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Would you like legal RMT in FFXIV?Follow

#1 Jun 02 2009 at 1:40 PM Rating: Decent
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Personally I have never bought gil (my average gear is proof of that) and I never will buy it, but I see RMT as a bit like prostitution. It's not the actual act that upsets most people, it's all the crap that surrounds it - the streetwalkers, the pimps, the abandoned contraceptives, the violence, the crime. Open a legal brothel, clean up the streets, get rid of the nasty elements and no one really cares.

Legal RMT could mean getting rid of the illegal RMT in-game. It could free up NMs and camp spots, get rid of massively manipulated AH prices, make the game so much better for us.

Lesser of 2 evils?

Does it really matter to you if someone else takes the easy way to get gear? It could be marked in some way when bought so everyone knows they didn't earn it the hard way. If FFXIV is a team game like FFXI and not involving a lot of PvP like WoW, does it really matter if someone in your party has bought some gear? He's just helping you level faster.

I personally would not buy gear as I like to take the slow way to do everything plus if I don't work to achieve something it isn't worth anything to me.

But I understand some people are lazy or don't have the time necessary to get the big items and if they want to spend their real money on some pixels, doesn't bother me if it means my world is free of RMT.

Fact is, the RMT companies exist because they have so many customers. Maybe time for everyone's benefit to accept that legal RMT may be the only way to beat the likes of brogames and improve the game for everyone.

Thoughts?

(If some Premium member wants to make it a poll, feel free. Thanks.)

Edited, Jun 8th 2009 1:05pm by jtftaru
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#2 Jun 02 2009 at 1:41 PM Rating: Good
Should SE beat them to the punch and sell us gil?
Yes:34 (16.5%)
No:103 (50.0%)
I wouldn't buy gil anyway:48 (23.3%)
Publicly I'll claim I don't buy gil but secretly... whoever is cheapest, yeah:21 (10.2%)
Total:206
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#3 Jun 02 2009 at 1:42 PM Rating: Excellent
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Would you like legal RMT in FFXIV?
NO
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#4 Jun 02 2009 at 1:43 PM Rating: Excellent
I would buy gil if it makes me awesome. I like being awesome, and awesome costs money. I would buy money with money, because it would be like buying awesome. Can I buy awesome with awesome? That makes my head hurt.
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#6 Jun 02 2009 at 1:49 PM Rating: Default
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It's not so uncommon that MMOs have "cash shops"..but people believe SE "selling us items onoez!" is RMT, we can guarantee RMT in FFXIV. >.>
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#7 Jun 02 2009 at 1:52 PM Rating: Excellent
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I don't want it, though I understand the argument. Hating RMTs were one of those thing that could band an otherwise fragmented bunch of personalities together!
#8 Jun 02 2009 at 1:55 PM Rating: Decent
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Dandruffshampoo the Eccentric wrote:
Poll Removed: No more than one per thread, please!


Thanks
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#9 Jun 02 2009 at 2:13 PM Rating: Good
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If SE makes getting "insert new currency here" a bit less difficult, then hopefully it won't be such a problem
#10 Jun 02 2009 at 2:14 PM Rating: Good
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I can see why you'd suggest having a real-money store through SE, but I just don't like the idea of it. There are a couple ways to go about it. One is to offer marginally worse gear through the real-money store than you can get in-game. That way, you preserve the "sanctity" of gear earned through in-game methods. Of course, since the marginally worse gear is marginally worse, you'll still get people in the market for currency to get the better stuff from in-game.

You can offer the same gear through the store and online. Effectively, selling currency. Nobody will be the wiser as to whether you earned it in-game or not. I can see the merits in this system, but you can also see how easily prices would skyrocket with a huge influx of bought currency. You end up making it difficult to earn the currency to buy things because people who buy large amounts of currency drive the prices up.

You can offer a separate currency that can only be bought with real money. This currency can be used to purchase in-game items that are the equivalent of earned items, but with a different item name, and maybe an icon to indicate that it was purchased with real money. There will always be somewhat of a stigma with regards to purchasing currency. This preserves the perceived superiority that comes with earning an item through in-game methods. Perhaps you would also make items obtained this way unsellable. Of the methods I can think of, this is probably the easiest for me to swallow.

