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Would anyone like to see less dependence on gear swapping?Follow

#1 Jun 03 2009 at 2:30 PM Rating: Excellent
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I'm a RDM. I'm used to carrying around 60+ pieces of equipment for a half dozen or more different gearsets everywhere I go.

But, I don't like it.

I don't like that Sh*t is situational.

I don't like that any item I get at this point is a macro piece that I will literally never see because it blinks on and off after the spell is cast.

I don't like that there isn't a sort of hierarchy of gear sets.

The only thing close to that is Salvage sets, yet still, I'm pretty sure for any job, someone fulltiming a salvage set and doesn't swap gear, and someone who has no salvage gear, but swaps their equipment all the time, the player with no salvage gear is going to do better. That seems, well that seems kinda stupid. (frustration with completing salvage gear aside, that's a different story). The "best" gear in the game is trumped by essentially being able to wear every other piece of gear in the game at the same time.

The thought that I can change my entire outfit, including jewelry, hats capes etc twice in a half second is ok for a game, but it sure isn't realistic. I know fighting dragons isn't realistic, but FFXI (and FFXIV) are more low fantasy than high fantasy, so a sense of realism is a little important.




I'd like to see gear done a little differently this time around. I think it's just fine to have gear that is genuinely good, better, and best. With new Best-er gear coming out with version updates/expansions obviously. With ways to customize gear to some extent. They are probably aware they were on the right track with the augment system. I hate to be the guy who keeps saying "WoW did such and such, you should copy it" but something like the socket and gem system, where armor has slots that you can equip specific gems to to give you stat bonuses was a good way to add player customization to gear, and you can still have super-omg-wtf-rare attachments. Call them crystals and it fits with the series, ****, call it materia and you pretty much just win.

I'm used to gear swaps in XI because that's how the game plays, but I think it should be toned down a bit next time around.

I'm a RDM, so having a gearset for casting, and a gearset for melee is expected, but I shouldn't be able to switch between the two while going toe to toe with the mob.
#2 Jun 03 2009 at 2:38 PM Rating: Excellent
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At the risk of flames, I'd like to see a system in place more alligned with WoW, where you have some overruling stats that benefit all abilities like your intellegence, spirit etc, etc.

Let's face it, blinking is annoying and looks stupid, even if they removed the disappearing factor, you'd still see characters randomly changing equipment, which would also look stupid. No gear swaps please, aside from perhaps for fundamentally different events like PvP (Even though I think, if making the comparison with WoW, blizzard has handled this badly, and gear should be constant throughout the game in an ideal world)
#3 Jun 03 2009 at 2:39 PM Rating: Excellent
Personally I think they shouldn't allow gear switching (save maybe weapon) in combat, it's silly to imagine some dude shimmying out of his platemail pants to replace them in the midst of heated battle.


And I don't think they should do gem sockets, it's a little to WoWy, but being able to upgrade gear by adding stuff on it isn't a bad idea.

Edited, Jun 3rd 2009 3:41pm by digitalcraft
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#4 Jun 03 2009 at 2:43 PM Rating: Decent
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keeping some form of gear augmentation would be great, as long as it doesn't have ridiculous limits put on it.
#5loyaltrekie, Posted: Jun 03 2009 at 2:44 PM, Rating: Sub-Default, (Expand Post) Yes, lets just forget these people who can get mauled by a huge dragon and not die, or the people who cast huge lightning bolts from the sky, or anything along those lines. Go play wow if you want generic gear that you full time.
#6 Jun 03 2009 at 2:44 PM Rating: Excellent
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but being able to upgrade gear by adding stuff on it isn't a bad idea.


I know they won't use the same name but materia slot type things would be really cool.. yes I know it's somewhat like WoW's gemming system, but who did it first? Square :D
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#7 Jun 03 2009 at 2:45 PM Rating: Excellent
Is this going to be people's standard answer to any idea that isn't exactly like FFXI? Go play WoW whaa! (even if tons of other games do the same thing or its just a good idea)

Well maybe YOU should go play FFXI.
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#8 Jun 03 2009 at 3:13 PM Rating: Excellent
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Yes, lets just forget these people who can get mauled by a huge dragon and not die, or the people who cast huge lightning bolts from the sky, or anything along those lines. Go play wow if you want generic gear that you full time.


