Forum Settings
This Forum is Read Only

"Look" instead of "Stats".Follow

#1 Jun 06 2009 at 5:56 AM Rating: Good
1,087 posts
Since there are no official forums or websites for this game yet I'm really wondering if they are taking suggestions or ideas.

One thing I would like to see implemented in an MMO would be gear drops that arent already preset. My example is a piece with 500 armor, 10 vitality and 5 strength. But rather blank slates with level requirements.

So you get your blank piece of armor and you take it to various craft shops to have stats added to it or gems implemented, enchantments added and so on. Which would REALLY put more emphasis on the crafting industry in the game since everything you get would involve crafting somehow. It would also allow you to focus more on your look rather then your stats. you could pick up the gear that has the look you want and have it modified to the stats you would like.
#2 Jun 06 2009 at 9:37 AM Rating: Decent
Repressed Memories
20,896 posts
I've toyed with this idea before. I think it has potential if implemented properly and with a game design that supports it. A few thoughts:

1. Blank gear should be something special, a rare find, and not an every day item. I think it helps end game itemization a lot because it's possible to reduce the potential stat total on a piece of blank over a piece of regular gear while keeping the same sense of reward for the player. The flexibility and uniqueness of the item provide utility that would otherwise have to be provided with raw stat points. This helps close the game between high end gear and normal leveling gear.

2. There should be diminishing returns in stat allocation. This helps keep the items interesting. Let's say a dps class has a chest piece with 10 points worth of stats he can allocate, and he can allocate them however he wants. What reason does he have not to simply slot it with 10 acc or 10 strength, or whatever has been determined as the best stat for him to have? With diminishing returns he has a much more interesting choice to make.

3. Maleability. If the item is indeed a high end reward then don't make it possible to permanently make a mistake in allocating points. There should be a small cost involved in redesigning the item. We all make mistake and sometimes the winds of metagame change. A player should be thrilled to have such a flexible item, not see it as a money/time sink.
#3 Jun 06 2009 at 10:16 AM Rating: Default
161 posts
Whatever the case, I hope the necessity of gear-swapping will go away... or at least be diminished.
#4 Jun 06 2009 at 10:35 AM Rating: Good
11,576 posts
FFX has something similar. Some pieces of gear drop with augments already on them and you can't do anything else with them. Some pieces drop with augments already on them, but you have 1-3 additional slots to add augments of your own. Some pieces of gear have no augments on them at all, and have 1-4 blank slots to add your own. Some pieces of gear cry weeeweeeweeweee aaalll the way home.


It's an interesting concept and the quality of the augments you can add is based on the components you have on hand to add them. The components for the really good augments are hard to come buy. If something like that showed up in FFXI, I think it could work really well. The irony is that the mostly highly sought after items would be the ones that have no augments on them at all, but have the most empty slots to add your own. An entire thriving market could spring up around farming and selling augment components. Also worth noting is that in the FFX system, the name and appearance of weapons/armor can change based on what augments you put on it.

The only downside to this system I could foresee when translated to an MMO could be that it would make the auction house a cluttered mess.
#5 Jun 06 2009 at 11:03 AM Rating: Decent
Repressed Memories
20,896 posts
AureliusSir wrote:
The only downside to this system I could foresee when translated to an MMO could be that it would make the auction house a cluttered mess.

It could be easily avoided. Either the blank armor is rare/ex (BoE/P) which prevents trading, or the armor is grouped into categories by type and number of slots. So plate armor with 5 slots would be all listed in the same category. You could also have a separate menu to sort by the type of armor you want, searching by slots.

There are many solutions.
#6 Jun 06 2009 at 12:07 PM Rating: Decent
469 posts
I would love gear swapping if it didn't blink your character, and it would work when you told it to switch. FFXI didn't get it quite right, because of huge inventory limitations, but I wouldn't mind gear swapping again if it was done right.
#7 Jun 06 2009 at 1:08 PM Rating: Good
1,246 posts
There's something interesting that may back this. In a recent survey they asked: what do you base the equipment you buy on. One of the answers was 'i base it on its looks'. Unfortunately the survey is long gone now, but i'm sure this will jog some of your memories
#8 Jun 06 2009 at 7:37 PM Rating: Decent
279 posts
Just because I refused to wear subligars.... >_> I was fine with everything else but those, even the stupid harnesses.
WoW - Quel'dorei <ON HOLD>