Since we don't know how they're going to work the economy, it's hard to tell what issues will arise. I certainly hope they overhaul the Inventory, Auction House and Crafting systems.

tl;dr version: I don't want to see "legal" RMT in the next game, unless you can conceivably do it without making it harder for players who choose to not spend real money on currency or in-game items.

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#11 Jun 02 2009 at 2:18 PM Rating: Decent
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boywithoutaspoon wrote:
I can see why you'd suggest having a real-money store through SE, but I just don't like the idea of it. There are a couple ways to go about it. One is to offer marginally worse gear through the real-money store than you can get in-game. That way, you preserve the "sanctity" of gear earned through in-game methods. Of course, since the marginally worse gear is marginally worse, you'll still get people in the market for currency to get the better stuff from in-game.

You can offer the same gear through the store and online. Effectively, selling currency. Nobody will be the wiser as to whether you earned it in-game or not. I can see the merits in this system, but you can also see how easily prices would skyrocket with a huge influx of bought currency. You end up making it difficult to earn the currency to buy things because people who buy large amounts of currency drive the prices up.

You can offer a separate currency that can only be bought with real money. This currency can be used to purchase in-game items that are the equivalent of earned items, but with a different item name, and maybe an icon to indicate that it was purchased with real money. There will always be somewhat of a stigma with regards to purchasing currency. This preserves the perceived superiority that comes with earning an item through in-game methods. Perhaps you would also make items obtained this way unsellable. Of the methods I can think of, this is probably the easiest for me to swallow.

Since we don't know how they're going to work the economy, it's hard to tell what issues will arise. I certainly hope they overhaul the Inventory, Auction House and Crafting systems.

tl;dr version: I don't want to see "legal" RMT in the next game, unless you can conceivably do it without making it harder for players who choose to not spend real money on currency or in-game items.



Question I forgot to ask before was, 'Does having legal RMT in other MMOs mean it's free of illegal RMT?' In other words, does it actually work? Doesn't EVE for example have legal RMT? I haven't really played any other MMOs so I don't know.
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#12 Jun 02 2009 at 2:24 PM Rating: Excellent
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jtftaru wrote:
Question I forgot to ask before was, 'Does having legal RMT in other MMOs mean it's free of illegal RMT?' In other words, does it actually work? Doesn't EVE for example have legal RMT? I haven't really played any other MMOs so I don't know.

I suppose it would largely depend on how they work the RMT shops. If you just purchase straight currency, they would have to keep prices low enough that RMT companies couldn't compete with them, and have the currency hard enough to obtain in large amounts that it's not worth it to try. Of course, if it's hard to obtain through in-game methods, but cheap to buy with real money through SE, it sucks if you don't want to spend your real money on the currency.
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#13 Jun 02 2009 at 2:31 PM Rating: Decent
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boywithoutaspoon wrote:
jtftaru wrote:
Question I forgot to ask before was, 'Does having legal RMT in other MMOs mean it's free of illegal RMT?' In other words, does it actually work? Doesn't EVE for example have legal RMT? I haven't really played any other MMOs so I don't know.

I suppose it would largely depend on how they work the RMT shops. If you just purchase straight currency, they would have to keep prices low enough that RMT companies couldn't compete with them, and have the currency hard enough to obtain in large amounts that it's not worth it to try. Of course, if it's hard to obtain through in-game methods, but cheap to buy with real money through SE, it sucks if you don't want to spend your real money on the currency.


No, what I'm asking is, do any of the current MMOs have legal RMT and if so has it meant there is no illegal RMT in their game?

In other words, do we already know that this tactic works in an existing game?
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#14 Jun 02 2009 at 2:34 PM Rating: Good
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jtftaru wrote:
boywithoutaspoon wrote:
jtftaru wrote:
Question I forgot to ask before was, 'Does having legal RMT in other MMOs mean it's free of illegal RMT?' In other words, does it actually work? Doesn't EVE for example have legal RMT? I haven't really played any other MMOs so I don't know.

