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#1 Jun 04 2009 at 3:33 PM Rating: Excellent
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http://ps3.ign.com/articles/991/991483p1.html

In the IGN interview they say the logo has a hidden meaning in gameplay.

My guess is it is weapon progression. in the logo the sword is the biggest and once you get sword at a decent skill you can move to some other weapons i cant make out to Great Katana or take another path to use Polearm.

So... From the logo my guess is players will start out with Sword or Staff then progress to more advance weapons from there.


Edit: you can check out a nice sized view of the logo at http://na.finalfantasyxiv.com/

Edited, Jun 4th 2009 7:41pm by BluemageOfDoom
#2 Jun 04 2009 at 3:39 PM Rating: Decent
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That'd be a neat way for things to turn out. I wasn't really sure what they meant by weapons driven type jobs, but this makes some sense.
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#3 Jun 04 2009 at 3:42 PM Rating: Default
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I forget where, but it has already been mentioned that the characters standing in a circle represents something. It could also just be the importance of weapons.
#4 Jun 04 2009 at 3:42 PM Rating: Decent
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Based on what they said, I think maybe weapons won't just have strengths, but also weaknesses. Thus, your party members having different weapons to overcome your weaknesses. Maybe say, sword will defend well against a certain monster, but the monster will be weak to a different weapon in terms of taking damage. And that weapon's user would take more damage if they got hit because they're weak to it.

That's my guess.

Edited, Jun 4th 2009 7:46pm by Ildon
#5 Jun 04 2009 at 3:46 PM Rating: Decent
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Quote:
I forget where, but it has already been mentioned that the characters standing in a circle represents something. It could also just be the importance of weapons.
It's been mentioned that it's PlayerParty vs. MOBParty, by the devs. That'd explain the circle.
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like a soldier crawling through the smoking carnage.
smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
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on the day when my new friends come.
#6 Jun 04 2009 at 3:51 PM Rating: Decent
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To add more to my guess how this will effect jobs.

Lets say when you get 50 sword skill you can move to great sword and when that is 50 skill you can do a job quest that will open scythe(DRK) and/or Great katana(sam).

while jobs will play role on your ability's, make its native weapons stronger and ability's gained at a certain weapon level.

that is my best guess on how such a system will work.
#7 Jun 04 2009 at 3:57 PM Rating: Decent
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It's been mentioned that it's PlayerParty vs. MOBParty, by the devs. That'd explain the circle.

I'm more in line with this kind of thinking. The circle probably gives a hint to a new fighting structure rather than the front line / back line mechanics that we are more commonly used to. This combined with an adjustment to smaller group play could be a welcome combat mechanism.
#8 Jun 04 2009 at 3:57 PM Rating: Decent
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When they said about a secret meaning and to look carefully, the interviewer basically said "So what's the secret?" And they said something like weapons playing a big part, and all of the adventurers relying on their weapons (Hence facing out) and relying on the other adventurers to have their back (hence backs to each other). Seems like its kind of a circle of outward facing players, supporting each other.
#9 Jun 04 2009 at 4:04 PM Rating: Good
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Based on another point of view... it could mean that monsters will attack anyone something like a new "hate" system but melee can block the monster from getting to mages by surrounding them or a wall.

This could also be why there is a barrier spell that makes this new hate system more manageable.


Edited, Jun 4th 2009 8:12pm by BluemageOfDoom
#10 Jun 04 2009 at 4:04 PM Rating: Good
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Quote:
I'm more in line with this kind of thinking. The circle probably gives a hint to a new fighting structure rather than the front line / back line mechanics that we are more commonly used to. This combined with an adjustment to smaller group play could be a welcome combat mechanism.


I like this idea. One interesting thing is that the Taru are in the middle of the circle, they are obviously mages. Maybe this is to show that your party is protecting them.
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#11 Jun 04 2009 at 4:06 PM Rating: Decent
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That is a good point. The mages are clearly in the middle of a circle of melee. Tie this in with the "bubble" that the (I assume) mage created in the trailer, and perhaps we're looking at the new battle system.
#12 Jun 04 2009 at 4:09 PM Rating: Decent
I cant say its related but this made me think of fftactics and it's job system where when you go to the change job menu for a character you get a a circle of different avatars for that character each for each job that you had unlocked and each job required you to lv other jobs so far, sometimes multiple jobs.

