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#52 Jun 04 2009 at 10:57 AM Rating: Default
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It is indeed fun to see how you stack up against someone in a friendly competition, however a high level sitting near popular low level areas and destroying them every chance they get is not...that fun.

It's not AS common, but PK is a problem on every MMO with PvP elements.
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#53 Jun 04 2009 at 11:01 AM Rating: Default
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Evayde wrote:
FFXI has always been my favorite MMO.
I did play WoW off and on, and the ONLY thing that made that game so fun to me, was the PvP aspect (i played on a PvP server too, btw.)

I do admit though, jobs are always getting nerfed or OP'd, but you can't blame pvp for that. Did ffxi NOT have a lot of re-balancing? *cough rng/sam/drk/drg/ect*

Even if they dont have free pvp like WoW, they should at the very least put in some kind of arena, where you can go in as a party/team like 3 on 3, 6 on 6, ect.

Every now and again, it's fun to see how you stack up against someone else.


There is of course always the need to balance things, what you don’t want is to add more to the equation and make things more complicated ( Just like WoW has done). Also as I have pointed out in numerous other posts the servers are in Japan, and playing with high ping in arena,,, well good luck with that.
#54 Jun 04 2009 at 11:01 AM Rating: Default
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Allegory wrote:
It shows that SE decided not to have PvP, and that is all it shows. You're little tirade about pvp ruining games is just as silly as before.


Let's not turn this into a burning inferno of flames. You're right it doesn't prove that PvP ruins a game. But no one can claim in truth that dev team alterations with PvP in mind have had ill-fated side affects in MMO's in the past. While this is a trait in a game alot of people enjoy it will not be present. The FF14 dev team stated that PvP was detrimental to the cooperative environment. This is debateable but I think the minimal foucs on PvP does promote a more team firendly environment. In the end if you wana get kicks from nerfing folks maybe you ought not to look to an MMORPG. M-m-m-m-m-monster kill kill kill~
#55 Jun 04 2009 at 11:04 AM Rating: Decent
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Maldavian wrote:
Allegory wrote:
Maldavian wrote:
Once again this show that PVP and PVE in an MMO will unbalance eachother. SE is smart to avoid that, since that dont want the same situation that WoW is in. I could see this move miles away.

It shows that SE decided not to have PvP, and that is all it shows. You're little tirade about pvp ruining games is just as silly as before.


Not really, it backs up my point that SE understands that PVP and PVE can never truly exist in a balanced way, and I’m pretty **** sure they have followed WoW's little experiment and have seen that PVP is only causing trouble when you need to balance the game. It’s pointless to continue this battle about PVP though, now that they will not implement any PVP.
Again, IIRC, PVP is one of the reasons why WOW is as balanced as it is, which from what I understood: It is.
#56 Jun 04 2009 at 11:06 AM Rating: Good
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Maldavian wrote:
Evayde wrote:
FFXI has always been my favorite MMO.
I did play WoW off and on, and the ONLY thing that made that game so fun to me, was the PvP aspect (i played on a PvP server too, btw.)

I do admit though, jobs are always getting nerfed or OP'd, but you can't blame pvp for that. Did ffxi NOT have a lot of re-balancing? *cough rng/sam/drk/drg/ect*

Even if they dont have free pvp like WoW, they should at the very least put in some kind of arena, where you can go in as a party/team like 3 on 3, 6 on 6, ect.

Every now and again, it's fun to see how you stack up against someone else.


There is of course always the need to balance things, what you don’t want is to add more to the equation and make things more complicated ( Just like WoW has done). Also as I have pointed out in numerous other posts the servers are in Japan, and playing with high ping in arena,,, well good luck with that.


Well, the thing is, we don't know for sure the servers will be in japan, as nothing has been set in stone in regards to that.

Also, ffxi has some pvp options, and never have I had an issue with ping. They've also said this games battle system is more real time and timing is very important. That wouldn't be smart if there was the chance of a ping problem. :X
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#57 Jun 04 2009 at 11:07 AM Rating: Default
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KPBeta wrote:
Maldavian wrote:
Allegory wrote:
Maldavian wrote:
Once again this show that PVP and PVE in an MMO will unbalance eachother. SE is smart to avoid that, since that dont want the same situation that WoW is in. I could see this move miles away.

It shows that SE decided not to have PvP, and that is all it shows. You're little tirade about pvp ruining games is just as silly as before.


Not really, it backs up my point that SE understands that PVP and PVE can never truly exist in a balanced way, and I’m pretty **** sure they have followed WoW's little experiment and have seen that PVP is only causing trouble when you need to balance the game. It’s pointless to continue this battle about PVP though, now that they will not implement any PVP.
Again, IIRC, PVP is one of the reasons why WOW is as balanced as it is, which from what I understood: It is.