I suppose it would largely depend on how they work the RMT shops. If you just purchase straight currency, they would have to keep prices low enough that RMT companies couldn't compete with them, and have the currency hard enough to obtain in large amounts that it's not worth it to try. Of course, if it's hard to obtain through in-game methods, but cheap to buy with real money through SE, it sucks if you don't want to spend your real money on the currency.


No, what I'm asking is, do any of the current MMOs have legal RMT and if so has it meant there is no illegal RMT in their game?

In other words, do we already know that this tactic works in an existing game?
I know what you're asking. I was just trying to say that I don't see how there wouldn't still be a market for "illegal" RMT unless you make it very hard for players who don't want to buy currency.
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#15 Jun 02 2009 at 2:36 PM Rating: Excellent
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Quote:
If SE makes getting "insert new currency here" a bit less difficult, then hopefully it won't be such a problem


Oh, it will be called Gil. You can bank on that :)
#16 Jun 02 2009 at 2:43 PM Rating: Good
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I'd rather see some sort of crafting system that allows for a more steady income rather than a gil store. Crafting is a bit tedious when RMT can ***** up the economy and ruin it for you anyway.
#17 Jun 02 2009 at 2:57 PM Rating: Excellent
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Currency, in all its forms, is pretty much broken in FFXI, and has been coming out of the gate. All we can hope for is that SE, after all these years, has realized it and has corrected the issues in the new game. Then RMT, sanctioned or otherwise, wouldn't have much of a reason to exist.

I know it would be kind of impossible to get away from having *some* form of currency, but the very least SE can do as an apology for FFXI's broken price scaling system, is put things a little more in reach for average joe who isn't scamming a Dynamis linkshell.

We'll see.
#18 Jun 02 2009 at 3:49 PM Rating: Good
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No thanks on Legal RMT. I'm a firm believer that in game things should come from time spent earning them not by how big your wallet is. I know not everyone agrees with this (Hence the existence of RMT) but I believe it's a good idea to keep both RMT Legal and Illegal out of MMOs.

I do hope SE makes money less irritating though (And as such reduces the demand for RMT). As previously stated, currency in FFXI is pretty bad. The gil ratio from NPCing things and gil gained from slaying beastmen is horrendous compared to how much things cost from NPCs.
#19 Jun 02 2009 at 3:53 PM Rating: Excellent
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To answer the "does having 'legal' RMT wipe out 'illegal' RMT" question:

No, it doesn't. It doesn't keep them from, for example, selling accounts.
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#20 Jun 02 2009 at 4:37 PM Rating: Good
HEX NO!
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#21 Jun 02 2009 at 4:42 PM Rating: Excellent
I don't want legalized RMT... just legalized ways for players to band together to eradicate them!
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#22 Jun 02 2009 at 6:07 PM Rating: Good
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Thayos wrote:
I don't want legalized RMT... just legalized ways for players to band together to eradicate them!
RMT-Hunter{Job} {Can I have it?} ftw!

OP: NO! not legal RMT.

However there is a way to wipe RMT from the new game completely, simple as wipe the economy entirely, other games have done it successfully(i.e. Monster Hunter) no AH, no Money transactions, every item transaction allowed is just for consumables(bullets, food, etc) and is always a gift.

No way to avoid the account market but that is actually 50/50 one of the half's are actually retired players.

Sincerely.

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#23darkrainkujata, Posted: Jun 02 2009 at 6:09 PM, Rating: Sub-Default, (Expand Post) i think you should be able to buy levels
#24 Jun 02 2009 at 6:56 PM Rating: Decent
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Just make a good game. A good game is one where you've earned what you have ffs
seriously.
#25 Jun 02 2009 at 7:06 PM Rating: Excellent
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They should make it so every time RMT gets bant, everyone gets their gil.

That way we eventually just get it for free and hunt down RMTers.

