A MMORPG is just a big book and all books need a few things to make them amazing. Here is what I think needs to be looked at to decipher if an MMORPG is good or not.
Intro. The second you enter a world not foreign to you, you begin to examine it. If things do not keep your attention or you cannot relate to this world in some shape or form you will not, most likely, stay in it.
For a good snag you need 1.Likable characters. Weather it be looks or personality or even a fond memory you had this is one of the most important aspects of any game. A guitar teacher once told me "Dont pick out the fanciest most expensive guitar because everyone thinks its cool, pick out the guitar thats gonna make you want to play it." Having said that it should hit home on how important the Atmosphere, Land, Characters, Story are to develop. Now to implement this to FFXI and what should be done in FF14.
FFXI (Characters): Had some good characters, they were new to the FF universe, exciting, and some cute others UGLY as **** (Galka which hey One mans trash is anothers treasure.)
FF14 (Characters): One of my main problems IMO is that the character selection "SO FAR" granted there may be more options, are the same. I was disappointed when i heard this. The universe in FF14 is a clean slate and they had the opportunity to bring some new and exciting things to the game and instead they chose old races. Granted you could argue that well I like the old races but then what is keeping you from liking new ones? Like Bangaa, Viera, Moogles, or character models like the Ronso, Vivi, Freya?
Jobs: Like any MMORPG jobs/classes are the backbone of the game. So a solid selection of jobs that can preform equally and balanced is extremely important now I will dissect my exp and thoughts on this subject.
FFXI (Jobs): The most amazing part of FFXI was that it had more jobs then more job options then more rpgs then you can shake a stick at. Throw in the subjob system and you have infinite possibilities. The only problem with this area is balance. For a long time Dragoons ownd then nerfed and it took weeks and weeks to find parties. Then Rangers owned then nerfed then same problem. The list goes on. I was a guy who had job A.D.D I loved them all. I loved to tank, **** one time we were partying and I was tanking as a war. It was in Valkrum (yes I know low lvl noob area) I had brought my war and I had ended up dieing for some reason weither the WHM ran outta mana or forgot to heal **** idk. But I died, HP'd, ran back died, ran back and finished my **** job. I felt amazing because no one died but me =) Thing was is I felt so just frustrated because some jobs I wanted to play werent worth the effort. My time is to important to stare at a screen (farming crafting whatever and waiting for a party invite for ever)
FF14 (Jobs): With the introduction of this game I cant say much about the jobs specifically because not much is actually known. I personally hope it has something to do with FF Tactics. Having said that I will hit on the point of Being able to solo and the hot topic of "mindless grinding" Playing a job that you love made that easier in FFIX and some people say well I dont wanna jump from quest to quest this and that and blah blah because of those chump players that cant play hardcore. Well I am a **** hardcore player and just because you cant spend 4 hours grinding a day because you have responsabilites, a wife, kid, job, other games you want to play, hobbies outside of video games (guitar, Writing books, etc.) you shouldnt be held back from playing an amazing game. A good developer can make both people who dont have all the time in the world (ADULTS) and people who do (TEENS or LAZY ADULTS) content that would make both happy.
Story: Without a good storyline you can kiss your &Y^%$# goodbye.
I cannot and will not play a game that has a bad storyline. I quit wow for 3 years and went back and thought heck this time ill read all the quest logs and pay attention to the storyline. BLAH I think I just threw up in my mouth.
FFXI (Story): I think this was relatively.... well.. I am not gonna lie. In the 5+ years I played this game I just didnt pay any attention to the story nor did I quest for crap cuz I just decided to LVL everyday which is prolly why I ended up quitting other then the hours to find a party, get organized, grind....
FF14: When they said no exp I was incredebly happy, when they said "this game will be focused on growth of character" as a writer I was even giddyier then a school girl. I think that this game is going to break a mold in the MMORPG world and I think we should all be excited. Pray its not nothing like FFXI but different and similar in good ways. I mainly wrote this to stop people from arguing over crap and make them realize that this is NEW AND EXCITING AND STOP ARGUING AND START SHARING THINGS YOU ARE EXCITED ABOUT. You cant argue about something you dont know but you can have a blast sharing your excitement of the upcoming game.