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disappointment in new PvP infoFollow

#1 Jun 05 2009 at 8:50 AM Rating: Decent
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Given the new info I must say I feel a little bit disappointed that they won't include a more robust pvp in ffxiv. They will add the PvP that we have now in ffxi which I must say sucks.

I hope they add more stuff or at least rewards for PvP'ing because that's what keeps events alive. But knowing SE that just wont happen.

oh well.
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#2 Jun 05 2009 at 8:57 AM Rating: Good
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Don't worry, everything right now is speculation. What the developer said in the interview is that they are looking into and will include PvP. However, It will not allow for a WoW like system of combat in every zone.

I am a huge supporter of PvP content, however, I understand that a system like WoW would be horrible to a FF game. Imagine trying to run an exp party in qufim if parties had high level "zone clearers", wiping out any competing party. I'm sure the developers will come up with a much better PvP system that doesn't break PvE as well.
#3 Jun 05 2009 at 9:11 AM Rating: Good
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yeah I really despise the world PvP and the ganking aspect of WoW. I just wish they add some kind of arena like system where you could get all your gear from and would only work for pvp. I guess I'm hoping for too much WoW-esque PvP system. But rewards from PvP would make more people do it all the time.

I guess we'll just have to wish for the better
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#4 Jun 05 2009 at 9:17 AM Rating: Excellent
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If you want a lot of PvP, you gotta go to a game that specializes in it.

Bottom line, any good product and IP knows that specialization is they key. Even WoW developers have talked about how they wish certain things would be different about their game, but their community has decided what type of game they like. Warhammer, on the other hand, has focused on PvP and it's widely agreed that their PvE is bland and mediocre. They'll be trying for years to fix it only to realize that their community has also decided what makes their game good, and by changing that drastically they could alienate their player base.

Resources are only so much, and developers have to choose where to place their development time.

FFXI and all FF games are story driven experiences. They are build for fantastic PvE. PvP would likely feel tacked on and unimpressive. Personally, I'd rather SE focus on what makes their game good and build new and innovative solutions to things they already are authorities at.

Chances are if you're really missing PvP, you should try something else.

Side note: when I was playing a lot of EQ2 I was also unimpressed with their PvP... I wanted something fun and easy to get into. I figured out a trick.

I bought Team Fortress 2. When I wanted competitive action I played that for 2 hours here and there. Never ever wanted to PvP in EQ2 again because I was playing EQ2 for what I thought it was best at.
#5 Jun 05 2009 at 9:30 AM Rating: Decent
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FFXI could have easily been more PVP-sih by realm on some dedicated servers. If you are from Sandy and exping in Dunes with fellow Sandy Players, you would need to be wary of potential Bastokans coming in and killing you for example. Granted the world wasn't really big enough to be able to hide in a full PVP environment, but the possibility had always been there that a full PVP server was more than possible (though probably would have sucked due to conflicts around Jeuno).
#6 Jun 05 2009 at 9:33 AM Rating: Decent
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Quote:
FFXI could have easily been more PVP-sih by realm on some dedicated servers. If you are from Sandy and exping in Dunes with fellow Sandy Players, you would need to be wary of potential Bastokans coming in and killing you for example. Granted the world wasn't really big enough to be able to hide in a full PVP environment, but the possibility had always been there that a full PVP server was more than possible (though probably would have sucked due to conflicts around Jeuno).
This isn't true at all. I'm wondering if people saying this had ever payed attention to the storyline in FFXI. Bastok and Sandy are allies. It would make no sense to have players from each city waging open war against each other. This would have raped the FFXI story and the FF concept of working as a team.
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#7 Jun 05 2009 at 9:39 AM Rating: Decent
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I really hope they don't focus too much on PVP. If they make it arena base, sure, as long as they don't ***** up the balance. I can't stand the PVP in WoW, their is no balance and it's just a grind fest which is not fun at all.

It's nice that SE is listening to fans but I hope they stick to what made FFXI so great for me, the story, world, and the jobs.

