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New Job ClassesFollow

#52 Jun 19 2009 at 4:01 AM Rating: Excellent
Hrmm..

Monster Trainer
-More like an updated version of Beast Master. Instead of having to charm monsters over and over again you actually earn a relationship of trust with your monster and raise it to be your own. Your mission is to be the very best like no one ever was and defeat the 4 elite God monsters in some otherworldy area of the game.

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#53 Jun 19 2009 at 4:07 AM Rating: Decent
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Honestly, the same classes we have now are all we need. We don't need new jobs.

We have an ungodly amount of great, classic Final Fantasy jobs already available to us.

What needs to be done is some major rethinking on job roles and abilities, on the dev team's part.


That being said, I would love to see Chemist and Geomancer, should they be viable in the new game.
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#54 Jun 19 2009 at 9:43 AM Rating: Default
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Eh...what's with all the bacon is there a sheriff's office posting in here or something?

Aside from attaching random food items unto warrior classes (nacho ninja anyone?) I'd like to see Geomancer,mystic knight, and maybe the ole chemist (cause we can always use more healers).

Salami Samurai!
#55 Jun 19 2009 at 9:58 AM Rating: Good
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#56 Jun 19 2009 at 12:57 PM Rating: Decent
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Hmm, so nobody wants to see NIN return? Ninja was what got me to play the game in the first place, even though I hated the way the job was implemented. I always loved having ninja jobs in other final fantasy games because they had the dual wield trait.

Rnadom thought... Maybe instead of having the advance job quests this time around, they'll have job requirements like in tactics. Say you have to have THF leveled a certain amount and then NIN becomes available to you. That would be an interesting way to encourage people to try multiple jobs.
#57 Jun 19 2009 at 1:02 PM Rating: Good
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Whatever Umaro was. I wanna throw my party members at enemies.
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#58 Jun 19 2009 at 2:41 PM Rating: Decent
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Necromancer...ninja... Mainly ninja. .. I personally don't care if they take utsusmi..or however u spell it.
#59 Jun 19 2009 at 2:56 PM Rating: Decent
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I think there should be job elements from about... twice as many jobs as there are now.

Machinist, Geomancer, Viking, Sorceror, Statistician, Mime, Chemist, Jugglers, Time Mage/Dimensional Mage-- are some of the more obvious ones that could be created from the ground up.

And I know that there are elements of these jobs present in existing jobs, but frankly these have all been their own jobs in prior titles and could easily be refined into their own unique jobs.

I'd also like to see the introduction of new weapons, particularly flails, but also more unique and specialized weapons like Gunblades.

Some other concepts I'd like to see explored--
an actual defense specialist that can dual wield shields or use huge shields. Basically Paladins without magic or even necessarily a weapon at all.

A job that can possess monster targets to influence their AI (Geists) and/or a Mediator job that specializes in crowd control and monster behavior.

Never been a fan of necromancy but it seems like a fairly popular and simple concept to implement.

A trap specialist.

Wouldn't mind a disambiguation between Archers and Gunners. Hunters, Snipers, Gun Mages... there are a number of ways to do it.

That alone would create another 15ish jobs.

But I really want to see the job system as we know it gone, and I know many other ambitious armchair game designers who wish the same. What I want to see is the ability to combine various elements from all of these jobs into your own unique character.

And can I say one more **** thing about job roles? White Mages, and healer/support roles in general. They do not have to be so obscenely useful. I can point you to many games where you can create a party of four, and whether or not it's even wise to bring a healing job is debatable. The jobs are balanced well enough that a healer is not that much better to have along than a damage dealer. In FFXI this is not at all so, and it's annoying, because there really just aren't that many people who want to play as those jobs in the first place.
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#60 Jun 19 2009 at 6:00 PM Rating: Default
shintasama wrote:
Professor Jinte wrote:
wilteddeath the Pest wrote:
Baconmage!
Bacon Knight.
Baconmancer


I support Baconmaster.
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#61 Jun 19 2009 at 6:05 PM Rating: Decent
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itege wrote:
shintasama wrote:
Professor Jinte wrote:
wilteddeath the Pest wrote:
Baconmage!
Bacon Knight.
Baconmancer


I support Baconmaster.


