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4Gamer / Famitsu / gamewatch interview regarding FF14 Follow

#1 Jun 04 2009 at 7:29 AM Rating: Excellent
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I will try my best to translate them, and wrote down the main point.
If i make mistake on translation, please sincerely let me know XD.
My mistake.. SF is means for Science Fiction.



yoroshiku.


- FF14 project (coded name : rapture) was started 4 years old. At that time, it might be called FF15.. if SE is working on FF13, and FF14 for the offline version of FF series.

- Eorzea. is a continent / place name. The world will be called ハイデリン (HADELN) .

- They will add in some Science Fiction element like those in FF10 and FF13 on this game. It will be a total different type of fantasy compare to FF11.

- It will use Square Enix ID Account system as to replace the pol system. 30 days unit payment system.

- No selling in-game item planned.

- All races from FF11 will be included in FF14. We cant tell you got other new races or not. at this moment.

- Regarding job system., the keyword is [ Weapon ] . To enrich our new job system, we will put in weapon elements into it.

- There will be High Level job system. <my mistake: after browsing through 3 websites, it is confirmed that wont have high level job system.>

- There wont be experience point level system on FF14. (updated, my mistake) <my thought: I still cannot understand this. some people said it might be Skill Point system?? >

- We are thinking to have character names (from FF11) transfer service.

- Battle system will be focusing more on real time. Timing will be a very important factor.

- The selling point for FF14 is [ Growth] ..

- All song will be composed by Nobuo Uematsu. 5.1ch sound.

- The leviathan like monster will have a important role.

- The field that cast by blm ? we saw on the trailer, will be as a part of the battle system too.

- Many Vs Many.. = Mob will be party to fight the player too.

- PC spec requirement will be quite high.

- Server max population will be 5- 6000 players.

- Service will be available on 2010. Beta test wont be as long as WOW where they have their beta test like 9 months.

- It might have Full voice.

- There will be a better system then field of valor. For example, i login today, i can do this. i login tomorrow, i can do that.. etc..

- No PVP system.

- Got Time element, such as four season.

- They want to make a benchmark for FF14.

- They are still discussing with MS , on working for a 360 Release.



<end>






Info from

http://www.4gamer.net/games/092/G009287/20090604058/

http://www.famitsu.com/game/news/1224702_1124.html

http://game.watch.impress.co.jp/docs/news/20090605_212492.html


Edited, Jun 4th 2009 4:12pm by Maruchiru

Edited, Jun 4th 2009 4:15pm by Maruchiru

Edited, Jun 4th 2009 4:23pm by Maruchiru

Edited, Jun 4th 2009 4:43pm by Maruchiru

Edited, Jun 4th 2009 4:49pm by Maruchiru

Edited, Jun 4th 2009 4:57pm by Maruchiru
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#2 Jun 04 2009 at 7:36 AM Rating: Decent
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Quote:
- There will be High Level job system. <my thought: Like FF3 ??>


Does this mean a system where if you level for example War high enough you get to unlock the greater class of whatever War will be?

If so I will officially be sold on FF14. I have wanted that for FF11 for years.

And no level cap system? I wonder how this will be possible. Will there be a dude 10 years from now who is level 1,457,568?

Edit:
Also a link would be nice. Or is this an interview you are currently in atm and giving us live details?



Edited, Jun 4th 2009 12:39pm by spcwill
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#3 Jun 04 2009 at 7:42 AM Rating: Decent
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To OP:

Did you get your info from:

http://www.4gamer.net/games/092/G009287/20090604058/ ?
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#4 Jun 04 2009 at 7:50 AM Rating: Decent
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A few key points I also notice, Tanaka and Komoto make specific reference to Ultima Online when dealing with the level cap question. They said specifically rather consider we have no level cap, we have a completely new system, and limit of the character will be more inline how skills work in UO.
Quote:

- There will be High Level job system. <my thought: Like FF3 ??>


Reading the interval... it is more like an advanced job from a current job.... I think RO and Fire Emblem player... will know what I mean (I never played RO, but I am big fan of FE).
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#5 Jun 04 2009 at 7:53 AM Rating: Decent
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What's an SF element?
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#6 Jun 04 2009 at 7:55 AM Rating: Excellent
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Quote:
What's an SF element?