Edited, Jun 5th 2009 1:40pm by Moonkei
#8 Jun 05 2009 at 9:48 AM Rating: Good
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I loved FFXI because it was mainly PvE. I liked the concept of Ballista to satisfy those who love PvP but I don't want anything to do with PvP in the main game, and I know a lot of players can say the same thing.
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#9 Jun 05 2009 at 9:53 AM Rating: Good
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Thank god. I hope they just add an arena zone where you just run in and PVP your heart out, but just one zone. The reason I like FFXI is because I'm not getting spammed to duel some assclown every 5 minutes.
#10 Jun 05 2009 at 9:57 AM Rating: Decent
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I hope they add incentives for PvPing, but I for one do not want a system like WoW.
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#11 Jun 05 2009 at 10:06 AM Rating: Good
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I think any sort of open world pvp--even if it is limited to a single zone--is unrealistic to expect from SE. I'd like it, but I'd be almost nearly as sated with just team vs. team pvp events.

I don't really care about a pvp rewards system either. It would be a nice feature for players who enjoy pvp, but I think most pvp players are more interested in having fun than having rewards. What I like about pvp is the dynamic encounters that always force one to think. PvE is like a puzzle, and PvP like a sport. Puzzle are fun to solve the first time, but it's not fun solving the same puzzle repeatedly over and over.
#12 Jun 05 2009 at 10:08 AM Rating: Decent
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ashikenshin wrote:
Given the new info I must say I feel a little bit disappointed that they won't include a more robust pvp in ffxiv. They will add the PvP that we have now in ffxi which I must say sucks.

I hope they add more stuff or at least rewards for PvP'ing because that's what keeps events alive. But knowing SE that just wont happen.

oh well.


IMO it's better that they focus on what they're proven to do well, than to get crazy with PvP.
#13 Jun 05 2009 at 10:08 AM Rating: Decent
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Moonkei wrote:
I really hope they don't focus too much on PVP. If they make it arena base, sure, as long as they don't ***** up the balance. I can't stand the PVP in WoW, their is no balance and it's just a grind fest which is not fun at all.

It's nice that SE is listening to fans but I hope they stick to what made FFXI so great for me, the story, world, and the jobs.


The only thing WoW got right with its PVP has nothing to actually do with PVP. It has and will always be the casual framework of wintergrasp and battlegrounds. Its so easy to get into and it gives fairly decent rewards for very little effort and there is nothing else to do but 10-25 man raid in stupidly redundant instances where they refer to most of the things you actually fight as "trash"....

Take PVE and add something similar and you will see the same phenomenon of people crowding towards it and enjoying it en mass. Whats most daunting about this entire topic is that Blizzard thinks people like the PVP enough to warent the attitude that they might alienate their player base if they change things at this point. Clue in Blizzard and realize its the framework NOT the PVP itself that is successful!!

The PVP in WoW is flawed at its very core, yet its still fun, but in the end its the framework and honor system that seals the deal more so than anything else by such a large margin it would probably surprise me and I am the one saying this.

The framework for PVP in FFXI is by far and wide a checklist things not to do. But it was ok simply because FFXI had a lot of PVE options to choose from due to the design philosophy that Square took when designing new end game content. The fact that zilarts gear is still some of the best stuff to date is pretty remarkable example of different design philosophy compared to blizzard.. hehe And in the end it resulted in a wider verity of choices and goals in end game.

Anyway with that said... The bar was so low with FFXI simply designing a PVP mode that people are willing to join would be a monolithic step in the right direction lol... So with the way the OP quoted the guys comment it could have simply ment that the new mode will both make sense and be easy to join when ever you want haha...
#14 Jun 05 2009 at 10:26 AM Rating: Default
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Ballista rules. If you were around when it was first introduced you would understand. It sucks because people say it sucks and therefore never play it. I'm talking about real ballista, not that diorama crap.

It was the single most awesome opportunity to get away from the game's "must constantly progress and earn rewards!!" mentality and have FUN, but it died out, and so did my subscription eventually. :/
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#15 Jun 05 2009 at 10:54 AM Rating: Decent
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still would be cool if they at least had a few pvp servers..
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#16 Jun 05 2009 at 10:55 AM Rating: Good
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I'd be happy with an arena where we can go to casually match friends in 1v1 up to 6v6 matches. It doesn't need to be integral to the game, it doesn't need to give great rewards but sometimes it's nice to talk a little trash with friends and then settle it in a nice, quick, simple fight.
#17 Jun 05 2009 at 12:07 PM Rating: Decent
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Im not dissapointed. Ive played pvp mmos and probably will again but Id like my FF one to be pve.
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#18 Jun 05 2009 at 12:58 PM Rating: Good
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I am not disappointed, really.

