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#102 Jun 04 2009 at 2:29 PM Rating: Good
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I'm so excited with the proposition of "Casual Play" & "Natural Growth", I might just go *boing* outside for joy!

ok ok let me calm down...

For starters, Geomancer would be sweet!

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YES PLEASE, (provided there will be gear swapping),but in all honesty I hope we won't have to gear swap, it's just annoying.
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#103 Jun 04 2009 at 2:56 PM Rating: Good
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Stormiyo wrote:

Quote:
— no loading of zones. i like other modern mmo's how the entire world is seamless.
— a more customizable interface
— male mithras and female galkas


Female Galka..... please oh please dont implement female galkas. That would just be nasty as ****. lol


yeah, i didn't say it's pretty, but atleast it's equal. i mean in wow they have those hideous tauren women things, right?

mpmaley wrote:
Quote:
— no loading of zones. i like other modern mmo's how the entire world is seamless.


The only MMO I've played that had this was Vanguard....it required you to 'zone' @ areas where your character froze for 2-4 seconds while he 'zoned'. If the game is going to have really high specs, keep zones. But instead of having a zone between Vaklurm and Highlands, maybe keep the whole region in one zone.


okay, i'll settle for seamless regions/contients like in wow. i think that's reasonable and doable. i just hate having to zone back and forth constantly (especially in nations/cities).

---

01 - graphics wise, i would like to see more options for the pc version. (i keep comparing these things to wow only because it's the only other mmo i spent a decent chunk of time on...) but i want detail settings, effects, antialiasing, etc. as much gameplay is important to me, visuals are just as important if not more (probably because i'm a design and aesthetic oriented person).

02 - seasons would be a really nice feature. i believe i read that it was mentioned in an interview before. i hope it's true.

03 - better character customization. i like being able to choose faces, hair style, and hair colors separately, rather than all three being linked like in xi. having the option to change your appearance in-game would be fab. i'm very indecisive and like switching things up a bit.

04 - more armor/outfit designs. i love the costume design in xi, but it got a little annoying when 25 different items either looked exactly the same or used the same model and had one color change. once again, more of an aesthetic thing.

Edited, Jun 4th 2009 8:15pm by Aldynx
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#104 Jun 04 2009 at 3:45 PM Rating: Decent
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Quote:
Stormiyo wrote:

Quote:

— no loading of zones. i like other modern mmo's how the entire world is seamless.
— a more customizable interface
— male mithras and female galkas


Female Galka..... please oh please dont implement female galkas. That would just be nasty as ****. lol


yeah, i didn't say it's pretty, but atleast it's equal. i mean in wow they have those hideous tauren women things, right?
Eh, not really. In FFXI there were no Male or Female Galka, they did not reproduce. Obviously they can change that if they really want to, it's a totally different would, but I don't see why they would.
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#105 Jun 04 2009 at 4:13 PM Rating: Decent
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TheShadowWalker wrote:
Quote:
Stormiyo wrote:

Quote:

— no loading of zones. i like other modern mmo's how the entire world is seamless.
— a more customizable interface
— male mithras and female galkas


Female Galka..... please oh please dont implement female galkas. That would just be nasty as ****. lol


yeah, i didn't say it's pretty, but atleast it's equal. i mean in wow they have those hideous tauren women things, right?
Eh, not really. In FFXI there were no Male or Female Galka, they did not reproduce. Obviously they can change that if they really want to, it's a totally different would, but I don't see why they would.


i understand where you're coming from, and even though i would never play a female galka, i'm sure there are some that would. what if a girl wants to play a beastly tank job? having female friends who play the game, i know that not everyone chooses their character on how much *** sticks out of their rse hotpants.

i also was assuming the races will have completely different background stories (maybe even names, too? idk, i like the current names, but anythings possible). it was said that the races have no relationship to those in xi other than the fact that they look [mostly] the same so players can recreate characters similar to their ones in xi. that said, the whole thing about mithran women being the dominant gender and the men staying in the homeland (or whatever it is) might not apply in xiv. same goes for galka using reincarnation. i'm interested to see how the new races are actually classified and defined.

ps: let's ditch the female galka thing. i'm pretty sure i heard they stay men. asexual men. yeah, they reproduce through budding. that's hot.