Edited, Jun 4th 2009 8:10pm by Galeofthedragonknight
#13 Jun 04 2009 at 4:10 PM Rating: Decent
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Haha, I love this deciphering stuff. Something I noticed: SE said that they were developing XIV on the Crystal Tools engine, right? Well, in the panoramic picture on XIV.com there is like a belt with crystals sheathed like tools/weapons. Chances are I'm reading way too far into it and treating it almost like a viral campaign, but you never know... XD Maybe it means there are more hidden messages in the art and screenshots we're being given. Hm? Smiley: dubious
#14 Jun 04 2009 at 4:43 PM Rating: Good
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Haha, I love this deciphering stuff. Something I noticed: SE said that they were developing XIV on the Crystal Tools engine, right? Well, in the panoramic picture on XIV.com there is like a belt with crystals sheathed like tools/weapons. Chances are I'm reading way too far into it and treating it almost like a viral campaign, but you never know... XD Maybe it means there are more hidden messages in the art and screenshots we're being given. Hm? Smiley: dubious
I thought so, too! Allow me to direct your attention hither.


I'm looking forward to this new battle system.
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and I will find my way to the front door
like a soldier crawling through the smoking carnage.
smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
on the day when my new friends come.
#15 Jun 04 2009 at 5:00 PM Rating: Decent
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I think this is SE's way of distracting the **** out of people so we won't demand more information.
Soon as we hit 2010 they will throw in a tidbit and then we will all /facepalm and be like, "I should have seen that!"
But I will see myself not playing FFXI anymore... until the release, basically save myself a year and a halve worth of subscription fee, be able to afford the premium edition that I will definitely get for the little tidbit of extras included and probably a couple of months of subscription.
Plus I sure hope FFXIV doesn't feel like a job, reason why I retired for a real long time anyway...
but I wandered a bit... forgot what the **** I was talking about.
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#16 Jun 04 2009 at 5:09 PM Rating: Excellent
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After a lot of squinting and in depth numerology, I have decoded the secret message in the logo. Are you ready? It is:

"B-E-S-U-R-E-T-O-D-R-I-N-K-Y-O-U-R-O-V-A-L-T-I-N-E."

What could it mean?
#17 Jun 04 2009 at 5:10 PM Rating: Good
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Quote:
Maybe say, sword will defend well against a certain monster, but the monster will be weak to a different weapon in terms of taking damage. And that weapon's user would take more damage if they got hit because they're weak to it.



Christ I hope not. I can see it now, "SWRD ONRY" parties for killing bunnies and SCYTHE ONRY parties for exping on lizards
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#18 Jun 04 2009 at 5:12 PM Rating: Decent
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Soon as we hit 2010 they will throw in a tidbit and then we will all /facepalm and be like, "I should have seen that!"
I really hope that by this you mean they'll drastically edit the FFXIV logo by adding long sentences describing the combat system with great detail and pretend not to have, saying we should have seen it all along.

edit:
Wuhuhoaaahh: crappy syntax, my B.

Edited, Jun 4th 2009 9:13pm by TheShadowWalker
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I will wake up at six a.m. again.
and I will find my way to the front door
like a soldier crawling through the smoking carnage.
smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
on the day when my new friends come.
#19 Jun 04 2009 at 6:17 PM Rating: Decent
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Robere wrote:
It's been mentioned that it's PlayerParty vs. MOBParty, by the devs. That'd explain the circle.

I'm more in line with this kind of thinking. The circle probably gives a hint to a new fighting structure rather than the front line / back line mechanics that we are more commonly used to. This combined with an adjustment to smaller group play could be a welcome combat mechanism.