While I enjoyed world PvP to some extent in WoW. (Granted, I never attacked people first, only if they attacked me or attacked some other horde first.)

It was enjoyable to kick their asses and wag my finger at them. Likewise, it was enjoyable to form unspoken truces with Alliance players, even going as far as to help each other in quests, knowing full well that we have the capability of killing each other at any time, but we choose not to.


Now, as fun (or frustrating) as it was, there was little to no partying in WoW except in dungeons, which are instanced, so you didn't have to worry about getting ganked.

Supposing SE chooses the same basic premise for XIV, PvP would be awful, for some of the reasons listed above. Some jackasses just love to grief people.
I for one don't wish to be ganked while in a party or mission or whatever.
However, an 'arena' zone or region of the world would be fine, and even fun.

Actually, I'm honestly hoping that SE doesn't follow an unlimited 'Alt' system, because if it taught me one thing, it's that you can be an incredible jackass, steal stuff from your guild, then just send the stuff to an Alt that nobody knows is you. XI was great because if you were a jackass, everyone knows it. You built your own reputation, and unless you were willing to start anew, you were stuck with it.

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#19 Jun 05 2009 at 1:04 PM Rating: Decent
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A lot of people are saying that companies should stick to what they know, thier roots. Well Square has already announced that they are trying to make the game appeal to more people by making it casual, and if they want to get those WoW PvE fans to come play thier game they are going to have to add some sort of pvp.
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#20 Jun 05 2009 at 1:05 PM Rating: Decent
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Why would they need pvp to attract WoW PVE fans? They're trying to make a great FF game I dont think they're as worried about WoW as you think.
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#21 Jun 05 2009 at 1:07 PM Rating: Good
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A lot of people are saying that companies should stick to what they know, thier roots. Well Square has already announced that they are trying to make the game appeal to more people by making it casual, and if they want to get those WoW PvE fans to come play thier game they are going to have to add some sort of pvp.


Yes, they want to appeal to the casual people who like PvE. That doesn't include those WoWers that like both. It includes those WoWers that like PvE. There is also huge userbase out there that does like PvE but is casual. SE aims to get those hooked. Not to step on WoW's shoes.
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#22 Jun 05 2009 at 1:07 PM Rating: Decent
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tlozoot wrote:
I'd be happy with an arena where we can go to casually match friends in 1v1 up to 6v6 matches. It doesn't need to be integral to the game, it doesn't need to give great rewards but sometimes it's nice to talk a little trash with friends and then settle it in a nice, quick, simple fight.


And then have trillions of post on how unbalances the 20 classes are in Arena ?
For reference check WoW forums and its endless complains from its player base on how the PvP in WoW is broken, Blizzards constant efforts to try and fix the PvP in every content patch. Even though 5 years have passed Blizzard have not succeeded in balancing it. As mentioned in other posts the main reason is when trying to balance the PvP aspect it unbalances the PvE. Do we want that in FF14 that will incorporate 20 classes, if not more? Do we want to create this massive havoc on the developers to constantly bashing their heads against the wall to make a balance for all those classes when Blizzard cannot do it? I don’t think so.


Edited, Jun 5th 2009 5:11pm by Maldavian

Edited, Jun 5th 2009 5:12pm by Maldavian
#23 Jun 05 2009 at 1:11 PM Rating: Decent
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Xraidead wrote:
A lot of people are saying that companies should stick to what they know, thier roots. Well Square has already announced that they are trying to make the game appeal to more people by making it casual, and if they want to get those WoW PvE fans to come play thier game they are going to have to add some sort of pvp.


Not really, I don’t think SE wants to make the same mistake that Blizzard have been doing with its constant problems in balancing the classes in both PvE and PvP. A huge nightmare for Blizzard that SE now can skip and concentrate that resource on developing more PvE content for us.
#24 Jun 05 2009 at 1:46 PM Rating: Decent
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Maldavian wrote:
tlozoot wrote:
I'd be happy with an arena where we can go to casually match friends in 1v1 up to 6v6 matches. It doesn't need to be integral to the game, it doesn't need to give great rewards but sometimes it's nice to talk a little trash with friends and then settle it in a nice, quick, simple fight.


