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Is FFXIV going to be more "Final Fantasy-ish" than FFXI?Follow

#1 Jun 07 2009 at 12:13 AM Rating: Sub-Default
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This is the big overall question we have to ask, is this game going to immerse us and give a full FF experience? Do you want it to "feel" like a Final Fantasy game more or something else?

**XIV not IVX**



Edited, Jun 7th 2009 1:17am by Hajpoj
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#2 Jun 07 2009 at 12:17 AM Rating: Excellent
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Hajpoj wrote:
This is the big overall question we have to ask, is this game going to immerse us and give a full FF experience? Do you want it to "feel" like a Final Fantasy game more or something else?


Naw...SE just had another news conference. They've scrapped FFXIV altogether. After perusing discussion forums since their Q&As at E3, they realized that if players aren't interested in reading a couple of pages of information about the game, how are they ever going to understand a deep and complex storyline that is at the core of the Final Fantasy legacy?

Sorry 'bout that.
#3 Jun 07 2009 at 12:21 AM Rating: Excellent
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Chains of Promathia/Rise of Zilart was my favorite Final Fantasy Storyline so far, and I have gripes with FFXI, and have played all Final Fantasy games. I think Final Fantasy XI has a great, classic, "Final Fantasy" feel to it.

The Developers said they wanted to -like FFXI- add some high tech things to the world of Eorzea, but that it would retain that classic medival type fantasy setting.
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#4Hajpoj, Posted: Jun 07 2009 at 12:33 AM, Rating: Sub-Default, (Expand Post) Sorry, I religiously researched FFXI well before it was released in Japan. I set my expectations waaaaaaay high and I found every non-social feature of FFXI to be an ABSOLUTE UNINTERESTING BORE. It was the people and community that made FFXI what it was, not the lame story and technically/graphically limited game-world.
#5 Jun 07 2009 at 12:37 AM Rating: Excellent
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Quote:
a gripping storyline that brings you back for more on it's own merits. To be a real FF, there needs to be a "Great Villain" that commits terrible acts for dramatic effect.


You just described FFXI, Congratulations.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#6 Jun 07 2009 at 12:37 AM Rating: Excellent
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Hajpoj wrote:
The beastmen never raided the cities and we never got to mount an all-out defense against them like in FMV trailer....


Wings of the Goddess would like to have a word with you.

Hajpoj wrote:
Sorry, I religiously researched FFXI well before it was released in Japan. I set my expectations waaaaaaay high and I found every non-social feature of FFXI to be an ABSOLUTE UNINTERESTING BORE. It was the people and community that made FFXI what it was, not the lame story and technically/graphically limited game-world.


The beastmen never raided the cities and we never got to mount an all-out defense against them like in FMV trailer....

People made/make FFXI, but for a game to be truly "epic" it needs a gripping storyline that brings you back for more on it's own merits. To be a real FF, there needs to be a "Great Villain" that commits terrible acts for dramatic effect.


Hajpoj wrote:
42PLD/21WAR


This is such epic fail... That it is almost Win.
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#7 Jun 07 2009 at 12:47 AM Rating: Default
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Just in defense of the poster that is getting bashed. First dont capitalize on the fact that he is lvl 42. You can get a fairly good idea of the story by then just by playing through the missions and even starting CoP. Also I have played all the FF's and I am a writer and this story in FF is good but not epic. I feel and have stressed that an epic storyline can be made in an RPG and not once did I ever give a **** about what was gonna happen to any NPC in the game. A gripping storyline will make you want to play the game just to find out what was gonna happen. I logged on to seek for a party and grind and talk to friends I had made online. I think that they are though on to something when they say the theme for this FF is "GROWTH" and the main way to progress as a character is to play through the story. That excited me more then anything I have heard about this game so far. That and that I can now solo and still be able to reach endgame. (Wife and Kid among other my other responsibilities.)

Also if you have read all the interviews and watched all the interviews (IGN) then you would know that they said that this game will be more like a FF then its predecessor.

Edited, Jun 7th 2009 4:48am by JingleHymer
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#8Hajpoj, Posted: Jun 07 2009 at 12:48 AM, Rating: Unrated, (Expand Post) I started b4 launch 13373rs, got a free HDD from sony. All that stuff came too-little too-late for me. There was no end-game content and nothing too attractive when I stopped at level 50 back in the day.
#9 Jun 07 2009 at 12:55 AM Rating: Excellent
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You never even got to the endgame, how would you know?
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#10Hajpoj, Posted: Jun 07 2009 at 1:03 AM, Rating: Sub-Default, (Expand Post) ^High level dungeon raiding is.....high level dungeon raiding...boss fights are boss fights.
#11 Jun 07 2009 at 1:24 AM Rating: Excellent
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Yes that's called midgame content which FFXI arguably lacked when it came out. Never had a lack of endgame content though. And there's lot of midgame content nowadays too. The FF feel is definitely there.

