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#52 Jun 03 2009 at 8:33 AM Rating: Good
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A more true "auction" sytle AH system

Equipped items that don't take up inventory
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#53 Jun 03 2009 at 8:37 AM Rating: Good
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I think that only a stamina bar can limit the abuse of jumping :P.

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I can't stop laughing XD.

Edited, Jun 3rd 2009 12:38pm by Arwain
#54 Jun 03 2009 at 8:38 AM Rating: Excellent
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Make the areas much LARGER.

Example:

Valkurm Dunes would be twice the size. You can make it so the traveling distances between the zones would be the same, but have more off-shoots from the existing zone to make it larger. It's really annoying when you have 6 parties all fighting for 4 mob spawns.

If not that, make more areas to fight in, and don't have them 823592 miles away from 'beaten path'.
#55 Jun 03 2009 at 8:46 AM Rating: Decent
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Taru already unrealistically walk and run as fast as the other races. I don't think SE would have much of a problem doing it with jumping. Not that I care for jumping. You only need jumping if the content is designed for jumping anyway.
#56 Jun 03 2009 at 8:46 AM Rating: Good
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Please no jump button, how about an action button, aka.


Even with an action button you'll still have to run past true sight dragons, super aggro monkeys, ekekek.. They'll just be in corridors. Your posted was rated excellent so it seems most people don't want to jump? I don't understand why you'd want to stay stuck on the ground the whole time, it drives me insane. I've played and beat a good 80% of FF games this way, but it's always been frustrating. Is the jumping around thing just annoying to people? I'm really curious.
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#57 Jun 03 2009 at 8:48 AM Rating: Good
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— no loading of zones. i like other modern mmo's how the entire world is seamless.
— a more customizable interface
— male mithras and female galkas

Edited, Jun 3rd 2009 12:58pm by Aldynx
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#58 Jun 03 2009 at 8:49 AM Rating: Excellent
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Quote:
Even with an action button you'll still have to run past true sight dragons, super aggro monkeys, ekekek.. They'll just be in corridors. Your posted was rated excellent so it seems most people don't want to jump? I don't understand why you'd want to stay stuck on the ground the whole time, it drives me insane. I've played and beat a good 80% of FF games this way, but it's always been frustrating. Is the jumping around thing just annoying to people? I'm really curious.


I only rated him up because he made me laugh. =P

But IMO, jump button {Yes, please.}
#59 Jun 03 2009 at 8:56 AM Rating: Excellent
More than one job that has native Dual Wield. WoW has Rogue, Warrior, and Hunter; FFXI has Ninja. I'd like to see more jobs that normally use 1H weapons (THF & WAR for sure) get Dual Wield traits in FFXIV.
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#60 Jun 03 2009 at 8:57 AM Rating: Excellent
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Poo!

Guess I'm the only one who had a traumatic experience with 'jump syndrome'. First time I played WoW, on a friends account, and went into their PvP thing. I didn't really know what was happening, but we were kinda all smooshed into a little preparation room. Somebody jumped. Then, somebody else jumped. Then, another person jumped. Within a matter of moments I'm surrounded by a gang of frenzied, violently jumping players, with me stuck in the middle ; ;.

Then the door opens and I'm swept out in this wave of madly hopping players, all hopping around and swooping out in every direction. It was terrifying!

Also I just hate the entire that like, to scale certain mountain say, you'll just see a bunch of people constantly hopping their ways up, it'll just look ridiculous ;_; no offense jump-advocates, I see where you're coming from, but I don't like it. ._.;
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#61 Jun 03 2009 at 9:26 AM Rating: Decent
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*** weddings *yes please*. pretty stupid they dont exist since lots of guys play female chars


Why? Do you want your Female Mithra to be able to marry your best buddy's Female Hume? I can't understand these people, seriously, no, really.

lol!!!
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#62 Jun 03 2009 at 9:30 AM Rating: Excellent
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An action button? I like the idea behind that one. Not only would we not have to stare at people spamming jump like they do it other MMOs but it also feels more Final Fantasy oriented to me. Also, it would be a great way of preventing people from getting places they aren't suppose to go instead of SE having to place massive amounts of invisible walls everywhere to block off places people could potentially jump.
#63 Jun 03 2009 at 9:30 AM Rating: Good
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6) No equipment change during battle(this crap just encourage the grinding system and overflowed inventories)



Seconded.
Please, it's still possible to gear inteligently if you have to do it all in one gear set.
I know , I know, logic doesn't really factor into these games but... swapping in and out of full body armor sets in fractions of seconds irks me.