Only if it requires bacon knight/mage/mancer all at lvl 30.
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#62 Jun 19 2009 at 8:34 PM Rating: Default
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I want a Spartan race lmao .. Would b amazing
#63 Jun 19 2009 at 8:52 PM Rating: Good
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I want a Spartan race lmao .. Would b amazing


That is madness.
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#64 Jun 19 2009 at 9:58 PM Rating: Default
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THAT IS SPARTAAAAA!!!! First! woot!
#65 Jun 20 2009 at 12:24 PM Rating: Default
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Quote:
I hope to see a slew of new classes, not just a repeat of what we currently have


I couldn't agree more. I'd also kind of like to see the whole tank/healer/DD trinity mixed up a bit. Add some versatility to the classes kthx.
#66 Jun 20 2009 at 1:43 PM Rating: Good
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Orange Ranger?
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#67 Jun 20 2009 at 1:56 PM Rating: Decent
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Bee Mage
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#68 Jun 20 2009 at 6:36 PM Rating: Default
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A new tank job or a reworked job into a tank job would be nice, but i'm not a fan of a lot of new jobs to be added unless some old jobs are taken out. I say this because a lot of jobs in an mmo cause balancing problems and I think ffxi did good with the jobs they had. They said no job will be the same so im happy to see the reworked jobs, but a lot of new jobs to throw off the balance of the whole game, I am not hoping for.
#69 Jun 20 2009 at 7:07 PM Rating: Decent
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Hopefully if ninja makes a return, it makes its return as a respectable damage dealer and not a psuedo-tank. Using tools for being a ninja is cool, but not every tool has to be expendable..
#70 Jun 20 2009 at 8:46 PM Rating: Default
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From the artwork on the official site, jobs I think that are included in the game could be (from left to right):

Dancer (Mithra)
Summoner (Taru)
Dark Knight (Galka)
White Mage (F Hume)
Black Mage (Taru-facing away)
Dragoon/Lancer (F Elvaan)
Paladin/Holy Knight (M Elvaan)

Whatcha think?
#71 Jun 21 2009 at 10:58 AM Rating: Decent
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#72 Jun 21 2009 at 12:23 PM Rating: Decent
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POP SINGER
RAP STAR
ROCK STAR
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#73 Jun 21 2009 at 1:17 PM Rating: Decent
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the Regen-master
Main spells will be Regen-gil Regen-exp and Regen-bacon
#74 Jun 21 2009 at 1:23 PM Rating: Good
Hmmm

Identity Thief (IDT)
-Steals the target personal, credit, and other type of information and sets to ruin their life. What does a poor goblin feel like when it can't pay it's bills? You don't really care. While you are weak physically you cause much internal pain and stress on mobs.


Psychiatrist (PSY)
-Instead of killing a mob, you get to know them at a personal level. You have understanding of mob emotion that a beast master wishes he had. You know why Mandragora 1 does not like Mandragora 2, and about the forbiden love of Tiamat and Ouryu. You defeat mobs by making them realize they actually are pretty stupid and irrational.

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#75 Jun 21 2009 at 3:59 PM Rating: Good
Merchant
Information Broker
Drunken Master
Miner (Galkas get racial bonuses for this)
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#76 Jun 21 2009 at 7:46 PM Rating: Decent
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I'd actually like to see them get rid of some jobs, mainly PUP and WAR - between Puppetmaster, Summoner, and Beastmaster, there are waaay too many pet jobs... and unless they redo Warrior, I wouldn't mind seeing it go as well as there was no point to it compared to some of the good DD and tank jobs out there.

However I am curious how they might implement a Geomancer, Engineer, Jester, and (if at all possible) Chemist into the game. That might be fun. =D
#77 Jun 21 2009 at 9:29 PM Rating: Default
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jobs I see in that pic...

White Mage
Black Mage
Dark Knight
Paladin
Dancer
Ninja
Dragoon
Thief
Red Mage
Bard
Blue Mage
Ranger

I cant tell if theres any more

But I would like to see some changes to almost every job in the new ffxiv.

