warning- there was some unintentional thinking "outloud" done in this post...this was added after i was done with it and i realized how long it was. i guess most of it is relavent so im not going to edit it, but i apologize in advance for the overly long read <though i usually tend to write novels when i post things so you should probably get used to this from me lol> thank you and sorry again >_<
jobs: geomancer, time mage, viking, and knight all come to mind
i also think itd be cool to have job upgrades like in FFIII. y'know how white black and red mage all had a kind of leveled up version of the job in devout magus and sage. the only problem i would forsee is that it would make the preupgraded versions obsolete...however this wont have the same system as XI so that shouldnt be a problem.
in XI if you got a new job, it was just that, a NEW job and you could switch between it and the other job, and all jobs had a niche. for example, pld and drk werent upgrades from warrior, all were useful in parties. war wasnt obsolete <ok at early levels while it was still a tank it kinda was...when possible people would rather have pld or nin/war than a plain old war. but even then you could operate at LEAST as a subank> just because pld drk sam drg etc existed.
though we will still have jobs there wont be a conventional level up system...assuming its more skill based <this is just assuming so please no flaming...or worse, taking this as fact and getting yelled at yourself for repeating me> anyway, assuming its more killed based...perhaps when, for example, whm reaches a certain skill level, they auto become devouts or something. thatd be cool. only issue is that mages are a lot more focused. just by your job title you know what your going to be doing. but war for example...its so vague. can plds drks drgs sams and other melee jobs not be considered warriors? so perhaps your weapon choice determines what you turn into in this case. basically warriors can choose any bladed weapon <and perhaps a few blunt ones like large hammers and stuff> and when the time comes, they turn into the next stage of whatever it is they were using <Gkatana warrios turn itno sams, axed wariors turn into vikings, scyth into drk, etc> thatd work out ok i guess
now the new problem would be this...we should and will likely be getting the ability to switch jobs like in XI <that is a pretty popular feature from my understanding, and ide have to agree that it is a great feature and would like its return> so warrior, a very broad term and class, how do you return to it and get a new advanced job? well one option could be that, in the case of a job that has multiple possible paths, your allowed to continue going back to it so long as youve unlocked an advanced job with it already <so you could use a spear, wait till 1 level away from being drg, then suddenly switch to great sword...youd have to get that last point in spear first> but that cuts down on flexibility, being stuck with a job path that you dont want
another option would to simply create multiple lower class jobs. you can still have warrior <but give it a defined route> but make viking, for example, a low class job instead of advanced and make what i originally had in mind for viking a berserker or something for the advanced job to viking. squires become pld <or perhaps knight> etc etc. though finding a good word for the lower jobs could be difficult in some cases <or in cases like with viking how i moved it down to low class instead of finding a low class for it, finding a higher word for it could be difficult> i think if they found away to make this work itd be pretty neat
character: when creating the character i would like a LOT of options for how they look. i dont care if its all preset or if you can customize, so long as im given plenty of options. also itd be cool if, besides the FFXI races, there was 2+ races that werent in FFXI...and manthra doesnt count as a new race either, so 2 more ontop of that. giving FFXI players a feel of nostolgia is all fine and dandy..but you cant forget new people and peoiple who didnt care for XI that much and vets who want a chance to play as something new
also more variations on the equipment. to much of the same stuff <but with different stats> over and over again. and a lot of it looked dull too. having that at low levels is one thing, its practically expected to not look cool for at LEAST the first several levels...but in XI, with a few exceptions and taking opinions into account, you looked dull for a looong time. if you were a heavy melee class then your high points at earlier levels were, leather gear <i personally thought it looked cool. because of the graphics and color, it felt like i was wearing plate armor lol>, scalemail gear <wouldve prefered a diff color but meh, otherwise it was fine> and chainmail. it was possible to get other cool stuff, but it was expensive and really not worth it considering these were similarly leveled, similarly stated, and much cheaper. then you had more crap till you got over mid level.
i cant speak for light melee jobs <like thieves and monks and the like> but when browsing, i dont recall amazing things for them till a little over mid level as well. mages got, imo, 'meh' stuff all the way till higher levels. and weapons..oi dont get me started on weapons. with some exceptions im not impressed by any weapons looks that isnt like, over level 50
now i totally agree that higher leveled stuff should not just be stronger, but look cooler as well. however i think its waiting too much to give us what most would call cool lookign stuff. perhaps even give it to us right away and make it progress from cool-amazing rather than crap-cool. especially with the weapons
enemies: again my issue is more with variation than anything else. amongst normal mobs, there was virtually no difference between the lowest level version and the highest level version. even amongst different classes there was little difference. some NM had notable differences <like being rediculously bigger> but even then it wasnt too much. it seems like they just didnt put a lot of effort into the character design of the enemies, even less so than that of the players. looks are highly important for both your character, and your characters foes. it doesnt matter how i look if the other is boring and stale looking, and viceversa. it makes things more interesting if you look tricked out and your enemy looks tricked out. im not saying go weird or funky or anything, but as of now its so...stagnant and boring and uninteresting.
