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#52 Jun 05 2009 at 10:46 AM Rating: Decent
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Couple of things I'd like to point out.

The "Galka" in the middle without any weapons I'm pretty certain is more a really buff hume (monk perhaps) than a galka.

What people are describing as Great Axes in the logo and trailer are probably infact Halberd-like polearm weapons.
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#53 Jun 05 2009 at 11:22 AM Rating: Decent
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And maybe the Taru wielding two axes has throwing weapons?
#54 Jun 05 2009 at 11:34 AM Rating: Decent
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When I heard this I immediately thought "Grand Chase". To anyone who's played the game, you know what I'm talking about.

In Grand Chase, Jobs are designated by the current weapon equipped. Let's take Elesis for example, who's the game designated "Warrior".

With a normal sword equipped, she's a warrior. Equip a Spear and her stance and skills change completely. She loses the ability to run in favor of a short burst dash, high amount of chained combos in favor of slightly reduced damage, and her weapon skills change to reflect her spear. So instead of "Mega Slash" where she stabs 3 times with her sword and comes downward with a slash, it changes to "Ground Break" where she stabs her spear into the ground for splash damage.

Another example is Mage. With a rod, you're a simple mage, with a "Pot" you're an alchemist, with a "Lamp" you're a Warlock, and with a Staff you're a "Battle Mage", a more enhanced version of the first job.

I'm not too sure if any of this makes sense to anyone reading it, but that's how i see this new job system as being.
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#55 Jun 05 2009 at 11:50 AM Rating: Decent
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Ralsu wrote:
And maybe the Taru wielding two axes has throwing weapons?
I also thought this.

Honestly the more I see this, the more I think of some kind of version of a phalanx formation.
#56 Jun 05 2009 at 11:55 AM Rating: Default
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If you look on the left under the bow and arrow you can see a guy with a polearm that seems to be using the Jump ability or some type of flying kick.
#57 Jun 05 2009 at 5:31 PM Rating: Decent
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kgav wrote:
I was thinking about the importance of weapons in regards to a character's development. I thought what if they are not doing a clearly defined job system how would weapons play a role and I came up with this.

Weapons train your character. Examples (#s are only reference to compare weapon types)

Great Axe - the Use of Great Axe in combat will increase STR+5% VIT+4% HP+10%

Great Katana - the Use of Great Katana will increase STR+5% ATT+5% TP Generation +10%

Dagger - Use of Dagger will increase DEX+5% AGI+4% EVA+10%

Club - Use of Club will increase MND+3% VIT+3% MP+10%

I go out and fight with a Great Axe for 1 hour and I find my character's STR went from a base of 25 to 27, VIT from 25 to 26 and HP from 100 to 110.

Instead of Job and Level requirements Armor would have Stat requirements to wear heavy plate armor you have to have a certain amount of STR and VIT, to wear gear that a THF would want to wear you need to have certain amount of DEX and AGI.

Just a thought.


I like this. I do hope that jobs play an important role though, that's my favorite thing about FF11. Maybe jobs will give abilities and things as you progress through a job's storyline or something, while weapons raise stats from fighting. I'm worried about all of this weapons talk, but that would work out well.


Quote:
When I heard this I immediately thought "Grand Chase". To anyone who's played the game, you know what I'm talking about.

In Grand Chase, Jobs are designated by the current weapon equipped. Let's take Elesis for example, who's the game designated "Warrior".

With a normal sword equipped, she's a warrior. Equip a Spear and her stance and skills change completely. She loses the ability to run in favor of a short burst dash, high amount of chained combos in favor of slightly reduced damage, and her weapon skills change to reflect her spear. So instead of "Mega Slash" where she stabs 3 times with her sword and comes downward with a slash, it changes to "Ground Break" where she stabs her spear into the ground for splash damage.

Another example is Mage. With a rod, you're a simple mage, with a "Pot" you're an alchemist, with a "Lamp" you're a Warlock, and with a Staff you're a "Battle Mage", a more enhanced version of the first job.

I'm not too sure if any of this makes sense to anyone reading it, but that's how i see this new job system as being.

This is how I envisioned it as well, but I really hope that's not how it turns out.

Edited, Jun 5th 2009 8:43pm by Seloan
#58 Jun 06 2009 at 11:24 AM Rating: Decent
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Finding more translated interviews I am glad to hear a clear but revamped Job system will be in FFXIV.

but my aforementioned take on weapons in regard to character growth still seems plausible.

It is more natural. If I were to grab a Great Axe and Swing it around everyday I'd get stronger and sturdier, If I practiced with a dagger I'd get fast and accurate. I think a warrior using Great Axe will develop differently than a Warrior using an Axe. If I use Great Axe as a Warrior after a time I learn Berserk, If a use Axe and shield I learn Defender. This gets players away from the cookie cutter jobs progression because even if you are the same race and same job you will hardly ever find two people with the exact same stats.

Naturally a characters' level is separate from it's job if I swing a Great Axe around for a week and get much stronger my strength doesn't disappear because now I want to swing some daggers and be a Thief. IF base stats persist for a character regardless of job it could make some very powerful characters but there may be caps and once you max STR you can't increase dex without diminishing your capped strength.

Edited, Jun 6th 2009 3:37pm by kgav
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#59 Jun 06 2009 at 11:54 AM Rating: Good
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kgav wrote:
This gets players away from the cookie cutter jobs progression
Wrong. Just like in merits you'll still be expected to use a certain set to get a certain end result. A person wanting to become a tanking Warrior would have to use a one handed weapon and a shield, and a damage dealing build would be required to go with two handed weapons. If progression is gear oriented, then you should expect that you're going to be required to use certain weapons, and you should expect to complain about cookie cutter builds.
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#60 Jun 06 2009 at 12:09 PM Rating: Decent
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Even if you are the same race and same job you will hardly ever find two people with the exact same stats. Stats will have been raised by the weapons each player has used how long they have used each weapon how many enemies they have defeated and what type of mobs they have defeated.

Mobs would still have resistance to weapon damage types which would boost or diminish a weapon types stat % boost. So if I fight a mob that is strong to Slashing with a Great Axe I only get a 3-4% bonus to strength gain, if I fight a mob that is weak to slashing I get a 6-7% bonus to strength gain. You will have to play a balancing act while adventuring to get your stats to where they fit your play-style.

Every, Every MMO has Iconic gear for specific jobs, I am talking about how with a system such as this you will define your characters stats more than the Developer.

In FFXI if you are a lvl 50 Mithra Warrior with out any meriting you have the same base stats as any other Mithra Warrior lvl 50 pre merits. A system such as I described two warriors of the same race have the potential to have drastically different base stats.

I'm trying to come up with a system where the choices the player makes has a greater impact on their character's performance than the gear you randomly acquire does.

Edited, Jun 6th 2009 4:14pm by kgav

Edited, Jun 6th 2009 6:58pm by kgav
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