Main: Tancoo (80 Tauren Enhance Shaman)
Other: Saraah (63 BE Paladin)
Raymund (47 Troll Hunter)

FFXI - Carbuncle <RETIRED>
Raymund - 45 DRG, 42 PLD, 26 BLU, 30 RNG, 1 NIN <- I miss you Buster!
#9 Jun 07 2009 at 10:09 AM Rating: Decent
100 posts
this would be a decent idea. it would at least make ppl wear different armor based on their tastes while still providing necessary stats rather than everyone going for the same items, e.g. OHat, etc. >>> creates more individuality rather than clones of each other, whether be it end game or not.
#10 Jun 07 2009 at 11:21 AM Rating: Default
255 posts
Gear swapping made the game deeper than other mmos out there, but yes, it was annoying how your character becomes invisible for a certain amount of time each time you swap gears.

If they stay with swap gear thing, they should do some adjustements, having some sets of gears you can equip change without the whole macros thing
#11 Jun 07 2009 at 11:35 AM Rating: Excellent
6,481 posts
I personally loved the original Star Wars Galaxies crafting system, each item had X basic stats, and based on the quality/type of the ingredients and the skill of the crafter you could "gamble" for better stats. This added a lot more variety to the available weapons, made the crafter you got it from actually matter, and evened out the weapon spread so you didn't have as much "this weapon is 'the best' so everyone wants it and every other weapon in that level range is worthless".
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#12 Jun 08 2009 at 1:26 AM Rating: Decent
I like this, since they say their looking to pull some things from older FF's maybe this will be pulled from X ^^;?

And I was always a player who liked looks(why I dispised Blue Mage tackiness), and some times got the worst part of the situation when ppl told me to switch gears...but I lvled an elvaan bard,ninja,rng and a redmage which all had pretty cool gear that went together even during xping...rng was meh till high lvls.

Ya good idea...Id like to individualize my armour.

but yes, it was annoying how your character becomes invisible for a certain amount of time each time you swap gears.

I like the gear swap thing on my redmage... then at the end of the cast my char would finish the animation...I always thought it was kool...teehee.

...and yea the whole macro swap thing made the game feel a bit more advanced...using this strategy correctly helped out alot...and not everyone knew hot to use it effectively..01

I remember when I found out about this we were swapping out gear just to bow in town LoL...then we starting using them w/ Abilities...Good Times.

Edited, Jun 8th 2009 5:32am by IshiharaTakamasa
#13 Jun 08 2009 at 12:09 PM Rating: Excellent
710 posts
I am really obsessive about looks in FFXI, as so much of the gear is either really awesome looking or really REPUBLICAN SUBLIGAAAAAR.

I hear Aion has a system where you can Imprint the stats of a piece of gear onto the model of another. I'm not sure how it works, but something like that would be nice, as I'm sure there are many leveling monks out there who would like to give SE a crotch full of brass for making our best pants for FIFTY levels look like Hard ***.
#14 Jun 08 2009 at 4:08 PM Rating: Decent
784 posts
I'd say augment was a failed attempt at this hopfully they will fix it in futrue updates. gogo smithies adding my stats...for a price of course.
Nihcru @ Bahamut
PLD 75
The sword held high with virtue and might,
A Shield in hand protecting what's right,
Through Darkest night may valor shine bright,
May Goddess Altana bless you with her light.
#15 Jun 08 2009 at 4:22 PM Rating: Decent
11,630 posts
Nihcru wrote:
I'd say augment was a failed attempt at this hopfully they will fix it in futrue updates. gogo smithies adding my stats...for a price of course.

Augments were perfect, the failure lie in YET AGAIN INVOLVE THE RANDOM FUNCTION. Seriously, just because programming allows you to call a random generator doesn't mean you have to use it everywhere.
#16 Jun 08 2009 at 4:37 PM Rating: Good
Well there's going to be no level requirement on armor, but its possible, maybe likely, that they'll have stat requirements, a la Diablo games.
Die! Die die die. die die die die, die die. - Scarlet Briar
#17 Jun 08 2009 at 5:13 PM Rating: Decent
829 posts
Anything that would prevent everyone from wearing the same gear would be great. It's a little hard to be unique when you have to equip yourself just like everyone else to avoid being gimp.
Tauu Aori
This forum is read only
This Forum is Read Only!
Recent Visitors: 1 All times are in CDT
Anonymous Guests (1)