I disagree. Earn equal xp/hour so that everyone feels like they have viable options to progress. Most people don't want to be in groups all the time and they simultaneously don't want to feel like they're being penalized from every angle because they opt for the solo route. There are ways to add incentive to group play without interfering with the fundamental reason for the activity.
Again, you can choose an MMO that offers that, this does not necessary mean that FF14 should offer that. SE want to do something different yet in almost all your post you strive for wanting FF14 to incorporate as much from WoW as possible, making it basically a WoW clone. Pointless really.
And all you seem to want is a hardcore MMO aimed at people with altogether too much time on their hands. The aspects that I advocate are components within an MMO that demonstrated that those components provide a large spectrum of players with variety and entertainment. I use WoW as reference only...if SE wanted to achieve the same result, there's no shortage of ways they could implement it and I'd be just as happy. Get over it.
Yes it is necessary since it gives a nice variation to the game, as opposed to WoW where every end game content is instanced.
Did you not read the paragraph I wrote before you responded to it? I said that there are
outdoor monsters in WoW that require coordinated endgame groups to kill (not many yet in WotLK, but there were two in TBC.) Guess what? Hardly anyone ever fought them. You know why? Because there was more diversity and variety in the instanced content and they didn't have to worry about scheduling an event to kill something that may or may not be present for them to kill.
Once again, you try to convince people that WoW with all its endgame content being instanced is the right path. The problem that you don’t seem to understand is that there are people who love the idea of camping, of trying to claim HNM day in and out not everyone likes the way WoW is.
Yes, and there are people who huff gasoline, but they are in the minority and I would not recommend it to anyone.
Hardcore = minority. Period. You don't make an MMO to cater to a minority if you want to be successful.
And that is why FFXI looks the way it does today, it caters both side of the coin, gives the players to choose what endgame content they want to engage, the instanced ones or the highly competitive outdoor one. You basically want to remove the hardcore parts of FF14 and make it so called “accessible” to all and everyone by making it instance based just like WoW. So at the end of the day, what you wanted was a WoW copy, and again I’m not buying into that. “Hardcore” for you is try a boss in an instance, whilst “hardcore” in FFXI is the thrill or taking a NM that a lot of people are competing for. Two different types of play style and two different types of MMO:s
Who said I want to remove
hardcore? I sure as **** didn't. I've said that you can't build a game around hardcore. I've said that if you want to be successful, you have to appeal to a broad spectrum of players. Content for hardcore players has to be an afterthought. It has to be something the devs tack on to throw the hardcore players a bone, not the opposite. If you build a game around hardcore play and toss in a casual bit here and there, you are going to alienate an enormous segment of your potential playerbase. SE said they want this to be the best Final Fantasy title ever
, not the best sequel to FFXI we could hope to make
. I ***********-tee you that the people who enjoyed Final Fantasy in any of its incarnations and would like to be able to continue enjoying it through FFXIV are only comprised of a very small minority of hardcore players that are going to think camping for hours to compete for a boss claim or a two year grind for a weapon is a neat idea.
Hmm I wouldn’t say that, it’s really easy to get a LS and do sky/sea/dynamis etc etc even if you have bad gear to start with. I think what you refer to is solo gaming in FFXI where the only choice of getting some of those rare items was to camp NM's. Again this is a more group/raid oriented game and if you are in a LS then getting gear is not a problem at all.
BS. I'm telling you how it was...and maybe it's changed for the mid-levels, but my entire time playing FFXI, players all over the **** place felt compelled to spend dozens of hours doing things they didn't want to do just so that they wouldn't have to deal with elitist pricks in groups giving them a hard time. I was never the kind of person to inspect gear and turn people away because they didn't have BiS all over their level 40 toon, but there were tons of people who did.
No, this prevents the notion that all and everyone gets an upgrade with minimum take invested to get the item, again a reference to how WoW is. Hardcore Vs Casual.
There's a pretty fine line between "minimum time invested" and "brutally pointless time sink." FFXI is too far on the brutally pointless side of that line. You can argue that WoW is "too easy" all you want...you're in the severe minority of MMO gamers if you think that downing a boss that took you 20 hours worth of trigger farming in order to get a fistful of gil and a wind crystal is in any way, shape, or form good game design.
Gear does not reset in WoW.
Really ? So do you use any gear from WoW pre 60 ? what about WoW TBC ? No ?
Oh, I though you said WoW does not reset gear. Again you compare FFXI to WoW as to say that Gear should be attained easily because its how WoW progression works, threw Gear upgrade. In FFXI you have meritsystem as well, which WoW doesnt have.
It's not a gear reset. You simply progress to something better. A gear reset is when they strip your gear and make you start over, or they nerf the **** out of your gear so that they can release gear with the same stats as your pre-nerf gear and make you go earn it again. Just because your gear is no longer the best the game has to offer does NOT mean it has been reset. Again, get over it.
Again this is a harcore game and once again, you want to soften the mechanics in this game to suit your type of playstyle.
No, I don't give a rats *** what SE does with FFXI. I'm talking about what I want to see in FFXIV, and using WoW and FFXI as comparison. There's a difference.
Keep in mind...you're not in the FFXI forums. If you think everything discussed here are ideas being put forth to change FFXI, you're none too bright.
"Listen to what players are saying". So if you have 95% of your player base beening casual, of course Blizzard is going to listen to them, it would be suicide not to. Since WoW has such a fragile player base with huge turn over in its player base they can never ignore what they want.
Seriously? Don't ever go into business. No really. With that attitude, you'll lose your shirt.
Once again FF14 with incorporated mechanism and game system from WOW is not going to be a successful story, and SE knows this.
And they also know that a game that caters primarily to the hardcore element is not going to be a successful story. Edited, Jun 5th 2009 6:55pm by AureliusSir