I talk about a REAL limit break, not like FFVII's, but like FFX, you choose how the bar can get full (getting damaged, healing, making attacks) and then, when it's done you do a cool ABILITY that is way more powerful than JA or WS ever were.
I love how "real limit breaks" are the ones that didn't even come first. Wouldn't the originals be the "real" ones?
Some useless ones were like the rouges perfect dodge which was never that useful unless you are going to die cause you pulled too much hate... and then again a spell or bomb will still kill you AND you just used your ability and its gone for the next 2 hours...
I believe THF was the term you were looking for, but Perfect Dodge was pretty useful. You say it's only good when you're going to die... that's true of all 2 hours. Example, mob is way too strong, THF SAs for hate, uses perfect dodge and runs to the zone so the party can get away. Saved me a number of times.
SE has already said that they want FFXIV to be more about character development and less about leveling a specific job. They've also said that they like the diversity offered by the current job system, and want to expand on that diversity. There have been standalone FF titles and other RPGs that have broken away from the fixed job system and it added a great deal of diversity to the game. When most people here are talking about a jobless system, they understand that they're talking about a hypothetical situation but in no way, shape or form is a jobless system not feasible.
A jobless system doesn't mean that party roles aren't going to go out the window or that it will be excessively difficult to assemble the group. It could actually make assembling a group easier because of the potential of each character to end up a hybrid of sorts. Instead of specifying that you're looking for a <insert healing job here>, you just say that you're looking for a healer. It would do away entirely with the whole concept of the "flavor of the month" job. It would do away with job/subjob cookie cutter builds. You get to know the content, you get to know what is required to succeed in the content, and you build your group based on people who have the tools to succeed in the content. There would no doubt be straightforward ways to indicate or specify that the healer you're looking for should have access to a certain level of abilities so that you don't show up to find your tank taking 200 damage per second and the best spell in your healer's ******* can only recover 30HP every 2 seconds.
I'm getting more and more excited about FFXIV every time I think about the job system the way you describe it. I really hope it turns out to be a very natural and intuitive way of making your character. Technology is so far ahead of what it was when FFXI was made and they did a really good job on that with what they had, so I trust SE to put some effort into this one. This MMO is really the first "second" MMO to be made with the more recent technology, right? EQ2 was a while ago, and I think all the other MMOs are the first ones put out by their respective companies. I may be wrong, but it's interesting to consider.
I will wake up at six a.m. again.
and I will find my way to the front door
like a soldier crawling through the smoking carnage.
smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
on the day when my new friends come.