Street Fighter element?

Black Mage hadoken!

/passes out
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#7 Jun 04 2009 at 7:55 AM Rating: Decent
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Quote:
河本氏:
 レベル制ではないですが,ジョブシステムのコンセプトを引き継ぐので,FFXIと似通った部分もあると思います。どこまで言っていいのか分かりませんが,たとえば,その日その日で切り替えて遊んでもらえて,かつそれを成長させたら,今度はこっちを育てるといいことがあるかも,といったところです。

―――例えば,「ウルティマオンライン」のような,スキル制のシステムになるのでしょうか。


The interview makes specific reference to Ultima Online when dealing with limits of the character -- the limit is probably in skill, not in level.

I think SF is in fantasy battles together with fancy machines and technology. World view of FFXIV will be more inline with recent offline FF games than old school offline FFs.

Edited, Jun 4th 2009 11:56am by scchan
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#8 Jun 04 2009 at 7:56 AM Rating: Decent
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Quote:
What's an SF element?
QFT!!!! Please tell, I'm hoping this doesn't mean Sphere (f)Grid. Or Skill (f)Tree. Or... (s)Open (f)PvP!


edit
Quote:

I think SF is in fantasy battles together with fancy machines and technology. World view of FFXIV will be more inline with recent offline FF games than old school offline FFs.
Oh, kickass. That was kind of obvious from the trailer with the flying guns and stuff, though. I would not have thought that's what they meant. Thanks for clearing that up.

Edited, Jun 4th 2009 11:57am by TheShadowWalker
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#9 Jun 04 2009 at 7:56 AM Rating: Excellent
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Maruchiru wrote:
- All song will be composed by Nobuo Uematsu.


I'm in.
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#10 Jun 04 2009 at 7:56 AM Rating: Decent
science fiction element, that means more of a futuristic and technological aspect to it. Most FF games blend high-tech and fantasy. FFXI mutes this, with a low-tech feel, even with automata and airships.
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#11 Jun 04 2009 at 7:59 AM Rating: Good
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Quote:
What's an SF element?


My guess is Sci-Fi.
#12 Jun 04 2009 at 8:00 AM Rating: Good
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SF element = science fiction

i guess?
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#13 Jun 04 2009 at 8:02 AM Rating: Decent
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Nice find. thanks for the info.
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#14 Jun 04 2009 at 8:07 AM Rating: Good
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Quote:
- Many Vs Many.. = Mob will be party to fight the player too.
This is cool. Mobs partying up is an interesting element to throw at players.
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#15 Jun 04 2009 at 8:11 AM Rating: Decent
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Maruchiru you are my hero. Thank you for the info.
#16 Jun 04 2009 at 8:13 AM Rating: Decent
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Very interesting, thanks for the info!
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#17 Jun 04 2009 at 8:15 AM Rating: Excellent
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Quote:
- Regarding job system., the keyword is [ Weapon ] . To enrich our new job system, we will put in weapon elements into it.


This is the only thing I've heard that I puts me on edge. I hope they show me mercy and do not require I collect weapons to learn skills ala FFTA. /hopes
#18 Jun 04 2009 at 8:19 AM Rating: Decent
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Hm, the 'high level' job thing sounds like the FF3/5 tier (job) system, which is used in a lot of MMOs. (Base level/Job level)

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#19 Jun 04 2009 at 8:20 AM Rating: Decent
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All this info sounds great, you are my hero TC
#20 Jun 04 2009 at 8:22 AM Rating: Decent
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Maybe by Weapon Element they mean some kind of Materia system? O.O I think that would be totally cool :D
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#21 Jun 04 2009 at 8:23 AM Rating: Decent
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I will say I am a little worried about not being able to change jobs now though. SE please confirm if we are able to have one character and change jobs or not!
#22 Jun 04 2009 at 8:27 AM Rating: Decent
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Great info, my excitement is building more and more for this game. :)
#23 Jun 04 2009 at 8:32 AM Rating: Decent
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Parade wrote:
I will say I am a little worried about not being able to change jobs now though. SE please confirm if we are able to have one character and change jobs or not!
Yheyd be foolish not to keep one of the more popular aspects of ffxi. I cant say for sure they are keeping one character multiple jobs but I think its pretty obvious they should and most likely will.
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#24 Jun 04 2009 at 8:47 AM Rating: Excellent
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I know a lot of people are saying that the job system will make people create alts to get different jobs. Now, if they keep the weapon-ability learning system like it is in the Tactics games, I see no reason why this would have to be true.

