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IGN FFXIV Video InterviewFollow

#1 Jun 04 2009 at 11:18 AM Rating: Excellent
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Found this IGN interview, doesn't look like it has been posted yet. Doesn't had much info, but its nice to watch. It almost sounds like the weapons you use determines your class, this could be interesting.

http://ps3.ign.com/dor/objects/823994/square-enix-ps3-mmorpg-untitled/videos/ff14_vdi_060309.html


Edited, Jun 4th 2009 3:23pm by XellossM
#2 Jun 04 2009 at 11:28 AM Rating: Decent
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Great interview! Thanks for sharing.

I'm glad they are addressing the issue of waiting and time sinks. That was one of my few complaints with XI (even though I love XI to death @_@ )
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#3 Jun 04 2009 at 11:29 AM Rating: Default
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Riydia wrote:
Great interview! Thanks for sharing.

I'm glad they are addressing the issue of waiting and time sinks. That was one of my few complaints with XI (even though I love XI to death @_@ )


You dont need to wait since you can solo level up. That doesnt really solve the waiting to get a group.

Edited, Jun 4th 2009 3:30pm by Maldavian
#4 Jun 04 2009 at 11:38 AM Rating: Good
Interesting, it sounds more like 'the player will chose a weapon for that fighting style', so maybe the weapon type will effect what sort of skills you raise, not the individual weapon itself.
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#5 Jun 04 2009 at 11:40 AM Rating: Decent
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Very revealing, that job system based on the weapon you choose is quite interesting, maybe you can become a monk by using claws and cestis and when you are tired of punching stuff grab a wand and begin to burn things. Perhaps you will say, I'm level 12 Great Axe, lvl 5 Staff or wand, and depending on that you will get better skills.

Another great thing is that the battle system seems to be focused on action, will that mean that we are getting a Kingdom Hearts or FFVII Crisis Core battle system?
Aim will be very important, hmm who knows.

Thanks for the info!
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#6 Jun 04 2009 at 11:43 AM Rating: Decent
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Maldavian wrote:

You dont need to wait since you can solo level up. That doesnt really solve the waiting to get a group.


I suppose you're right, but we really don't know just how necessary a group is for content enjoyment as of yet. I just meant I am happy that they see waiting as an issue.

Just giving the option to solo instead of wait is a plus.

Example scenario:

Log in to ffxi. Put LFG flag up. Nobody biting. Do a search. Send out some tells. Depending on your timezone and/or playtime the response could be great or not so great. An hour or so later, you might just have yourself a party. Then (or during this process) start looking for camps, see how many are in the zone, etc. All the while a party member disconnects and you want to go sit in the shower with the water running and cry. Let's hope it wasn't your tank or healer/refresher.

Honestly I'd give up LFP after an hour and go do something else irl (This was way waaay pre level-sync). Even alot of quests you just cannot do on your own, and you try to make a party and the whole cycle starts again. I don't think that's what they want to happen in this game, desired classes having all the fun and not so desired classes (in terms of what WE defined as a community to be acceptable party setups and standards) going emo and sitting on the sidelines.
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#7 Jun 04 2009 at 12:45 PM Rating: Good
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Your job depends on your weapon? -_-? That sounds really lame. /facepalm
That kinda worries me a bit..
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#8 Jun 04 2009 at 12:48 PM Rating: Decent
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SO far I love what I'm hearing... but we need alot more solid information and less beating around the bush 'here let us give you a answer thats not really an answer' information... XD
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#9 Jun 04 2009 at 1:07 PM Rating: Good
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The class you are depending on your weapon does sound really lame, if it were something that was designed by an American or European mmo. However Japanese are really good at designing odd things that work very well, while I'm a little scared about it, I'm sure it will be original and exciting.
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#10 Jun 04 2009 at 1:07 PM Rating: Good
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They didn't say your weapons determine your job, they say the weapons you choose will affect how your character develops, that's pretty vague. They also said the job system is still there it just different from FFXI.

On one job you can use different types of weapons though not all of them, so if you decide to focus on one more then another perhaps the way you play your job will be different then someone else. I'm thinking this may be a way to get rid of subjobs but still be able to customize your jobs for the way you want to play them.
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#11 Jun 04 2009 at 1:29 PM Rating: Decent
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Hopefully it just means, that there's different reaons to use different weapons. Similiar to how if you would skill up a weapon in FFXI, you would gain certain weapon skils for that weapon. Perhaps, they just open up some different skills for your job when using that weapon?

They say there's some focus on fighting multiple mobs at once, so maybe (just as an example out of nowhere) a Warrior could use a Great Axe and it would make some of his skills AOE or something?
#12 Jun 04 2009 at 1:29 PM Rating: Good
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Maldavian wrote:
Riydia wrote:
Great interview! Thanks for sharing.

