Wow, I finally created an Alla account, after playing FFXI for 5 years then switching to WOW for a year. ****, I couldn't even have the name Shazaam, and I have had it on online games for years.
All because of a 'there is no 5th star' member showing that he had absolutely no idea what he was talking about. Allegory, the finger here is pointed at you. (and your lvl 60ish char with one job...)
Here is what you said:
1. Level in your own territory or near allies. It's highly unlikely that you'll get gank by a Windurst person if you level in West Ronfaure.
Everyone in FFXI leveled in their own area, it was **** near impossible to reach another area's zone at the beginning. What people are afraid of is high levels sitting in a low level zone just killing them off. And yeah, while that seems 'impossible' in wow due to natural barriers (**** try getting to the Night Elf starting zone and just hanging around killing dudes'... in the traditional FFXI experience, a level 20 'windurst person' just hanging around ronfaure and being able to easily just stay there is not a hard thing to imagine. Play FFXI more to make comments on it.
2. Level with friends. You're less likely to get ganked in a group than you are alone. In addition you'll probably have more fun playing the game with other people than by yourself.
Again, in FFXI it is unimaginable (at least for the old schoolers like myself) to venture anywhere without at least 5 friends in a group. If what you are implying is that it would be so much better if there was another group of 5 from an opposing faction camping the same area when we got there, that would suck. Either group would kill the other as soon as they noticed their camped exp mobs being taken by another group, leading to a grief fest of one group dying, then the other, reraising, etc... until both groups lost members and interest.
You must play alot of wow or other solo intensive games to suggest to the Final Fantasy online community that they should "Level with friends".
3. Don't have tunnel vision. Keep an eye out for enemies and look around you while you play. You should be doing this anyway to make sure a mob doesn't spawn next to you in a fight and aggro.
Again, a misunderstanding of the traditional Final Fantasy online playerbase. "Keep an eye out for enemies and look around while you play"... Who can even get to the valkrum dunes without knowing this basic tenet of the game?
It was easy to do in wow, not very easy to do in a battleground, but still, awareness of your surroundings is something every final fantasy online player has learned from day one, when another rabbit ran up while you were still wondering if you should have taken warrior over whitemage for your level one.
4. If you do get ganked don't respawn immediately next to the ganker. No one can camp you; you can only volunteer to be camped. You volunteer to be camped by respawning as quickly as possible right next to the ganker or in the same area you were killed. If you died because mobs were spawning too fast around you would you go back to the same area and fight there again?
Fair enough, if they do that in almost any other game the respawning victim is fair game. But this is FINAL FANTASY ONLINE... People camp mobs for 24 hours at a time (A THING THAT MUST CHANGE IN 14)... so say you die against an opposing faction while camping a peacock necklace... you should just log out for the next week? Or worse, you get killed along with your whole group of 18 next to a Behemoth trying to camp KB? Your linkshell just doesn't play for the next week?
You may have a plethora of experience in PVP games, but you don't have much Final Fantasy online experience. Please keep your 'There is no 5th star' comments to things relevant to this game.
Want pvp in FF? so do I, but I would never want a free for all in a game that takes so much dedication and skill to play. If I wanted that I would go play Halo. In final fantasy I want a story, the traditional elements, and the feeling that strategy and hard work paved my way.
I personally love the open RVR areas in Warhammer, and that would be a great benefit to FF if implemented in a similar way. I also love the battlegrounds in WOW.
What I hate about both these games is when the PVP aspect of the games affects the PVE aspects of the games. In both Warhammer and Warcraft this is understandable, one started as a PVP RTS game, the other similarily as a PVP board game.
Final Fantasy is THE distiguishing PVE RPG. It has revolutionized the genre countless times. This is what the core Final Fantasy player wants. (and it is a large playerbase, with the best selling videogames and game series of all time). PvP would be great if it was a side event, but it would not be viable as the over all basis of the game.
FFXI focused on the PVE element, and arguably has the greatest PVE storyline and implementation of all the MMORPGS ( the grind and flaws and camping ignored).
You want PVP focused gaming, well play Warhammer or Age of Conan... I think we all know how long their playerbase paid attention. It's just not a very immersible or deep atmosphere. The numbers there speak for themselves. Edited, Jun 4th 2009 4:21am by Shazaamemt