And then have trillions of post on how unbalances the 20 classes are in Arena ?
For reference check WoW forums and its endless complains from its player base on how the PvP in WoW is broken, Blizzards constant efforts to try and fix the PvP in every content patch. Even though 5 years have passed Blizzard have not succeeded in balancing it. As mentioned in other posts the main reason is when trying to balance the PvP aspect it unbalances the PvE. Do we want that in FF14 that will incorporate 20 classes, if not more? Do we want to create this massive havoc on the developers to constantly bashing their heads against the wall to make a balance for all those classes when Blizzard cannot do it? I don’t think so.


Its a fundamental problem in a class based game that balance is not attainable. Even in Warhammer, a mmo that tries to base itself around PVP, is a total mess.

Truth be told, either your pvp is so balanced that 1 vs 1 with any class vs any class with zero balance issues is possible or you throw in the hat and make sure the pvp doesn't play any major roles in the games actual balance.

Rogues in WoW are the worst @#%^ing thing I have ever seen in pvp and I hope that at least we can have some decent pvp that doesn't involve stealthed stun locked deaths. Classes that exist only to stun lock people and kill them when they can do nothing but watch themselves die. And I pray that FF14 makes it enough of a point to avoid over use of CC spamming in pvp that they can take this point and JAM IT FIRMLY UP BLIZZARDS @#%^ING ASSSSSS!!!!

*heavy breathing*

IF THERE IS ONE @#%^ING LESSON TO BE LEARNED!!!!
/em FIST IN AIR!!!

If I even get a hint of the possibility that thief can gank like Rogues do in WoW my account is @#%^ing DELETED!!!

edit: God **** it I might have popped a blood vessel typing that ><...

Edited, Jun 5th 2009 5:50pm by thorazinekizzez
#25 Jun 05 2009 at 2:03 PM Rating: Good
I think it would be nice to have some friendly competitive player vs play matches, but world PvP would just destroy the community environment SE tries to foster.
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#26 Jun 05 2009 at 2:05 PM Rating: Decent
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Maldavian wrote:
And then have trillions of post on how unbalances the 20 classes are in Arena ?

Gladly. People will always whine, no matter what happens. Removing pvp won't change this. Whenever a developer makes any decision about anything at all there will be people who hate it and people who like it, and the people who dislike it are more than happy to voice their opinions.

I'd rather have some pvp implemented and put up with the complaints than no pvp at all. I'd rather be given free food, listening to people complain about the quality of the food, than starve to death.

You keep trying to assert that the existence of pvp somehow hurts wow's pve, but WoW has some of the most balanced and interesting pve AND pvp offered by MMORPGs.

Edited, Jun 5th 2009 5:07pm by Allegory
#27 Jun 05 2009 at 2:10 PM Rating: Good
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ashikenshin wrote:
WoW has some of the most balanced and interesting pve AND pvp offered by MMORPGs.


I don't mean to burst your bubble, because I wouldn't mind pvp-zones at all, and would actually appreciate them, but I'll be damned if WoW has balanced PvP.

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#28 Jun 05 2009 at 2:23 PM Rating: Decent
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Allegory wrote:

You keep trying to assert that the existence of pvp somehow hurts wow's pve, but WoW has some of the most balanced and interesting pve AND pvp offered by MMORPGs.


WoW does not have a balanced PvP, far from it, just check the WoW forum. If WoW PvP is as balanced as you claim there wouldn’t bee any complaints from the player base about it. Again to prove my point read the WoW forums and also check each content patch that Blizzard is releasing to try and fix this. Still, if you personally believe that WoW have reached a balance, ignoring what WoW's actual player base have written on the forums you are welcome to play WoW instead of FF14.

SE have realized this and that incorporating a PvP system into FF14 also requires you to support it wholeheartlingly and they also have foreseen the downside of a PvP system that will unbalance the game when you strive for having so many classes. In the end they did the right choice of not having a PvP system, and again, not a bad idea since if you are heavily or casually into PvP you have a verity of other MMO:s to choose from that have incorporated a PvP system.



Edited, Jun 5th 2009 6:26pm by Maldavian
#29 Jun 05 2009 at 2:26 PM Rating: Decent
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I think some of you don't understand what the pvp system is like in WoW and you're arguing against your misconceptions of it.

