Answer me this though... IF you have at least 2 75 jobs.... check your played time. Does it not wake you up to just how much time you've spent in the game?
I mean, I know people with over a HALF A YEAR of in game time.... Imagine doing that without stopping... that's.... well that's wrong.
Half a year eh? I won't say how much my account has, or how much I've heard from others XD
But honestly, the time I spent getting my first job to 75, and just playing around since then makes up far, far more than half my play time. My second 75 job was significantly quicker, and I'm now nearing my third, which I've sped through the latter levels on.
This is down to a few things. For one, my personal focus in the game. When I first started, I was enjoying the content, trying lots of different things, and not in a massive rush to level. On my second job, I was levelling it for a specific reason, I already had a 75 job, so I had less other things to stop for and slow me down, and I knew other people to level with.
The other change is the systems. Since levelling my third job, level sync has been implemented. This has made things far, far easier. I exp with my LS friends 75% of the time, at anywhere between level 20 and level 70. And if I do want to seek, pickup times seem much easier, as you'll get invites from lower down the levels, if you want them.
I guess I'm drifting from the point of the main post. What I mean is, there's a difference between making it "easy" and making it "accessible".
Now, I don't want FFXIV levelling to be "easy". I don't want people to be able to get to max level just by killing the odd crab in their off time, and never seeing a party. But, I do want it to be accessible. Presumably, SE will carry over and expand on things like Level Sync, Campaign and FoV. This is a good thing. I do want to be able to log on in an evening and be able to gain some exp, either on my own or with a few friends. But, I can do this now in FFXI. It is not an ideal situation now in FFXI, and partying wins out as the best exp option, but it's a very viable option now.
I hope that they continue this trend, while making solo and small group play a more entertaining and equal option. As long as there's some challenge and fun to be had from solo play and quest completion for exp, there's no problem with this. Soloing in FFXI is generally not challenging. You can just either do it or you can't. It's largely based on your level and job. There's some amount of skill to some soloing, like RDM stuff, and also DRG soloing for exp. But no amount of skill is going to let an average melee job solo satisfactory exp without a supporting subjob.
I don't want them to make it shorter, because I want to have fun focusing on individual jobs, rather than just ticking them off the list. And I want people to have earned their way to max level, not just be gifted it because they repeated a simple quest over and over. That's no better than what we have now.
I support a challenge. That doesn't mean I support a grind.