Edited, Jun 4th 2009 8:15pm by Aldynx
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#106 Jun 05 2009 at 1:00 AM Rating: Excellent
Things I would like:

1) If they're going to have voice acting for characters - even if it's just on emotes, I would like them to have a range of accents available for each character type. I think it would help with customisation and individuality.

2) Minimap. Don't think I really need to explain why, it should be self-evident.

3) Full character names. I think from a standpoint of greater depth, we should be able to have first name(s) and surname for our characters. In some dialogue, you might get refered to by your first name - from NPCs with whom you are on a friendly footing, or Mr(s)(Miss) So-and-so, if they don't know you very well.
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#107 Jun 05 2009 at 1:58 AM Rating: Decent
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IF we get jumping at all (and frankly I don't think it's needed in an RPG) I will advocate for a jump system like what is found in 3D Zelda games since Ocarina of Time. This way movement through the environment is more fluid and makes more sense than it did in FFXI, and at the same time will look more natural. You won't have players boinging all over the place with ugly repeated jump animations like in WoW, just because they can.
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#108 Jun 05 2009 at 8:01 AM Rating: Decent
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Rewards akin to the effort expended to obtain them. (NOT LIKE Dynamis, Salvage, Mythic Weapons).

For the players who WANT to spend their lives obtaining some insane weapon or piece of armor, go ahead and let it break the game. For example, trading a pair of sins (drops from AV) as well as a completed version of a relic and mythic weapon of a similar type as part of a mythic-like quest. The result should be something that has no equal, and never will.
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#109 Jun 05 2009 at 9:38 PM Rating: Good
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I agree with Subba. More Extensive customization ! Get the hint SE!
#110 Jun 09 2009 at 2:12 PM Rating: Excellent
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leaping lizzy should be a huge lizard reimplemented into xiv but the catch is that instead of getting camped she has grown up into a huge lizard who now goes around pwning players
#111 Jun 09 2009 at 3:40 PM Rating: Decent
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more dynamatic battle system

the whole attack-wait-wait-wait-attack is kinda boring.
mb something along the lines of ffx-2 where u can chain attacks and skills but in real time like ff12.

imo ffx-2 had the best battle system of them all. i would love to see that in an MMO.
#112 Jun 09 2009 at 4:59 PM Rating: Good
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Mieck the Picky wrote:
Things I would like:
2) Minimap. Don't think I really need to explain why, it should be self-evident.


Yes Yes Yes
#113 Jun 09 2009 at 5:37 PM Rating: Decent
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i don't no y but i kind of liked the ff11 map.

the concept of a minimap in ff14 doesn't appeal to me personally since my brain doesn't function that way. im more used to looking at a big map with an arrow pointing which direction im facing. but thats just me.

im all for a minimap, just give us the option to remove it if we so choose. i like to see as much of the background as i can while leveling or farming.
hm now that i think about it, it kinda explains why i always played 11 with the chat reduced to only 2 max lines of text at a time.
#114 Jun 09 2009 at 8:51 PM Rating: Decent
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warning- there was some unintentional thinking "outloud" done in this post...this was added after i was done with it and i realized how long it was. i guess most of it is relavent so im not going to edit it, but i apologize in advance for the overly long read <though i usually tend to write novels when i post things so you should probably get used to this from me lol> thank you and sorry again >_<

jobs: geomancer, time mage, viking, and knight all come to mind

i also think itd be cool to have job upgrades like in FFIII. y'know how white black and red mage all had a kind of leveled up version of the job in devout magus and sage. the only problem i would forsee is that it would make the preupgraded versions obsolete...however this wont have the same system as XI so that shouldnt be a problem.

in XI if you got a new job, it was just that, a NEW job and you could switch between it and the other job, and all jobs had a niche. for example, pld and drk werent upgrades from warrior, all were useful in parties. war wasnt obsolete <ok at early levels while it was still a tank it kinda was...when possible people would rather have pld or nin/war than a plain old war. but even then you could operate at LEAST as a subank> just because pld drk sam drg etc existed.