If you're on a pvp server in WoW, yes you can get ganked in contested areas or the opposing faction's areas(and this sucks sometimes but you chose to be there.)

If you're not on a pvp server, the only way anyone else can attack you is through dueling or if you have your pvp "flag" up. You can't get ganked on normal servers if you don't want to pvp.

And about the annoying "duel" requests, you can make it so you automatically decline all duel requests so you aren't bothered by them.

If they did it right, I think it would be a nice addition to the game and a fun way to get new gear, etc.

Though, I agree that it should be mainly story-driven and pve since that's what FF does best(and it seems it's going to be even more story-driven than before). But when you want instant action against a formidable opponent, pvp is what delivers.
#30 Jun 05 2009 at 2:29 PM Rating: Decent
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Godmaster wrote:
I think some of you don't understand what the pvp system is like in WoW and you're arguing against your misconceptions of it.

If you're on a pvp server in WoW, yes you can get ganked in contested areas or the opposing faction's areas(and this sucks sometimes but you chose to be there.)

If you're not on a pvp server, the only way anyone else can attack you is through dueling or if you have your pvp "flag" up. You can't get ganked on normal servers if you don't want to pvp.

And about the annoying "duel" requests, you can make it so you automatically decline all duel requests so you aren't bothered by them.

If they did it right, I think it would be a nice addition to the game and a fun way to get new gear, etc.

Though, I agree that it should be mainly story-driven and pve since that's what FF does best(and it seems it's going to be even more story-driven than before). But when you want instant action against a formidable opponent, pvp is what delivers.


I think most people argue about implementation of Arena type PvP.
#31 Jun 05 2009 at 5:34 PM Rating: Decent
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I think most people argue that it is hard to balance classes for PvP.

Just take a mage who has sleep + bind + nuke vs a melee, the outcome should be pretty obvious. Until you gimp sleep and bind and the outcome again becomes obvious.

Basically it is like trying to balance DOOM where one side has shotgun and the other BFG. It is not very easy to make different guns give the same result, unless you make them same.
#32 Jun 05 2009 at 6:20 PM Rating: Decent
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PvP servers require extra hardware. If you're developing a game with a core built around telling a story, having to add whole extra server banks to accomodate a style of play that doesn't fit with that core goal is a questionable decision.

I agree that if people enjoy the PvP component of an MMO, their best bet is to find a game that specializes on PvP (and sadly, there aren't really any that are doing it well right now). I'm not saying that because I personally don't care to see PvP in FFXIV, I'm saying it because properly tuning and balancing PvP on an ongoing basis takes an enormous amount of developer resources and if the game isn't focused around PvP as its core, chances are the PvP end of things isn't going to get the attention it requires.
#33 Jun 05 2009 at 7:21 PM Rating: Decent
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I've never been a fan of PvP in general. This mostly stems from bad experiences with it in old old MMOs where PvP meant getting killed by someone in hacked gear the second you stepped outside of a town. But, the concept still stands, and the thought of WoW style "ganking" still puts me off of the idea.

To me, it just spoils the experience of a game if, when I'm trying to go about my business, I'm getting killed by random people just out to ruin your day. If anything, I'd prefer PvP to be entirely optional, and I think any sort of forced PvP in the standard areas just doesn't mix well with the FF setting.

That's not to say that PvP wouldn't be enjoyable if done right... I've just yet to see it. And with SE's only experience of PvP being an entirely optional one, I don't think they would get it right if they tried it. I say stick to what they're good at.

I agree that people play MMOs for different things. I have a friend who loves PvP, he feels the entire point of an MMO (or any online game) is to prove that your better than the opposition. He thinks that gaining new gear is pointless if you don't have the opportunity to flex your e-peen prove it's better than what other people have.

I can understand that point of view. It's not my point of view though. I think the point of an MMO is to have fun with friends, work through the many different challenges there are, and be able to beat the hardest challenges in the game with a good group.

It'd be very difficult to make a game that can let people enjoy those 2 points of view to the maximum, and not interfere with eachother. Can you imagine trying to fight Dark Ixion/Tiamat/whateverHNM, only to have someone nuke your tank? That just opens up a whole can of worms I'd rather avoid. But if you want a true PvP system, and a comprehensive NM system, you can't really keep it all seperate.