Lower level, class-defining skills are easy and quick to learn, while higher level ones take longer. This means if you want to be a White Mage of sorts, pick up a club that teaches Cure I and go from there. Same thing for the other classes.

Then you could make it so certain skills are only available to certain types of weapons, like for magic you'd have to use a club or staff. Warrior skills - axe or sword, so on and so on. Then have weapon changes be an ability with, let's say, an hour cooldown (or have a certain "weapon changing station"). Both of these, or either of them, would allow for the skill-retaining, job-changing aspect of FFXI we all loved.
#25 Jun 04 2009 at 8:49 AM Rating: Good
I'm concerned if the pc specs are really high, I would have to buy a PS3 so I can play it. I've already upgrading my video card to a Geforce 9600, if I need a new CPU I don't know what to do. :(
#26 Jun 04 2009 at 8:50 AM Rating: Decent
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Also, this

Quote:
- They will add in some Science Fiction element like those in FF10 and FF13 on this game. It will be a total different type of fantasy compare to FF11.


makes it sound like PC specs will have to be high... just seems that way with many futuristic, Sci-Fi games. Also, I smell "PS3 limitations" in three years.



Edited, Jun 4th 2009 12:51pm by SirElephant
#27 Jun 04 2009 at 8:52 AM Rating: Excellent
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Mobs already party up in FFXI, although it's not that obvious. The most obvious place is like in Sacrarium, where the fomors are all in parties. But if you go to any beastman stronghold, they will cast spells on each other quite frequently.

That's why they sometimes link even when you pulled very carefully . . .

Edited, Jun 4th 2009 12:53pm by catwho
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#28 Jun 04 2009 at 8:56 AM Rating: Good
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Quote:
Mobs already party up in FFXI, although it's not that obvious. The most obvious place is like in Sacrarium, where the fomors are all in parties. But if you go to any beastman stronghold, they will cast spells on each other quite frequently.


True, I just the mob-party aspect isn't a "WoW mob party". One of things I disliked about WoW was the fact that you'd be taking on multitudes of monsters at one time. I really liked that FFXI required concentrated efforts on one mob. Now, I can see maybe groups of 3 or 4 working in FF14, only because I used to go into Ghelsba as a lowbie with my friends, and we'd do 4v4s with orcs and it was loads of fun.
#29 Jun 04 2009 at 9:01 AM Rating: Good
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Quote:
I know a lot of people are saying that the job system will make people create alts to get different jobs. Now, if they keep the weapon-ability learning system like it is in the Tactics games, I see no reason why this would have to be true.

Lower level, class-defining skills are easy and quick to learn, while higher level ones take longer. This means if you want to be a White Mage of sorts, pick up a club that teaches Cure I and go from there. Same thing for the other classes.

Then you could make it so certain skills are only available to certain types of weapons, like for magic you'd have to use a club or staff. Warrior skills - axe or sword, so on and so on. Then have weapon changes be an ability with, let's say, an hour cooldown (or have a certain "weapon changing station"). Both of these, or either of them, would allow for the skill-retaining, job-changing aspect of FFXI we all loved.


The weapons-based skill learning system (which I only know first hand from FF9) is probably my least favorite skill system the series has used. But you're right, this could work. It would immediately address one of the big complaints with FFXI, because you could join a party as any "job" you wanted and still make progress. People could adjust to fit with whatever the party needs without feeling like they're wasting their time on a job they don't want to level. And maybe it would allow for a more FFTactics-style system of combining whatever job abilities you want without having to worry about the level of your subjob.

I think I could get behind that. The only part I'm doubtful about is the fact that it would seem to take away a huge timesink in the game if you could try every job on one trip to the level cap. I can't see them doing that. Unless as you said the more advanced skills take much, much longer to master -- you can build up a basic competency in a lot of jobs quickly, but can still specialize in the one you love and become very powerful at it.