What a ridiculous statement. "If you don't want to randomly flash out of the screen or have to keep changing what you're wearing, go play WoW! It's all part of the fantasy!!"

I think you're getting realism confused with game design there.
#9 Jun 03 2009 at 3:24 PM Rating: Excellent
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It's one thing to develop two (or more) gear sets so that you can perform multiple roles if the situation calls for it; it's another thing if a standard rotation involves repeated gear swaps in order to be truly effective. To me, that's just broken combat mechanics. It's innovative in a sense and my hat is off to the dedicated players who made it work, but it just seems like a needless complication that adds more tedium than depth. Depth is good. Pointless complication is not. If the skill set of a particular job is adequately developed, it shouldn't be necessary to have macros that swap gear for each spell you cast or ability you use in a standard rotation.
#10 Jun 03 2009 at 3:29 PM Rating: Good
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It sounds like what 99% of people want out of this new game is the same, even in this regard, including the subject at hand. I will go with the common since, and commonly made argument that everyone else is hoping for:

Situational gear is fine, and I hope there IS situational gear, however having to swap gear 50 times per battle, blinking between gear constantly, and having to carry so much because of this is nothing but a hassle. I hope the game is developed to where this kind of system is not needed nor implemented. As I said, switching gear between battles or for different situations is fine, but not every few seconds for each action. Not to mention it takes realism and the role-playing aspect out of the game.

So yes, I think people commonly agree on both this and the sub job issue. They need to be done away with, and they need more specialization in the two departments and less dependency.
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#11 Jun 03 2009 at 3:39 PM Rating: Excellent
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I agree with Aurelius. It seemed like more of an oversight than anything. Gear swapping is one thing that I would not miss from FFXI.

Not only would it allow us more inventory slots to carry actual stuff we might gather and want, but it would allow us to stop having to make all kinds of ridiculously complicated macros, and keep console folks on even ground with PC folks.

I really hope that SE has learned their lesson about inventory issues (most was caused by the *need* to keep situational gear) and will design stats a with a little more finesse.

#12 Jun 03 2009 at 3:45 PM Rating: Good
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Of course, if the female characters were adequately "developed" and the gear flashing was more than just gear flashing, I'd be all for mandatory gear swapping.

Wait wut?
#13 Jun 03 2009 at 3:48 PM Rating: Good
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Doesn't ballista bestow some type of penalty after gear swapping? They could just implement this all the time and that would shut gear swaps down.
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#14 Jun 03 2009 at 3:58 PM Rating: Decent
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As a thief who carries many, many different gear sets. I'd like them to keep the dependence on gear swapping. Smiley: lol As long as the inventory is big enough to handle it that is. I don't like how in WoW everything is flat out given, and rounds out to a bunch of decimal places.. it's hard as **** to micromanage anything at all. But on ffxi I know exactly what gives me the best damage on Sneak Attack and can gear for it. I know exactly what gives me the best damage on Trick Attack and I can gear for it. I like not having to compromise other stats, I like being able to have the best possible gear for every single little action. <.<;
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#15 Jun 03 2009 at 4:17 PM Rating: Good
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I'd love it if they kept the gear as it is, but enforced penalties for swapping. That way you can play the melee RDM, the healer RDM, the nuker RDM, but you have to think/know a bit ahead of time, and can't simply be all of them at the same time the way we do in XI.

It may hurt jobs like DNC or RDM more than others, but I really don't want only one hat to be the best for everyone, all the time. I like how everything is situational, I just dislike how we don't have to think and plan ahead in XI, because "why choose, when you can do it ALL~!".

Keep the gear very diverse, but don't allow 0-second gear swaps. I wouldn't mind weapon swapping or something that makes sense, like going from your two-handed axe to dagger in the middle of a fight.

I wouldn't even mind actual armor change, if it took a few seconds before you do anything. Blue Mage and Puppetmaster were great for changing your role "on the fly" and both couldn't do it in 0 seconds.

