 75% speed and offhand at 25-50% speed I could see this as plauseable, the same limitations should apply to the strength of your attacks and abilities if they are going to try to keep some sembalence of balance.

Edit: Forgot the double same weapon, skill should remain the sa,e just sacrifice defence for attack.

Edited, Oct 7th 2009 11:26pm by zurinadrg
Posted: Oct 7th 2009 8:53pm | IP: Logged | Reply to this
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First thing I noticed upon opening the link.... The Miqo'te(forces self to not type Mithra) is wearing an Eye-patch! =o
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Posting from Ft.lauderdale, FL
Posted: Oct 7th 2009 9:19pm | IP: Logged | Reply to this
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Dual Wield may be something we have to unlock throw heavy use of a certain weapon. You might be able to then choose between shields and more defensive abilities or using 2 weapons and going the offensive route.
Posting from NC
Posted: Oct 7th 2009 9:21pm | IP: Logged | Reply to this
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They added new Screenshots too.
I like the one with the full face of the hum....err...Hyur?
If that's what the actual in-game character detail is going to look like, I might this.
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Posting from somewhere in the mojave desert.
Posted: Oct 8th 2009 1:37pm | IP: Logged | Reply to this
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I want Monkey Grip.

Dual-wielding lances!
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Posting from Probably Work
Posted: Oct 8th 2009 5:52pm | IP: Logged | Reply to this
Well that's it. I'm going to be chef main. :P Human Chef it will be.
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All our stories burnt
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Posting from Oregon too.
Posted: Oct 9th 2009 7:35pm | IP: Logged | Reply to this
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We've got some full page scans up for anyone who may be interested:
http://www.ff14site.com/thread-437.html
Posting from Japan
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