It fits. You might be on to something.
#30 Jun 04 2009 at 9:04 AM Rating: Good
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Quote:
- The selling point for FF14 is [ Growth] ..


Hold up a second.

Does that mean we're going to be getting more viagra ads than usual in our inboxes? Crap.
#31 Jun 04 2009 at 9:07 AM Rating: Decent
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The mob partying aspect is very intriguing, since it creates an extra level of strategy in how you take down a group of mobs, and it brings into play more the crowd control and AoE aspects of characters. Hopefully they learn their lessons from FFXI and the entire game doesn't revolve around AoE sleep and damage spells.

Edited, Jun 4th 2009 1:08pm by KarlHungis
#32 Jun 04 2009 at 9:08 AM Rating: Good
Let's say it does impliment the Tactics style job, sooner or later people will begin getting good combination and the pigeonhole will begin where if you don't have this and this you're gimped.
#33 Jun 04 2009 at 9:09 AM Rating: Good
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DymlosAileronBahamut wrote:
Let's say it does impliment the Tactics style job, sooner or later people will begin getting good combination and the pigeonhole will begin where if you don't have this and this you're gimped.
That has already happened in WoW IIRC.
#34 Jun 04 2009 at 9:12 AM Rating: Decent
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DymlosAileronBahamut wrote:
Let's say it does impliment the Tactics style job, sooner or later people will begin getting good combination and the pigeonhole will begin where if you don't have this and this you're gimped.


Any game where there are meaningful decisions is going to have some decisions that are considered optimal/sub optimal. In theory, everything can be balanced over time to be equally good, but that's potentially a never ending quest.

There is no system where you can't make yourself gimp, unless it's a system where everything is linear and you can't really make choices about how your character develops. No thank you to something like that. I *LIKE* systems where some choices are "gimp" because the other side of the coin is that you can make the choice to be strong.

The problem with the whole "gimp" thing is when you hang around people who are too ignorant to remember why something is/was considered the best, so they can't adapt or go along with others who adapt when things change or new discoveries are made.
#35 Jun 04 2009 at 9:14 AM Rating: Good
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-No PvP (thats ok with me)

Going to upset a lot of others though.

Edited, Jun 4th 2009 1:15pm by Lostkaws
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#36 Jun 04 2009 at 9:16 AM Rating: Excellent
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Quote:
Let's say it does impliment the Tactics style job, sooner or later people will begin getting good combination and the pigeonhole will begin where if you don't have this and this you're gimped.


I hate to admit it, but I don't think there's ever going to be a way a system can be created that can completely avoid any type of pigeonhole aspects and mass min/maxing.

However, if SE meant what they said about making solo content from the start and turns the focus away from having to party to get 95% of things done like we have right now, you'll probably be able to develop your character in a way you think is right for the most part.
#37 Jun 04 2009 at 9:17 AM Rating: Good
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I thought of something else.

SirElephant wrote:
Then you could make it so certain skills are only available to certain types of weapons, like for magic you'd have to use a club or staff. Warrior skills - axe or sword, so on and so on. Then have weapon changes be an ability with, let's say, an hour cooldown (or have a certain "weapon changing station").

I don't know if the long cooldown is necessary. It wouldn't work in FFXI, but in a whole new game what would be wrong with being able to switch "jobs" on the fly? Your healer dies in the middle of a fight and you switch to take over that job, then switch back to damage when it's over. If traditional experience points are eliminated, as this and the IGN interview suggest, then the job you're using when the fight ends really doesn't matter. Maybe character growth is based on something like the number of actions you take instead.

Which also eliminates the problem of party leeches...
#38 Jun 04 2009 at 9:41 AM Rating: Good
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I think we have to think beyond a FF9/FFTA weapon learning system. It creates a multitude of problems. Not the least obvious of which is it sends hordes of people clamouring over certain weapons with desired skills. That's not an unremediable but it's is sure to cause problems eventually. Not only that but it also holds players back forcing them to use a particular weapon before they can move on to a better one.