It’s not balanced, and I won’t give you links to several hundreds of posts in the WoW community forums regarding the brokenness of the PVP system, you can easily find it there if you bother ^^
#58 Jun 04 2009 at 11:09 AM Rating: Default
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Be happy there's little or no PvP in the game. For those who aren't realizing it, PvP has totally destroyed a part of WoW. The arena system has lead to class imbalances, homogenization and constant changes to classes. The flavor of the month setups and classes have become the norm, and it's gotten rather tedious to have spells and abilities changed and nerfed/buffed every other week based on a simple minigame which maybe 10% of the population play. The arena system is extremly boring, and the more fun dynamic world pvp is non-existant.

Thank you Square-Enix, for chosing to skip over the "arena-type PvP".

What I wouldn't mind is some form of world pvp or just objective teambased pvp in some form, but if there's none of that, it's ok.
#59 Jun 04 2009 at 11:10 AM Rating: Good
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WoW is far from perfectly balanced, but its more balanced than FF11 has ever been yet. Im kinda sad theres no PvP i hope theyw ill add it later.

Note: ALOT Of people on WoW play PvP FAR more than 10% more than 50% to be technical. And it has not ruined wow you are portraying the game as is if its struggling to meet ends it has 11 million and growing, the game is still awesome to play and is still more balanced than ff11

Edited, Jun 4th 2009 3:20pm by zuogehaomeng
#60 Jun 04 2009 at 11:12 AM Rating: Decent
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Maldavian wrote:
KPBeta wrote:
Maldavian wrote:
Allegory wrote:
Maldavian wrote:
Once again this show that PVP and PVE in an MMO will unbalance eachother. SE is smart to avoid that, since that dont want the same situation that WoW is in. I could see this move miles away.

It shows that SE decided not to have PvP, and that is all it shows. You're little tirade about pvp ruining games is just as silly as before.


Not really, it backs up my point that SE understands that PVP and PVE can never truly exist in a balanced way, and I’m pretty **** sure they have followed WoW's little experiment and have seen that PVP is only causing trouble when you need to balance the game. It’s pointless to continue this battle about PVP though, now that they will not implement any PVP.
Again, IIRC, PVP is one of the reasons why WOW is as balanced as it is, which from what I understood: It is.


It’s not balanced, and I won’t give you links to several hundreds of posts in the WoW community forums regarding the brokenness of the PVP system, you can easily find it there if you bother ^^


Honestly? Let's compare shall we?

Because while I may not have a meaty, substanced claim FOR WoW's PvP, I do remember that the gripes that were present were few and far apart. Furthermore, the lower number of classes allowed for more open, and distinct, identities. In FFXI, when I left there was a lot of mushing around as to who did what and who was best at it. You run into that problem when you have (then) 18 job classes.

Anyway, poo poo on your argument regardless. PvP is lots of fun and shame on SE for not incorporating it; I loved Ballista.
#61 Jun 04 2009 at 11:12 AM Rating: Default
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Evayde wrote:

Well, the thing is, we don't know for sure the servers will be in japan, as nothing has been set in stone in regards to that.

Also, ffxi has some pvp options, and never have I had an issue with ping. They've also said this games battle system is more real time and timing is very important. That wouldn't be smart if there was the chance of a ping problem. :X


True we don’t know where servers are located, my guess is based on that they have confirmed it will be cross-region server, which I assume it will be Japan.
Have you played arena in WoW ? If not, maybe you should try that and you will immediately see that ping/latency is important. I don’t talk about things like battleground where ping really doesn’t matter, it’s when you come down to the 2v2, 3v3 and 5v5. Latency will be a huge issue then.


Edited, Jun 4th 2009 3:15pm by Maldavian
#62 Jun 04 2009 at 11:15 AM Rating: Default
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KPBeta wrote:
PvP is lots of fun and shame on SE for not incorporating it; I loved Ballista.


I dont think they will remove ballista, you can still do that if you want :D
#63 Jun 04 2009 at 11:15 AM Rating: Good
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Claiming that PvP is caustic to the "balance" of a game is a non-starter. I will never claim PvP can ruin a game. There is no concrete proof of that. Has it created some problems in other sections of games when focus on it is too sollely focused, sure. I don't long for PvP though. PvP creates arrogant and narcissim people that when put in their place have neurotic breakdowns. But that's just my opinnion. I'm in this for the advnture. If wana come with me fine. If not go play Soul calbur or something.
#64 Jun 04 2009 at 11:15 AM Rating: Decent
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Maldavian wrote:
KPBeta wrote:
PvP is lots of fun and shame on SE for not incorporating it; I loved Ballista.


