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Square Enix Press ConferenceFollow

#102 Jun 03 2009 at 11:42 AM Rating: Default
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A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.


This is how MMO's are made! DO YOU HEAR ME DEVELOPERS. We. dont. want. WoW.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#103 Jun 03 2009 at 11:51 AM Rating: Excellent
Hyanmen wrote:
Quote:
A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.


This is how MMO's are made! DO YOU HEAR ME DEVELOPERS. We. dont. want. WoW.
If "casual" means I don't have to sit down in Sea Serpent Grotto for eight hours straight to get a sword, I'll take it. Doesn't mean they'll be a WOW clone.

I'll make my own challenge. Doing COP without BLMs... low-manning HNMs... doing Limbus with less than a full party... but something like farming Dynamis zones for MOTHER ******* YEARS for a hat? No thanks. I'll define my accomplishments by what I do, not what I'm wearing. And sitting around for hours is not skill.

If casual means they'll make the game engaging, interesting, and fun, and chuck time sinks to the side, I'll have two.
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#104 Jun 03 2009 at 11:53 AM Rating: Good
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Sounds like there will be a nice mix of casual and hardcore. Excellent! Certain days when I don't feel like doing much I want it easy, but I don't want everything handed to me.
#105 Jun 03 2009 at 11:54 AM Rating: Good
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I'm really looking forward to hearing more about the job classes that we'll be able to play and customizations that will be available for character creation. I hope they make a race whether it be Tarutaru or something similar that will be cute and cuddly. Tarutaru ftw =)

Edit: Wonder when the Brady manual will come out for this???

Edited, Jun 3rd 2009 3:56pm by ShonaSeraph
#106 Jun 03 2009 at 11:55 AM Rating: Excellent
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11:53 This is Brian Leahy from TheFeed. (Credit to this guy)

11:54 It seems like this is very much about FFXIV.


11:54 Update on exclusivity confusion.

11:55 Please be patient as this is going to be translated from Japanese.


11:56 FFXIV will be coming to the PS3 & PC. They are currently considering other hardware (including Microsoft hardware!)

11:56 Q: What are the ties to Final Fantasy XI, if any?


11:58 A: While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game. For example, in movies, you might have an actor that plays many different roles. Please, think of it that way.

11:59 Q: What happens to Final Fantasy XI now that we're moving to FFXIV? Are you going to phase it out or continue to publish new content for XI? How will the development team be split?

11:59 XIV does not take place in Vana'deil.


12:00 A: The development for FFXIV started 4 or 5 years ago with primary ideas. Development started a few years ago, while FFXI was still being supported. FFXI will continue to be supported. There is another year of content planned. There are no plans for the near future to stop development on FFXI.

12:01 Q: What influence have games like World of WarCraft have on the development of FFXIV?

12:02 A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.

12:02 Q: Will combat be more action oriented or turn-based?

12:02 A: We cannot talk about the battle system at this time.

12:03 Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV?

12:04 A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.


12:04 Q: Are you planning a simultaneous worldwide release or will it be released in Japan first?

12:05 A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.

12:05 Q: Will all servers be worldwide or split by territory?

12:07 A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.

12:07 There's your beta!


12:08 Q: Will you be taking feedback from your FFXI users?

12:08 A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.

12:09 Q: Will you try to move players from XI to XIV or will they be separate communities?

12:09 (I'm on my laptop + 3G now ;) )

12:10 A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.

12:10 Q: Are there plans to localize the game in Spanish?

12:11 A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.

12:11 Q: How can users transmit this demand?

12:12 A: We will conduct marketing research.


12:12 Q: Is there any special element in the MMO genre that you will improve with this game?

12:13 A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre.

12:13 A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past.

12:14 Q: Why did you decide to make a new game rather than continue to evolve FFXI?

12:16 A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.

12:17 Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?

12:18 A: There were parts that were pre-rendered and parts that were running on the in-game engine.

12:18 Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?

12:19 A: Yes, that is the part that was running in-engine.

12:19 Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?

12:20 A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.

12:20 This is a Q&A for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed.

12:20 Q: What would you like to emphasize with this game? What is different from FFXI?

12:21 We're asking questions, but they are currently going through the international and Japanese press.


12:22 A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.