A dual system would be good, but if not, just keep it to entirely seperate areas/systems.
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#34 Jun 06 2009 at 1:20 AM Rating: Decent
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SolarusX wrote:


It'd be very difficult to make a game that can let people enjoy those 2 points of view to the maximum, and not interfere with eachother. Can you imagine trying to fight Dark Ixion/Tiamat/whateverHNM, only to have someone nuke your tank? That just opens up a whole can of worms I'd rather avoid.


I can say that happened to us in vanilla wow where we went for Kazzak one day. After buffing up we started to engage and after 30 second we see our rival guild coming behind us and start nuking our tank and healers. Of course we wiped. Then they started to prepare to down him and by the time they had started to engage him we had run back and started to kill of their tank and healer. All I can say is that it was really fun and chaotic. At the end of the day no one killed him but that little PvP war was really fun.
#35 Jun 06 2009 at 1:46 AM Rating: Good
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I am pleased square has decided not to place PvP in the game. One huge problem that WoW suffers from currently is trying to hit a balance for classes in both PvP and PvE, and normally a class that performs too well in one area will be cut back and thus be affected in the other. For those of you familiar with the game, take Ice Lance for instance. The developers have stated they're very keen on improving Ice Lance in some way that shatter combos can be used on bosses-- but they have to be very careful how they do it. Straight damage increase or GCD decrease will have dire effects in PvP as this spell is already a monster at cutting down players fast.

Effect: Ice Lance PvE is held back because of PvP.

Its this very effect I dont want to see in FFXIV. Dont get me wrong! I love PvP (try living out in 0.0 space in EVE and not liking PVP! :P) but it can entangle with PvE aspects of games and lets face it, we're looking at possibly the best PvE game for a long time. One of the reasons PvP in XI never took off was because job balance was horrendous of it-- can you imagine the stink if certain jobs got nerfed JUST because of how they perform in Brenner?
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#36 Jun 06 2009 at 8:58 PM Rating: Decent
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The only 'New' kind of PvP that could be justified would be duels. Being able to waste some extra time dueling outside of jeuno or whitegate would be super fun. They wouldn't have to balance the classes in PvP because duels would be simply for fun. That was one of the few PvP aspects I really had fun with in WoW. It's a simple mechanic that could give alot of people something to do when waiting for a party, or gathering members for missions/quests.
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#37 Jun 06 2009 at 9:06 PM Rating: Decent
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I don't think PvP has done very well in Japanese MMOs.

Fantasy Earth comes to mind, it didn't do too well at all and it was awkward playing it to say the least.

I say that we don't ask Square to re-invent the wheel. They have PvE content down to a science. I'd be much happier if they focused their efforts on how to make the game successful without "XP". That alone is going to be something hard for many players to accept.

Edited, Jun 7th 2009 12:07am by patient
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#38 Jun 06 2009 at 9:18 PM Rating: Decent
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56 posts
i agree whole ehartidly with the reasons people have been givign to not make pvp bigger in xiv than in xi. its just not FF-ish and to top it off your enemy is the beastmen, not your fellow players

if they do add more pvp <lets say to where you can challenge anyone you want for a duel like in wow> there needs to eb some groundrules set

1)like how your able to put up certain flags to bar certain things in xi, one of them would need to be a no duel flag so you cant be challenged if you dotn want

2)since its a duel between allies, you dont die, a special spell is auto cast on you that puts your minimum hp at 1. when a players hp reaches 1, the duel is over

3)you can only duel someone with no more than a 3 level difference than you <if your level 20 you can fight level 17, 18, 19, 20, 21, 22, and 23 players>

this is pretty much the only way i could see it acceptable to have massive amounts of pvp

but really im more than happy without it. if i nwanted pvp ide play wow or warhammer or something where its bigger
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#39 Jun 06 2009 at 9:57 PM Rating: Decent
3 posts
Kirbster! You spoony bard, long time no see!

Edited, Jun 6th 2009 11:03pm by museyy
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FFXI: Midgardsormr

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#40 Jun 06 2009 at 10:10 PM Rating: Default
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58 posts
I prefer a world were we need each other. I got enough grief from gobbers to want any from players.
#41 Jun 06 2009 at 11:31 PM Rating: Decent
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118 posts
ashikenshin wrote:
Given the new info I must say I feel a little bit disappointed that they won't include a more robust pvp in ffxiv. They will add the PvP that we have now in ffxi which I must say sucks.

