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#1 Jun 02 2009 at 7:31 PM Rating: Default
952 posts
Ok the crafting system in XI was good when it first came out but I think most of us can agree that it got stale after awhile. What would you like to see when it comes to crafting in XIV?

I hoping for an open tree like crafting system with the ability to create very unique items and not just a preset list of what you can and can't make.

I want different versions of an item. One lizard skin shouldn't be the same as the next. Also the ability to imbue items with different stat boosting stones or potions or..both.

I just want it to be vast!
#2 Jun 02 2009 at 7:37 PM Rating: Decent
801 posts
Of course it should be more complex, but if what you are trying
to make isn't on the games predetermined table, its not going to
be created :P

I, for one think the crafting direction times and moon phases etc, all
added to the mystique of the whole thing.
#3 Jun 02 2009 at 8:07 PM Rating: Decent
517 posts
I want to be able to make all materials for a synth. BEFORE I have to make the item I wanted..

makes me so mad....
Name: Toorima
Main Job: THF
Server: Hades
Linkshell: NoIdea
Guild job: Alchemy
#4 Jun 02 2009 at 10:21 PM Rating: Decent
34 posts
I like the original Concept of crafting, because as you know its hard to hit frigin 100 + 3! You cant just pull it off in a day like in WoW how you can go from 1-450 in a couple of hours. Its realistic to make it hard and the rewards as such are very nice, however the whole embedding things into an item is nice in thought but there will have to be limitations and such and the start and finish of that project would be monstrous. I would like to see some sort of customazation of items so that every job has one set of freaking armor or just one main weapon! Like a bard should have a Joytoy and War's are expected to get a Riddel, I like the thought of having a goal as in a hard weapon to get but at the same time I wish you could customize maybe an elemental attachment or something or other, Stock but customized. The thought of putting stats on a weapon is seen in WoW but also it has the same effect as just stated, EVERYONE within a certain build has the same EXACT enchantments, which gets old really quickly. Maybe make EX Items one time use customization. Also adding another step to the process of crafting, (ie making materials by crafting before making weapons) is kinda already implemented with Woodworking and the lumber, also ingots with Smithing, and Gems in JC so i dont really see what it is your implying. Lastly I do like how diffrent moon phases and direction and such, it adds excitement when crafting and makes it less dull, such as crafting a Scorpion Harness on Darksday, you do it hoping for that cool little +1 addon that makes it skyrocket in value!

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