Dlaqev wrote:
When they said about a secret meaning and to look carefully, the interviewer basically said "So what's the secret?" And they said something like weapons playing a big part, and all of the adventurers relying on their weapons (Hence facing out) and relying on the other adventurers to have their back (hence backs to each other). Seems like its kind of a circle of outward facing players, supporting each other.


My thinking is in line with these two ideas. Possibly this would allow every "job" to "engage" in combat with his/her weapon, while specific weaponry skill may offer specific job abilities to aid the party while in said battles.

"Many vs Many" battles means EVERYONE draws their weapons and fights, yet every person may have something different to bring to the "party" depending on what they are fighting with.

One can only speculate; but at any rate, SE has gotten my attention with this baby!
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#20 Jun 04 2009 at 6:25 PM Rating: Good
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Perhaps you begin with a weapon and you keep that weapon till endgame (with a few starting options), constantly customizing it to suit your playing needs. You build the weapon's skills and capabilities.

So maybe you start with a sword, add a few abilities, then if at some point, you upgrade the sword to a samurai blade, you open the path to add new abilities unique to that choice.
#21 Jun 04 2009 at 6:42 PM Rating: Good
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Am I seeing this wrong, or are one-handed weapons on the bottom half (red) and two-handed weapons on the top half (blue)? With the exception of that "Galka", who may not be wielding anything.

edit: Maybe you should add this to the OP

http://g.imagehost.org/view/0848/ffxivlogo

Edited, Jun 4th 2009 10:14pm by Seloan
#22 Jun 04 2009 at 8:02 PM Rating: Good
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"Instead of leveling up with experience points, weapons will play a key role in how a character grows and develops."

^ that's from the feature article back at ffxi.allakhazam.com

I'm thinking it's probably going to follow along similar lines of what was suggested by the OP.

Edit: looking at that close-up logo...the bottom right hand corner, there looks like a Ninja/Samurai and a hand-to-hand character doing kung fu??

Edited, Jun 5th 2009 4:04am by Dik
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#23 Jun 04 2009 at 8:08 PM Rating: Decent
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Quote:
Edit: looking at that close-up logo...the bottom right hand corner, there looks like a Ninja/Samurai and a hand-to-hand character doing kung fu??

I think he's holding a gun. I also think the bottom half are all holding one-handed weapons and the top half are all two-handed weapons, which may or may not mean anything.
#24 Jun 04 2009 at 8:20 PM Rating: Decent
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Man how did you get the logo so big! I'm loving it. I've been looking for something like this for my desktop.

But, so much detail! I see now on the far right a person holding a pistol of some sort, my ninja friend just below her, the one male taru in the middle, looks to be dual wielding axes, or wands. The female taru seems to be holding a large chakram. At the bottom-middle to the left you can see a male fistin a claw in one hand and a spear in the another(Faster way to skill up certain skills). I see in the upper right a male 2-handing a great sword or maybe a GreatKatana. Actually the female showing her rear, seems to be wielding the Samurai blade (only because I see a circle'd hilt guard at the base of the sword).

On the left you see a female wielding a bow. I do notice all the spears seem to be in the middle to back rows along with the bow(Defensive positions). Maybe weapons will be an advantage more in battle from were you stand. Like in Tatics the spear could hit from two panels(feet/meters) back.

The largly drawn human in the middle seems to be the one causing that glowing aura around the tarus, maybe casting a spell on the two. If I had to guess casters will be glass cannons(powerful)in this game, meaning it will be important for them to stay in this circle of protection.

Edited, Jun 5th 2009 12:37am by Rustyshield

Edited, Jun 5th 2009 1:16am by Rustyshield
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#25 Jun 04 2009 at 8:21 PM Rating: Decent
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I wonder how people could become a pet job with this new system (if it works the way OP and others have put it).