I'm glad they are addressing the issue of waiting and time sinks. That was one of my few complaints with XI (even though I love XI to death @_@ )


You dont need to wait since you can solo level up. That doesnt really solve the waiting to get a group.

Edited, Jun 4th 2009 3:30pm by Maldavian

I thought this is the issue they want to address here. They want something that require a group in XI can be done w/o in XIV
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#13 Jun 04 2009 at 2:11 PM Rating: Decent
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Not sure how my last post in here warranted a rate down. Guess I have a karma troll following me.
Edit: Thank you. <3

Edited, Jun 4th 2009 6:21pm by Riydia
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#14 Jun 04 2009 at 2:58 PM Rating: Default
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VZX wrote:
Maldavian wrote:
Riydia wrote:
Great interview! Thanks for sharing.

I'm glad they are addressing the issue of waiting and time sinks. That was one of my few complaints with XI (even though I love XI to death @_@ )


You dont need to wait since you can solo level up. That doesnt really solve the waiting to get a group.

Edited, Jun 4th 2009 3:30pm by Maldavian

I thought this is the issue they want to address here. They want something that require a group in XI can be done w/o in XIV


Well, as faar as I can see its only XP related, maybee a few small quests. I cant grasp the idea of highend content that needs grouping suddenly becomes avaiable threw soloing. HNM, Dynamis, Sky, Sea, you name it, just doesnt make sense to make similair encounters like those into solo content.

Edited, Jun 4th 2009 7:01pm by Maldavian
#15 Jun 04 2009 at 5:53 PM Rating: Decent
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Who knows if the translation was perfect or not. I wouldn't read too much into it right now, a lot can change from now until release also.
#16 Jun 04 2009 at 6:37 PM Rating: Good
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From my understanding I think they've followed the "Dungeon Siege" leveling mentality. You started out as a farmer and you picked up weapons long the game and you'd use them. After using "said weapon" for "X period of time" your proficiency in the weapon increased etc. Theoretically by using this scale it is possible to one day have EVERYTHING up to max level, unless SE puts restrictions on it.

In a sense we were already doing this in FFXI here's an example:

Monks had an A+ in H2H, but they also had a B(or B+ I don't remember) in Staff. Your skill in Staff could never surpass your H2H skill cause the designers meant for monks to fight with H2H.

If you used a staff in the FFXIV engine, you'd be a monk wielding staff that did as much damage as an A+ H2H monk just in a different vein. So in speculation, using this engine there wouldn't be that limitation.
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#17 Jun 04 2009 at 9:40 PM Rating: Decent
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They're not designing things to be doable solo AND in a party. They're simply designing it so you could get in a party and go kill Fenrir if you want or you could stay solo and go do other things. Fenrir would still rip you apart solo easily.
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#18 Jun 05 2009 at 10:56 AM Rating: Decent
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I think instead of having to group to level, SE is going to get rid of that and people will level in other ways. Maybe you will fight solo to level but if you group you will get more exp or **** even make some quests and missions give exp. I think people are going to need to party mostly for Dungeons, Missions, Big Boss fights etc.. The main problem for me with FFXI was having to rely on others to gain levels and losing a lot of exp when you died a lot, esp in bad parties.
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#19 Jun 05 2009 at 11:03 AM Rating: Excellent
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Jobs determined by weapons...

anyone here play Monster Hunter? It's mega-popular in Japan, they must be looking at that for inspiration.

a person's role to some degree was determined by the function of the weapon they used.

lance+shield= tank (able to attack while blocking)
sword+shield= enfeebler (high status effect powers)
Great Sword, Katana, dual swords, Hammer= different kinds of strikers.
heavy bowgun= long range damage
light bowgun= ranged support

Monster Hunter's a skill based action game though, perhaps FFXI will lean in that direction? Also look at how the FFXIII's are shapin gup.

Edited, Jun 5th 2009 3:06pm by ogrebattle

Edited, Jun 5th 2009 3:07pm by ogrebattle
#20 Jun 05 2009 at 12:13 PM Rating: Good
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Why are some of you people thinking in inverse? He didn't say that your job would be determined by your weapons. He gave a example that by using a different weapon one day your character using that specific job would develop differently. This is probably a replacement for the subjob system. Instead of having to play as other jobs you can probably unlock similar attributes for your job that you can set or etc. He clearly said that the jobs are still there. He said that the job system is slightly different.

As for the battle system. I don't know what to expect. I know it won't disappoint and the "close to real time battle system" sounds exciting.