P.S. I hope they keep stances like Hasso/Seigan, Solace/Misery etc. Those are real fun :)
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#16 Jun 03 2009 at 4:23 PM Rating: Good
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I don't mind some situational gear. (i.e you need armor for different defence types, like fire, or need armor for a few different things like that) But not this blinking in and out of armor constantly during the course of a battle.
#17 Jun 03 2009 at 4:24 PM Rating: Good
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I liked swapping out the different elemental staves for different magic effects but swapping out clothing is just ridiculous.
#18 Jun 03 2009 at 4:29 PM Rating: Good
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Yogtheterrible wrote:
I liked swapping out the different elemental staves for different magic effects but swapping out clothing is just ridiculous.


No it's not, it's magic!!


(I agree)
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#19 Jun 03 2009 at 4:47 PM Rating: Decent
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Lianda wrote:
It may hurt jobs like DNC or RDM more than others, but I really don't want only one hat to be the best for everyone, all the time. I like how everything is situational, I just dislike how we don't have to think and plan ahead in XI, because "why choose, when you can do it ALL~!".

Keep the gear very diverse, but don't allow 0-second gear swaps. I wouldn't mind weapon swapping or something that makes sense, like going from your two-handed axe to dagger in the middle of a fight.


One of the most common trends in MMOs these days is the global cooldown. Sometimes it's based on your class and sometimes it can be adjusted with certain buffs/stats/whatever, but what it boils down to is that regardless of what abilities/spells you might currently have off cooldown, you can't activate more than one of them every second (it becomes moot for spells with cast times longer than the global cooldown, but it means that you can't spam instant cast spells/abilities faster than the global cooldown allows).

With a system like that, if gear swapping (excluding weapons) is permitted at all, it could be tied to the global cooldown. Each piece of gear swapped triggers the GCD so if the GCD was 1 second and you wanted to swap 3 pieces of gear before you use your next spell/ability, you're functionally adding three seconds to the cast time for that spell/ability. Something like that doesn't fully discourage gear swapping, but it does encourage more selective use of gear swapping. If you're an RDM trying to manage all the myriad duties of an RDM but the GCD triples the cast time on everything, you're most likely going to think twice about building multiple gear swaps into your macros.
#20 Jun 03 2009 at 4:56 PM Rating: Excellent
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Im going to have to agree with the bulk of responses here. the gear swapping is very inconvient. not to mention the players that are intimidated by this system thus causing the loss in potentional sales. it also seems to create a lack of an epic image of the typical adventurer, but instead you get a flickering run-way model on teretz. dont mind my spelling
then again this is a new game. maybe they fixed it with something similar to materia like in the previous posts. then again if they been studying other mmo's lately they could use the fashion system like in "ether saga" where they use an armor design despite switching armor sets. of course this still presents the inventory problems but its just an idea.
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#21The One and Only Deadgye, Posted: Jun 03 2009 at 5:59 PM, Rating: Sub-Default, (Expand Post) Sorry but.. It's anything but inconvenient. It allows a person to micromanage all of their abilities so that they can be the best that they can be.
#22 Jun 03 2009 at 7:15 PM Rating: Good
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The One and Only Deadgye wrote:
Quote:
the gear swapping is very inconvient. not to mention the players that are intimidated by this system thus causing the loss in potentional sales.


Sorry but.. It's anything but inconvenient. It allows a person to micromanage all of their abilities so that they can be the best that they can be.

And intimidated by the system causing a loss in potential sales? lolno. No way in ****. Would I have bought my dragon cap if not for gear swaps? No. Gotten Voyager sallet? No. Gotten Ritter gorget? No. Camped Peacock Amulet? No. Hollow earring, rapparee harness, rogue AF+1, hecatomb mittens, breeze ring x2, jaeger/toredors ring, assassin's cape, warwolf belt, dusk trousers, dragon subligar, war brais+1, hecatomb subligar, hecatomb leggings, dragon leggints, fire bomblet, bomb core, etc? No.

Gear swapping can only help sales.


