Sorry, I like to explain stuff. Kind of big post.
Potions and Ethers
What? You say we already have those in FFXI? No, I mean Potions and Ethers that are actually used. Traditionally in FF these items are relatively easy to acquire and use. Yes, in FFXI we've recently seen an increase in the amount used due to treasure caskets. But I'd like them to be affordable from the start of the game, and have them implemented as a normal way of recovering HP and MP. This could mean less dependence on a healer and tank, and could give mages a way to keep up with non-mages. None of this 1k for 20 MP junk. Affordable, and please, please, please, stackable! Ability to use them on party members optional, because...
Mix basic item ingredients (items that are like equivalents to our current "Carapace Powder") to create different effects. More mixtures as they get higher in level. Can use items on other party members if that isn't a standard feature of items. Probably can make them AoE too.
Not much to explain. Just make it work somehow. >< Maybe allow all terrain spells, but make them more powerful with correct terrain/weather/whatever. A melee job mostly, with elemental attacks that cause status effects.
Slow, Haste, Stop, Gravity (HP% Damage), Comet, Meteor, etc.. Also, take Warp/Escape type spells (space magic) and give it to Time Mage. It should be theirs.
Give us a battle system that could allow us spells like Petrify, Stop, Death, etc., and won't have them be overpowered. They'd obviously not work on really tough stuff, or would be severely weakened. Related: I don't want to see another 6 v 1 battle system be the standard. Should be for bosses or really tough monsters only.
FFXI has many weapons and armor shops that go completely unused. Make the gear affordable, please!! 30k for an armor that doesn't even have stats is just stupid. Make the shop armor a little better, and more affordable.
Some sort of fellow system
Please keep fellows, they really helped relieve the stress of having to find more players, but improve them. I'd like to see them be able to be jobs that players have access to, and be equippable by us. Maybe give them something similar to FF12's gambit system, but also allow us to command them. Put a time limit on them, but not as restricting as FFXI's. What I mean is that if they died, you'd lose the rest of your time for that call. If they die on this, they should just temporarily be taken out (like Weakened, or whatever they have like it), and only cost that time, not a whole hour or so.
I'm in agreement with a lot of the other things posted. More than 6 lines of macro if they don't get rid of the awful requirement to swap gear constantly to be effective. Obviously that means I agree with no gear swap during battle. More visible gear. More customizable characters. A bit more customizable jobs (merit system was nice, but came so late, and wasn't enough imo. Plus, there were too many obvious choices). New weapons. More Dual Wield maybe (not because I particularly want it, but dual wielding is so popular). Equipment not taking up inventory space.
Everything LordFaramir said about jumping (lol).
Edited, Jun 4th 2009 4:29pm by Ildon
Edited, Jun 4th 2009 4:32pm by Ildon