New abilitys
New spells
New functionality(the way they work ex. BLU... they can use any spell they have learned from any monster at any time but they can only have a certain ammount of spells put on a list which gives them specific job traits like how it is in ffxi)
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-Character Name: Djinnrb (old)
-Server: CaitSith
-Jobs:BLU75 BRD75 THF67 PLD 44 DRG 44 DNC39 NIN37
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-Character Name: Lightpalm
-Asura
-Jobs: WAR54 WHM53 RNG35 SAM70 RUN70
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http://ffxiv.zam.com/wiki/FFXIV_Leveling_Guide

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#78 Jun 21 2009 at 10:15 PM Rating: Good
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bionic man/woman: to complete the quest you must give 6,000,000 gil to the quest giver while you only have 1 HP

fried chicken: a chocobo knight with a lot of fire spells and abilities riding a black chocobo




hey, what do you call a family of bacon mages? bakin :p <terrible yes i know...and this time it was totally intentional>
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#79 Jun 23 2009 at 10:35 PM Rating: Default
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As long as SAM is in there, I'm good ^^

But a steam-punk version of SOLDIER would be cool...
Or a GunBlade chara...

Edited, Jun 24th 2009 2:40am by Maeve
#80 Jun 23 2009 at 11:00 PM Rating: Good
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I want Blue Mage from Day 1, I don't want to have to wait 3 years for it.

Seriously.

And the following jobs eventually (all traditional ff jobs including tactics):

Viking
Assasin
Ranger/Sniper/Archer/Gunner

and of course, the best of them all::


Luchidor!

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#81 Jun 24 2009 at 7:23 AM Rating: Decent
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Since no one said it....Morpher from FFTA. Beastmasters or Beast Tamers capture the soul and the Morpher can turn into it. Or make them able to transform into a mob they have soul collected oOb. Also I'm with all of you that said Necromancer....I actually once wrote a whole report on the job to send to SE, didn't want to get a reply of "ROLFMFAO GTFO!" so never sent it <<
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Sayzar:DRK75/WHM75/NIN75/SCH75/SMN71/BLU48/RDM45/SAM45/THF43/BST41/BLM41/WAR37/DNC37/RNG22/BRD13/MNK11/PUP11/COR8
Clothcraft: 82.1+2
Record Spiral ****: 4128 Record Guillotine: 5666 Record Spinning Slash: 1824
Record Ground Strike: 1545 {Fear} {Dark Knight} {Power}
#82 Jun 24 2009 at 8:50 AM Rating: Good
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I'd be interested in reading that report. Maybe post it on these forums somewhere? If nothing else, you might have a few concepts that spark some other interesting ideas.

I'd love to see very strong hybrid classes. I'd love to be able to play as my own version of Sephiroth. Have access to very strong melee attacks and 1-2 key magic abilities (the highest rank of Fire and Ice, lets say) at the cost of having some very big weakness. I know it'll never happen, but I feel like -- based on the speculation on these forums -- a lot more players will end up being 'hybridized' because of the options available.
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#83 Jun 24 2009 at 9:10 AM Rating: Decent
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I'll see if I can find my old report and type it up for the forum. Or perhaps PM you with.
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Sayzar:DRK75/WHM75/NIN75/SCH75/SMN71/BLU48/RDM45/SAM45/THF43/BST41/BLM41/WAR37/DNC37/RNG22/BRD13/MNK11/PUP11/COR8
Clothcraft: 82.1+2
Record Spiral ****: 4128 Record Guillotine: 5666 Record Spinning Slash: 1824
Record Ground Strike: 1545 {Fear} {Dark Knight} {Power}
#84 Jun 24 2009 at 2:18 PM Rating: Decent
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For all you people that wanted it....


Necromancer


Base Stats: H E T M G At Level 1
HP: 28 30 24 28 33
MP: 20 18 26 20 14
STR: 8 9 7 8 9
DEX: 6 6 6 8 6
VIT: 6 7 6 6 8
AGI: 6 5 7 7 6
INT: 7 6 9 7 7
MND: 7 8 7 7 7
CHR: 6 6 6 5 5


Focus Stats: STR INT


Job Abilities:

Level 1: 2:00:00 Lay To Rest: Instant: Sacrifice current undead pet to reduce targets stats by an equal amount. (If pet has 500 HP, reduces targets max HP by 500, if pet has 30 STR it reduces targets STR by 30, etc.)