I think you may have missed the point. Giving people the impression that being successful in an MMO will require an enormous grind for multiple gear sets will not help sales. At all. Not even a little bit. Listing off two dozen pieces of gear you use on a regular basis is entirely counterproductive to luring new players in to the mix. The lure of simplicity attracts new players and then they evolve their own complexities within the game mechanics as they follow the learning curve. I think the ideal situation would be one where the game allowed for the diversity of gear swapping while simultaneously implementing mechanics that prevent gear swapping from becoming the norm.
#23 Jun 03 2009 at 7:25 PM Rating: Good
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no... no more gear swapping... no...
#24 Jun 03 2009 at 7:25 PM Rating: Excellent
EndlessJourney wrote:
It sounds like what 99% of people want out of this new game is the same, even in this regard, including the subject at hand. I will go with the common since, and commonly made argument that everyone else is hoping for:

Situational gear is fine, and I hope there IS situational gear, however having to swap gear 50 times per battle, blinking between gear constantly, and having to carry so much because of this is nothing but a hassle. I hope the game is developed to where this kind of system is not needed nor implemented. As I said, switching gear between battles or for different situations is fine, but not every few seconds for each action. Not to mention it takes realism and the role-playing aspect out of the game.

So yes, I think people commonly agree on both this and the sub job issue. They need to be done away with, and they need more specialization in the two departments and less dependency.


I think different gear for different roles is completely acceptable. But they should be mutually exclusive. Your tanking gear shouldn't need to be swapped in for the few seconds a monster turns towards you if you are dding, etc etc. I'm not sure how they could implement that, but it would be awesome if they could.
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#25 Jun 03 2009 at 7:39 PM Rating: Decent
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My post in response to the title and title alone:

NO! Gear swapping made this game truly unique, I loved it, one my favorite things about FFXI , if gear swapping is removed I will be very sad.
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#26 Jun 03 2009 at 8:00 PM Rating: Good
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If you always have the best gear equipped for every action you do, then what is the point of even having gear and various stats? Why not just make one stat, called "Awesomeness" or "AWS" that increases your performance in every area of the game. Never having to make a decision is boring.
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#27 Jun 03 2009 at 8:11 PM Rating: Good
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I've read a little and will repeat what I like :P

-Gear swapping in a middle of a fight does not make sense especially if you're on the front lines tanking or dding.

-Upgradable gear / weapons make sense.

-Make all gear noticeable. I want to see capes, rangers have their bow on their back and hopefully not have weapons floating on your back.

#28 Jun 03 2009 at 9:10 PM Rating: Good
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Yeah, I wouldn't mind seeing gear swapping go or be heavily reduced. Gear swapping removes a lot deficiencies associated with an action because you can just hot swap stuff in to min/max the effect. Casting an INT spell? Swap in all your INT and Macc. Casting an MND spell? Swap all of your MND and Macc. Without gear swap, you'd need to find the perfect balance in gear to accomodate both and just buying up the pieces with the best stats and then messing there kind of loses something. Finding a working balance with a limited gear set in battle was always something I found to be really interesting.
#29 Jun 03 2009 at 9:20 PM Rating: Decent
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I enjoy dependence on a certain gear set. Feels sort of DnD to me. You can change weapons and the like, but once you leave the mog, you're an enfeebling/dd/healing RDM or whatever example you'd like to use. I mean, obviously you should be able to change sets outside the Mog, but I think it adds when you have to choose gear more carefully for an excursion into some tunnels or a boss fight.
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#30 Jun 03 2009 at 10:18 PM Rating: Good
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Gear swapping makes absolutely no sense during battle,
I can see being able to swap a weapon or some rings in and out and
lose a round, but if you want to swap armor, you should have
nothing in that slot for a few rounds while you are replacing it.
Since this isn't really practical, I think that you
should just be stuck with what you enter the battle with. Certain
gear has advantages and drawbacks for a reason, and you should have to
deal with those. Who knows.
#31 Jun 03 2009 at 10:43 PM Rating: Excellent
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"Dear Dragon, please cease your mauling of my flesh as I humbly change from this smoldering chainmail to this stylish leather jerkin I pulled from my ***."

From the logical perspective, the above is pretty much what we do in XI. I think it's a bad habit we have to break ourselves from and prepare for the possibility that XIV could behave far more differently in terms of stats and equipment.