:D
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#26 Jun 02 2009 at 7:13 PM Rating: Good
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i loved the whole idea of an online economy and i worked hard to earn my gil. RMT is what messed up the economy since it devalued the gil.

think of it like everyone having a printing press in their basement that prints off real money. everyone is going to print money so your money will be worth less and the price of everything becomes inflated.

the richest people are the ones who work hard for it. gil should be a reward for your hard work.
#27 Jun 02 2009 at 8:34 PM Rating: Good
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No!

They should this time around anticipate the mechanics that would allow RMT to pillage the game of its fun from the get go. Something that was never anticipated with FFXI when the game was originally released on the PS2.

There are plenty of ways to design the game with Secondary markets in mind and more so even ways to plan out the mechanics of the game with the possibility of offering Micro-Transactions in the future without making that a driving force in the game.

I for one do NOT like the idea of micro-transactions. Especially in place of a Subscription model. Gear tends to be stratified by those that have the money to purchase it via micro-transactions, rather than obtaining the traditional way in game.

Make the game and is aspects not as "Gil" driven would be a plus as well. Crafting not being so tedious in way of having to spend millions of gil to level it etc etc.
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#28 Jun 02 2009 at 9:02 PM Rating: Good
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Look... I saw someone mention about SE making gil easier to get. You can't make gil easier to get, but still have an effect. If something is worth 1,000,000 in an economy where gil is difficult to get, it will be worth 10,000,000 in an economy where it's 1/10 as hard to get. So they'll have to sell items at NPC shops, but oh wait, that's stupid. They could have more mobs drop good items that you can't sell but are decent to wear, but oh wait, that's stupid.

I don't think they'll do RMT. The "easy *** game" market is taken up by WoW and other MMO's where you can buy currency. SE is filling the niche market of difficult online games (that don't get markedly easier [...okay FFXI did get easier but not incredibly easy]). I hope so anyways... I don't want to buy this and find out it's WoW 2 without ****** textures.
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#29 Jun 02 2009 at 9:58 PM Rating: Good
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I generally opposes official RMT. First is depreciates the value of accomplishment in the game -- which is a big driver in playing. Another issue of official RMT is that you are now bordering and playing with fire that MMORPG to be online gambling and officially declare property in game has RL value.... I am not a lawyer, but I think... that may open a can of worms especially with taxes.
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#30 Jun 02 2009 at 10:04 PM Rating: Decent
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RMT takes the element of WORKING HARD out of a game, and I also think that most of the time the people who buy Gil with money to get good EQ means it will make them a good player.....That is also false....

Bottom Line ~ No RMT
#31 Jun 02 2009 at 10:06 PM Rating: Default
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darkrainkujata wrote:
i think you should be able to buy levels


Die in a fire already! Also, trollin' trollin'.....

And again, NO, RMT with SE's consent or not is still the lamest way to cheat there can be. Especially in a game where you don't actually even PVP (I ain't opening this Pandora's Box right now) to show off how cool your gear is. Why don't gil buyers simply buy all jobs at 75 and all the gear in the game and then quit because they have "accomplished" everything their game has to offer?

Really, if they did that we wouldn't have any RMT problems, heck the gil buyers should simply skip playing the game at all and ask SE to "sell" them The End screen and credits so they can be satisfied that they "won" the game.
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#32 Jun 02 2009 at 10:18 PM Rating: Good
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IF there is anything allowed to be purchased via RMT methods, I think the only type of item that isn't game breaking would be housing items.

This is of course assuming that they will NOT re-introduce the crafting enhancements with housing items(not that they were ever worth much anyways).

Something like housing items, or Cosmetic Costumes similar to the system in place in LOTRO, would not be game breaking in any shape or form. They would have no effect on the game play, only the appearance of characters and/or their houses.

This is the only type of RMT I would personally tolerate though.
#33 Jun 02 2009 at 10:23 PM Rating: Decent
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SE offer 10,000Gil for £1.
RMT does what they've been doing since day one and offer 15,000Gil for £1.

