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#1 Jun 06 2009 at 7:43 PM Rating: Excellent
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Hey guys, anyone else an environment enthusiast here? The thing I'm most excited about in FFXIV is the new world and all the new places to explore. I'm excited for new snow capped mountains looking over giant cities, tropical beaches, hidden temples in a scenic jungle and many other crazy places. I loved the cities in FFXI but I feel there could have been more, as well as more small villages, each with their own story. I think if they add the ability to swim and jump it will open up so many more possibilites.

Anyone else this excited about a new world? They can keep the battle system, job system, and even the same races, but if there is a new open world to explore they've got a customer out of me.
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#2 Jun 06 2009 at 7:50 PM Rating: Decent
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Absolutely! I enjoyed exploring new areas and ones that weren't as populated anymore. As soon as I got to a high enough level, I definitely backtracked to areas I never leveled at just to see what it had to offer =) Especially fun to see places I missed out on since I wasn't from that specific area in the game, such as the caves near Windurst. Even the more dangerous areas, I made sure to look up info on the enemies detection styles so that I could invis+sneak around just to take a look. Sure, if I got into trouble I'd definitely bite it and maybe lose a level, but at the same time it was exciting to explore =) I'm definitely looking forward to what Eorzea has to offer for us explorer junkies.
#3 Jun 06 2009 at 7:54 PM Rating: Good
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It'd be nice if they went further than the staples of a snow/ice zone, a fire/lava zone, a jungle, a desert, a ghost ship, etc. Those are all well and good, but unique places like sea are appreciated.

As far as the staple zones, they should at least utilize the environ in local play. What I mean is that in a volcano level, you should have to hop or move quickly to avoid getting your feet burned, or you have to buy fire-resistant armor (like how in Ocarina of Time you lose hearts quickly without the fire tunic). Or have dark zones where you have to utilize torches or light-magic (ala D&D) to see a little bit forward.

It's important to note that FFXI has an elaborate environment system, with vermin and plantoids and this elaborate food chain and days and moonlight; but this doesn't play a major role in our play except for avatar fights, crafting conspiracy theories, and maybe what kind of pet to use as BST.
#4 Jun 06 2009 at 8:23 PM Rating: Decent
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From what I gathered from the interviews, I doubt that the environments will be similar to FFXI. FFXI was stuck in the middle ages. The most advanced technology was the airship, and even that was just a series of wooden gears turning. There was no real electricity-like concept, and I think that will change in FFXIV, as the developers have stated they want the game to have more of a science fiction feel to it like FFX. FFX was all about technology. Technology was a huge concept in the storyline, even, and it was a huge part of the science fiction aspect, so I expect that it will be largely present in FFXIV. I expect the cities to be more advanced and the areas to break away from the "based on a certain element" theme.
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#5 Jun 06 2009 at 8:28 PM Rating: Decent
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The environments will be breathtaking for sure.

Edited, Jun 6th 2009 9:28pm by GuardianFaith
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#6 Jun 06 2009 at 8:40 PM Rating: Good
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Exploration was one of my favorite things to do in FFXI. I loved the scenery. I loved discovering neat little areas that didn't seem to serve any real purpose. I loved looking in every corner of a zone just to see what was there. But I was always pretty disappointed to discover that the world was pretty empty. I loved the pretty scenery, but I was always hoping to find more... stuff. It was always really disappointing to explore a zone fully and discover that there really wasn't much there. The world was vast, but it was also really, really empty.

I'd love to see exploration rewarded. One way to do this is of course with experience rewards. We've seen that before, and I actually like that quite a bit. Another way to reward us for exploring, and to encourage us to explore, is to actually put stuff out there for us to find! It was always really disappointing to trudge up 5 or 6 hills in a row only to find out that there was the same nothing at the top of each.
#7 Jun 06 2009 at 9:29 PM Rating: Decent
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I agree. Nothing was as fun as the first hour or two that I spent exploring the area ouside Windurst. You lose alot of the experience when there are specific areas that lend themselves to level like FFXI did. The average person only saw the dunes, qufim, kazham, and garliage before level 30. I hope they will cut out zones and have it all connected. That would give great visuals of cities from an over looking mountain or something.
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#8 Jun 06 2009 at 9:32 PM Rating: Decent
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Square has been able to make breathtaking scenery and environments since the SNES. I'm expecting wonders from ffxiv.
#9 Jun 06 2009 at 10:15 PM Rating: Decent
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Yes, I'm very much looking forward to finding my new "sunset spot".
#10 Jun 06 2009 at 10:39 PM Rating: Decent
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Yes yes yes! It sounds like we may be encouraged to explore in this one as the solo experience is frequently talked about.