Edited, Jun 7th 2009 11:25am by Hyanmen
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#12Hajpoj, Posted: Jun 07 2009 at 2:12 AM, Rating: Sub-Default, (Expand Post) It was the PS2s limitations that got to me the most, 18-man maximum is phony. It could not match up to the 50+ people in a typical end-game dungeon raid from what I was used to.
#13 Jun 07 2009 at 2:16 AM Rating: Good
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18 in one alliance, yes. Maximum is 64 people though. Those kind of events are lame though, low manning for the win.
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#14 Jun 07 2009 at 2:20 AM Rating: Decent
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I hope the stats are higher like the usual Final Fantasy, only having around 1000 HP at endgame is a bit anticlimactic.
#15Hajpoj, Posted: Jun 07 2009 at 2:21 AM, Rating: Sub-Default, (Expand Post) ^Yes, end-game DDers should hit for 9,999 with "special abilities" that only come through end-game that "break" these caps.
#16 Jun 07 2009 at 3:39 AM Rating: Excellent
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JingleHymer wrote:
Just in defense of the poster that is getting bashed. First dont capitalize on the fact that he is lvl 42.


You cannot learn or feel Jack Squat SHIT for the amazing story FFXI has until you are end game, or unless you some how were able to progress through missions as you went, but even then you would still need to be 75 and have completed a good deal of them to get a feel for them. Being level 42 you cannot experience honestly 1% of the content in FFXI, nor the stories.

JingleHymer, you and this other fellow are both pretty hardcore idiots. Why do you keep posting? I mean you both say things that are completely and obviously stupid.

I'm not even going to attempt to adress Hajpoj, he's judging end game and the FFXI story when he's level 42 as if he's some kind of expert, and saying things like:

Hajpoj wrote:
I started b4 launch 13373rs, got a free HDD from sony. All that stuff came too-little too-late for me. There was no end-game content and nothing too attractive when I stopped at level 50 back in the day.



DemonSlayers WAS the largest LS in the ENTIRE GAME. We were kings, gods and sexual deviants!


<jerkin> <burst slops> <inside> <mithra> <cat> <hole>


I mean seriously... The level of stupidity in this thread is astronomical, words escape me.
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#17 Jun 07 2009 at 4:22 AM Rating: Excellent
Some people here seem to forget what RPG stands for. Have fun in Daoc. Won't miss people like you in FF.
#18 Jun 07 2009 at 4:48 AM Rating: Good
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FFXI was already so FFish, you have to see the story expansion had.

The problem was, the story FFXI had wasn't friendly for new players, you had to have certainly level, i bet now FFXIV's story will be present in a very nice way since the start, while you keep your character growing.
#19 Jun 07 2009 at 5:08 AM Rating: Decent
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Westyle wrote:
I hope the stats are higher like the usual Final Fantasy, only having around 1000 HP at endgame is a bit anticlimactic.


Yes..so everyone is a walking tank with 9999HP (or Break HP!) and nothing you'll normally fight will ever put a dent in that HP like older FFs as well..right?

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#20 Jun 07 2009 at 6:31 AM Rating: Good
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Tough question to answer, because different Final Fantasy players have different ideas about how Final Fantasy should "feel".

IMO, the Final Fantasy feel is the traditional high fantasy setting from I-V, IX, and XI, with XI being the most "Final Fantasy-ish" in the entire series. I'm talking about traditional FF jobs/classes, airships are cool, crystals protect the world, and so on. No game in the series takes that setting into such impressive detail as FFXI, and it's likely no future FF ever will.

To younger people, FFVII is what Final Fantasy should feel like, or VIII. These are the same people who didn't like IX, and probably aren't playing XI right now.

Final Fantasy games with very different settings, like VI and X, make it hard to say there's a specific Final Fantasy "feel" shared by the entire series. Overall, I'd expect XIV to retain the XI crowd while bringing in fans of VI and X, all while simultaneously raising the bar about how Final Fantasy should "feel".

Summary: XIV will redefine Final Fantasy-ish for those who play it, but not those who prefer high-tech settings.
#21 Jun 07 2009 at 8:37 AM Rating: Good
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I agree that Final Fantasy XIV looks like it will lean more towards a FFVI-esque feel - kind of futuristic, but also very fantastical and medieval, while also maintaining a lot of the elements of XI and similar Final Fantasy chapters. I loved the more traditional Final Fantasies, but I also think that more high-tech elements definitely won't be a bad thing.