I dont think they will remove ballista, you can still do that if you want :D

They said no PVP in XIV. Ballista is PVP.
#65 Jun 04 2009 at 11:18 AM Rating: Decent
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waveren wrote:
Claiming that PvP is caustic to the "balance" of a game is a non-starter. I will never claim PvP can ruin a game. There is no concrete proof of that. Has it created some problems in other sections of games when focus on it is too sollely focused, sure. I don't long for PvP though. PvP creates arrogant and narcissim people that when put in their place have neurotic breakdowns. But that's just my opinnion. I'm in this for the advnture. If wana come with me fine. If not go play Soul calbur or something.


i liek cheeze.
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sorry I couldn't resist haha.
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#66 Jun 04 2009 at 11:42 AM Rating: Decent
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I am really hyped, they're doing the stuff i'd do if i were SE to improve the MMO experience, like non auto attack battle system, and triying to put full voice on it, FFXIV will have many text lines, if they accomplish this full voice thing it will be @#%^ing badass.

-No PvP <-- Just like i said yesterday, this is a FF, so no PVP

Edited, Jun 4th 2009 3:46pm by Squallido

What they said about PVP could just mean there's no free PVP out there, or challenging other people easily anywhere, there could be something like ballista i'd say, improved of course.

And don't worry about lag, i'd say FFXI lag was because PS2 online was sh*tty, but this time PS3 online is serialized, every console have it, and the ping is well, so don't expect ping/lag issues, they might happen at the beta because still need optimization thought.

Edited, Jun 4th 2009 5:26pm by Squallido

Interesting video interview http://uk.ps3.ign.com/dor/objects/823994/square-enix-ps3-mmorpg-untitled/videos/ff14_vdi_060309.html;jsessionid=52dtpj8ntptx

Edited, Jun 4th 2009 5:56pm by Squallido
#67 Jun 04 2009 at 3:27 PM Rating: Good
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spcwill wrote:

And no level cap system? I wonder how this will be possible. Will there be a dude Japanese player 10 years one week from now who is level 1,457,568?


I wish the beta was as long as WoW's 9 months... then we'd be able to beta test it round about now.
#68 Jun 04 2009 at 3:27 PM Rating: Good
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I hope the PC specs aren't too high. I just bought a new gaming lap top, and if it is just breaking min. requirements, i may just cut my self. /drk.

>.>;

Edited, Jun 4th 2009 7:27pm by Pachrique
#69 Jun 04 2009 at 3:31 PM Rating: Good
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Guys, they didn't say No PvP. What they said was that it wouldn't be a focus point, and would be a small event at best. They never actually said "Absolutely no PvP"... Read the interviews and listen carefully.
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#70 Jun 04 2009 at 6:48 PM Rating: Good
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As for enemies, there will be instances where you face one at a time and others where you take on a bunch, but nothing more could really be said, as it has not been fully fleshed out at this time. Tanaka admitted the Battle System as a whole has not yet been perfected because that is something beta testers will need to take a crack at. The interviewer also brought up PKing and PvP, to which the developers responded they were considering options for the latter. They explain that while the game will involve cooperation, this does not necessarily always mean party vs. monster. Still, they say PvP will more likely take a shape similar to Final Fantasy XI, and they seem to shy away from allowing players to simply fight and kill each other anywhere, worrying it could lead to monopolization of content.


they not ruling out PvP altogether.most likely direct and random pvp is out but will be adding other form of pvp features ^^
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#71 Jun 04 2009 at 8:33 PM Rating: Good
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im sure a type of ballista will be in, especially after that ballista royal even back in the day.

I loved ballista, it actually helped my friend be a better pld because of it. taught me how to solo better as a blu too
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#72 Jun 04 2009 at 9:09 PM Rating: Good
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Ok, I never did PVP in XI and I haven't played WoW...but why should classes be balanced? Just for the sake of PVP? I don't think a healing mage should ever in any circumstance be able to take down a warrior type class. It just doesn't make sense to me.
#73 Jun 05 2009 at 7:40 AM Rating: Decent
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I hope the PC specs aren't too high. I just bought a new gaming lap top, and if it is just breaking min. requirements, i may just cut my self. /drk.


Since the game will be released on the PS3 and possibly Xbox 360 I wouldn't worry too much. I am guessing a Vista/Win 7 machine should handle it, especially if dual core. FFXI will run on some laptops so I don't think they are going to ramp up things too high. Your mileage may vary.