though we will still have jobs there wont be a conventional level up system...assuming its more skill based <this is just assuming so please no flaming...or worse, taking this as fact and getting yelled at yourself for repeating me> anyway, assuming its more killed based...perhaps when, for example, whm reaches a certain skill level, they auto become devouts or something. thatd be cool. only issue is that mages are a lot more focused. just by your job title you know what your going to be doing. but war for example...its so vague. can plds drks drgs sams and other melee jobs not be considered warriors? so perhaps your weapon choice determines what you turn into in this case. basically warriors can choose any bladed weapon <and perhaps a few blunt ones like large hammers and stuff> and when the time comes, they turn into the next stage of whatever it is they were using <Gkatana warrios turn itno sams, axed wariors turn into vikings, scyth into drk, etc> thatd work out ok i guess

now the new problem would be this...we should and will likely be getting the ability to switch jobs like in XI <that is a pretty popular feature from my understanding, and ide have to agree that it is a great feature and would like its return> so warrior, a very broad term and class, how do you return to it and get a new advanced job? well one option could be that, in the case of a job that has multiple possible paths, your allowed to continue going back to it so long as youve unlocked an advanced job with it already <so you could use a spear, wait till 1 level away from being drg, then suddenly switch to great sword...youd have to get that last point in spear first> but that cuts down on flexibility, being stuck with a job path that you dont want

another option would to simply create multiple lower class jobs. you can still have warrior <but give it a defined route> but make viking, for example, a low class job instead of advanced and make what i originally had in mind for viking a berserker or something for the advanced job to viking. squires become pld <or perhaps knight> etc etc. though finding a good word for the lower jobs could be difficult in some cases <or in cases like with viking how i moved it down to low class instead of finding a low class for it, finding a higher word for it could be difficult> i think if they found away to make this work itd be pretty neat

character: when creating the character i would like a LOT of options for how they look. i dont care if its all preset or if you can customize, so long as im given plenty of options. also itd be cool if, besides the FFXI races, there was 2+ races that werent in FFXI...and manthra doesnt count as a new race either, so 2 more ontop of that. giving FFXI players a feel of nostolgia is all fine and dandy..but you cant forget new people and peoiple who didnt care for XI that much and vets who want a chance to play as something new


also more variations on the equipment. to much of the same stuff <but with different stats> over and over again. and a lot of it looked dull too. having that at low levels is one thing, its practically expected to not look cool for at LEAST the first several levels...but in XI, with a few exceptions and taking opinions into account, you looked dull for a looong time. if you were a heavy melee class then your high points at earlier levels were, leather gear <i personally thought it looked cool. because of the graphics and color, it felt like i was wearing plate armor lol>, scalemail gear <wouldve prefered a diff color but meh, otherwise it was fine> and chainmail. it was possible to get other cool stuff, but it was expensive and really not worth it considering these were similarly leveled, similarly stated, and much cheaper. then you had more crap till you got over mid level.

i cant speak for light melee jobs <like thieves and monks and the like> but when browsing, i dont recall amazing things for them till a little over mid level as well. mages got, imo, 'meh' stuff all the way till higher levels. and weapons..oi dont get me started on weapons. with some exceptions im not impressed by any weapons looks that isnt like, over level 50

now i totally agree that higher leveled stuff should not just be stronger, but look cooler as well. however i think its waiting too much to give us what most would call cool lookign stuff. perhaps even give it to us right away and make it progress from cool-amazing rather than crap-cool. especially with the weapons


enemies: again my issue is more with variation than anything else. amongst normal mobs, there was virtually no difference between the lowest level version and the highest level version. even amongst different classes there was little difference. some NM had notable differences <like being rediculously bigger> but even then it wasnt too much. it seems like they just didnt put a lot of effort into the character design of the enemies, even less so than that of the players. looks are highly important for both your character, and your characters foes. it doesnt matter how i look if the other is boring and stale looking, and viceversa. it makes things more interesting if you look tricked out and your enemy looks tricked out. im not saying go weird or funky or anything, but as of now its so...stagnant and boring and uninteresting.

