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The feel of EorzeaFollow

#1 Jun 05 2009 at 1:15 AM Rating: Decent
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Does anybody else feel from the videos and artwork that Eorzea is reminiscent of a mix of Vana'diel and Ivalice? (with maybe even a hint of Terra, if that was the world's name from FFIX)

The races and the boat scene remind me a lot of XI, the Airships reminded me of FFIX and the artwork that can be found on the main site reminds me of FFXII (this is probably because Akihiko Yoshida is the Art Director).

Does anyone agree or disagree?
#2 Jun 06 2009 at 3:20 PM Rating: Decent
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Yeah, I gotta admit that it's theme reflects bits of Ivalice from ffxii, Vana'diel and even bits of Last Remnant (came to that extra conclusion after staring again at the image on the main ffxiv site). I remember discussing with a few friends a couple years ago about how it would have been awesome to have an mmorpg based on the Ivalice of ffxii; and lo and behold, SE got Akihiko Yoshida to do the art direction.

BTW, Akihiko is truly truly fantastic, but don't forget about the legendary Yasumi Matsuno (he was actually the original main producer & director for ffxii and collaborated very closely with Akihiko; but had to retire cuz of health issues). Matter of fact, rumour still holds that the final side-quest boss in ffxii (Yiazmat) was named in honor of Yasumi Matsuno by the ffxii dev team; a play on his name by combining the first three letters of his first and last names. Would have been quite something if he too was on the staff of ffxiv.



Edited, Jun 6th 2009 7:21pm by LeoTarvion
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#3 Jun 06 2009 at 4:06 PM Rating: Good
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It's no rumor, Yazmat was definitely named for Matsuno. I still wonder how much better FFXII would have been if Matsuno could have finished it. And it was already pretty awesome.

The art I've sen so far definitely feels like Yoshida is aping the FFXI style, and it looks great. I just hope he remembers to put noses on the faces this time.
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#4 Jun 06 2009 at 4:47 PM Rating: Good
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Haha, I remember when I first saw an early trailer for the Last Remnant, one of the areas the main character ran through looked exactly like Passhow Marshlands.

Eorzea will probably look similar to FFXI in terms of texture-work. Note the cliff at the end of the XIV trailer is pretty much the same as the one at the end of the XI opening, which is the same as all the terrain in Konschtat Highlands, etc. Structure-wise I'd expect it to feel different, as I'm very sure they will do away with zone lines and have a mostly seamless world. We can probably expect a higher volume of NPCs which will be more animated and active within cities, giving a sense of liveliness along the lines of XII. That along with the drastically improved graphics and we'll have a landscape that reminds us of FFXI, but feels very new.
#5 Jun 06 2009 at 4:54 PM Rating: Decent
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Duh!!! Its gonna feel like the Hundred Acre Wood, and we will be mauled to death by wild Piglets, Tiggers, Rabbits, and Pooh Bears.

I can see it now..........<ADD Driven Imagination Takes Over>

Deep in the Hundred Acre Wood........
Hmm Hmmm Hmm Hmmm Hmm Hmm Hmm....
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#6 Jun 06 2009 at 4:56 PM Rating: Decent
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Quote:
Duh!!! Its gonna feel like the Hundred Acre Wood, and we will be mauled to death by wild Piglets, Tiggers, Rabbits, and Pooh Bears.


Like the Mana series(secret of mana, legend of mana, sword of mana...)

edit: sp

Edited, Jun 6th 2009 7:57pm by CaptainTeg
#7 Jun 06 2009 at 4:57 PM Rating: Decent
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I still don't see the big deal about Ivalice or FFXII in general. Someone care to show me something to change my mind? Because I just didn't like the game at all and was extremely bored of it quickly.
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#8 Jun 06 2009 at 4:58 PM Rating: Decent
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Structure-wise I'd expect it to feel different, as I'm very sure they will do away with zone lines and have a mostly seamless world.



But how am i supposed to run away like a coward without zones?
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#9 Jun 06 2009 at 5:05 PM Rating: Decent
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mortalabattoir wrote:
I still don't see the big deal about Ivalice or FFXII in general. Someone care to show me something to change my mind? Because I just didn't like the game at all and was extremely bored of it quickly.


If you don't like FFXII you just plain don't like it, nothing and no one will change your mind.

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#10 Jun 06 2009 at 5:08 PM Rating: Default
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I don't like the seamless world idea. For one, either anyone without a PS3 would need to spend a bunch of money to match the specs that FFXIV would require to give great graphics AND a seamless wourld, or the graphics would have to take a huge hit. I don't want it to be cartoony like WoW or LOTRO, but I also don't want it to require spending a bunch of money on upgrading my computer so I can play it seamless. Adding in zone lines just solves the problem entirely, and I'm all for it.
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#11 Jun 06 2009 at 5:19 PM Rating: Default
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FFXII was great for me actually, too bad what happened to Matsuno
#12 Jun 06 2009 at 5:40 PM Rating: Good
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Quote:
I don't like the seamless world idea. For one, either anyone without a PS3 would need to spend a bunch of money to match the specs that FFXIV would require to give great graphics AND a seamless wourld, or the graphics would have to take a huge hit. I don't want it to be cartoony like WoW or LOTRO, but I also don't want it to require spending a bunch of money on upgrading my computer so I can play it seamless. Adding in zone lines just solves the problem entirely, and I'm all for it.


Completely pointless argument. Whether FFXIV will be seamless or not is irrelevant, the game will still warrant PC upgrades that put you on par with PS3 graphics if you don't already have that. What makes you think a seamless world would necessitate higher requirements compared to one with zones? It's not like the entire world is rendered all at once for you. You're also implying WoW and LotRO could have had better graphics, but their developers cut back so they could give players a seamless world, which is a totally baseless and frankly just plain wrong assumption. Clearly you have never played Oblivion or Fallout 3.

FFXI is already visually seamless in that there is map and terrain as far as you can see, it just stops to load assets from the next zone while unloading the old ones. Even by removing this behavior, you'd never need more than two zones loaded at a time, and technology like LOD and occlusion is more than capable of making sure stuff you can't see isn't affecting your rendering cost. Nevermind the fact that you needed major PC upgrades just to be on par with the PS2 version at release, FFXI was supposed to have seamless zones as well and was limited by the PS2 hardware.

"Solves the problem?" I don't see a problem that requires zone lines to solve. So no, SE is not going to add in zone lines just so mortalabattoir doesn't have to spend money to beef up his computer. In fact I can hardly wait for SE to announce that Eorzea will be seamless so I can see you post about how you won't be playing FFXIV and you're being ripped off as a consumer because you can't save up for a $200 video card that will be $120 by the time it actually comes out.

Edited, Jun 6th 2009 9:41pm by TraumaFox
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