When you think about it, XI has been relatively watered down in terms of stat caps and equipment options. Look back to older titles and player HP could hit 9999 or more. Other individual stat caps were often 255. In XI, it's difficult to break 2000 HP without a Giant's Drink and getting more than 150 in any specific stat usually means hyper-focus that leaves others minimal and munching food solely for that purpose.

When you start widening these gap, you actually start creating more possibilities in builds and levels of expertise. For as much as people have loved to rag on SCH for it stealing WHM's and BLM's roles, what if WHMs could cure for 5000 in a spell while SCH could maybe manage 4000 at most? How about a BLM nuking for 8000 while the SCH gets 6000? Random numbers pulled out of my ***, sure, but it makes things pretty obvious who the specialists are. Then again, it also gives room for hybrids to pick up specific slack through equipment that may let the same SCH nuke for an extra 1000 at the expense of 1000 curative potential. People love that kind of give and take, or so I'm told.
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#32 Jun 03 2009 at 10:53 PM Rating: Good
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Completely agree. On a related note, we need diagonal advancement in endgame instead of endless marginal benefit from gear, or the planned obsolescence of WoW gear.
#33 Jun 03 2009 at 11:05 PM Rating: Excellent
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Yeah I have the same sentiment as a lot in this thread. Gear swapping as it is currently in FFXI needs to go. Make it so you can switch gear when your not in combat but the minute you enter combat you are stuck with what you got. This also has a benefit of the developers actually being able to add some degree of difficulty to fights and requiring players to plan further ahead for any large encounter. It still allows for the so called situational gear, but you will have to decide carefully exactly how situational you want to be, and it will change depending on the encounter. Still keep the best of the swapping but remove the rediculous nature of maxing out literally every action that lead the horizontal gear progression we have now.

Im not advocating for it to be removed from FFXI (it is what makes FFXI what it is after all) I just don't want it in the next MMORPG.
#34 Jun 03 2009 at 11:49 PM Rating: Default
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I think gearswapping is awsome, mainly because of the planning and "macrocraft". It makes the game a little more challenging and therefore interesting in the long run. It also (in a warped roundabout way) caters to the "realism" crowd, because in real life ********** be situational" as well, allthough in RL your hat is not neccessarily the most important tweak you can make to improve your situation (unless you are a pimp in 70s).

But it might be implemented a bit more stylishly in the new game. How about a system like FFX-2, with a special item (could be a special item that needs to be quested) configurable with several different gear-sets? One could even have a little fireworky-magic animation effect when the item is used to change stuff. Somehow I think the girls would like this :)
#35 Jun 04 2009 at 12:04 AM Rating: Good
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Kitatsugu wrote:
I think gearswapping is awsome, mainly because of the planning and "macrocraft". It makes the game a little more challenging and therefore interesting in the long run. It also (in a warped roundabout way) caters to the "realism" crowd, because in real life "sh*t be situational" as well, allthough in RL your hat is not neccessarily the most important tweak you can make to improve your situation (unless you are a pimp in 70s).

But it might be implemented a bit more stylishly in the new game. How about a system like FFX-2, with a special item (could be a special item that needs to be quested) configurable with several different gear-sets? One could even have a little fireworky-magic animation effect when the item is used to change stuff. Somehow I think the girls would like this :)


TBH I really hated the gear swapping, do you remember the Arrow that you could buy with conquestpoint and that you had to equip before a skillshot, and then remove it so you wouldnt shoot it away and loose it ? I cant say how many I lost due to lagg cause macro wasnt to fast enough. That was the most retared thing in FFXI. IMO FFXIV should have same system as WoW, worked perfect which only allowed handheld swapping only.

PS. LOL forgot to say you can change ammo in wow as well, but still, its really annoying.

Edited, Jun 4th 2009 4:17am by Maldavian
#36 Jun 04 2009 at 12:20 AM Rating: Good
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I played my share of gear-swappy jobs too and I have some mixed feelings about the idea

Pro:
-- It's been an integral part of FFXI for almost a decade
-- It's a key factor in maximizing your effectiveness depending on the situation or ability you're using
-- (and I'm going to catch flak for this one) It separates the skilled players from the less-skilled players.. it really really does

Cons:
-- Carrying a gajillion pieces of situational gear is not fun
-- Limited macro space makes swapping large numbers of gear difficult especially in situations with a lot of lag
-- Having to swap large amounts of gear without using 25 macros to do it pushes people to 3rd party game mods (strictly against the TOS, and so a bad thing)

I'll also admit it's a little silly to think of someone in the middle of a heated battle doing entire wardrobe changes several times a minute.

