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SkillchainsFollow

#1 Jun 04 2009 at 10:24 AM Rating: Decent
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"- Battle system will be focusing more on real time. Timing will be a very important factor. "

Skillchains ?
#2 Jun 04 2009 at 10:27 AM Rating: Good
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559 posts
I hope so. I always loved the idea of skillchains, and I hated when they kinda died out. I think they make a more skilled playerbase and a more team-oriented one.
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#3 Jun 04 2009 at 10:29 AM Rating: Decent
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572 posts
TravestyOfAsura wrote:
I hope so. I always loved the idea of skillchains, and I hated when they kinda died out. I think they make a more skilled playerbase and a more team-oriented one.


Agree, I always loved skill chains, and was really sad that it died out, hopefully again that they will learn from the misstakes in FF14.
#4 Jun 04 2009 at 8:07 PM Rating: Decent
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73 posts
Skillchains were one of the best things ever. Until everyone just started to zerg mobs and not focus on timing and teamwork to make the fights just a bit more interesting. So skillchains are definitely something I would like to see also be in XIV but I don't want it to die out after maybe a year and become obsolete.
#5 Jun 05 2009 at 3:27 AM Rating: Decent
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1,146 posts
The thing is that for new players skillchaining was hard to learn and if you were in a group that didnt have time to learn it to you it would fail often.
So I love skillchaining but rather see it a bit easier or work with buffs or something like that.
#6 Jun 05 2009 at 3:36 AM Rating: Decent
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3,416 posts
just difficult enough that I wouldn't consider it "hard". Most players would learn it by level 30 or so if they had enough parties where players actually did SC.
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#7 Jun 05 2009 at 4:31 AM Rating: Decent
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Could also be like FFX-2 where attacking in sequence, or using special attacks in sequence made you do a lot more damage over the course of the fight.
Or it could also be a system where timing your weapon skills/job skills to hit at the right moment could make them do a lot more damage to the monster, aka countering whatever attack they're trying to land. As might be the case with party vs party tactics, it would make sense that you could target the monsters on the fly with your skills and spells to counter whatever they're doing. IE "Goblin whatever starts casting Cureaga 4 on it's party, Mithra Ranger slugshots him in the back of the head cause he can't dodge or move while casting." Extra damage, extra acc, spell interrupted, etc...
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