I do it, in fact, I have a bundle of sets for my red mage but... only because it's the only way to be effecient.

I'd really love a game designed around being forced to use whatever gear you equipped at the start of fight, or with some penalties if you do change gear midfight.
#64 Jun 03 2009 at 9:32 AM Rating: Excellent
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GuardianFaith wrote:
Quote:
Please no jump button, how about an action button, aka.


Even with an action button you'll still have to run past true sight dragons, super aggro monkeys, ekekek.. They'll just be in corridors. Your posted was rated excellent so it seems most people don't want to jump? I don't understand why you'd want to stay stuck on the ground the whole time, it drives me insane. I've played and beat a good 80% of FF games this way, but it's always been frustrating. Is the jumping around thing just annoying to people? I'm really curious.


*Boing!!* Yes, *Boing!!* it gets annoying *Boing!!* after the first 2 *Boing!!* minutes of it.

I vote for the *Boing!!* Action button!!!
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#65 Jun 03 2009 at 9:36 AM Rating: Good
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*Boing!!* Yes, *Boing!!* it gets annoying *Boing!!* after the first 2 *Boing!!* minutes of it.

I vote for the *Boing!!* Action button!!!

ok ok fair enough lol.

but seriously this needs a poll. Someone make one.

Do you want jump implemented in FFXIV?
1. yes
2. No
3. Action Button
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#66 Jun 03 2009 at 10:05 AM Rating: Excellent
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do you want Jump to be implemented in FFXIV?
Yes:16 (26.7%)
No:9 (15.0%)
Action Button:35 (58.3%)
Total:60
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#67 Jun 03 2009 at 10:09 AM Rating: Decent
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thank you monkey.
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#68 Jun 03 2009 at 10:21 AM Rating: Decent
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1.) A more interactive combat system.
2.) Acquiring gear relies less on farming gold.
3.) Some sort of dungeon system across all levels. Gear, loot, and xp drop readily in here.
4.) Quests rewards are useful and make the quests worth doing.
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#69 Jun 03 2009 at 10:24 AM Rating: Decent
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it's a tie on the jump poll. >.> with one dude who wants neither. interesting results.
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#70 Jun 03 2009 at 10:26 AM Rating: Excellent
Dyes. Make your armor any color you want so that the really good stuff doesn't look like rainbow puke.

I'll second the request for NO situational gear that can be swapped during battle.
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#71 Jun 03 2009 at 10:34 AM Rating: Excellent
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Make your armor any color you want so that the really good stuff doesn't look like rainbow puke.


hahaha
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#72 Jun 03 2009 at 10:39 AM Rating: Good
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I personally want to see the NPCs sell items cheaper and buy items for much more then they currently do.
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#73 Jun 03 2009 at 11:54 AM Rating: Good
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If not jump, then a climb ability. Kind of lame when you can't climb up a ledge that isn't quite as tall as you are.
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#74 Jun 04 2009 at 8:40 AM Rating: Good
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GO MY ACTION BUTTON GO!
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#75 Jun 04 2009 at 9:01 AM Rating: Good
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— no loading of zones. i like other modern mmo's how the entire world is seamless.


The only MMO I've played that had this was Vanguard....it required you to 'zone' @ areas where your character froze for 2-4 seconds while he 'zoned'. If the game is going to have really high specs, keep zones. But instead of having a zone between Vaklurm and Highlands, maybe keep the whole region in one zone.
#76 Jun 04 2009 at 9:58 AM Rating: Decent
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* Also, crafting means you actually go and perform each action. Like you go mine some rock, smelt some ore, hammer some arrow heads, chop down some trees, fashion some arrows, attach arrow heads to said arrows... voila 10 arrows~! of course, considering the amount of effort, that'd give you say 1000 arrows or so, despite 'unrealism', if that's even a word. Yes I played runescape when I was younger, don't judge me! D:<


Sorry, wanted to answer this particularly. Ok this sounds like it might be cool but in practice? NO NO NO NO NO. they did this in Vanguard: saga of heros. I was a carpenter and used to build ships, a smal ship (sloop) took me 1 1/2 real life hours to build. I had to turn the logs I had inot planks, then I had to turn those planks into the hull, and then the fore deck, and then the after deck, plus make the rudder, then the mast, then join the various sections and the paint the **** thing. it took 1 1/2 hours and this is with the ability to make 10 planks at a time instead of the normal 1 plank at a time. oh yeah it was also 189 planks needed. so yeah that request you made up there...err NO :P
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#77 Jun 04 2009 at 10:05 AM Rating: Good
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It needed to be said again.