however i will say that its possible that the reason for such things in XI was because they could only do so much...i dont know much about computers so i dont know if, in an mmo, having that huge variety would hurt things in some way <like make the game too slow or something> compared to doing it in a single player rpg...cuz looking at other FF games, i KNOW they are capable of both better designes for both characters and monsters, but for equipment and variety amongst monsters as well
summons- keep some <digging fenrir garuda and shiva..oh yeah, and carby is cool too>, but ide like to see ixion, odin, and for god sakes bahamut *sniffle* i miss being able to summong him *sniffle*. bahamuts my favorite summon ever yo :(
FF musts- chocobos...i dont think you should have to quest to ride them...if you have the money i thik you should be allowed to rent them whenever. instead, repalce the riding quest with a breeding quest at level X where you can start to breed your own chocobo's
also airships. whatever the equivalents to bastok, windurst, and sandoria are, you should be able to airship to them without needing a quest. basic starting places shouldnt be barred from you. however you should have to quest to get to othe rpalces, and you have to have been to the basic places before you can airship to them. and like with chocobos, i think itd be neat to be able to own your own airship <but make it fairly difficult. unlike breeding chocobos, owning an airship even SOUNDS a lot more expensive (whats gonna cost more, having 2 chickens get it on and making babies, or buying a huge vehicle capable of flying several people at once great distances...yeah thats what i thought) so it should require a fairly high "level" (yeah i know, no levels...but you know what i mean) and a lot of money, and perhaps be a really time consuming quest as well. and for non rich people maybe make a quest thats STUPID long but you get one for much much much much cheaper (perhaps free) i mean thats how it works in other FF games...even if only temporarily, at some point you gain free reign over an airship. now im not saying that we should get precision control over and and actually have to pilot it, no it would still work the same, choose the destination and just wait till it gets there, i just mean that we can go where we want, when we want without payment <even if it did cost a rediculous amount...to the point when you probably couldve gotten a huge number of tickets lol. point is we're saving time, not money> and maybe, if we have normal ships, maybe we can buy that as well <though not much point if you have an airship>
and crazy as it sounds...i think it'd feel a lot more like FF if you could run into a tonberry like, immediately. however, make them spawn VEEEEEEERY rarely. that way newbies to FF go up to them thinking they're in for a normal, if not easy, battle...only to get pwned...and pwned HARD. and FF vets can test their luck, or go in and die for S&G and nostalgia. but to stop the need of some high level player having to come kill the tonberry because he/she/it is completely owning the zone its in, making it impossible for newbies to enter the zone, make it despawn after a couple minutes for saftey pruposes lol
other: additional commands. i wanna be able to jump and stuff dang it. if that is out of the question then do what lordfaramir said and make an action button. it seems stupid for a tiny fence that even a tarutaru should probably step over if they really tried, be able to force you to walk aaaalll the way around it when yuo should be able to walk or jump or climb it or whatever. or heck, even ducking under it <especially when it comes to tarutaru> we should be able to interact with terrain dang it, whether it be directly with an action button or indirectly with letting us be able to perform various commands...whenever
EDIT: oh and reading other posts made me think more <wait dont run!>
i totally agree with having a bigger inventory <perhaps even infinant? or at least enough to have 1 of every item in there at once> regardless, it needs to be bigger. XI's was waaaaaay to small imo. even with the mog house, even with the moghouse enhancement, even with gobby bags...there just wasnt enough space >_<
and as to female galka: i dont see that as being bad. peoples initial reactions are, understandable, "eeewwww gross" and i dont blame them. however, who's to say female galka look ANYTHING like their male counterparts? perhaps they are quite smexy. there are cases IRL where the females and males of the same species look VERY different. a notable one is he angler fish. for those who dont know what an angler fish is. the stereotypical image of the angler fish, is the female. the males <which even when adding male into the search many female pics show up, and i dont wanna confuse you XD> are MUCH smaller and look MUCH less intimidating
so i say yes to female galkas since they might not look like...well like a female bodybuilder.
note: sorry, i dont see female bodybuilders as attractive imo. im all fine with a strong female, nothing wrong with that. its the super bulky ones who have 16 pack abs and pectorals instead of boobs that creep me out >_< sorry if any of you are offended, but lets face it, i think most people who are saying no to female galka are worried that they'd look something like that. im not sexist, i think male body builders look creepy too. something i find unnatural about a bicep bigger than my torso lol
Edited, Jun 10th 2009 1:07am by vedina
if Allakhazam falls in the middle of a forest, its because bruce lee pushed his *** down
former FFXI player and future FFXIV player