however i will say that its possible that the reason for such things in XI was because they could only do so much...i dont know much about computers so i dont know if, in an mmo, having that huge variety would hurt things in some way <like make the game too slow or something> compared to doing it in a single player rpg...cuz looking at other FF games, i KNOW they are capable of both better designes for both characters and monsters, but for equipment and variety amongst monsters as well


other:

summons- keep some <digging fenrir garuda and shiva..oh yeah, and carby is cool too>, but ide like to see ixion, odin, and for god sakes bahamut *sniffle* i miss being able to summong him *sniffle*. bahamuts my favorite summon ever yo :(

FF musts- chocobos...i dont think you should have to quest to ride them...if you have the money i thik you should be allowed to rent them whenever. instead, repalce the riding quest with a breeding quest at level X where you can start to breed your own chocobo's

also airships. whatever the equivalents to bastok, windurst, and sandoria are, you should be able to airship to them without needing a quest. basic starting places shouldnt be barred from you. however you should have to quest to get to othe rpalces, and you have to have been to the basic places before you can airship to them. and like with chocobos, i think itd be neat to be able to own your own airship <but make it fairly difficult. unlike breeding chocobos, owning an airship even SOUNDS a lot more expensive (whats gonna cost more, having 2 chickens get it on and making babies, or buying a huge vehicle capable of flying several people at once great distances...yeah thats what i thought) so it should require a fairly high "level" (yeah i know, no levels...but you know what i mean) and a lot of money, and perhaps be a really time consuming quest as well. and for non rich people maybe make a quest thats STUPID long but you get one for much much much much cheaper (perhaps free) i mean thats how it works in other FF games...even if only temporarily, at some point you gain free reign over an airship. now im not saying that we should get precision control over and and actually have to pilot it, no it would still work the same, choose the destination and just wait till it gets there, i just mean that we can go where we want, when we want without payment <even if it did cost a rediculous amount...to the point when you probably couldve gotten a huge number of tickets lol. point is we're saving time, not money> and maybe, if we have normal ships, maybe we can buy that as well <though not much point if you have an airship>

and crazy as it sounds...i think it'd feel a lot more like FF if you could run into a tonberry like, immediately. however, make them spawn VEEEEEEERY rarely. that way newbies to FF go up to them thinking they're in for a normal, if not easy, battle...only to get pwned...and pwned HARD. and FF vets can test their luck, or go in and die for S&G and nostalgia. but to stop the need of some high level player having to come kill the tonberry because he/she/it is completely owning the zone its in, making it impossible for newbies to enter the zone, make it despawn after a couple minutes for saftey pruposes lol

other: additional commands. i wanna be able to jump and stuff dang it. if that is out of the question then do what lordfaramir said and make an action button. it seems stupid for a tiny fence that even a tarutaru should probably step over if they really tried, be able to force you to walk aaaalll the way around it when yuo should be able to walk or jump or climb it or whatever. or heck, even ducking under it <especially when it comes to tarutaru> we should be able to interact with terrain dang it, whether it be directly with an action button or indirectly with letting us be able to perform various commands...whenever




EDIT: oh and reading other posts made me think more <wait dont run!>

i totally agree with having a bigger inventory <perhaps even infinant? or at least enough to have 1 of every item in there at once> regardless, it needs to be bigger. XI's was waaaaaay to small imo. even with the mog house, even with the moghouse enhancement, even with gobby bags...there just wasnt enough space >_<

and as to female galka: i dont see that as being bad. peoples initial reactions are, understandable, "eeewwww gross" and i dont blame them. however, who's to say female galka look ANYTHING like their male counterparts? perhaps they are quite smexy. there are cases IRL where the females and males of the same species look VERY different. a notable one is he angler fish. for those who dont know what an angler fish is. the stereotypical image of the angler fish, is the female. the males <which even when adding male into the search many female pics show up, and i dont wanna confuse you XD> are MUCH smaller and look MUCH less intimidating

so i say yes to female galkas since they might not look like...well like a female bodybuilder.

note: sorry, i dont see female bodybuilders as attractive imo. im all fine with a strong female, nothing wrong with that. its the super bulky ones who have 16 pack abs and pectorals instead of boobs that creep me out >_< sorry if any of you are offended, but lets face it, i think most people who are saying no to female galka are worried that they'd look something like that. im not sexist, i think male body builders look creepy too. something i find unnatural about a bicep bigger than my torso lol

Edited, Jun 10th 2009 1:07am by vedina
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#115 Jun 09 2009 at 10:32 PM Rating: Default
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I would like to see all new jobs.