And again.
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#78 Jun 04 2009 at 10:10 AM Rating: Excellent
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Id like them to keep the style of gameplay where at any level you do not feel the need of levelling like other MMo's where its all at endgame. FFXI is the only MMO game ive felt content playing at any level.

More boss fights
more interaction
better animation of spells
more amazing soundtracks

and finally

NO PLAYONLINE THEYRE RUBBISH
#79 Jun 04 2009 at 10:16 AM Rating: Good
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I personally want to see the NPCs sell items cheaper and buy items for much more then they currently do.
While I understand why you would want this. This would create a lot of inflation.. a lot. If it was viable for every new player to make decent money off selling to NPCs, everyone will do it and all the gil someone has will be gil that's added into the game. Obviously when the game starts this is going to happen and you're going to get very drastic inflation, but you don't want to maintain this mechanic in later years because it'll lead to way too much money being in the market.
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on the day when my new friends come.
#80 Jun 04 2009 at 10:26 AM Rating: Good
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GuardianFaith wrote:
auto-regen/refresh should be a passive trait regardless of job. Resting or spells/JA's should only enhance. This would speed up the pace and reduce down time. It is incredibly boring resting for 3-5min to fill your hp, not to mention rediculous.
Could also use food to restore HP/MP (instead of using it solely for stat bonuses). But yes, HP/MP regen must be reasonable and inherent to every character, regardless of job.

I'm fairly impressed with what's been shown so far, but I really hope they are going to stay away from NMs and such. I'm more curious about the jobs available, to be honest.

That being said: Baseline melee Red Mage would be nice to have from the get-go. The FFXI evolved beyond what the class could do, getting outscaled by other DPS classes, which is part of how it ended up being a curebot for so long.

Question: I don't own a PS3, so is it safe to assume the game being aimed for PS3 gives the developers limited flexibility when taking future content into consideration? I mean, FFXI's biggest development issue was that most things were brushed off because of PS2 limitations. Wouldn't want to see that repeat itself.

PS: Player-owned mounts would be nice to have from the get go as well. Unique mounts from dungeons and such would be a plus.

Edited, Jun 4th 2009 2:28pm by Ruisu
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#81 Jun 04 2009 at 10:31 AM Rating: Excellent
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I will be interested to see if SE can design a PC client that doesn't have the flaws that FFXI had. Obviously improved graphics is a must, but at bare minimum the game should be able to alt-tab in window or full screen mode and not crash while you are looking things up on the net.

Edited, Jun 4th 2009 2:34pm by Addyyuna
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#82 Jun 04 2009 at 10:36 AM Rating: Good
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I would like to see the subjob system stay, but be revamped a little.

I think it would be cool to be able to equip different elements of many jobs instead of 1 single "subjob." Much like equipping Blue Magic. Make it point based. So if you had say, a 50 SAM Main Job, a 25 DRG, and a 25 BLM, you'd have 50 points and Jump would cost like 15, Fire would cost 5, etc. And each skill would have a stat bonus like Blue Magic spells, Jump giving something like 5 ACC, and Fire giving +1 INT.

It would create a huge amount of customization and variability. I don't know if it would be possible because of balancing issues, but it would be badass.
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#83 Jun 04 2009 at 10:42 AM Rating: Decent
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More interaction with the world - Yes, it looking pretty is nice, but being able to scale a cliff or to climb a mountain or fly through the skies would be amazing, also jumping is a necessity these days.


Having some sort of climbing skill would be kinda cool. It would have to be something I feel that would need to be lvled up or needed items to accomplish to climb ex: grappling hook. The higher your lvl the better climbing equipment you can obtain. And perhaps extremely steep or difficult climbing areas could only be done by or with the help of of Thief (or some kinda of equivalent job that would seem to have more ease at something like this).

