What ways have you thought of to do this? While there are certainly some pretty bad aspects of FFXI (24 hour NM pop ect), the RMT influence has always been the one that has bothered me the most.
My idea has been to make gil readily available and easily obtainable. Have all mobs drop it, and in decent quantities, while having NPC equips available at reasonable costs relative to the amount of gil mobs drop in the nearby areas. For instance, fighting mobs for an hour or so outside of the first starter city will net you all the gil you need to deck out your new character at the local armor and weapon shop, just like previous console Final Fantasy games. With everyone comfortable with the amount of gil they can receive via traditional Final Fantasy methods, people will be better geared and RMT will not have a role in FFXIV.
I personally am of the mind that most, if not all, equips dropped by NMs or from treasure coffers should all be rare/ex, thereby eliminating RMTs desire to camp NMs and coffer spawns at all. By raising the drop rates and lowering respawn timers, it will also discourage RMT from camping these mobs to sell the drops to players.
If gil is easily obtainable by everyone, achievement in FFXIV can be measured more by your progress in quests and missions rather than your purchasable gear.
It seems that RMT and MMOs go hand-in-hand these days, but I would really like to see a strong effort from FFXIV to eliminate this genre standard by putting such a game system in place which will make it economically inefficient for RMT to have a presence in FFXIV.
Edited, Jun 6th 2009 3:12pm by Arxeiros