Grab an Axe and you can get Charm and Tame eventually? Equip a Staff and eventually get the ability to Summon monsters? Use a polearm and you can eventually summon a Wyvern/Dragon/Lizard thing with wings to your side? It all sounds a bit contrived and I am thinking we might not see any pet jobs at all in FFXIV. Of course, DRG could be a petless job like it used to be, but what about BST and SMN??? MIA?
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#26 Jun 04 2009 at 8:38 PM Rating: Good
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I'm really, really hoping that there's a well-structured job system that works on top of the whole weapons thing. Like, say you are a Paladin...from there you can use different weapons to customize the way your Paladin performs. You can equip a Great Sword and start to unlock an offensive path for the job. Or you can equip a sword and shield to start on a defensive path. Then switch weapons whenever you want to switch "roles" within that specific job.

I doubt it though. It sounds like weapons will have more influence than anything, and I'm not sure if I'm too excited about that. Guess we'll just have to wait and see.
#27 Jun 04 2009 at 9:03 PM Rating: Decent
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Seloan wrote:

I think he's holding a gun. I also think the bottom half are all holding one-handed weapons and the top half are all two-handed weapons, which may or may not mean anything.


What's weird is the Taru Taru in the very middle who seems to be duel wielding axes. I see the other Taru with a tambourine, but no obvious white mage or black mage types. Maybe the "axes" are wands?

Maybe the "secret" is that because it's a weapon based game, there are no true mages?

Edited, Jun 5th 2009 1:06am by KarlHungis
#28 Jun 04 2009 at 9:36 PM Rating: Decent
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KarlHungis wrote:
Seloan wrote:

I think he's holding a gun. I also think the bottom half are all holding one-handed weapons and the top half are all two-handed weapons, which may or may not mean anything.


What's weird is the Taru Taru in the very middle who seems to be duel wielding axes. I see the other Taru with a tambourine, but no obvious white mage or black mage types. Maybe the "axes" are wands?

Maybe the "secret" is that because it's a weapon based game, there are no true mages?

Edited, Jun 5th 2009 1:06am by KarlHungis


if you look top left, right above the archer you'll see a taru with what looks like some kind of magic coming from his hand.

interesting how the archer and the gunner are just about on opposite sides of the circle.
Also that person with the claw bottom left also has some kind of polearm in his other hand.

Edited, Jun 4th 2009 10:37pm by Evayde
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#29 Jun 04 2009 at 9:36 PM Rating: Decent
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Am I seeing this wrong, or are one-handed weapons on the bottom half (red) and two-handed weapons on the top half (blue)? With the exception of that "Galka", who may not be wielding anything.


I would say you have a point there but the Elvaan on the right could be holding a Halberd with two hands. It's difficult to tell where the right hand is but it could be in a thrusting position.

Quote:
I think he's holding a gun.


That could also go either way. It could just be the angle at which we are viewing him/her holding a sword kind of like how Lightning is seen holding her sword in the FFXIII trailers. The only reason I say that is the supporting arm is at an odd position to be supporting a pistol but there definitely doesn't seem to be enough length on that weapon to justify a sword. Don't really know for sure.

On another note. Is the guy below the sword wielding woman tri-wielding lol? It looks like he's holding a spear in his left hand, claws in his right hand, and a great sword... protruding from his shoulder? lol.



Edited, Jun 5th 2009 1:43am by Robere
#30 Jun 04 2009 at 9:50 PM Rating: Default
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Also, if you look in the trailer, the 2 characters in the barrier thing are both lacking weapons.
The chocobo in the trailer at the end is also carrying a quiver of arrows as well as some other luggage, though none of the 3 characters at the end are carrying a bow. Maybe portable storage?
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#31 Jun 04 2009 at 9:57 PM Rating: Default
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Thank you Bluemage for the link in the first post, and thx as well to Seloan for the link that leads to an enlarged version of the logo. The whole thread has me thinking a mile a minute now lol. Just needed to chime in with my appreciation cuz over the last 48 hours, the info on the internet regarding FFXIV has been crazily phenomenal and so far, allakhazam stongly leads the pack on just about all aspects of this new mmorpg.