Skypirate: Uses gunblade and has all the attributes and abilites thfs had and could even replace them with other added abilities.
Knight: Go play FF tactics and this one makes sense.
Time Mage: Again look at the job from FF tactics.


New races:
Bangaa
Viera
Ronso: This is the big one for me!
Moogle: Another big one for me!

More ability to customize your character to make them unique.

Summons: the ability to use more summons. Also a different summoning system all together. Make it to where it doesnt sap MP while they are active and make them have a set HP and their abilities cost mana.

Ifrit
Shiva
Ramuh
Bahaumut
Odin
Titan
Sylph
Hades (This would pwn mobs) Enfeeble fiend!
Knights of the Round????? Dont know how it would work but yes please.
Cerberus
Leviathan
Alexander (A big one I would love)
Gilgamesh if not Odin
Diabolos
Magus Sisters

Granted the ones that prolly wont work would be KOTR, Magus Sisters.

New exciting weapons. From the video the game looks like Traditional FF series where technology is meshed with fantasy.

Gunblades
Mace
Nunchuku
Flail
Chakrams (for those who dont know Red from FFIX and Yuffie from FFVII)
Whips

Give jobs more abilities this would speed the game up tremendously and would make it much more exciting. I.E no more Dragoon with like 6 abilites Loved the job but common really>?

I could prolly go on forever but my main concern is storyline. Which if I am right they have already confirmed it will be great. I want something that hooks me from the get go. Not grind to endgame so I can finally enjoy a storyline.

Also crafting
Dont make it so majority of the time everything is breaking. I dont know why but it just bothered me I kinda liked WoWs crafting better as far as a system goes but I liked the idea and process of FFXI's.

Edited, Jun 10th 2009 2:34am by JingleHymer
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#116 Jun 09 2009 at 10:47 PM Rating: Decent
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I would like to see Lancet in a FF again. It's a move thats commonly overlooked because of Drain and aspir effects. I want a melee job capable of it. This post was inspired by the above posters mention of Ronso...if only...if only I could be a big blue spear wielding cat.
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#117 Jun 10 2009 at 8:40 PM Rating: Decent
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Chairs.

And the ability to sit in said chairs.

#118 Jun 10 2009 at 11:56 PM Rating: Good
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I would actually enjoy all-new races. I don't mean the same races from FFXI + More, I mean all new races. From what I understand, this is a new and separate world from Vana'diel, right? Then I would enjoy completely different races. Humes and Moogles are allowed to be the exceptions, as it seems they are in every Final Fantasy game anyways.

Unfortunately for me, that doesn't look likely.

EDIT: Also, warrior midgets, please.

Edited, Jun 11th 2009 4:07am by IDrownFish
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#119 Jun 11 2009 at 12:14 AM Rating: Good
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A game that rewards skill rather than time spent.
#120 Jun 11 2009 at 12:34 AM Rating: Decent
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A game where time spent is well rewarded, as well as a need for skill.
#121 Jun 11 2009 at 12:57 AM Rating: Good
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Funny, when I saw this thread and started thinking of new stuff I want, I thought, "I want more of my favorite classes from FF to get cool representations, like, say, Geomancers. They're awesome."

And then I went to the first post, and.

Quote:
Personally, I wanna see some Geomancer action


YUTH.

New stuff?

Massive Character Customization, both in character creation and armor/clothing/weapon choices. Dyes and options galore would be awesome. Options to make your own items by combining parts (Say choose your blade, guard and hilt, color of each and maybe even stamp a symbol of your choice on it) would make this the best game ever made. Would also make crafting infinitely more desirable for me.

Same thing but for anything else 'owned' by the player; Mog Houses, should they return, Chocobo's, Linkshells...

Whatever the new job system is, I just want to be able to have more flexibility in character ideas. My eternal hope for a martial-artsing Geomancer must be made real! ...In a game other than FFT!

On the crafting note, something more interactive for crafting would be fantastic. Anything that would serve as a more suitable distraction than "pick your materials", really.

