I was thinking about the importance of weapons in regards to a character's development. I thought what if they are not doing a clearly defined job system how would weapons play a role and I came up with this.
Weapons train your character. Examples (#s are only reference to compare weapon types)
Great Axe - the Use of Great Axe in combat will increase STR+5% VIT+4% HP+10%
Great Katana - the Use of Great Katana will increase STR+5% ATT+5% TP Generation +10%
Dagger - Use of Dagger will increase DEX+5% AGI+4% EVA+10%
Club - Use of Club will increase MND+3% VIT+3% MP+10%
I go out and fight with a Great Axe for 1 hour and I find my character's STR went from a base of 25 to 27, VIT from 25 to 26 and HP from 100 to 110.
Instead of Job and Level requirements Armor would have Stat requirements to wear heavy plate armor you have to have a certain amount of STR and VIT, to wear gear that a THF would want to wear you need to have certain amount of DEX and AGI.
Just a thought.
I like this. I do hope that jobs play an important role though, that's my favorite thing about FF11. Maybe jobs will give abilities and things as you progress through a job's storyline or something, while weapons raise stats from fighting. I'm worried about all of this weapons talk, but that would work out well.
When I heard this I immediately thought "Grand Chase". To anyone who's played the game, you know what I'm talking about.
In Grand Chase, Jobs are designated by the current weapon equipped. Let's take Elesis for example, who's the game designated "Warrior".
With a normal sword equipped, she's a warrior. Equip a Spear and her stance and skills change completely. She loses the ability to run in favor of a short burst dash, high amount of chained combos in favor of slightly reduced damage, and her weapon skills change to reflect her spear. So instead of "Mega Slash" where she stabs 3 times with her sword and comes downward with a slash, it changes to "Ground Break" where she stabs her spear into the ground for splash damage.
Another example is Mage. With a rod, you're a simple mage, with a "Pot" you're an alchemist, with a "Lamp" you're a Warlock, and with a Staff you're a "Battle Mage", a more enhanced version of the first job.
I'm not too sure if any of this makes sense to anyone reading it, but that's how i see this new job system as being.
This is how I envisioned it as well, but I really hope that's not how it turns out. Edited, Jun 5th 2009 8:43pm by Seloan