BTW, this is my first post on this new account cuz I can't figure out how to reactivate my old account from like 2005 or whatever. Doesn't matter at this point, I'm just thoroughly glad about this whole news and my anticipation is incredibly high (high enough to drag me into re-registering onto Alla xD).
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#32 Jun 04 2009 at 10:01 PM Rating: Decent
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I cant say its related but this made me think of fftactics and it's job system where when you go to the change job menu for a character you get a a circle of different avatars for that character each for each job that you had unlocked and each job required you to lv other jobs so far, sometimes multiple jobs.


So I think that would be incredible. Also if you look under the chick with the Halbrid on the right hand side of the logo it looks like the dude directly under her may be holding a pistol or it could be his hand but seriously take a look.
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#33 Jun 05 2009 at 4:58 AM Rating: Default
It does look like a pistol otherwise its a guy doing the egyptian boogy lol

After looking at that large version of the logo it seems the most prominent character is the large galka in the middle who doesnt seem to be weilding any weapon that you can see, though it does seem that he could be readying himself to throw something like a javelin or it could also be related to hand to hand fighting. It might be interesting if the hand were to be hinting at the controling of the other characters tho since his hand is possitioned very much at the top of the logo above most of the heads of the other characters. But ofcourse this could be just suggesting alot of leadership challenges will be in the game which i would think is a given looking at ffxi. But if you are looking for hidden meaning in the logo that may bear some significance.

Now if you'll excuse me im going to go freeze myself because i cant stand to wait a whole year for this game :)

Edited, Jun 5th 2009 9:00am by Galeofthedragonknight

Edited, Jun 5th 2009 9:08am by Galeofthedragonknight
#34 Jun 05 2009 at 5:22 AM Rating: Good
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It probably should've gone without saying the logo holds a message regarding the game, and is important; FF7 has it's meteor, FF8 has Rinoa and Squall holding each other, FF9 has the summoning crystal etc. etc.

Well yeah weapons are pretty obvious in the logo. **** theres probably more weapons then people

If you wanna go deep and metiphorical however, note they are all going off in different directions, this contrasts to FFXI which is a group of people all going to the cliff edge. Could this symbolize a "chose your own path" style of gameplay?

Or going back to the weapons, perhaps this is one of the issues? There are too many weapons and not enough people to wield them, could this mean someone evil is after them?

Orrrr also note The top is Blue, wheras the bottom is Red. Maybe they will impliment a unique Horde vs. Alliance play style, utiliziing mobs, maybe we can control them to attack the opsossing force?



Either that, or we'll all have the ability to fly.
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#35 Jun 05 2009 at 5:31 AM Rating: Good
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Hmmm my guess is going to be the colour co-ordination. Red at the front, light blue in the middle, and the darker blue at the back. (Edit: Just rechecked the picture, the ranger bow/gun seems to also be dark blue, even though its around the middle.)

It also looks like that there are a lot of Spear holders (large range weapons) at the back, and the light blue seem to be quite magey... Maybe its showing that the party setup will be based on attack range? I.E: Surround the mages, to protect them from all sides, front line is going to have shorter range, and back-line will have a longer range, and more defensive role to play?

Edited, Jun 5th 2009 3:37pm by Eiden
#36 Jun 05 2009 at 6:04 AM Rating: Decent
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The "Galka" in the intro movie uses a move with a great axe that hits 3 mobs. It's also confirmed that this part of the movie is part of the real time engine. There was also some kind of circle barrier sanctuary spell for people to step into to protect themselves.

It seems to me that weapons won't only be used anymore for attacking what's right infront of you (single target) and depending on what type of weapon you use the range of your moves will change. Don't think of "range" of just close by or far away, but also of moves like far left,front,far right (that great axe) or some whirl dagger move or far frontal spear move. All capable of hitting multi targets.

Honestly I think that's the only message: single changed to multi target fighting style.
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#37 Jun 05 2009 at 6:11 AM Rating: Good
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I put in some arrows/words on the logo to show whats in it or what I tried to make out. There are lots of extraneous weapons sticking up. some of the chars have weapons coming out of their shoulders, too.

http://www.laifierr.com/whatsinit.jpg
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#38 Jun 05 2009 at 6:30 AM Rating: Good
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Hume F in the bottom left. The Crystal Engine will allow more than just Elvaans to have flapping clothes which lead to gratuitous panty shots.