Instead might I suggest that weapons actually alter the way you play. Instead of a weapon being looked at as something you beat stuff with perhaps weapons change the way your abilities work.

Being forced in a tight frame set by the game is what kills MMO's. It's also what hurt FFXI the most. I don't think SE is gonna limit you so readily.
#39 Jun 04 2009 at 9:44 AM Rating: Good
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Found this and decided to piggyback:

Quote:
[11:27] A mob of journalists are standing outside the theater, waiting to be let into the Square Enix conference.

[11:29] Journalists are chattering about what the announcements will include. Speculation abounds that there could be other games besides FFXIV Online, but chances seem unlikely.

[11:30] Press conference is due to start right now. No word as to when the conference will actually start.

[11:32] No filming is allowed at the event. Hopefully non-flash photography is still within the rules.

[11:32] Conversations have drifted away from Square Enix news to, oddly, 50 Cent.

[11:34] Square Enix employees are shuffling in and out of the theater.

[11:39] People are beginning to sit down, but it doesn't look like Square plans to open the doors anytime soon. No updates either.

[11:41] Frazzled-looking tech people have exited the room.

[11:45] Two lines have been consolidated into one, perhaps this means something.

[11:45] ...and we're entering the theater. Hooray!

[11:49] Square Enix PR is standing at the podium on a makeshift stage. A panel with three name cards is present.

[11:51] The panelists include director Nobuaki Komoto, producer Hiromichi Tanaka, and senior vice president Shinji Hashimoto.

[11:52] Only thing Square Enix has announced so far is that no filming is allowed. A large screen with the company's logo is displayed on a wall in the front of the theater.

[11:54] "Sorry we're running a little late," a rep tells the amassed crowd. "We'll be bringing our speakers on right now."

[11:54] Hashimoto, Tanaka, and Komoto are walking in now.

[11:54] Hashimoto would like to clarify some confusion regarding the exclusivity.

[11:56] Through a translator, he says that some folks interpreted that it was an exclusive, the announcement would be coming to the PS3 and PC.

[11:56] "We are considering all options at this time, including Microsoft hardware." (Emphasis added.)

[11:56] The QA session is about to get started. Mics are being passed around.

[11:57] A question is being asked about old races: "What are the ties to FFXI?"

(Left to Right:) Hashimoto, Tanaka, and Komoto

[11:58] Tanaka says, "These are different races, a different world than FFXI, the name of the world is Eorzea."

[11:58] "The reason we made them similar in FFXI was so that the players who have been playing XI and liked the character can choose a similar type of race," he says.

[11:59] "An example of why we did this," he says, "is like we have one actor in many movies--in one movie he's an assassin robot, in another it's a spy, but it's the same guy. We want you to think of it the same way."

[11:59] The next question: "What happens to FFXI now?"

[12:00] Tanaka says that the development for FFXIV started appearing four to five years ago.

[12:01] "We started going into full gear the past few years. This has been going along at the same time as FFXI."

[12:01] "We still plan on continuing developing for FFXI," he says.

[12:01] "We have a year planned for FFXI still in the works."

[12:01] He confirms that there are no plans in the near future to stop development.

Hashimoto, Tanaka, and Komoto onstage, flanked by an MC (left) and translators (right).

[12:02] Next question: "What kind of influences from other MMOGs like World of Warcraft have there been on FFXIV?"

[12:02] Komoto responds, "As with WOW, they're aimed at the casual user. We're aiming for more casual users. However, we don't want to make a copy of WOW. We want to be unique."

[12:03] "Is the action going to be action or turn based?" asks a new questioner.

[12:03] "We can't answer that yet" is the succinct response.

[12:03] Next question: "FFXI has evolved a lot over the years, with the ability to play solo like WOW. Will you be carrying over the ability of being able to play solo?"

[12:04] "Yes, all of the knowledge and experience we got, we plan on using in the development of FFXIV."

[12:04] "FFXI was originally designed based on party battles. With FFXIV, we'd like to have content for solo players, as well as extremely large battles for players to play together."

[12:05] Next question: "Are there plans for worldwide launch of the game, simultaneous worldwide release?"