There would also always be the risk of falling too if you splipped (maybe timed key presses would determine whether you would slip or not).

Anyways I think something only those lines would be really nice to see.

Quote:
— no loading of zones. i like other modern mmo's how the entire world is seamless.
— a more customizable interface
— male mithras and female galkas


Female Galka..... please oh please dont implement female galkas. That would just be nasty as ****. lol

Edited, Jun 4th 2009 2:49pm by Stormiyo
#84 Jun 04 2009 at 10:53 AM Rating: Good
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some in-game defining aspect of quest givers would rock bells. Not going so far as to say put the standard flashing Eat At Joe's sign over their head, but i shouldn't have to open a third party source/wiki to figure out who gives a quest and who wants to tell me the chemical make-up of wood or how the sun is warm. just make the quest givers "different," either in appearance or action.
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#85 Jun 04 2009 at 11:04 AM Rating: Decent
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I want Blitzball. Ya?
#86 Jun 04 2009 at 11:11 AM Rating: Good
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hahahahah bouncing tarus everywhere... imagine the youtube vids
#87 Jun 04 2009 at 11:15 AM Rating: Excellent
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Quote:

Having some sort of climbing skill would be kinda cool. It would have to be something I feel that would need to be lvled up or needed items to accomplish to climb ex: grappling hook. The higher your lvl the better climbing equipment you can obtain. And perhaps extremely steep or difficult climbing areas could only be done by or with the help of of Thief (or some kinda of equivalent job that would seem to have more ease at something like this).

There would also always be the risk of falling too if you splipped (maybe timed key presses would determine whether you would slip or not).

Anyways I think something only those lines would be really nice to see.
Yes, something like this would be awesome. But what they really need to do is stress the team aspect. Yeah, you can climb a mountain, but I think you should be able to climb ahead and use tools to allow your party to follow (get to the top and drop a rope, add easier footholds along the way). That's where it gets really cool, I think.
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smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
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#88 Jun 04 2009 at 11:28 AM Rating: Decent
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Yes, something like this would be awesome. But what they really need to do is stress the team aspect. Yeah, you can climb a mountain, but I think you should be able to climb ahead and use tools to allow your party to follow (get to the top and drop a rope, add easier footholds along the way). That's where it gets really cool, I think.


Well put! Thats kinda what I was envisioning in my mind, you put it much better in words then me though.

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hahahahah bouncing tarus everywhere...


Bouncing Tarus ftw!! rofl
#89 Jun 04 2009 at 11:34 AM Rating: Decent
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GuardianFaith wrote:
auto-regen/refresh should be a passive trait regardless of job. Resting or spells/JA's should only enhance. This would speed up the pace and reduce down time. It is incredibly boring resting for 3-5min to fill your hp, not to mention rediculous.
Not just auto-regen/refresh, but progressive auto-regen/refresh that restore progressively more HP/MP the longer you are inactive. Now that would be amazing.
#90 Jun 04 2009 at 11:45 AM Rating: Excellent
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Someone needs to ask about customization. One thing about XI that grated on my nerves was a going somewhere and everyone looked exactly alike.
#91 Jun 04 2009 at 11:59 AM Rating: Excellent
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I would like to jump and climb platforms, swim. I don't want to wait till someone passes near me to raise me if I'm dead. I want my own ship to sail the ocean, and maybe a dragon to fly around.

The characters should look like they are alive, the caracters in FFXI look to be asleep all the time, standing still, very creepy.

A fishing system, I like the one from FFXI, but maybe less of a chore.

PlayStation 3 version should have custom soundtracks available, like Sonic Unleashed or Wipeout HD, you can play any song you want from the hard drive.

Making a MMORPG is not easy, because you have to balance a lot of stuff to make everyone more or less happy, but I know it's possible.

Oh, I almost forget! I want a Beastmaster class.

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#92 Jun 04 2009 at 12:27 PM Rating: Good
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Has anyone said a card minigame?

Because **** yeah, a card minigame. With a bunch of different collectible cards that can be traded in for (or used to somehow unlock) other cool stuff in the game.
#93 Jun 04 2009 at 12:28 PM Rating: Excellent
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Sorry, I like to explain stuff. Kind of big post.