In all seriousness though. In tne FFXI logo everyone was pretty much facing the same direction but in this logo everyone is pointing / looking every which way. This could mean one party facing swarms of enemies coming from all sides.
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#39 Jun 05 2009 at 6:43 AM Rating: Good
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looking at the armor in the picture.... i have come to a conclusion. there will finally be **** armor for females in FFXIV. finally... something that looks good and gives def.

on a side note, well... actually this one is actually on topic. what if they are trying to figure out a way to make doing something like a skillchain actually... well... used. if it is based on a weapon leveling system, then i'm sure they are going to be doing an AP system, and it wouldn't be too much of a stretch to have more AP given if you participate in a long "skillchain". i put it in quotes because i'm sure it will be called something different
#40 Jun 05 2009 at 6:44 AM Rating: Good
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looking at the logo i noticed the front three characters are standing South, East, and West. and are using close combat weapons. (swords, ax)

The next row of people are all facing forward but using longer ranged weapons (spears)

The third row of people are using Ranged weapons more looks of throwing spears and one is using a type of Cross bow or Bow and Arrow (spears - throwing spear, and bows)

And the one taru magic looking person is kinda surrounded.

So attacks are not gonna be straight forward, be ready for enemies coming from all directions...

mages are still gonna be weak and need protecting...

there are gonna be multiple lines of jobs instead of Front Line, Back Line.

just my twocents
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#41 Jun 05 2009 at 9:19 AM Rating: Decent
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I was thinking about the importance of weapons in regards to a character's development. I thought what if they are not doing a clearly defined job system how would weapons play a role and I came up with this.

Weapons train your character. Examples (#s are only reference to compare weapon types)

Great Axe - the Use of Great Axe in combat will increase STR+5% VIT+4% HP+10%

Great Katana - the Use of Great Katana will increase STR+5% ATT+5% TP Generation +10%

Dagger - Use of Dagger will increase DEX+5% AGI+4% EVA+10%

Club - Use of Club will increase MND+3% VIT+3% MP+10%

I go out and fight with a Great Axe for 1 hour and I find my character's STR went from a base of 25 to 27, VIT from 25 to 26 and HP from 100 to 110.

Instead of Job and Level requirements Armor would have Stat requirements to wear heavy plate armor you have to have a certain amount of STR and VIT, to wear gear that a THF would want to wear you need to have certain amount of DEX and AGI.

Just a thought.

Edited, Jun 5th 2009 1:20pm by kgav

Edited, Jun 5th 2009 1:21pm by kgav

Edited, Jun 5th 2009 1:22pm by kgav
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#42 Jun 05 2009 at 9:25 AM Rating: Default
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It's been mentioned that it's PlayerParty vs. MOBParty, by the devs. That'd explain the circle.


I can get on board with that only in party situations.... But if it was just groups of mobs that aggroed at a time.. sounds solo unfriendly.

Come to think of it, devs said they were making this game much more solo friendly. I this theory has to be further explained in that context.
#43 Jun 05 2009 at 9:34 AM Rating: Good
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kgav wrote:
I was thinking about the importance of weapons in regards to a character's development. I thought what if they are not doing a clearly defined job system how would weapons play a role and I came up with this.

Weapons train your character. Examples (#s are only reference to compare weapon types)

Great Axe - the Use of Great Axe in combat will increase STR+5% VIT+4% HP+10%

Great Katana - the Use of Great Katana will increase STR+5% ATT+5% TP Generation +10%

Dagger - Use of Dagger will increase DEX+5% AGI+4% EVA+10%

Club - Use of Club will increase MND+3% VIT+3% MP+10%

I go out and fight with a Great Axe for 1 hour and I find my character's STR went from a base of 25 to 27, VIT from 25 to 26 and HP from 100 to 110.