Also a longer period of beta means we get to play the beta even earlier. There will obviously be leaks from someone so that means that we are really close on getting more about FFXIV soon.
#21 Jun 05 2009 at 1:15 PM Rating: Decent
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GuardianFaith wrote:
Your job depends on your weapon? -_-? That sounds really lame. /facepalm
That kinda worries me a bit..


I'm questioning how well it would actually work out too. It would a new concept to the MMO market but it might get in the way more then it would serve as a cool feature.

Say for instance that I wanted to be a paladin tank but I prefer axes as a choice of weapon. And then when you equip those axes it slowly shifts your character more towards an offensive warrior. So now with these warrior abilities you work better as a DPS then a tank. So in the end something like that might force people to use certain types of weapons even though all characters can technically equip whatever they want.

That kind of situation is not something I would enjoy. To have the game revolve a little bit around your weapon choice might be interesting, but they really have to make sure they implement it in a way everyone will enjoy.
#22 Jun 06 2009 at 2:10 PM Rating: Decent
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This is what makes me think that they are trying to make even jobs specialized. I think they are making the weapon you use affect you stats and customize your job, melee whms and blms with high accuracy due to hitting with their weapons all the time but low mp and int/mind cause they don't rest or cast as much ;) It would be really interesting to see stats that raise and lower by the style you play; though it would have to be very flexible.
#23 Jun 07 2009 at 6:47 PM Rating: Decent
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They're not designing things to be doable solo AND in a party. They're simply designing it so you could get in a party and go kill Fenrir if you want or you could stay solo and go do other things. Fenrir would still rip you apart solo easily.


This comforts me...a bit...I hope its exactly like this...they'll be catering to the casual goofs a bit to keep accounts going...a good business decision for SE and still feeding us people who hate living on earth mentally some hardcore content. As long as the player who puts in hours(providing theyre not idiots) have more to show than someone who logs on for 40mins a day to laugh at killing a Rarab i'd be happy.

Same w/ xp...the more similiar to XI the more rewarding, the more wowish less rewarding.(a bit to harsh?)
#24 Jun 07 2009 at 7:05 PM Rating: Default
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Maybe the proficiency system will be removed so any job can excel with what ever weapon they are able wield thus moving away from cookie cutter scenarios.
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#25 Jun 07 2009 at 7:14 PM Rating: Good
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Falmung wrote:
He clearly said that the jobs are still there. He said that the job system is slightly different.


"..expand on that job system and offer even more options in a different way."

and

"First of all, the job type of system will be very different. It depends on the style of play that the player wants."

sounds a bit more significant than "slightly different."

Just sayin'
#26 Jun 07 2009 at 7:20 PM Rating: Good
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Xentok wrote:

Another great thing is that the battle system seems to be focused on action, will that mean that we are getting a Kingdom Hearts or FFVII Crisis Core battle system?


From the interview:

"We believe that the combat system in FFXIV will be very different from the one in FFXI. We believe that it will be closer to that real time battle that you see in other MMOs."

I don't see too many MMOs using a combat system similar to Kingdom Hearts o.O
#27 Jun 07 2009 at 7:32 PM Rating: Decent
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From the interview it seems that it will be much more viable to have a warrior using a weapon other than an axe. I think a warrior will gain different abilities if he uses a Axe vs. Sword. This seems obvious with our knowledge of Weaponskills, but in games like WoW the extent of an abilities weapon requirement was usually just 1handed or 2handed. As a WoW paladin you used the same moves if you had a mace equiped as if you had a sword equiped, granted they were both 2 handed. I think SE wants the differentiation to be much more apparent. A Great sword user might specialize in dealing large single target damage while a Great Axe wielder might specialize in doing more AoE attacks.

Thats just my impression though. One day you may want to farm some goblin drops, so you equip an Axe and head out with your newfound AoE capabilities. The next day you may group up to kill a boss, so you grab your heavy hitting single target weapon.
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#28 Jun 07 2009 at 7:34 PM Rating: Good
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while i understand what your saying and agree to an extent ide have to say this


some people hate mentally living on earth much much more than you, but simply dont HAVE the time to put it. its nice if they get rewarded for the few precious moments of freedom they get. many people are not "casual" by choice

what im about to say could ge ttaken the wrong way, i realize this isnt true for everyone so dont get insulted if your a hardcore mmo player. this isnt directed at you or any other specific HCMMO player

should somebody really get heavily rewarded for having less of a life than somebody else who loves the genre as much/more than the no life person, but has too many responsibilities IRL to play as much?

what i hop that guy meant by what he said is that everyone will get rewarded who puts in the effort. maybe not the time, but the effort. lets face it, time doesnt always = difficulty. there should be short yet difficult tasks put in that lets people who dont have the time to still get rewarded. and "hardcore" people cant complain because what they did was still badass.