It kinda evokes images of a Mafioso business.
#34 Jun 02 2009 at 10:37 PM Rating: Good
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TheShadowWalker wrote:
Look... I saw someone mention about SE making gil easier to get. You can't make gil easier to get, but still have an effect. If something is worth 1,000,000 in an economy where gil is difficult to get, it will be worth 10,000,000 in an economy where it's 1/10 as hard to get. So they'll have to sell items at NPC shops, but oh wait, that's stupid. They could have more mobs drop good items that you can't sell but are decent to wear, but oh wait, that's stupid.

I don't think they'll do RMT. The "easy *** game" market is taken up by WoW and other MMO's where you can buy currency. SE is filling the niche market of difficult online games (that don't get markedly easier [...okay FFXI did get easier but not incredibly easy]). I hope so anyways... I don't want to buy this and find out it's WoW 2 without sh*tty textures.


I disagree. Good (not great, but good) Rare/Ex gear available in abundance provides players with more options to feel like they're progressing their toons. Diversity is awesome. If you give players different tiers of progression that suits their commitment to the game, you end up with a happier playerbase, longer subscriptions, and ultimately an MMO with greater longevity.

FFXI was not casual player friendly when I stopped playing 3 years ago. I understand that additions have been made to alleviate that concern, but 5+ years into the North American lifespan of the game before that was addressed was too long. Groups are easier to find when more people are playing. Economies are more balanced and stable when more people are playing. Eliminating entire segments of a playerbase in the name of making a "difficult" MMO is not good business. It doesn't all have to be a mind numbing grind. You can have top-tier rewards for the dedicated fans of the game without leaving the casual folks feeling like any progression is impossible or not worth it.
#35 Jun 02 2009 at 10:56 PM Rating: Default
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Quote:


FFXI was not casual player friendly when I stopped playing 3 years ago. I understand that additions have been made to alleviate that concern, but 5+ years into the North American lifespan of the game before that was addressed was too long. Groups are easier to find when more people are playing. Economies are more balanced and stable when more people are playing. Eliminating entire segments of a playerbase in the name of making a "difficult" MMO is not good business. It doesn't all have to be a mind numbing grind. You can have top-tier rewards for the dedicated fans of the game without leaving the casual folks feeling like any progression is impossible or not worth it.
Maybe you just aren't the kind of gamer who wants a niche game like FFXI (and hopefully FFXIV), but there are a number of people, including myself, that didn't find 90% of FFXI to be a mind numbing grind and really enjoyed the game. Part of the enjoyment was going "Holy ****, this is going to take a while." Doing it while talking to friends, appreciating the landscape, jamming to tunes then going "Man, I'm 25% of the way there, holy crap." It all comes down to personal preference. I think Blizzard has a tight hold on gamers that want a very casual gaming experience and SE should just avoid having to compete by marketing their game towards the more competitive gamers.
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and I will find my way to the front door
like a soldier crawling through the smoking carnage.
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I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
on the day when my new friends come.
#36 Jun 02 2009 at 11:04 PM Rating: Decent
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I don't think I would, but if I were to ever buy gil, I'd much rather do it from SE than some shady online seller. I'm not saying they should implement RMT.

Just a thought that I had.
#37 Jun 02 2009 at 11:09 PM Rating: Good
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TheShadowWalker wrote:
Maybe you just aren't the kind of gamer who wants a niche game like FFXI (and hopefully FFXIV), but there are a number of people, including myself, that didn't find 90% of FFXI to be a mind numbing grind and really enjoyed the game. Part of the enjoyment was going "Holy sh*t, this is going to take a while." Doing it while talking to friends, appreciating the landscape, jamming to tunes then going "Man, I'm 25% of the way there, holy crap." It all comes down to personal preference. I think Blizzard has a tight hold on gamers that want a very casual gaming experience and SE should just avoid having to compete by marketing their game towards the more competitive gamers.


I enjoyed FFXI very much for the first 3 years I played it. I was one of the FFXI neophytes on the forums here who looked down my nose at the "ease" of WoW. Then I got burnt out around the time Blizzard made the WoW 10 day free trial available. What I realized was that it's entirely possible to make an MMO with multiple levels of reward for multiple levels of effort. If you want the best of the best and have the time and the skill, there's something for you. If you've got an hour or two once or twice a week, there's something for you. Sure, you could log in for an hour at a time with FFXI, but you were severely limited in terms of what you could hope to accomplish.