I hope they add more stuff or at least rewards for PvP'ing because that's what keeps events alive. But knowing SE that just wont happen.

oh well.


I love PVP and i wish Really in the new FF we have PVP.

BUTTTTTTTTTTTTTTTTTTTTTTTTTT

Since Final Fantasy XI come out. Is the game in asia who have more Real money Trade web sites and organizaciones.

Then if we PVP and the game is like FFXI where we have gilsellers for like 3 years runing free, and until now in the servers are LOTS of gilsellers. They will monopolice all Farm spots, all EXp areas.

They will come with 10 - 15 players togheter and will Kill us normal players for we dont slow down they. This is what SE fear. and iam 100% sure in the new game We will have handle with this guys again -_-

So in my opinion i think SE can give us PVP but "ASKING if you want a duel". a option it say do you want a duel with "X" player. if you say YES then you can fight vs that person.

But if you say NO. then that person cant hit you. this can work very well
#42 Jun 06 2009 at 11:43 PM Rating: Default
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215 posts
in WoW You always have to ask for a duel, unless your in a PvP server, which you are volunteering for this kind of harsh environment. I hope they would have duels this time around it be nice, maybe be able to settle a score with a nastey 'elite' who claims to know everything about a job. I would love to whack one of those =).
#43 Jun 06 2009 at 11:47 PM Rating: Decent
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572 posts
patient wrote:
I don't think PvP has done very well in Japanese MMOs.

Fantasy Earth comes to mind, it didn't do too well at all and it was awkward playing it to say the least.

I say that we don't ask Square to re-invent the wheel. They have PvE content down to a science. I'd be much happier if they focused their efforts on how to make the game successful without "XP". That alone is going to be something hard for many players to accept.


XP can be replace by <skill> <level> <doing x quest or mission> or anything else. To advance your character you need spend X hours, solo or in group to achieve max level/stage. The question everyone is asking, will it be the same as WoW where you can level up very fast (the world record from 1-80 5 days) and put all the game content at the end of the level cap, or you do it like FF11 where a lot of the content is along the way to reach your max level.
#44 Jun 07 2009 at 12:01 AM Rating: Default
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89 posts
full PVP in ffxiv, EVERYWHERE! :D


i would love to see a party of blm's in front of moghouse and just nuke everyone who leaves it :'D


but honestly, if you like pvp, just go play ur WoW game. FF is not about PVP, never has been. Neither is SE trying to get the people from wow interested in FFXIV. they just said to make the game more casual.

ow i would hate seeing all the 10 yr old kids from wow in FFXI. One of the reasons i fell in love with ffxi, is because the community.
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#45 Jun 07 2009 at 12:22 AM Rating: Decent
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1,159 posts
Akkio wrote:
Neither is SE trying to get the people from wow interested in FFXIV. they just said to make the game more casual.


Wait...so you're saying SE is spending millions of dollars creating a game for a subscriber base they already have in a 7 year old game even though they constantly mess around with the game and **** off the players?
#46 Jun 07 2009 at 12:37 AM Rating: Decent
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1,457 posts
Quote:
full PVP in ffxiv, EVERYWHERE! :D


i would love to see a party of blm's in front of moghouse and just nuke everyone who leaves it :'D


but honestly, if you like pvp, just go play ur WoW game. FF is not about PVP, never has been. Neither is SE trying to get the people from wow interested in FFXIV. they just said to make the game more casual.

ow i would hate seeing all the 10 yr old kids from wow in FFXI. One of the reasons i fell in love with ffxi, is because the community.


shut up before I take your lunch money.
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#47 Jun 07 2009 at 12:45 AM Rating: Default
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572 posts
Yogtheterrible wrote:

Wait...so you're saying SE is spending millions of dollars creating a game for a subscriber base they already have in a 7 year old game even though they constantly mess around with the game and **** off the players?


For the most part yes, otherwise they wouldn’t introduce a service that you can reserve you name in FF14 if you already play in FF11. That being said, FFXI today have adopted a lot of things from WoW already, like instances, level up faster, and to some degree solo leveling up. IMO what they meant by solo friendly was that you can probably skill up faster and easier than in FFXI. Also I would imagine having similar questing like in WoW and you will get skill/level up for it in FF14. No PVP system, since they know about the problems with that in WoW.
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