[12:06] Tanaka says, "Yes, we will launch worldwide, in all regions, in the same four languages as we already announced."

[12:07] Tanaka also confirms that the servers will be worldwide, and there will also be cross-platform servers.

[12:08] Next question: "Will Square respond to players' feedback like they did in FFXI to make their lives in the game easier?"

[12:09] Komoto: "We believe that the user's voice is very important. We want to keep getting advice. We are currently still getting advice from FFXI users, we hope to get their feedback from FFXIV."

[12:11] "We hope to have users play XI and then another day play XIV. Communities will be independent, but if they want to communicate they can," Square Enix noted.

[12:11] Question: "Are there any plans to translate the game into Spanish?"

[12:12] "Currently we don't have a Spanish development, but if there are enough users that want it, we'll certainly consider it."

[12:12] "To get good translators in Japan, it's very difficult, but if users want it, then we'll definitely consider it."

[12:12] Another questioner queries: "Are there any special elements in the MMO genre that you will improve with this game?"

[12:13] Komoto says, "Our plan from the beginning was to make the best Final Fantasy game available with FFXIV. That was our vision."

[12:13] "We thought, 'How can we make the best FF game?' We decided on the MMO genre."

[12:14] However, we are trying to implement a lot of new systems that other MMOs have not used in the past," he continued. "So in that sense, it may be revolutionary."

[12:14] Next questioner, please. "When did you decide to make this installment an MMO rather than a traditional RPG? It's unusual to have another MMO as FFXIV."

[12:18] Tanaka says, "We've been asked that question by a lot of people. It comes down to, originally FFXI was designed for the PS2, and it moved to Windows and then the 360. A lot of people have asked about making a port of that to the current machine. But unfortunately with an MMO of this size, you have to be maintaining and developing new content."

[12:18] "Was yesterday's trailer the same quality that we'll actually see in the game?" is the next question.

[12:20] Komoto says, "Yes, there were parts that were prerendered, but parts were running on the in-game engine."

[12:20] "Is that then the actual quality that you are aiming for?" the questioner asks as a follow-up.

[12:21] "Are the fights many vs. many rather than one vs. one, and will there be changes in the battle system?"

[12:21] "Good question, but I don't know how much I can answer. But we will have battles against many vs. one or many vs. many."

Unfortunately we've yet to see any more footage of FFXIV. The Square Enix logo sits motionless on the projection screen.

[12:22] And the next question is: "What's different from FFXI, and what would they like to do in this game?"

[12:23] "We will have the same type of storytelling and expand on in-game systems. The player will be able to grow and develop in a natural way. It shouldn't put a lot of weight on the player itself, and through this, we'll develop the job system into something quite different."

[12:24] Tanaka follows up with: "FFXI has gotten better. For FFXIV we want to make it so that if you want to play in a party, you can, if you want to play solo you can, or if you want to play all day, you can. We will have game systems and content there for all types of people."

[12:24] "Have you given any thoughts to your beta testing? Will you let FFXI users into the program?"

[12:25] Tanaka says, "As with the actual release, we don't have a concrete beta schedule yet. All we can say is that we will have a beta. When we do have a schedule we will give that to you."

[12:25] "Is there any possibility of porting FFXI characters to FFXIV?"

[12:27] Tanaka says, "The game is completely different. There won't be any way to take your character from XI and take it to XIV."

[12:27] He continues, "Since the character design is very similar, you can create a new character that will be like what you played in FFXI."

[12:28] "Also, FFXIV will not be using the PlayOnline system. However, the friends list will be transferred over to the FFXIV system."

[12:28] Last question, "If I'm new to the MMO genre I have many options to choose from. Why would I choose FFXIV over these games?"

[12:28] Komoto says, "We believe that players will fall in love with the world we've created and the story we have to offer. That's probably our biggest thing."

[12:29] And that's it!

[12:30] Check back throughout the day for GameSpot's continuing coverage of the 2009 Electronic Entertainment Expo


Found here: http://e3.gamespot.com/story/6210518/square-enix-considering-ffxiv-online-for-microsoft-hardware?tag=top_stories;story;9
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#40 Jun 04 2009 at 9:48 AM Rating: Decent
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Pretty sure we've seen this already...MANY times since yesterday =P
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#41 Jun 04 2009 at 9:53 AM Rating: Decent
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oops, playing catchup after a busy week lol.