12:23 A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.


12:24 Q: On the beta process, will current XI players get in?

12:25 A: As with the actual release date of the game, we don't have a concrete beta schedule yet. We will have a beta and look forward to more information about then shortly.

12:25 Q: Will FFXI characters be portable to XIV in any way?

12:26 A: The game is completely different. There will not be any XI character transfers to XIV. However, the character design is familiar and XI players will be able to create a similar character.

12:26 A: We will NOT be using PlayOnline, but friend lists will transfer over.

12:27 Q: If I'm new to the MMO genre, why would I choose FFXIV over other games?

12:27 A: We believe that players will fall in love with the world & story that we have created.

12:31 Q: I've been seeing information that the title is free to play, is this true?

12:31 A: No pricing has been decided at this time. It is still TBD.
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#107 Jun 03 2009 at 12:05 PM Rating: Good
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Some good information there, but almost no specifics. I wonder how long we'll have to wait to get gameplay screenshots, details on jobs and the battle system, etc.
#108 Jun 03 2009 at 12:07 PM Rating: Decent
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Some good information there, but almost no specifics. I wonder how long we'll have to wait to get gameplay screenshots, details on jobs and the battle system, etc.


TGS

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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#109 Jun 03 2009 at 12:08 PM Rating: Excellent
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Now what I like about this!!!

While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game.

Like this because it goes back that what, something familiar in a new world that makes you feel comfortable. I hope they bring in new races, if they do I might change, but its nice knowing that I can have something (like a mithra) that I can connect with and am used to seeing!

Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.

All's fair in love and FFXIV! XD

We will do a beta test and look at the balance and player experience.

Ok SE, where do I sign up?!

The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI. Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.

Thank you Thank you Thank you! Now the hardcore gamers and the people who have jobs and school or both can all play the way they want!

There will not be any XI character transfers to XIV.

Saw that coming a mile away, not surprised at all.

We will NOT be using PlayOnline

THANK YOU! <3

I'm impressed so far, so SE give us some more info soon! <3
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#110 Jun 03 2009 at 12:17 PM Rating: Good
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This conference was delicious. Although I'm hungry for more information just knowing that the game will be soloable, time manageable and no playonline completely satisfies me. I can't wait til beta. You can sign me up from now. I'll be playing FFXIV for 7 years or more!
#111 Jun 03 2009 at 12:17 PM Rating: Good
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The player can grow & develop in a more natural way without putting too much weight on the player.

Does anyone want to speculate on what this means? Customizable ability sets? Easier to obtain gear? A more flexible party system? Seems like it could be just about anything.
#112 Jun 03 2009 at 12:28 PM Rating: Decent
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Don't really know what this could mean. Guess we'll have to wait and find out.

Edited, Jun 3rd 2009 4:30pm by Falmung
#113 Jun 03 2009 at 12:33 PM Rating: Good
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Oh boy, I'm now thinking of how to explain this in the best possible way to my GF.

So **** exited again.
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#114 Jun 03 2009 at 12:41 PM Rating: Good
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No exp loss when you die and I'll be happy.
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#115 Jun 03 2009 at 12:47 PM Rating: Decent
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Broophy wrote:
Oh boy, I'm now thinking of how to explain this in the best possible way to my GF.

So **** exited again.


Yeah, I tried to explain how excited I was to my girlfriend. She just stared at me blankly though.
#116 Jun 03 2009 at 2:27 PM Rating: Decent
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Quote:
Quote:

The player can grow & develop in a more natural way without putting too much weight on the player.


Does anyone want to speculate on what this means? Customizable ability sets? Easier to obtain gear? A more flexible party system? Seems like it could be just about anything.


I personally believe we should look at the quote simply. They said that the player can grow & develop in a more natural way (in most RPGs, characters gain abilities through leveling up) without putting too much weight on the player (perhaps most of a character's abilities are going to be gained in this way to avoid players spending lots of money buying spells, items for abilities, or upgrading equipment).

Edited, Jun 3rd 2009 6:29pm by Auruelis
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#117 Jun 03 2009 at 2:42 PM Rating: Decent
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The player can grow & develop in a more natural way without putting too much weight on the player.