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#74 Jun 05 2009 at 7:51 AM Rating: Decent
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not sure which one is right or maybe you just mistyped but your translation and Elmer's translation kind of clash on the description of the world. Elmer's translation from the 3 magazines goes, "This land will be blessed with high technology, but not to the point of more sci-fi themed worlds found in Final Fantasy XIII or Final Fantasy X. "

While yours says it can be likened to ffx and ffxiii, just pointing it out I haven't taken japanese since high school so i have no idea who is right.
#75 Jun 08 2009 at 9:06 AM Rating: Decent
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What exactly did this line mean?

"- No selling in-game item planned."

Is that about a special item with pre-order or something on the in-game economy?
#76 Jun 08 2009 at 9:49 AM Rating: Good
Callipho wrote:
What exactly did this line mean?

"- No selling in-game item planned."

Is that about a special item with pre-order or something on the in-game economy?


I think it's a stab at the micro-transaction RMT fad that is currently making the rounds in some MMORPG's (specifically free-to-play MMO's like Perfect World where the game is free to play, but you can do RMT with the company to purchase special items and perks that make the game a bit more enjoyable). I could be wrong though....
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#77 Jun 08 2009 at 9:29 PM Rating: Decent
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Seitekifu wrote:
Maruchiru wrote:
- All song will be composed by Nobuo Uematsu.


I'm in.


I Wholeheartedly agree. When I saw his name I got so excited. Music plays a key role in determining the mood of the game.
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#78 Jun 08 2009 at 10:12 PM Rating: Excellent
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mpmaley wrote:
Ok, I never did PVP in XI and I haven't played WoW...but why should classes be balanced? Just for the sake of PVP? I don't think a healing mage should ever in any circumstance be able to take down a warrior type class. It just doesn't make sense to me.


Because the ideal in PvP is that no one class should represent a roflstomping juggernaut against which too many classes have no chance, and no class should be so poorly suited to PvP that they can easily be killed by virtually any other class.

In an ideally balanced PvP scenario, the different job/class abilities would exist purely to suit playstyle without giving any one class an insurmountable advantage over another. In a perfectly balanced PvP system, skill would always be the deciding factor in the outcome of a fight. A skilled player in mediocre gear would still stand a chance against a mediocre player in excellent gear. Assuming roughly equal skill, a healer would be able to kill a dps class (even if it meant a very long battle) because the healer's puny damage output would be matched against the puny healing ability of the dps class, and the high damage output of the dps class would be matched against the ability of the healer to heal through it.

The more classes you are trying to balance against one another, the harder it becomes to balance. Throw in the additional complication of different tiers and combinations of gear and you've got a mathematical nightmare which ultimately means that "true" PvP balance is fundamentally impossible. It requires a phenomenal amount of developer time to stay on top of tuning PvP for anything even remotely resembling balance, and that's why I'm not going to be heartbroken if SE keeps PvP as only a bare minimum component of FFXIV (if they implement it at all). My personal preference is that they focus their development efforts on the PvE end of things. By the same token, I'm not going to QQ up a storm if SE throws a bit of PvP in for the sake of diversity...I'm just going to systematically rate down any post by any scrub who shows up to Alla snivelling about PvP balance ;D
#79 Jun 08 2009 at 10:15 PM Rating: Decent
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Maruchiru wrote:

- All song will be composed by Nobuo Uematsu. 5.1ch sound.


Was XI in 5.1? I didn't have it then.
#80 Jun 09 2009 at 10:03 AM Rating: Default
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hmm, sounds like the Romancing Saga style of increasing stats and ws. wonder how high of a PC you need... was going to build another system soon, but might wait it out till the end of this year.
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#81 Jun 10 2009 at 12:08 AM Rating: Decent
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Ok, I never did PVP in XI and I haven't played WoW...but why should classes be balanced? Just for the sake of PVP? I don't think a healing mage should ever in any circumstance be able to take down a warrior type class. It just doesn't make sense to me.

Someone with some common sense, finally. I totally agree with you and I still have no idea why priest,clerics,white mages, etc. etc. etc. whine about not being able to beat sh*t up. You are a healer. Thank you.
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#82 Jun 10 2009 at 12:29 AM Rating: Decent
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the way i think the skill system is gonna end up will be:

<name> levels up white magic skill to 20
he would now learn poisona for example

<name> levels up black magic skill to 20
he now learns Aero

as both skills are now level 20 the player now learns red magic

i think itd bring alot of diversity although there will always be people who create perfect builds which everyone copies lol

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