More than anything DEAR GOD HELP MY FFXI-HATING FRIENDS SEE THE LIGHT. I at least believe, if steps were taken to emphasize the world and quality of it, people would surely be more likely to see it for what it is. Also, speeding up the battle system and lessening the grind certainly wouldn't hurt their chances of playing with me and my girlfriend.
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#122 Jun 11 2009 at 1:20 AM Rating: Default
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Feyted wrote:
A game where time spent is well rewarded, as well as a need for skill.


That is a very loose definition. Time spent as in group or solo? What kind of level of reward you’re talking about here and compare to what? A clap on your shoulder or the best item in game? You need to be more specific.
#123 Jun 11 2009 at 1:32 AM Rating: Decent
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Maldavian wrote:
Feyted wrote:
A game where time spent is well rewarded, as well as a need for skill.


That is a very loose definition. Time spent as in group or solo? What kind of level of reward you’re talking about here and compare to what? A clap on your shoulder or the best item in game? You need to be more specific.


One where someone who actually invests time into doing everything or the end game things deserves to be rewarded more than a person who only logs on for an hour a day. Honestly I prefer a party orientated game so therefore a game where you spend time in a party leveling and battling together.

My main contention is someone who decides to play FFXIV for extended amounts of time and puts in the effort to do everything deserves to have better gear/do more events, and the likes, over someone who wants to be a casual gamer. I mean seriously, what is the point in an mmoRPG if you only spend a little amount of time playing and think you are on par with those that spend more time.

Yes I know some people don't have the time to invest because they have lives and what not but don't make the end game easier to attain and complete just because of that. I am not saying to make it require and insane amount of time to complete, just one that actually requires a few hours a day. Also I am not saying it only requires time, you need have skill and know what to do.
#124 Jun 11 2009 at 3:37 AM Rating: Decent
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I think the time spent over skill isn't just a solo over group thing, its is an issue that plagued all aspects of ff11.

Just look at some of the points people have brough up here.

Choco quest takes too long
Crafting should be more interactive - Somesort of mini game here would be ace.
Gaining access to the maws :S


Fair enough if these things were challenging, but most of the time they arn't. Crafting for example, what's challenging or fun about clicking crystal, clicking incriedients and then waiting. Fair enough HQ'n is ace....but what if there was some sort QTE or Fruit slots (wakka overdrive FF10 style) during the crafting sequence that effected your success.

What i hope gets addressed in FF14 is the difference between a challenge and just spending ages doing something.

Dange
#125 Jun 11 2009 at 4:28 AM Rating: Decent
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thats actually a really good idea. they should have a mini-game for crafting. something that takes actual skill in making the items (like using an axe to cut up a log by aiming at the dotted lines), and how well you do in the mini-game yields the quality of your products (low quality, medium, high quality).
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#126 Jun 11 2009 at 4:44 AM Rating: Decent
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Golden Saucer. That's right; a big arcade where you can blow gil on things like chocobo racing, the submarine, motorcycle, snowboarding, and moogle feeding mini games, etc. Have that also be the big dueling arena where players can sign up for big 1 on 1 duel tournaments (AND MAKE SURE SE DOESN'T BALANCE CLASSES FOR THIS -- KEEP IT BALANCED FOR PVE!). If dueling tournaments won't work, card-game tournaments. Mini game tournaments. I want it all.

Edited, Jun 11th 2009 8:45am by Kharmageddon
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#127 Jun 11 2009 at 5:19 AM Rating: Decent
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Haha, thanks.

At the same time though, i think that crafting / mining / Chocobo raising etc should still be something that requires leveling up, ie put time in to level it up. Just make it more fun and challenging along the way.

I agree with the previous post that stated something along the lines of 'if you play the game alot more then you should be rewarded more than the casual gamer'. But only if this is done right.

Look at fishing in FF11 for example. If you fish for long enough (equip rod, press enter) your fishin skill levels up. This is downright boring and for the casual gamer, jumping on for an hour a day to press the enter key 30times to see the message 'your fishing skill went up 0.1' is abit tedious to say the least.

So the hardcore games who have amazing fishing skill, arn't actuall good at the fishing itself, they just stayed longer than the casual gamer.

Now, before everyone jumps at me, saying, 'I spent ages fishing and i'm brilliant at it' etc, I have the upmost respect for you. You have far more patience than I do.