I'm betting on less decision making, less customization, more storyline type progression. SE didn't like the way we played a lot of the jobs (Ninja, RDM), so they might try to pigionhole the classes in the next game. It may also mean not having to purchase your spells, job specific gear etc.
#118 Jun 03 2009 at 2:54 PM Rating: Decent
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[12:22] They really want to make FFXIV so that it's not as much of a party game and more of a 'do what you want' game.



This is... this is....
A DREAM COME TRUE FOR ME!!!

I can come back to the "World of Online Gaming" again!!!
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#119 Jun 03 2009 at 2:58 PM Rating: Good
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Dandruffshampoo the Eccentric wrote:
Hyanmen wrote:
Quote:
A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.


This is how MMO's are made! DO YOU HEAR ME DEVELOPERS. We. dont. want. WoW.
If "casual" means I don't have to sit down in Sea Serpent Grotto for eight hours straight to get a sword, I'll take it. Doesn't mean they'll be a WOW clone.

I'll make my own challenge. Doing COP without BLMs... low-manning HNMs... doing Limbus with less than a full party... but something like farming Dynamis zones for MOTHER @#%^ING YEARS for a hat? No thanks. I'll define my accomplishments by what I do, not what I'm wearing. And sitting around for hours is not skill.

If casual means they'll make the game engaging, interesting, and fun, and chuck time sinks to the side, I'll have two.


Dandruffshampoo... I COULDN'T AGREE MORE BUD!! WOOT GO GO SE!!!!
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#120 Jun 03 2009 at 3:34 PM Rating: Decent
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i hope they dont make it too easy.... cant wait for more info! anyone know if any more info is to be released during E3 or is that it
#121 Jun 03 2009 at 3:49 PM Rating: Good
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The way everything is phrased makes me think they are really not as far in development as I previously thought, looks like it will most likely come out end of 2010. Just a guess though
#122 Jun 03 2009 at 5:11 PM Rating: Decent
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fun times ahead, indeed.

Edited, Jun 3rd 2009 9:20pm by Rustyshield
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#123 Jun 04 2009 at 7:47 AM Rating: Excellent
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samosamo wrote:
The way everything is phrased makes me think they are really not as far in development as I previously thought, looks like it will most likely come out end of 2010. Just a guess though


That or SE just doesn't want to give all the information out in one go and want's to torture us. XD

I know the site up now is a teaser site, but I thought I heard something about the site will be updated (or a new site will be released) on the 6th of June? Anyone else hear that?

Edited, Jun 4th 2009 11:48am by YfandesofBismarck
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#124 Jun 04 2009 at 11:18 AM Rating: Excellent
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Million dollar question, Why leave FFXI behind and make 14.


Because FFXI will be 9 years old by FFXIV's release and it's their flagship for their online games division/revenue and they fear diminishing returns. FFXI no doubt helped SE deal with the boondoggle known as Spirits Within. It's clear they want FFXIV to become the new flagship.

The fear is FFXI being abandoned by the developers to encourage people to switch to the shiny new FFXI (hmm, who wonders if the monthly fee for XIV will be a dollar or two more than FFXI?), which would lead to a self-fulfilling prophecy. Vana'diel is a very rich and storied world, one that took years to develop and deepen. People really want to visit its undiscovered corners, experience it's untold tales (all 4 Far directions). Look at WotG, which has been like the student that shows up to class most of the time, but sleeps during most of those days. The # updates have declined and the substance of the updates have declined (I think it's due to FFXI running on a reduced crew, with a fair number of staff working on getting FFXIV up and running, as the alpha phase of a game requires the most work by the most people of any time in a game's history).

Perhaps part of the fear is how so many networks ditch a good or decent or stable tv show for a shiny new successor, like Stargate Atlantis for Stargate Universe (yeah, people around 30 are old fogeys nobody wants to watch, let's take the stargate out of Stargate and make everyone 10 years younger, OC... in space, with guns!), [scratching my head for other examples I know are out there but can't remember at the moment] or Pretender and Profiler for the XFL (stable Saturday night shows tossed to the curb for an experimental sport that utterly failed), and not like Star Trek TNG for DS9 (TNG had run its proper course) (outside of the everpresent "iz FFXI dyieng?" doomsayers, FFXI still has a lot of life left in it, as I said, a lot left to explore). Though one would hope each game would have its own character, which can co-exist, like the many CSI series or many Law & Order series (don't know enough about them to differentiate them, I do know DS9 and Voyager had very different audiences that mostly hated the other show).