I AM a fan of situational gear however, I think it should be limited to those things that are "at hand", specifically those things in your hands (main hand/off hand), it's only really reasonable to change those things in the middle of a fight and they're the only things you've ever been able to change in the middle of a fight in any other FF game too.

I do like WoW's system of having tiered gear, creating a progression path for endgame (you hit 75 you go here, then here, then here, then here, in roughly the right order depending on how much your friends want to carry you). I don't think such a setup would have worked in FFXI just because of the way the game developed.. You really have to START with that kind of system in mind in order for it not to be massively horrible, but I think FFXIV can do it if the game is designed for it.

tldr: Gear swaps are fine, wardrobe changes in a fight are not.. Tier your gear.
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#37 Jun 04 2009 at 2:32 AM Rating: Default
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I think gear swapping is kind of cool in FFXI, and I enjoy the extra level it adds gameplay-wise.

However I do NOT want to see it as prevalent in FFXIV. I think it was said earlier in the thread that having to make a choice and stick with a particular set of gear at a time makes more sense, and has that dnd-like "adventure" feel to it. I'd prefer the new game to emphasize this kind of feeling, instead of just being a number-crunching "I can do what my job does better than you can" fest.

Here's my take on what could/should be done:

You know how spellcasting works in ffxi? Adopt something similar to that in the new game, where if you want to change a piece of gear, you have a timed meter that goes up and the change takes effect when the meter's full. You can't move, sit, attack, or do ANYTHING while the meter is filling up, or the effect is interrupted and canceled.

The time to change a piece of equipment might vary depending on what equipment slot you're changing, based on both the amount of impact that slot has on your stats, and just how much time, relatively, it would take in the real world sense. So, for example: (and these are just numbers I'm pulling out so don't get hung up on the exact values)

Changing a weapon/ammo takes 5-15 seconds
Changing a ring takes 5-10 seconds
Changing a hat takes 10 seconds
Changing a body or leg piece takes 30 seconds to a full minute, and nearby characters of the opposite *** have a chance to get "distracted" losing an attack round, interrupting spells, etc. (kidding... maybe <.<)

This would allow gear swaps to happen, but it wouldn't be a sort of "I can have every piece of gear for every specific action on me at all possible times" situation that essentially defies the laws of physics/laws of what is flat-out ridiculous. In my opinion this sort of system actually adds MORE depth as it makes you think harder about what gear you wear and when it's okay to change it.
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#38 Jun 04 2009 at 3:20 AM Rating: Good
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Changing a body or leg piece takes 30 seconds to a full minute, and nearby characters of the opposite *** have a chance to get "distracted" losing an attack round, interrupting spells, etc. (kidding... maybe <.<)


LMAO, that made me chuckle at work.

I'd like to see you having to think about gear before starting to fight and then it being locked down except for a couple of things like weapons until the fight is over. So if you know you're going to xp in ZoneOfScaryMonkeys you wear your anti-monkey suit but you might need an anti-demon suit for ZoneOfDarkDemons.
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#39 Jun 04 2009 at 4:26 AM Rating: Good
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Swapping the 'top 4' (Main, Sub, Range, Ammo) is perfectly fine.

But please. Design gear and what not so we don't have to swap out any other slots.
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#40 Jun 04 2009 at 4:39 AM Rating: Decent
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When you think about it, XI has been relatively watered down in terms of stat caps and equipment options. Look back to older titles and player HP could hit 9999 or more. Other individual stat caps were often 255. In XI, it's difficult to break 2000 HP without a Giant's Drink and getting more than 150 in any specific stat usually means hyper-focus that leaves others minimal and munching food solely for that purpose.