I am hoping for a FFXIV version of ZoZo and the Veldt personally. The mixture of tech and fantasy allows so much to be done in terms of where to go, what to see and what to do.
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#11 Jun 06 2009 at 11:31 PM Rating: Good
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mortalabattoir wrote:
From what I gathered from the interviews, I doubt that the environments will be similar to FFXI. FFXI was stuck in the middle ages. The most advanced technology was the airship, and even that was just a series of wooden gears turning. There was no real electricity-like concept, and I think that will change in FFXIV, as the developers have stated they want the game to have more of a science fiction feel to it like FFX. FFX was all about technology. Technology was a huge concept in the storyline, even, and it was a huge part of the science fiction aspect, so I expect that it will be largely present in FFXIV. I expect the cities to be more advanced and the areas to break away from the "based on a certain element" theme.


The devs have specifically said that the FFXIV world will not be as technilogically advanced as what was seen in FFX.
#12 Jun 06 2009 at 11:52 PM Rating: Decent
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Quote:
The devs have specifically said that the FFXIV world will not be as technilogically advanced as what was seen in FFX.


Link? I don't recall them ever saying that, but I could be wrong.
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#13 Jun 07 2009 at 12:09 AM Rating: Good
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mortalabattoir wrote:
Quote:
The devs have specifically said that the FFXIV world will not be as technilogically advanced as what was seen in FFX.


Link? I don't recall them ever saying that, but I could be wrong.


Link.

"This land will be blessed with high technology, but not to the point of more sci-fi themed worlds found in Final Fantasy XIII or Final Fantasy X. "
#15 Jun 07 2009 at 8:13 AM Rating: Decent
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Hi Kyle.

And yes I'm stoked for the scenery, aren't we all. More small villages and maybe some new environments would make the game much more enjoyable.
#16 Jun 07 2009 at 8:21 AM Rating: Decent
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I loved exploring in FFXI, and it's one of the main reasons it took me so long to hit 75 - I was always wandering around getting killed with my friends. I really hope that they have some nice dungeon areas like the Temple of Uggalepihslkdjfas(sp?). I had a lot of fun exploring that area. Actually, I loved most of the dungeon areas in the Elshimo region. I want a lot of dangerous, beautiful areas to explore. There's nothing more exciting than sneaking around true-sight mobs that can bite your head off in one shot, or having sneak about to wear in a room full of IT beastmen.

I agree with what people have been saying about smaller villages. I'd love to see smaller hamlet-type towns like Kazham or Selbina.
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#18 Jun 07 2009 at 9:57 AM Rating: Good
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It would be fantastic if there was tons, and literally tons, of smaller towns to visit. A treetop town would also be fantastic.
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#19 Jun 07 2009 at 12:36 PM Rating: Decent
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The number of towns is one thing WoW had down. At least 1 in every zone, makes exploring much more appeasing. Getting to the top of the hill, looking down, seeing that small little outpost/trading town all lit up is a sight for sore eyes. More small towns, with music like Selbina (Greatest town music I've ever heard). It lends itself to be more solo friendly, quests can link the towns together, and offer an overall more connected feel to the rest of the world. There's no better way to inspire an adventurer than to integrate exploration into quests and the leveling process.
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#20 Jun 07 2009 at 12:41 PM Rating: Decent
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In FF11 I liked going hunting for clams at bibiki bay. I hope FF14 will have as beautiful environments as FF11...
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#21 Jun 07 2009 at 3:06 PM Rating: Good
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Back when I played FFXI, I was a crazed hume summoner dressed in astonishingly homoerotic clothing wandering around Yhoator Jungle and the Temple of Uggalepih when I wasn't partying or drooling over the auction house (or leveling another job).

