The job system should be the first thing to receive the axe.
Hear me out on this one, because it sounds crazy. Rather than have you pick a job and build up from there; you start out as nothing. You would start with 20 (or some such number) points to assign to various spells, stats, passive abilities and weapon proficiencies. When you level up, the skills you specialize in gain level as well as giving you more points to put in catagories. Eventually, you may be awarded the ability to equip a Clerical Tunic or a Vermilion Tabard that looks like job defining armor because your skills define you rather than your job.
Sometimes you would have to spend points to unlock advanced categories of magic, or have preexisting spells already. For example, to receive Red Magic: I, you would have to have 2 points in White and Black Magic: I and 1 point in either White magic: II or Black Magic: II. Once you start down Red Magic: I, you would start to lose higher levels of Black/White magic spell groups, but your Red Magic Category would open up ever further.
You should be categorized on what you specialize in, not what "job" you are. Eventually, if you max out a certain skill line or abilities, you could earn say, an honorary title of "Ninja" or "Fighter" (Fighter needs to come back, lol) and access to an ingame guild or something. Really, something more nebulous would be a lot better.
Edited, Jun 3rd 2009 12:27am by Malinne
My Red Mage can solo your Honor's Student.
My Samurai can make him a paraplegic.
-= Levels =-
RDM75 SAM75 WAR75 BLM65 WHM37 RNG37 THF37 DRK37 NIN37 BLU 39.
-=Rank=- 10 Windurst/ 10 Bastok / 10 Colbert
Merits: +8 to Patriotism and Bear Killer effect.