Potions and Ethers

What? You say we already have those in FFXI? No, I mean Potions and Ethers that are actually used. Traditionally in FF these items are relatively easy to acquire and use. Yes, in FFXI we've recently seen an increase in the amount used due to treasure caskets. But I'd like them to be affordable from the start of the game, and have them implemented as a normal way of recovering HP and MP. This could mean less dependence on a healer and tank, and could give mages a way to keep up with non-mages. None of this 1k for 20 MP junk. Affordable, and please, please, please, stackable! Ability to use them on party members optional, because...

Alchemist

Mix basic item ingredients (items that are like equivalents to our current "Carapace Powder") to create different effects. More mixtures as they get higher in level. Can use items on other party members if that isn't a standard feature of items. Probably can make them AoE too.

Geomancer

Not much to explain. Just make it work somehow. >< Maybe allow all terrain spells, but make them more powerful with correct terrain/weather/whatever. A melee job mostly, with elemental attacks that cause status effects.

Time Mage

Slow, Haste, Stop, Gravity (HP% Damage), Comet, Meteor, etc.. Also, take Warp/Escape type spells (space magic) and give it to Time Mage. It should be theirs.

Spells

Give us a battle system that could allow us spells like Petrify, Stop, Death, etc., and won't have them be overpowered. They'd obviously not work on really tough stuff, or would be severely weakened. Related: I don't want to see another 6 v 1 battle system be the standard. Should be for bosses or really tough monsters only.

Shops

FFXI has many weapons and armor shops that go completely unused. Make the gear affordable, please!! 30k for an armor that doesn't even have stats is just stupid. Make the shop armor a little better, and more affordable.

Some sort of fellow system

Please keep fellows, they really helped relieve the stress of having to find more players, but improve them. I'd like to see them be able to be jobs that players have access to, and be equippable by us. Maybe give them something similar to FF12's gambit system, but also allow us to command them. Put a time limit on them, but not as restricting as FFXI's. What I mean is that if they died, you'd lose the rest of your time for that call. If they die on this, they should just temporarily be taken out (like Weakened, or whatever they have like it), and only cost that time, not a whole hour or so.


I'm in agreement with a lot of the other things posted. More than 6 lines of macro if they don't get rid of the awful requirement to swap gear constantly to be effective. Obviously that means I agree with no gear swap during battle. More visible gear. More customizable characters. A bit more customizable jobs (merit system was nice, but came so late, and wasn't enough imo. Plus, there were too many obvious choices). New weapons. More Dual Wield maybe (not because I particularly want it, but dual wielding is so popular). Equipment not taking up inventory space.

Everything LordFaramir said about jumping (lol).

Edited, Jun 4th 2009 4:29pm by Ildon

Edited, Jun 4th 2009 4:32pm by Ildon
#94 Jun 04 2009 at 12:59 PM Rating: Excellent
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Shapeshifter job abilities.

Rune's/Tattoo's that actually do something, like enhance stats or spells.

Enhanced movement speed in any area where you're not gonna get aggro.

Dragoon's Wyvern-like pets that grow as you use them and could possibly be used as mounts.

Autofiring ranged weapons/ranged weapons that fire elemental projectiles, I don't like having to tell the game every time I want to shoot something.

All NM's instanced, able to be popped with items, and/or dropping only rare/ex type armor/weapons. You want the item, you're gonna have to go get it. Instancing and popping with items removes the threat of sellers monopolizing the pop.

An open auction house where you can see the prices and who's selling what. If I want to buy something, I'd like to be able to tell who the money's going to, or if I can afford it right off. This would also allow people to buy from their friends, while avoiding people they don't like/rmt.
Also would like to see a Buyers Market system, where people can input a price and a quantity on an item, specify how long they're willing to wait, and if someone's trying to sell, they can sell directly to that person via the auction house if the "price is right". It could automatically take the money you're willing to pay and hold it till someone sells to you, or the specified time passes.

Customizable armor color's, as was previously stated. As well as much more customization for what my character looks like.

A FFTactics class type system where you can equip abilities from multiple other "classes" without having to set a subjob.

FFX type summons that replace you in combat till the fights over, or you chose to dismiss them.