I hope that in this game I can recreate that experience in HD quality steamy jungles and abandoned temples with truly stunning bunched up subligars and tube tops. :D
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#22 Jun 07 2009 at 3:08 PM Rating: Decent
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if all the environments are as inspiring as the one in the trailer, then i'll easily call this the most beautiful game ever made

ps. i know the graphics won't be that good, im just talking about art design.

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#23 Jun 07 2009 at 3:09 PM Rating: Good
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I would love a seamless world. No more zoning please!

And also, it seems as if there are individually piloted airships in the trailer ;o
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#25 Jun 07 2009 at 3:38 PM Rating: Decent
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One of the things I liked, though not necessarily important to see in XIV, was in games like Monster Hunter where your character would react to certain conditions in whatever environment they are. I'd love to see the added detail of our characters shivering/warming themselves in a rather cold setting, or perhaps fanning themselves off and wiping their brows while in a warmer environment while standing idle. Those little touches of detail can really flesh out not only our characters, but the world around them.
#26 Jun 07 2009 at 4:17 PM Rating: Decent
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that could get expensive though, and would make in nearly impossible to level in such an area since itd be like "whoops, water break" every 10 minutes. its not a horrible idea but it should be downscaled a bit

and what would the penalty be, using desert and water as examples, for not having water? stat downs? hp loss? death?

how much water would you need?

would running effect that?

would our chocobo's need food/water as well?

does that mean we need food/water to survive all the time?

does the health benifits of our food effect anything <so like would a mage lose all his/her teeth from eating nothoing but pie and sweet juices lol or feel sick and get stat downs. would galka get indigestion from raw meat?>

it all depends on how far they take it. perhaps we operate normally in the desert withouit water but get benifits from being hydrated in a waterless area like a desert


bah, im over thinking things now XD

so long as they add character movements to it i could care less. ide love to see jumping, climbing, maybe a little swimming. and maybe different races get special stuff to do? galka being so big, amyeb they can pick up rocks and move heavy stuff? taru's being small, can crouch into small places. mithra can maybe flip and jump higher and climb better than the others, and stuff like that. at the very least jumping would be neat, i hated how in XI every little obstacle forced you to go around even if the obstacle was so small you shouldve been able to just step over it
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#27 Jun 07 2009 at 4:24 PM Rating: Decent
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It would be fantastic if there was tons, and literally tons, of smaller towns to visit. A treetop town would also be fantastic.


Yes please! I would love to see a village in the treetops. I've always wanted something similar to Kazham, but high up in the tree tops. That would certainly be a sight to see, wandering through the jungle/forest at night time to stumble upon all of these houses lit up in the tree branches.
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#28 Jun 07 2009 at 4:29 PM Rating: Decent
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I don't want to see repetition. No more 'zones in the past that are nearly the same as the present'. No more reskinned Valkurm Dunes and calling it Cape Teriggan.

I want to see zones that are unique and individual. No more lazy programming.
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#29 Jun 11 2009 at 7:32 AM Rating: Decent
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I wonder what the more "science fiction" emphasis will do to the environments. Hopefully it'll add a few elements we couldn't see in the more traditional FFXI, like shifting platforms and elevators. They could do quite a few neat things inside towns to give it more of a "woah" factor.

A couple things I'd love to see is totally different terrain environments. Make a couple zones surrounding a mountain really steep with rocks that act as small check points/rest spots. One of my favorite things to do in a game is to make it to a really high area and look down at the world around me.
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#30 Jun 11 2009 at 7:06 PM Rating: Decent
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Seamless worlds sound good and all, but don't forget about the usefullness of zoning a "bad pull" or a fight gone awry. If you have a seamless world, sure it may feel more realistic, but it's also much more dangerous. Would you really want to give up the zone xp parties? No? Didn't think so.

Edited, Jun 11th 2009 11:08pm by TheJollyjokers
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#31 Jun 12 2009 at 12:56 PM Rating: Decent
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Seamless worlds sound good and all, but don't forget about the usefullness of zoning a "bad pull" or a fight gone awry. If you have a seamless world, sure it may feel more realistic, but it's also much more dangerous. Would you really want to give up the zone xp parties? No? Didn't think so.


I miss the old "Gob to zone!!" calls. There was a degree of danger etc that we lost when that was changed and Im all for making things more dangerous again. If youre out exp'ing and theres no danger, then where is the learning curve and how much "experience" are you really getting?