But what if you could say, 'I spent ages fishing and I'm brilliant at it because I know how to read the lure, I know when to pull and and when to release'. IE things that take skill and things that wouldn't be hard to incorporate into fishing. Dark Chronicle and Zelda do it really well.

Dange
#128 Jun 11 2009 at 8:11 PM Rating: Decent
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I would like to see more specialized combat style graphics. All the melee in FFXI did was swing their weapon to hit the target, which looked extremely dull. Give melee users some type of combo system and implement that into astonishing skill chains. I'd like to see a Tarutaru have to jump to hit it's target, bouncing around like Jedi Master Yoda. That would be sweet! Monks shouldn't be the only job type that can kick, either. If you need some inspiration, just go to some of your favorite fighting/action games for combo ideas.

I'd like more powerful spells (Ancient Magic) for BLM i.e. Gravity, Meteo(r), and Ultima brought back.

Please make Summoner's spellcasting better than you did for FFXI. Again, the graphics were underpolished and shameful when compared to the CS's in earlier FF titles. It doesn't need to be as long as Neo Bahamut or Knights of the Round in FFVII, but do SMN the justice they deserve.
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#129 Jun 11 2009 at 8:22 PM Rating: Decent
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I wouldn't even be able to make a list of New Stuff because I really think they should pretty much start over from scratch. The only things I think they should keep are the general FF lore stuff (Moogles, Chocobos, Airships, abilities and magic), and maybe something similar to the level sync system.

Which it sounds to me is what they're aiming for. I think people who just want FFXI+1 are going to be sorely disappointed.
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Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#130 Jun 11 2009 at 9:25 PM Rating: Decent
29 posts
I know someone has probably already mentioned this, but I would like to see a teamwork attack system like in Chrono Trigger. A system that allowed special teamwork attacks based on how long characters have known or partied with each other. More specific than just weaponskills and magic bursts, but a special attack that can only occur if you have played a certain amount of time with someone. An example would be a ranger and black mage combining their attack to make something new. Kinda like an -en spell, but more unique. That would be super cool.
#131 Jun 11 2009 at 9:34 PM Rating: Decent
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You know, that's a really good idea, and I hate it. Mostly because I really should have thought of it first.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#132 Jun 11 2009 at 10:07 PM Rating: Excellent
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I think that I trust SquareEnix to make an awesome game already, but there are certainly things that I hope to see.

1) More Transparency. I don't want to have to guess what my food or potion does. I don't want to have to wonder for years why a level 56 pair of pants with no stats sells for so much. I don't want to have to wait for years to really understand what my stats do. I guess I'd happily settle for the mere fact of every stat being visible. I don't necessarily want SE to release the formulas for the way everything works, but FFXI was definitely too obtuse for my tastes. Having a 20 minute argument with a BLM because I was using Cookies (They don't do anything, you know!) was not a good time.

2) More Immersion. I want chairs I can sit in, and doors I can open. The jump button falls into this for me too. One of the things I loved about UO was that so much was interact-able. I've spent hours looking at "backpack art" and days looking at housing decorations (not opening the housing debate, or anything). It was just so cool that everything could be manipulated. One of the things I loved about WoW when I started playing was exploring. I must have spent about 2 days just running up and down mountains in the Barrens.

3) No PvP. I realize I may be part of the dissenting opinion on this one, but I'd rather not see PvP. One of the things I hated about WoW was the fact that my abilities would either get nerfed or completely changed every other patch due to some PvP issue. FFXI was a PvE game with a very light PvP element. WAR was a PvP game with a very mediocre PvE element. WoW tried to do both. The storyline and mission content in FFXI is some of my most favorite times in any MMO ever, and I'd hate for it to get diluted in a new game in order to include some kind of PvP system. Might just be my bias as a non-PvPer (although, I love PvP in WAR Smiley: wink).

4) Oh man, I could go on and on, but I think this is long enough. I loved FFXI, but it had a lot of flaws, in my opinion. However, like I said originally, I trust SE. I have to remind myself that at the birth of FFXI, the MMO scene was quite a bit different. I have faith that SE is fully capable of learning from other company's successes and failures.
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