EDIT: this was directed at IshiharaTakamasa

Edited, Jun 7th 2009 11:38pm by vedina
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#29 Jun 07 2009 at 9:54 PM Rating: Decent
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should somebody really get heavily rewarded for having less of a life than somebody else who loves the genre as much/more than the no life person, but has too many responsibilities IRL to play as much?


Yes, time spent is time spent no matter how much more hectic/important you may think you life is. If someone spends their "no life" having time on a computer for hours they should reap the benifts(PROVIDED THEY ARENT IDIOTS and are actually trying their *** off to complete that pain in the *** in game task) **** yea.

I also hate the fact that you think b/c someone puts alot more hours into a game means they have no life...

I'm a full college time student, w/ a part time job during the week, I practice guitar daily to stay on my game :), I'm in clubs at school and still hang out w/ friends ocasionally, not really my thing to go out much unless its to a movie, a con or a concert(which is rare b/c all my bands live in Japan) or to eat chinese :)(teehee)...and my friends are teh same.

Id like to say idc much for the ppl who go out and throw alchohol down their throat and try to score on the many many ever spawning society of 51uts today...but I wont b/c i'd be like you, so I'll assume your a family person w/ 4 kids who have a horrible case of ADD.

Whats no life mean to you?

Editing this...i'll add...since its a fact that they will cater to the casual player, I mean ya, if your logging on atleast once a day give a few if something happens to come up w/ one of the ADD'ers and your consistant at doing what your doing ya you do deserve what you've earned...but no way in **** should you be able to do what I do in less amount of time and be at my level as fast as i've achieved it.

And thats a reason that ppl are mentioning they dont want wow in the game.



Edited, Jun 8th 2009 2:00am by IshiharaTakamasa
#30 Jun 07 2009 at 9:59 PM Rating: Good
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IshiharaTakamasa wrote:
Quote:
should somebody really get heavily rewarded for having less of a life than somebody else who loves the genre as much/more than the no life person, but has too many responsibilities IRL to play as much?


Yes, time spent is time spent no matter how much more hectic/important you may think you life is. If someone spends their "no life" having time on a computer for hours they should reap the benifts(PROVIDED THEY ARENT IDIOTS and are actually trying their *** off to complete that pain in the *** in game task) **** yea.


So in other words, it shouldn't be so much a question of how much time you spend, but how you spend your time? ;D
#31 Jun 08 2009 at 1:07 PM Rating: Good
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that guy with the hawaiian shirt on looks like he can put down some sake
#32 Jun 09 2009 at 1:34 PM Rating: Decent
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So in other words, it shouldn't be so much a question of how much time you spend, but how you spend your time?


Yes...but imagine if you did "spend your time wisely" but...did it more than the next.

#33 Jun 10 2009 at 10:14 AM Rating: Decent
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Is it possible to sticky this, or maybe add the link to an existing sticky?
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#34 Jun 10 2009 at 11:05 AM Rating: Default
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I also hate the fact that you think b/c someone puts alot more hours into a game means they have no life...

I'm a full college time student, w/ a part time job during the week, I practice guitar daily to stay on my game :), I'm in clubs at school and still hang out w/ friends ocasionally, not really my thing to go out much unless its to a movie, a con or a concert(which is rare b/c all my bands live in Japan) or to eat chinese :)(teehee)...and my friends are teh same.

Id like to say idc much for the ppl who go out and throw alchohol down their throat and try to score on the many many ever spawning society of 51uts today...but I wont b/c i'd be like you, so I'll assume your a family person w/ 4 kids who have a horrible case of ADD.

Whats no life mean to you?

Editing this...i'll add...since its a fact that they will cater to the casual player, I mean ya, if your logging on atleast once a day give a few if something happens to come up w/ one of the ADD'ers and your consistant at doing what your doing ya you do deserve what you've earned...but no way in **** should you be able to do what I do in less amount of time and be at my level as fast as i've achieved it.

And thats a reason that ppl are mentioning they dont want wow in the game.


Well arent we making some huge assumptions. How about those who wake up watch their kid from 7-3 have an hour to get ready for work. Spend that hour getting ready saying hi to your wife. Then going to work from 4-10 everday. How about those people. The ones that also dont drink, provide for their family and accept responsibility. How about those who also play guitar and go to church and are trying to better them selves but also want to enjoy the game as well. Dont be a douche man. You assume way to much.

I agree time spent is time spent that is without a doubt. And time spent is time earned. So there is no getting around that. Yet some people just really dont have time and still want to enjoy video games.

Edited, Jun 10th 2009 3:24pm by JingleHymer
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