Things like zoning the mob are useful but I think can be gotten rid of if implemented correctly. If spells like Deodorize worked reliably in the first place, it would prevent the need for zones in that way. There are other solutions as well if they are just thought out well.


Edited, Jun 12th 2009 4:57pm by Foreverdrg
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#32 Jun 12 2009 at 6:05 PM Rating: Decent
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I am excited too.
I'd like the jungles not to all look the same; like some maybe bearing underground passages filled with beastmen, and others with pits that show up out of nowhere that are filled with poison gas! Maybe, like in FFIII, they could have a mountain, with at its peak there is a giant, "Unkillable" dragon.
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#33 Jun 12 2009 at 6:22 PM Rating: Excellent
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Duke Ikkian wrote:
It would be fantastic if there was tons, and literally tons, of smaller towns to visit. A treetop town would also be fantastic.


Gawd I love treetop towns. Even those little wooden outposts in the trees in WoW made me happy.
#34 Jun 12 2009 at 11:39 PM Rating: Excellent
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Hey guys, anyone else an environment enthusiast here? The thing I'm most excited about in FFXIV is the new world and all the new places to explore. I'm excited for new snow capped mountains looking over giant cities, tropical beaches, hidden temples in a scenic jungle and many other crazy places. I loved the cities in FFXI but I feel there could have been more, as well as more small villages, each with their own story. I think if they add the ability to swim and jump it will open up so many more possibilites.

Anyone else this excited about a new world? They can keep the battle system, job system, and even the same races, but if there is a new open world to explore they've got a customer out of me.


Actually this perfectly describes me. ^^; I am so excited to be able to see new areas and go out and explore! I'm hoping there will be more hidden secret areas, which don't necessarily have to yield any "rewards" other than maybe just eyecandy. :) Like, traveling deep through a jungle and you find a hidden path through bushes that leads to a beautiful waterfall.

I have high hopes in Final Fantasy XIV, since Square has always been able to dish out beautiful graphics and scenery in all their games. I really just can't wait.
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#35 Jun 12 2009 at 11:43 PM Rating: Decent
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We can expect FF XIV to drop in April 2015! Wohoo!
#36 Jun 12 2009 at 11:44 PM Rating: Decent
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I better get in shape i dont wanna die before it comes out! Ahh!! >.> <.<
#37 Jun 13 2009 at 1:56 AM Rating: Good
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I'm excited too especially since I red that they will use state of the art graphics.
I recently played MGS4 on PS3 and the atmostpere such great CG can build up is awesome. I can't wait to see how FFXIV will look.

Even now after so many years since FFXI release I like the environment alot more than recent MMOs.
I can't quite point out what makes the difference even though other games use advanced graphics but somehow FFXIs environment, the love to small details, the texturing (ugly WoW ground textures someone?) and of course the fantastic architecture...it just fits perfectly.
Sky and Purgonorgo Isle still are my favourite places.

I expect FFXIV environment to be nothing more than breathtaking.
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#38 Jun 13 2009 at 2:29 AM Rating: Decent
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SE has always been top notch when it comes to aesthetics. I think one of their weaknesses is that they simply get so caught up in designing something cool looking that they often forget to consider how it will function in game. Though, the result is always amazing art.

There's not a lot that I would say for certain SE will do right in FFXIV, but I do know beyond a shadow of a doubt the world will be beautiful. They might ***** up itemization. They might ***** up class balance. They might make the game an incredibly long grind. But it WILL be a beautiful world.

Edited, Jun 13th 2009 5:29am by Allegory
#39 Jun 13 2009 at 2:39 AM Rating: Decent
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I've always loved the animation & effects team's work, as well as the guys who make the world. Those guys are pro. I hope SE won't sacrifice in animation detail this time around, but from what I've heard if they use the crystal tools it should be easy enough to animate things like that, so I'm not too worried.

Only thing I hope from the start areas that they're not so **** huge this time around.. or have a little less 'filler' in them *looks at la theine plateau and sighs dejectedly*.

I know it's not a big deal to some, but what always turns me off from other MMO's I've tried is the lack of proper animations and the effects being kinda lackluster.. if XIV went that direction that'd be the biggest disappointment for me imo.
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#40 Jun 13 2009 at 2:47 AM Rating: Decent
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the music will be great too we can rest assured that it will look and sound great.
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