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Leveling Caps? Set limit or Adjustable through expansions?Follow

#1 Jun 02 2009 at 10:51 PM Rating: Good
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With the widely loved WoW releasing Expansion after Expansion and just changing the level cap to a higher level, do you think that FFXIV should do the same??

I would like to think that it would take away from the mechanics of FF:Online, I liked the 75 cap and the ability to have every job maxed out. Also, if they vamped it up then all that hard work to get that AMAZING EQ is all gone ; ; but I have people trying to tell me it would add a positive impact on the game to make the level cap rise after so long!!!

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#2 Jun 02 2009 at 11:28 PM Rating: Good
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The sense of progression keeps players playing. If you make the current top rewards so ridiculously time consuming to get that people don't want gear/level progression, you've done something wrong. If everything worth working towards is such a tedious endeavor that once you've got it you want it to be the best forever, something is broken.

There are no shortage of options for SE to reward commitment and effort without halting progression beyond a certain point if they want to. Personally, I think that if SE retains the FFXI philosophy towards gear and level progression and carry it into FFXIV, the game is going to flop.
#3 Jun 02 2009 at 11:29 PM Rating: Good
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NO I hated that. Every Expansion all the old endgame stuff died. And became utterly useless. All the Old Azeroth End game content and items were killed by TBC. Level 61 Outlands greens (uncommon) were more powerful then old end game 60 epics. And they did the same thing to TBC content when Wotlk came out. Its one of the parts of wow that drove me away in the end. There was alot of good content totally obsolete and useless because of that.

Set the cap high early and keep it there. Dont make 80% of your end game content obsolete every expansion.

Edited, Jun 3rd 2009 4:18am by mezlabor
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#4 Jun 03 2009 at 12:06 AM Rating: Good
I've played a lot of both FFXI and WoW and I have to be honest that I like the set cap better. WoW former endgames are ghostlands(not THE ghostlands). There's so much WoW content that just sits there and is never used. Tons of epic raids, stories, zones, instances, etc that people will just never see.
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#5 Jun 03 2009 at 12:07 AM Rating: Good
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Thank you I feel the same, yeah I started WoW when WotLK came out and I remember my brother doing Onyxia with a 40 man group and just it being so intense and Awesome, and.......I also remember me going in with my Best friends lvl 80 pally and him soloing it for me so i could get extra money and gear for my lvl 61 mage.......All those feeling I had about WoW being Epic, Died on that day.


RIP Onyxia ~ With <3
#6 Jun 03 2009 at 12:24 AM Rating: Good
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Id like them to not focus on only end game when making expansions too. Make new low and mid tier zones. Along with the job class system youd have the basis for a very addictive game.
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#7 Jun 03 2009 at 2:28 AM Rating: Decent
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Enforce a level cap on everything that could be considered end-game at any given point; raise the level cap as time goes on.

(Which is what they should have done in the first place with FFXI.)
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#8 Jun 03 2009 at 9:43 AM Rating: Good
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I don't really understand what benefit raising the level cap would have, you can add new abilities/spells/gear without raising the cap. In XI the only real draw to it is unlocking new sub-job abilities, weather or not XIV will even have sub-jobs is yet to be seen. To me a game raising the level cap is just the developers way of saying 'Well it looks like we screwed up, it turns out we like this number better so we're gonna go ahead and raise the cap to that and let you grind out the difference just so you can get back to were you already were (at cap). Sorry that the gear you've spent the past years gathering in no longer endgame gear, but here's a new event for you to start over on.'

It's like the person who has the right of way at a 4-way stop sign but is too scared to pull out because they don't trust everyone else to yield so they pull out a couple feet then stop and look around again, and now everyone is confused and doesn't know if this person is yielding to them or just an idiot who's going to gun it as soon as someone else decides to go ahead of them.

Nah, be decisive, pick a number and build your game around that. Don't leave people wondering when their Homam set is going to suddenly become mid-level gear.
#9 Jun 03 2009 at 9:53 AM Rating: Decent
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I don't really get this obsession with people keeping their gear. I mean, after you have your uber gear what do you do with it? Get even more uber gear. That is one of the big points in MMOs, your continuous progression.
#10 Jun 03 2009 at 10:10 AM Rating: Excellent
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Quote:
I don't really get this obsession with people keeping their gear. I mean, after you have your uber gear what do you do with it? Get even more uber gear. That is one of the big points in MMOs, your continuous progression.


Level the other jobs that can equip said gear ... go about collecting the more situational or 'luxury' gear ... level jobs that can't equip said gear and collect that job's version of your uber gear ... retire from endgame and use said gear to assist the less fortunate through their travels ...

All those options are better than grind 5 more levels just because the developers pulled the wrong number our of their hat the first time around.
#11 Jun 03 2009 at 10:12 AM Rating: Good
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Quote:
The sense of progression keeps players playing. If you make the current top rewards so ridiculously time consuming to get that people don't want gear/level progression, you've done something wrong. If everything worth working towards is such a tedious endeavor that once you've got it you want it to be the best forever, something is broken.

There are no shortage of options for SE to reward commitment and effort without halting progression beyond a certain point if they want to. Personally, I think that if SE retains the FFXI philosophy towards gear and level progression and carry it into FFXIV, the game is going to flop.


I think you're absolutely wrong. Maybe if FFXIV only allowed you to choose a single job/career/whatever then I can understand doing "level progression" and raising the cap, but if they allow you to change jobs on the same character then EQ style progression will be an annoyance. I have 5 jobs at 75, that's 5 jobs I have to get gear for, if every year they came out with new gear for those jobs I'd go nuts!

I hope they have a hard level cap and allow us to change jobs on the characters we play, it's one of the best features in the game currently.
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#12 Jun 03 2009 at 10:14 AM Rating: Decent
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I kinda like the merit system ^^;
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#13 Jun 03 2009 at 10:30 AM Rating: Decent
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Yogtheterrible wrote:
I don't really get this obsession with people keeping their gear. I mean, after you have your uber gear what do you do with it? Get even more uber gear. That is one of the big points in MMOs, your continuous progression.


Well for starters, FFXI for the most part doesn't have straight-up 'best gear'. There's your baseline endgame gear, and then there's a multitude of situational pieces that each benefit a different gear setup. Keep in mind, in FFXI (and presumably in FFXIV) you can macro in and out gear mid-combat. You're not locked into your gear until you're out of a fight. So you can use a mix of Accuracy and Attack and Haste gear to increase your standard DPS with some extra DEX+ or Acc+ if you really need it for high-evasion mobs and Atk+ and STR+ for high-defense mobs, then use stat+ gear to cap out damage from your weaponskills, while also having an Auto-Regen gearset to minimize downtime and make your healer's job easier.

That said, once you have the gear you want, you use it to contribute more to your groups when you work together to complete the difficult missions that the numerous story-driven missions have.

After all, that's what's most important in an FF game. The story.
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