My perspective, however, isn't that of someone who has played only FFXI and WoW and make comparisons based on that. I also played LOTRO which (imo) combined many of the best aspects of FFXI and WoW. Good graphics, strong lore, and solo play options but also challenging group content if that was your thing. In that case, the only problem was that it was a new game with a new dev team that lacked the experience of FFXI or WoW in terms of fleshing out end-game content which meant that reaching the level cap meant nothing to do except grind.

See the trend? Grinding because you "have" to is no fun for most people. Grinding because you feel like it is entirely different. Having a myriad of other options for those times when you don't feel like continuing the grind that day (or just want to plug away at a different one) can only make for a better game.
#38 Jun 03 2009 at 5:02 AM Rating: Good
samosamo wrote:
If SE makes getting "insert new currency here" a bit less difficult, then hopefully it won't be such a problem


It is called gil. It is always gil.
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#39 Jun 03 2009 at 5:05 AM Rating: Excellent
VawnLakshmi the Great wrote:
samosamo wrote:
If SE makes getting "insert new currency here" a bit less difficult, then hopefully it won't be such a problem


It is called gil. It is always gil.
Unless it's Christmas.

Gil is for Hanukkah, not Jesus.
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#40 Jun 03 2009 at 5:18 AM Rating: Default
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RARE/EX + INSTANCED is the solution really.....

1- Quests - that give gear....gear to lvl up...


2 - INSTANCED dungeons to go get some lvls and gear (like wow yeah) , Nms that drop rare/ex gear thats usefull..to keep doing instanced dungeons....

3- Alliance gear - ALL rare exe, no currency ,no crap ....just kill it and have fun..


**** wow doesnt have any RMT problems , just RMT spamign the chats...because "gold" in wow is easy to come ....dailys....and sell crap to npcs.....yeah there are some thing like the 5000 gold to get epic flying mount blabla ...but isnt a MUST ...u cant still play w/o epic mount....so money in WoW is just for repairs.....and consumables....that are cheap.....**** the in wow ARROWS will dissapear from the game...soon...because is annoying having hunters buying them from --->NPCs<---- LOL .......

now look at Ninjas , Corsairs or Rangers in FFXI .......and lol yeah poor wow hunters ....



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#41 Jun 03 2009 at 5:31 AM Rating: Decent
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No. Gaining any sort of advantage or difference in a game because of marginal spending of real money is wrong. The solution to murder is not to make murder legal so we can slap a price tag on it, the act of murder itself is wrong. Legal RMT is not a solution for players; it's a solution for the game producers. It doesn't help the players at all; it only allows game producers to get in on the profits. Except those profits hurt subscriptions.

What needs to occur is a game economy designed where buying game currency is pointless. Will their be people trying to sell? Sure, but there is going to be a lot less of them when no one has any real need for their services. Don't make the best sources of gold in the game repetitive and easily completable tasks. Players don't like farming for hours on end doing the same thing over and over, but gold farmers don't mind. Don't make the best items in the something that can be easily sold for gold.

Time based systems are a very good way to let players gain at a natural pace while locking out gold farmers. WoW already has a similar system, but it still has some problems. By limiting the most profitable ways of gaining currency to an action that can only be completed a certain number of times by players each day then you block people who would unnaturally gold farm or bot that task 24/7.

Edited, Jun 3rd 2009 8:34am by Allegory
#42 Jun 03 2009 at 5:32 AM Rating: Good
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I doubt this will be a popular opinion, but in all honesty, I hope the game is at least as hard as modern-day FFXI is when 14 first comes out. You're supposed to have to put something in to get something out, not just buy your way through.

FFXI has the best community out of any MMO i've played, simply because the lazy and selfish players don't cut it past a certain point (or at least, they didn't in the past.)