If SE was smart (and I'm sure by now, people wouldn't be sure if they were nor not), they would give XI and XIV very different niches, each a very different world (despite the xerox copy races) with different histories, different playing experiences, so XIV doesn't suck XI dry and they can co-exist and perhaps even attract new/different players. Hopefully SE will practice respect for the aged (games) and not treat XI like Western countries tend to treat the elderly. Just because your cash cow is middle aged doesn't mean you can't milk it anymore.

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#125 Jun 04 2009 at 11:34 AM Rating: Excellent
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Borkachev wrote:
Quote:
The player can grow & develop in a more natural way without putting too much weight on the player.

Does anyone want to speculate on what this means? Customizable ability sets? Easier to obtain gear? A more flexible party system? Seems like it could be just about anything.


I'm hoping this means seperating job progression from level progression, meaning you only grind to level 75 once, and you stay that level regardless of the job you play. So if you got to 75 as a warrior, and switched to white mage, you'd be a level 75 WHM with big HP and MP, but you'd only know "Cure I" because you haven't developed in that job yet.

Separating job progress and level progress has been done in many FFs before, including the Tactics series that has similar playstyle to XI. It'd be nice that after being a seasoned adventurer as one job you don't have to go back to square one when beginning a new job.

You could argue that grinding through levels as well as jobs is a cash cow as a timesink, but I *hope* that SE will try a different model for making money off a MMO. Instead of using timesinks to keep the same players paying, maybe they can just make it more fun so more new people play.
#126 Jun 05 2009 at 11:10 AM Rating: Decent
It is not FFXI-2, its a new game, they expect people to play one or the other or both.
#127 Jun 07 2009 at 11:45 PM Rating: Decent
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Maybe they could make it so that you have a job level and a standard level. The job level would change whenever you change jobs, but the standard level stays the same, so whenever you switch to a lower level job, you'll still have some stats drop, but not be starting from scratch every time.
#128 Jun 08 2009 at 10:13 AM Rating: Decent
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I'm hoping this means seperating job progression from level progression, meaning you only grind to level 75 once, and you stay that level regardless of the job you play. So if you got to 75 as a warrior, and switched to white mage, you'd be a level 75 WHM with big HP and MP, but you'd only know "Cure I" because you haven't developed in that job yet.


I like this method of thinking and believe that you wouldn't need job levels at all. Make it so that everything is based off of skill ups. Defense, Accuracy, Magic. Balancing issues won't exist since there is no PvP and power leveling a skill would feel more like trying to power level shield, parry or evasion skills. It could be done, but you are at the mercy of your proc and skillup rate.
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#129 Jun 08 2009 at 11:27 AM Rating: Decent
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I'm hoping this means seperating job progression from level progression, meaning you only grind to level 75 once, and you stay that level regardless of the job you play. So if you got to 75 as a warrior, and switched to white mage, you'd be a level 75 WHM with big HP and MP, but you'd only know "Cure I" because you haven't developed in that job yet.


Am I the only one seeing a huge issue with this? Yes it would be great to have your HP/MP and basic stats remain high, but what group would invite you as a healer when you have no abilities to bring to the table aside form your high HP/MP and stats. You would then be forced into solo'ing until you learned your skills.
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#130 Jun 08 2009 at 2:01 PM Rating: Default
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BourbonCowboy wrote:
Quote:
I'm hoping this means seperating job progression from level progression, meaning you only grind to level 75 once, and you stay that level regardless of the job you play. So if you got to 75 as a warrior, and switched to white mage, you'd be a level 75 WHM with big HP and MP, but you'd only know "Cure I" because you haven't developed in that job yet.


Am I the only one seeing a huge issue with this? Yes it would be great to have your HP/MP and basic stats remain high, but what group would invite you as a healer when you have no abilities to bring to the table aside form your high HP/MP and stats. You would then be forced into solo'ing until you learned your skills.


Good point. Personally I dont think they will derivate from the skill/leveling up each class from the beginning.
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