I'm glad we will be able to move the friends list over. I think it will make playing both games side by side more enjoyable.
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#42 Jun 04 2009 at 10:08 AM Rating: Decent
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So FFXI was the "online" feel of games such as FFI, II, III, IV, V.

And FFXIV is the "online" feel of games such as VII, VIII, X, XIII.

Sounds pretty cool, now I can see how they could co-exist. I wasn't much of a fan of the latter four games I mentioned because of their sci-fi setting, but I'll still try out XIV, it looks very interesting. And Nobuo Uematsu composing all of the music is a complete push to try it.
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#43 Jun 04 2009 at 10:23 AM Rating: Decent
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What hidden meanings?
Square Enix told us that when it approached Amano to do the logo art for FFXIV, that weapons were very important and to think of the concept of a "wheel." Specifically, a wheel of adventurers that has their weapon in front of them and an exposed backside -- which leaves each adventurer to rely heavily on their comrades and their friends. Let the speculation begin.

Apparently the logo has some key info about how FFXIV is played? This is all pretty vague. Courtesy of IGN.
#44 Jun 04 2009 at 10:33 AM Rating: Good
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Quote:
- No PVP system.


Bad news for those of you who do this often:

ROFL! I just PAWNd you'RE FACE !@$% get off mMYG AME!
#45Evayde, Posted: Jun 04 2009 at 10:35 AM, Rating: Sub-Default, (Expand Post) Really disappointing that there will be no PvP.
#46 Jun 04 2009 at 10:37 AM Rating: Good
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Evayde wrote:
Really disappointing that there will be no PvP.

:[


Once again this show that PVP and PVE in an MMO will unbalance eachother. SE is smart to avoid that, since that dont want the same situation that WoW is in. I could see this move miles away.
#47 Jun 04 2009 at 10:39 AM Rating: Decent
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That is good, very good.. there are enough PvP MMO's out there, which are better when it comes to it..

So SE should focus on PvE.. it caters whole different playerbase as well, so it's not like it'll step on WoW's shoes..

I am getting more and more excited as I read the info!
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#48 Jun 04 2009 at 10:39 AM Rating: Decent
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Maldavian wrote:
Once again this show that PVP and PVE in an MMO will unbalance eachother. SE is smart to avoid that, since that dont want the same situation that WoW is in. I could see this move miles away.

It shows that SE decided not to have PvP, and that is all it shows. You're little tirade about pvp ruining games is just as silly as before.
#49 Jun 04 2009 at 10:53 AM Rating: Default
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Allegory wrote:
Maldavian wrote:
Once again this show that PVP and PVE in an MMO will unbalance eachother. SE is smart to avoid that, since that dont want the same situation that WoW is in. I could see this move miles away.

It shows that SE decided not to have PvP, and that is all it shows. You're little tirade about pvp ruining games is just as silly as before.


Not really, it backs up my point that SE understands that PVP and PVE can never truly exist in a balanced way, and I’m pretty **** sure they have followed WoW's little experiment and have seen that PVP is only causing trouble when you need to balance the game. It’s pointless to continue this battle about PVP though, now that they will not implement any PVP.
#50 Jun 04 2009 at 10:56 AM Rating: Good
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FFXI has always been my favorite MMO.
I did play WoW off and on, and the ONLY thing that made that game so fun to me, was the PvP aspect (i played on a PvP server too, btw.)

I do admit though, jobs are always getting nerfed or OP'd, but you can't blame pvp for that. Did ffxi NOT have a lot of re-balancing? *cough rng/sam/drk/drg/ect*

Even if they dont have free pvp like WoW, they should at the very least put in some kind of arena, where you can go in as a party/team like 3 on 3, 6 on 6, ect.

Every now and again, it's fun to see how you stack up against someone else.
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#51 Jun 04 2009 at 10:57 AM Rating: Default
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No PvP, awesome. Now there will only be 50% as much complaining about how messed up the job/ability you're using is. Also helps to keep out the ***** - frenzied adrenaline gaming nerds.
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