There's plenty of MMOs out there that hand everything to you on a silver platter, and even more in the works for next year. I really don't want the whole easy gear while levelling, no real effort required to make money, easy-mode style. It's supposed to take time and effort, and skill, to work together well in an MMO.

I'm hoping 14 stands out from the croud the same way XI did, it brought the community closer.
#43 Jun 03 2009 at 6:37 AM Rating: Good
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Quote:
owards the more competitive gamers.


I enjoyed FFXI very much for the first 3 years I played it. I was one of the FFXI neophytes on the forums here who looked down my nose at the "ease" of WoW. Then I got burnt out around the time Blizzard made the WoW 10 day free trial available. What I realized was that it's entirely possible to make an MMO with multiple levels of reward for multiple levels of effort. If you want the best of the best and have the time and the skill, there's something for you. If you've got an hour or two once or twice a week, there's something for you. Sure, you could log in for an hour at a time with FFXI, but you were severely limited in terms of what you could hope to accomplish.

My perspective, however, isn't that of someone who has played only FFXI and WoW and make comparisons based on that. I also played LOTRO which (imo) combined many of the best aspects of FFXI and WoW. Good graphics, strong lore, and solo play options but also challenging group content if that was your thing. In that case, the only problem was that it was a new game with a new dev team that lacked the experience of FFXI or WoW in terms of fleshing out end-game content which meant that reaching the level cap meant nothing to do except grind.

See the trend? Grinding because you "have" to is no fun for most people. Grinding because you feel like it is entirely different. Having a myriad of other options for those times when you don't feel like continuing the grind that day (or just want to plug away at a different one) can only make for a better game.
Excellent way of looking at it. My fear here is that they would start making items with higher status ratings, just to be able to differentiate between, "grinded" ones and "easier" ones. One of the thigns that really turned me off of WoW was this big number mentality. "Lol I did 19k one shot on XXXXXX" and items giving you 100Str and 80Def. Your idea would also allow more people who enjoy FF to be able to enjoy this MMO, which is a nice thought.
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#44 Jun 03 2009 at 6:53 AM Rating: Good
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I haven't posted on these forums in a very long time. Not that I posted often when I did. But heres my 2 gil. (I didn't buy it. I promise)

I think alot of the economy problem comes down to the FFXI community as well. We laugh at people for not having the best gear. You (just generalizing now pointing anyone out as I don't know any of you) laugh at people for playing a certain job.

Everything in FFXI has to be very cookie cutter. It has to be very regimented. Job A must have gear XXX and YYY or they're "not taking their job seriously". Maybe it's the fact that they "take their job seriously" in real life that they don't have time to play 6hours every day to get that uber l33t gear that people put such importance on. I just returned to the game. My Sam was 73 when I left. I was gone for 2 years, and a friend of mine sold my gear, used my seals etc. So i've basically come back to an empty character. Am I a bad player? No. Can I farm for what would be decent gear? yes. Would I get a party, or better yet. If I got a party would I be warmly received? And would the majority of the players not tell their shells "Don't ever invite Wrip on his sam. he has sucky gear!"

So what are my options?

Start from the ground up and just fight and scrape for everything in the little time I get on the game, when I returned to actually play? Or should I buy gil?

Of course everyone here will say "don't buy gilz! l0zer!" And I won't. I shouldn't HAVE to. We shouldn't put such importance on having the best. We should allow people to play with lesser than the elite. We shouldn't make people feel FORCED to buy gil because they want to actually play the game and not spend hours farming.

Now yes some of this can be fixed by SE. But even the fixes they make will not take into account this community that will migrate over and say "D00d, the gear drops in this instance, go get it! nvm that it drops once a turn and you need a group of 12 to get the item, and that everyone wants it!"

I just think that sometimes we have to go along to get along. Elite gear should be a bonus. Not mandatory. That alone would solve the problem. Sure, it's something always to strive for. To try and get that gear. To get that hauby, amemet +1 and dual snipers. But to make it mandatory, like I said earlier will make people feel their only option is to buy gil.

Sorry this went on so long.
#45 Jun 03 2009 at 10:08 AM Rating: Good
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hmmm.....FFXIV.....NO AH? No Gil?.....no RMT gil selling/buyers.