A shop system where the sell price is always half of what you would have paid for the item at the shop. Seriously, what's up with buying crap from a shop for 200k, and them only offering 3k if you want to sell it?

A new crafting system where the guild's success is directly based on the players help/usage. Instead of an item of the day being traded in for points, why not give characters guild contracts while you're logged out of the game? "Hey, there's been a huge demand for potions at the Alchemy Guild Shop, we'll pay you x amount (or give you a certain item) to make y# of potions using our ingredients. It's gonna take z amount of time." You agree, log out for the night, and when you log back in the next day, you've got your money, and the guild has its potions to sell. this allows people to actually have an impact on the game itself, gives people will little play time a way to make money without having to waste all of their in game time doing so. By placing a limit on how often someone can do it, or on the number of items that they can make, it suddenly becomes a viable means to use your crafting skill and a way that anyone can make money without too much competition. Placing guilds in every town, instead of just one or two, would also up the demand for more crafters.

And finally, How about a true Imbuing system for armor and weapons? IE, I take my armor to a Rune master, and pay them x amount of money, or give them certain items, to put stats/combat bonuses/spell bonuses/ etc... on my armor, of my choice. Not some random crap like elemental resistance bonuses.

Edited, Jun 4th 2009 5:02pm by aucks
#95 Jun 04 2009 at 1:00 PM Rating: Decent
*
172 posts
in-game tetra master :]
____________________________
75 BLU | 55 BRD | 47 THF | 44 BLM

SEA: O
SKY: O
PM: Complete
ZM: Complete
ToAU: Complete
#96 Jun 04 2009 at 1:10 PM Rating: Good
14 posts
Ok where to begin....


First i'd like to say, if SE ever reads this, please allow us to customize our characters to our liking from the get go. No 6 faces to choose from and 2 haircolors, etc. It doesn't work with thousands or even millions of ppl playing x.x, i hate looking exactly like someone else. Also, there's a black character in FFXIII......allow ppl to make character with darker skin colors atleast xDD (i'm not black just saying, it's more realistic). There should be like a palette where we can choose a color for skin, eyes, hair...etc. Adjust the height too. It doesn't have to go as far as the Sims but atleast make it so that people will be unique from the start.

2nd i read earlier someone mentioning a card game. And i mean IN GAME, not something on playonline that not many ppl play XD (as far as i know o.o). Where you collect cards and you can trade, battle, etc. I think it would work. I loved the FFVIII card game and FFIX so preferably something like that.

Money. Not everyone is good or has time to spend at making money and farming. Atleast make every mob drop a small amount of gil. Seems reasonable. It piles up over time, and not everyone is broke that way. Just like most offline FFs. I know i had a **** of a time (not fun at all) making gil on FFXI. Just enough to get by but there was always something i couldn't get =/.

Most importantly (after character customization OF COURSE >=/) is more interaction with the world/surroundings. I would love just to be able to step inside an inn, or shop whatever it may be, and sit on a chair. Be able to jump in the water and swim around and dive under. This could lead to future events where you get to hunt for items and they might be underwater, could be reaaally fun. Jumping up on ledges or platforms or pulling yourself up would be cool too, even with an action button. As much as i didn't like WoW, it had way more interaction that FFXI x.x.

Which brings me to the next idea. More solo options. I don't have as much time, like alot of ppl, after playing FFXI for 5 years. I was 13 years old x.x. There should be certain areas where u can fight solo, and some for groups. I'm not worried about this though since SE mentioned it, phew. (we still need to drill the idea of character customization to them though >=/ Lol).

A good explanation on how the **** all the races from Vana'Diel ended up in Hadeln or w/e.....XD.

I think i've covered all.....hopefully there's more gear/equip. that shows more details, such as earrings....necklace.....rings,etc. And a more reasonable level up system. After 50 was **** x.x.

All basics i think....I'm pretty sure these have already been mentioned but they need to be stressed. I hope SE comes on here XD.

#97 Jun 04 2009 at 1:10 PM Rating: Decent
***
1,020 posts
aucks wrote:
Shapeshifter job abilities.

Rune's/Tattoo's that actually do something, like enhance stats or spells.

Enhanced movement speed in any area where you're not gonna get aggro.

Dragoon's Wyvern-like pets that grow as you use them and could possibly be used as mounts.