Instead of Job and Level requirements Armor would have Stat requirements to wear heavy plate armor you have to have a certain amount of STR and VIT, to wear gear that a THF would want to wear you need to have certain amount of DEX and AGI.

Just a thought.

Edited, Jun 5th 2009 1:20pm by kgav

Edited, Jun 5th 2009 1:21pm by kgav

Edited, Jun 5th 2009 1:22pm by kgav



This is what I think they'll do. Actually, I think it'll be like a more in-depth version of what Morrowind had. You level your attributes by using the skills they coincide with.
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#44 Jun 05 2009 at 9:40 AM Rating: Decent
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Their focus on weapons and weapon development leaves me wondering what type of system they will have in place for mages. I hope mages remain sort of weapon-independent. If they give mages any, or too much, weapon skill then they would have to balance by lessening their magic powers. I'm sure they will have a good balance though. Some extreme mage jobs and some tweeners, like rdm and blu I guess... I'm just rambling.
#45 Jun 05 2009 at 9:40 AM Rating: Decent
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Is there some sort of Kanji on the chest of the largest character wielding no weapons and if so what does it mean?
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#46 Jun 05 2009 at 9:41 AM Rating: Good
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Quote:
Is there some sort of Kanji on the chest of the largest character wielding no weapons and if so what does it mean?


it means "steroids"

-double posted because god wants it that way i guess.

Edited, Jun 5th 2009 3:34pm by Refews
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#47 Jun 05 2009 at 9:42 AM Rating: Good
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Quote:
Their focus on weapons and weapon development leaves me wondering what type of system they will have in place for mages. I hope mages remain sort of weapon-independent. If they give mages any, or too much, weapon skill then they would have to balance by lessening their magic powers. I'm sure they will have a good balance though. Some extreme mage jobs and some tweeners, like rdm and blu I guess... I'm just rambling.


Maybe magic will be used by some kind of rune(or perhaps.... Materia?) that represents the "Weapon" for mages.

Edited, Jun 5th 2009 1:42pm by TravestyOfAsura
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#48 Jun 05 2009 at 9:45 AM Rating: Good
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Quote:
Is there some sort of Kanji on the chest of the largest character wielding no weapons and if so what does it mean?


it means "steroids"

to the OP. prolly means to efficiently party, you will need every race. i could be wrong though - in fact i am almost sure of it.
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#49 Jun 05 2009 at 9:57 AM Rating: Decent
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So I've been heavily examining the guy with the pistol... I've come to three conclusions:

A) It's a pistol (obvious choice)

B) It's some sort of instrument he's raising to his face to play.

C) He's holding a bird and petting it/possibly cooing to it? (Farfetched, but if you tilt your head...)
#50 Jun 05 2009 at 10:39 AM Rating: Decent
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Just an idea building off the fighting as Player Character party vs. Mob Party in the circle thing, but I think it would be very sweet if this type of grouping build a strategic element where tanks or hate placers, could actually move around in the circle attracting attention from the mobs and keeping that attention and/or balancing it amongst the other members. For example, let's say you are a semi-good DD but also semi-good at deflecting damage. It would be nice it you could "jump in front" of your heavier mage damagers to draw the attention to yourself, and then move around the circle distributing mob attention where needed to keep your fellow lesser defensively geared buddies from getting KO'd.
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#51 Jun 05 2009 at 10:41 AM Rating: Good
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Galka in the middle looks like he has the word "FAT" on his stomach and something like a swastika on his chest... XD Great hidden messages.

Really, though, I like the idea of a more action oriented battle system where your position and interaction with the enemy actually matters. Where you would need to hide your back because you will take more damage from there, or block with a shield in relation to where an enemy is... or if you are fighting one thing, and another monster attacks you from the front, a big swing with a weapon hits them both or something.

As for weapon/character development... hm... who knows. Maybe it'll be like ff9 where abilities come from different items. :P I like the idea of stat increases on level though, to encourage a lot more diversity in characters.
Maybe it'll be really bizarre, like phantom brave. XD

Will be interesting to see.
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