Maybe a little bit of a system like in FFXII where you have to find items to unlock gear you can get in bazaars from NPC's? Just make everything rare/ex and have infinite inventory space.

But then again half the "Fun/work" in FFXI is the economy/AH, so.....just a half baked thought.

But as in FFXI, buying gil does not make you into a better player. I assume this will be true in the new MMO. So legal or not, it will only matter so much.

Just take the GWB stance on MMO RPG, "it's a world economy, supporting over seas business will benefit the US in the future".

(I am not a gil buyer)
#46 Jun 07 2009 at 1:18 PM Rating: Default
Quote:
Does it really matter to you if someone takes the easy way to get gear? It could be marked in some way when bought so everyone knows they didn't earn it the hard way. If FFXIV is a team game like FFXI and not involving a lot of PvP like WoW, does it really matter if someone in your party has bought some gear? He's just helping you level faster.


Every about this taken from the incorrect angle. It's not about easy route vs cheap route persay...but its about...ok wow I just spent 3 months doing raids and 2 more months waiting on my drop to actually drop (or however long a quests takes) to get this item...then some lazy **** logs on and is traded 10mil, in which he then buys the piece of armour in like 20secs. THATS THE PROBLEM. Not everyone can afford to buy 10mil...just wouldnt be "fair" lol.

Quote:
But I understand some people are lazy or don't have the time necessary to get the big items and if they want to spend their real money on some pixels, doesn't bother me if it means my world is free of RMT.


NO! See this is the problem w/ XI and why it will affect XIV LAZY F*CKING PEOPLE...

-who dont study or learn

-who dont farm

-who dont participate

-etc.

but they go off and buy gill...

So now we have all this SE talk about the casual(LAZY)gamer and us ppl who are not lazy may and will prob choose to suffer the fate of a possible LAZY game.

XI was created by the Japanese and seems to be catering to the fact they arent lazy like fat americans who wanna log on jump...wtf...and pvp lol and run around for 40mins.

Quote:
Fact is, the RMT companies exist because they have so many customers.


So many "lazy" customer's.

Quote:
If SE makes getting "insert new currency here" a bit less difficult, then hopefully it won't be such a problem


Has their ever been a different currency for FF?

I call money gil irl. lol...only currency I know.
#47 Jun 07 2009 at 1:20 PM Rating: Default
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Just... **** NO, **** NO, and **** NO

You can't accept something because there are so many customers, do you see drugs like cocaine or heroine getting legal at any countrie because many people buys them? this is exactly the same, applied to the worls of games.

Edited, Jun 7th 2009 5:21pm by Squallido
#48 Jun 07 2009 at 1:21 PM Rating: Decent
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NO!!!
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#49 Jun 07 2009 at 1:23 PM Rating: Good
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Poll is interesting...

51 people: No
41 people: Yes or "I don't care"

It's nearly tied <.<
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#50 Jun 07 2009 at 1:27 PM Rating: Decent
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Actually wipe out the money RMT has is better idea, it helps inflaction not growing up.

And i think SE should hire ingame detectives, they act like detectives and do a job for everyone working as spies, erradicating both RMT and cheaters.

I mean, investigating them, getting to the source of the problem and having so many banned would be cool, it would be even cooler do this with cheaters, you hide and act as anyone who wants to use cheats, then join a community that uses cheats (they usually play together) and having them banned in a row.

I know it's kind of a dream, but oh well

Edited, Jun 7th 2009 5:29pm by Squallido
#51 Jun 07 2009 at 2:10 PM Rating: Excellent
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ascorbic wrote:
Quote:
If SE makes getting "insert new currency here" a bit less difficult, then hopefully it won't be such a problem


Oh, it will be called Gil. You can bank on that :)
BahDump'Chishhhh!

Karelyn wrote:
Poll is interesting...

51 people: No
41 people: Yes or "I don't care"

It's nearly tied <.<

I don't think "Yes" and "I wouldn't buy gil anyways" are quite the same thing.
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