Autofiring ranged weapons/ranged weapons that fire elemental projectiles, I don't like having to tell the game every time I want to shoot something.

All NM's instanced, able to be popped with items, and/or dropping only rare/ex type armor/weapons. You want the item, you're gonna have to go get it. Instancing and popping with items removes the threat of sellers monopolizing the pop.

An open auction house where you can see the prices and who's selling what. If I want to buy something, I'd like to be able to tell who the money's going to, or if I can afford it right off. This would also allow people to buy from their friends, while avoiding people they don't like/rmt.
Also would like to see a Buyers Market system, where people can input a price and a quantity on an item, specify how long they're willing to wait, and if someone's trying to sell, they can sell directly to that person via the auction house if the "price is right". It could automatically take the money you're willing to pay and hold it till someone sells to you, or the specified time passes.

Customizable armor color's, as was previously stated. As well as much more customization for what my character looks like.

A FFTactics class type system where you can equip abilities from multiple other "classes" without having to set a subjob.

FFX type summons that replace you in combat till the fights over, or you chose to dismiss them.

A shop system where the sell price is always half of what you would have paid for the item at the shop. Seriously, what's up with buying crap from a shop for 200k, and them only offering 3k if you want to sell it?

A new crafting system where the guild's success is directly based on the players help/usage. Instead of an item of the day being traded in for points, why not give characters guild contracts while you're logged out of the game? "Hey, there's been a huge demand for potions at the Alchemy Guild Shop, we'll pay you x amount (or give you a certain item) to make y# of potions using our ingredients. It's gonna take z amount of time." You agree, log out for the night, and when you log back in the next day, you've got your money, and the guild has its potions to sell. this allows people to actually have an impact on the game itself, gives people will little play time a way to make money without having to waste all of their in game time doing so. By placing a limit on how often someone can do it, or on the number of items that they can make, it suddenly becomes a viable means to use your crafting skill and a way that anyone can make money without too much competition. Placing guilds in every town, instead of just one or two, would also up the demand for more crafters.

And finally, How about a true Imbuing system for armor and weapons? IE, I take my armor to a Rune master, and pay them x amount of money, or give them certain items, to put stats/combat bonuses/spell bonuses/ etc... on my armor, of my choice. Not some random crap like elemental resistance bonuses.

Edited, Jun 4th 2009 5:02pm by aucks


The bolded print gave me an idea: Runeseeker job class....
____________________________
Lots of 99 jobs.
Yeah, I get bored a lot.

"It is better to be silent and thought a fool than to open your mouth and remove all doubt." -Mark Twain

FFXI: Magisquirrel, Lakshmi --Lot of 99 jobs --Retired
FFXIV: Magisquirrel Acornpicker, Sarganatas --Class filler space here.

#98 Jun 04 2009 at 1:51 PM Rating: Excellent
Scholar
39 posts
Body shape would so sell me, making me a Tarutaru-like female character with huge hooters ftw.
____________________________
"Give me an inch, I'll take it a mile. Give me a mile, I'll travel the world. Give me the world, and you shall be my slaves!"
#99 Jun 04 2009 at 2:02 PM Rating: Good
***
1,457 posts
Quote:
Has anyone said a card minigame?

Because **** yeah, a card minigame. With a bunch of different collectible cards that can be traded in for (or used to somehow unlock) other cool stuff in the game.


Then we could play virtual kings cup in the tavern, only I'd drink irl every time I lose :D
____________________________
Hunter Avril
Rogue Ultra
Paladin Awhellnah
Mage Shantotto
Shaman Lakshmi
Faith (Valefor)

#100 Jun 04 2009 at 2:21 PM Rating: Good
Unforkgettable
*****
13,251 posts
I'd like to see more character model options, and an ingame "barbershop," so that when after carefully considering my choices, I end up with the most popular character model in the game, I can at least get a change to my haircut.
____________________________
Banh
#101 Jun 04 2009 at 2:28 PM Rating: Good
15 posts
I'd be willing to bet my entire savings there will be jumping in the game. lol Hopefully there's swimming too and underwater exploration ooh that'd be awesome.

Ditto on that barber shop, I love changing my hair cut. :P

Edited, Jun 4th 2009 4:28pm by CindyL
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