Yea, we still don't know how SE will make the game. I don't think the stats will be similar to XI b/c they ran into a lot of roadblocks so I think we'll see a major overhaul of the system to make it more flexible.
#41 Jun 04 2009 at 6:41 AM Rating: Good
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I can go either way.

If its similar to XI then please please please make inventory less of a hassle, and give us much better macro capability (more lines/functions).
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#42 Jun 04 2009 at 8:25 AM Rating: Default
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So much silly ideas to get rid of gear swapping, just make no macro command for it and it wont become the norm... simple as that.

Changing all your gear in a sec makes no sense at all id rather see weapon switching.
#43 Jun 04 2009 at 11:37 AM Rating: Good
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I've been talking to my friend about this and I figure as long as you have stats tied to certain job abilities and spells, people are always going to try to maximize the effect, whether that is with a gear swap or whatever. You could find ways to abstract the idea though.

Perhaps all armor has a base stat and then slots for augmenting (using a situation we know a bit about already). You could either swap in augments, or take a different path. Perhaps augments lock once set in the equipment. Maybe they actually change the appearance of the item once added so not everyone looks the same. The basic idea is to move the swapping of stats from actual equipment swapping to just the stat itself represented by some item. I think there are a lot of interesting ways the system could be changed - kinda exciting to consider how they might handle it in XIV.

I don't mind gear swapping, as long as you are given a large inventory space, you can easily move large sets of equipment to and from storage (no more of this one at a time deal please) and the flashing is removed. Heck, a nice upgrade to XI would be to let people lock their appearance (hello 'blinkmenot') to other players. Then you could look any way you wanted but could still swap in all your stuff - not to mention the WHM in your party would love you just a bit more.

Edited, Jun 4th 2009 3:38pm by Dozer
#44 Jun 04 2009 at 1:04 PM Rating: Good
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Callinon wrote:
Pro:
-- (and I'm going to catch flak for this one) It separates the skilled players from the less-skilled players.. it really really does
Pressing extra buttons in your rotation does not a skilled player make. Especially when they're just keybound gear-swap macros.

Changing weapons is one thing (something I encourage, but then again my main in WoW is a warrior). Changing entire sets of gear mid-combat has always been beyond my suspension of disbelief. It's a large source of FFXI's inventory problems, as well.

I wouldn't mind if one had to carry a second set of gear to perform a different role to switch into before entering combat. A DRK having to carry melee gear + WS gear + Dark Magic gear stretches into the realm of ridiculous, and that's not mentioning the jobs that carry tons of gear on them (RDM, SCH, BRD come to mind).

Of course, to encourage weapon swapping, the game would have to have mechanics that encourage that. Classes with shields would have to get abilities to use only when a shield is equipped and such. Could be fun because you could then add functionality to different weapon types beyong just hitting the enemy with the pointy end.
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#45 Jun 04 2009 at 2:36 PM Rating: Good
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I hated gear swapping. I think it's tedious and over complicated. You can end up having to gear for each individual spell and that's just not fun. IMO this sort of min-maxing also contributed to some of the nastier aspects of the community as well. Gear-swapping RIP!
#46 Jun 04 2009 at 2:51 PM Rating: Decent
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Socket and gem wasnt WoW. That started with diablo. Same company though so, meh.

Anyway, I hate gear swaps. Different gear for different roles, yes. Carrying around 60 peices of gear for one role, no. Maybe if they towned down resistance a little.

Edited, Jun 4th 2009 7:04pm by Pachrique
#47 Jun 04 2009 at 2:57 PM Rating: Good
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every action shouldn't require a gear swap.
I think you should be allowed to swap gear before engaging, but once engaged you need to keep that gear on.

So you gear for a battle, not for each action in that battle.

This is how it works in so many other RPG's. You have situational gear in those that you equipped before each battle and then went and fought. Boss used fire attacks, equip fire resistance gear.

You folks that micromanage each action need to give it a rest. It doesn't make you more skilled. Just more ****. Very few activities in this game required that degree of situational gear swaps. Many of you did it to just feed your ego and declare others as gimp.

Blinking in and out of gear during battle is one of the major design flaws of the game IMO. It takes you out of the "fantasy and adventure" mode and straight into "mathmatics and micromanagement". Ugggh.
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