digitalcraft, Goblin in Disguise wrote:
Maybe they will do away with tanking. FF1 didn't have set tanks really. Maybe they'll do away with tanking abilities, give characters more active defenses, perhaps let the knight type character have something like a 3 minute cooldown ability that taunts a mob to attack for 5 seconds to grab it if someone is getting beat down, but other than that, have mobs attack things close to them and move around at their set pace, mages and rangers stand in back and make sure to keep away, melee in front, etc. White mages cast protective stuff on everyone etc etc. I've always wanted something like that. :P
Guild wars had that kind of system. I didn't really like it. I think they are two problems with the idea.
1. It's still tanking. You've removed hate, but you haven't removed tanking. Parties still need tanking classes.
2. It trivializes tanking to the level of just standing there and being hit. Threat generation has always been an interesting dynamics for tanks.
I think one interesting way to approach the issue of tanking is to have a class that makes the party tougher or the monster weaker. I didn't play City of Heroes, but a friend would tell me about how only one type of defender (the healer class in that game) actually healed. Many of the other types of defenders made their party regen, or dodge, or have more armor. I think a class that beefs up other classes to be able to tank by giving them dodge, armor, and/or regen would be interesting, or the class could weaken the enemy to such a degree that he isn't a threat for squishes by blinding, slowing, and/or weakening him.
Warhammer also had a good system for making tanks effective in PvP. Unlike PvE there is no threat in PvP, so most people tend to ignore tanky characters to go after squishier targets. In Warhammer tanks had several abilities to encourage you to attack them without actually forcing you to do so. Some of them had auras that affected your entire team if you didn't take them down. Some could mark an ally and would get stronger if you attacked the ally instead of the tank.
D&D has some similar ideas where the DM is encouraged to attack the tank by imposing penalties on monsters for not doing so. Edited, Jun 3rd 2009 5:46pm by Allegory