Level 10: 5:00/3:00 Turn Undead: Instant: You gain control of target undead.

Level 30: 3:00 Sanctify: Instant: Sacrifice current undead pet to return 30% of its max HP and MP to yourself.

Level 60: 30:00/5:00 Horde: Instant: Allows user to summon up to 3 undead pets for duration of Horde.


Spells:

Level 1:
Lesser Skeleton 0:10 4 MP Summon a Lesser Skeleton to fight by your side.

Level 5: Bio
Poison

Level 15: Drain
Bind

level 20: Aspir

Level 25: Disease
Blind

Level 30: Virus
Summon Skeleton 0:10 30 MP Summon a Skeleton to Fight by your Side
Level 40: Curse
Summon Ghost: 0:15 45 MP Summon a Ghost to Fight by your side

Level 50: Summon Cursed Hound 0:15 45 MP Summon a Cursed Hound to Fight by your side

Level 55: Curse Spikes 0:05 30MP Surround yourself is magical spikes that inflicts "Curse" on anyone/thing that attacks you.

Level 60: Summon Greater Skeleton 0:10 60MP Summon a Greater Skeleton to Fight by your side.

Level 70: Summon Flesh 0:15 80 MP Summon a Flesh to Fight by your Side.

Level 75: Summon Shade 0:15 100 MP Summon a Shade to fight by your side.


Pet Commands:

Level 1: Attack: Instant: Commands Pet to Attack your Target

Level 10: Defend: Instant: Commands your pet to act defensively

Level 20: Special: Commands your pet to use a special Ability

Level 40: Soul Release: Destroys your current undead pet and Returns 5% of its HP Back to you.


Ok, for the most part that is what I had, there was a select few other ideas I wanted to give SE like for AF and what not, but for the most part I left all of that up to them. Please feel free to give any comments/flames/suggestions on what you think.

#85 Jun 24 2009 at 5:26 PM Rating: Good
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Geomancer is a must. It's due!
#86 Jun 24 2009 at 6:57 PM Rating: Decent
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I would like to see any job that has 'Lancet', easily my favorite move. Dragoons could get it like in FFT or Blue mages could get it to learn spells like in FFX.
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#87 Jun 25 2009 at 5:53 AM Rating: Good
New job: Retired Geography Teacher

Abilities :
Finger pointing ( an armour piercing attack )
Get of my lawn! ( an attack that ignores all defense and knocks the target backwards )
Slideshow ( causes the target to fall asleep and loose hp+mp overtime )
Interesting fact ( an attack that stuns the target )
Lecture ( has a chance to cause instant death from boredom )
Detention ( causes stop on the target )
Geography test ( causes all targets in range to run in terror )









Edited, Jun 25th 2009 9:54am by triplealphareaction
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#88 Jul 01 2009 at 10:13 AM Rating: Good
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oo oo Geomancer!!
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#89 Jul 01 2009 at 10:37 AM Rating: Decent
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A Geomancer that accesses spells from the day of the week, time of day, moon phase and terrain they're surrounded by would be awesome. Add some ability to use crystals as spell activators and you're set!
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#90 Jul 02 2009 at 11:01 AM Rating: Decent
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I'd love Sniper and Assassin. A ranged attack character focusing on Sneak Attacks, oh my god, yes please.
#91 Jul 02 2009 at 1:46 PM Rating: Decent
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Please Please Please Keep SAM!

/ja "Meditate" <me>


{Yes, please} :3
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#92 Jul 02 2009 at 1:56 PM Rating: Decent
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Keep some old job and make some new job we do want to play a totally new game right?
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#93 Jul 02 2009 at 2:16 PM Rating: Default
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Bacon Mage is confirmed. Here is the AF.

A prominent figure in the storyline is none other than ...
#94 Jul 02 2009 at 4:11 PM Rating: Decent
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I think you guys are forgetting baconeer, who can build anything from bacon. He builds all of Cid's ship.
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