As far as storylines go, I don't think Final Fantasy XI could give you any more of an FF experience. I wasn't too impressed with ToAU, but Rise of the Zilart and CoP had some of the best storylines of an FF game, at least in my opinion. Even if you weren't able to beat some of the expansion storylines, the missions to earn Rank 5, which are easily manageable for lower level players, were certainly able to give you a taste of what was to come. Who wasn't sad when Fickblix died? :( Or the whole Shadow Lord story arch? That's good stuff! If Final Fantasy XIV can offer a storyline as rich and as involving as XI's, and hopefully even more so, I will be one happy customer.
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#22 Jun 07 2009 at 9:17 AM Rating: Decent
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The only thing FFXI did not do to make the game feel more "Final Fantasy-ish" is to make you feel for the characters. The limited NPC interaction kind of makes you forget about them after their short and limited cut-scenes once you move away from their content. The only character the player typically gets attached to is their own avatar.

If FFXIV can get over this hump and make you feel deep emotional connections to the NPCs as well, then the story will fall into place easily and it will be extremely FFXIV. If it's just a great story, then it wont be entirely FFish, but it will be easy to recognize as a FF game.
#23 Jun 07 2009 at 9:45 AM Rating: Excellent
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To be honest, FFXI hasn't really had a great traditional villain yet, I know some won't agree but still...

Note: I'm talking about last bosses here. Vague so no spoilers.

Starting with the shadow lord, he has no real active role til after you beat him. Other then that it's kind of a loveless battle.

In RoTZ It's really hard to portray evil without voice. ESPECIALLY when you're not supposed to know they're evil up until a certain point (You all know what I mean).

And for CoP, it's hardly a true FF villain when they don't really even have an active role 'til the end...

ToAU almost did it, but I think we more distracted by the obvious last boss, then the sidekick

WoTG has me hopeful though, that woman could full well be capable of handing you your *** on a plate, while maintaining villain role til then.

I think from most other games though, it's pretty clear cut who or what you'll be fighting at the end from around the mid point of the game. Think about it. Kefka, Sephiroth, Edea(or the sorceress), Kuja, Sin etc. They all made the best villains. I just think FFXI needed more of this.
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#24 Jun 07 2009 at 11:20 AM Rating: Excellent
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Hajpoj wrote:
Sorry, I religiously researched FFXI well before it was released in Japan. I set my expectations waaaaaaay high and I found every non-social feature of FFXI to be an ABSOLUTE UNINTERESTING BORE. It was the people and community that made FFXI what it was, not the lame story and technically/graphically limited game-world.


I dunno about that. I've played FFXI, WoW, and LOTRO. The story elements behind the Zilart and Promathia missions still stand out as the most compelling implementation of story/lore in any MMO I've played. Not sure what you were looking for or where you thought you'd find it, but I don't recall having read too many critiques of the story in FFXI...if anything, there was concern that accessing the story was too much of a chore.

Quote:
The beastmen never raided the cities and we never got to mount an all-out defense against them like in the FMV trailer....


Umm...well...ya. See...the FMV wasn't intended as a hint of things to come. The FMV was a component of the story. The city being raided by beastmen in the FMV was Tavnazia.

If I really wanted to get picky, I could point out that the whole concept of Besieged revolved around defending Al Zahbi from Beastmen sieges.

Quote:
People made/make FFXI, but for a game to be truly "epic" it needs a gripping storyline that brings you back for more on it's own merits. To be a real FF, there needs to be a "Great Villain" that commits terrible acts for dramatic effect.


The Shadowlord was a pretty decent "great villain", and the way they tied in the Zilart post-Shadowlord was pretty cool, imo. They did a nice job with the villains in Promathia, too. I'm afraid I can't comment on ToAU or WotG story because I only made it halfway through ToAU before I stopped played.

More importantly, if your diligence in researching FFXIV resembles your diligence in researching FFXI, I'm not surprised you had a mountain of misconceptions. You came here and asked a question that's answered repeatedly in the press conference transcriptions you can find all over. It's not like there are a ton of them to sort through at this point.
#25 Jun 07 2009 at 11:27 AM Rating: Good
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ditx wrote:
I think from most other games though, it's pretty clear cut who or what you'll be fighting at the end from around the mid point of the game. Think about it. Kefka, Sephiroth, Edea(or the sorceress), Kuja, Sin etc. They all made the best villains. I just think FFXI needed more of this.
Please. Sephiroth couldn't out-villain Kite-Man.
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#26JingleHymer, Posted: Jun 07 2009 at 11:59 AM, Rating: Sub-Default, (Expand Post) Okay the lvl of maturity needs to be adressed here. No one needs to lash out in this thread unless they have insecurities and need psychological ounseling. I was stating what was my opinion of the matter. Square has also stated that the story line will be much more involved in the next FF title. You my friend "ENDLESS" NEED TO GROW UP AND STOP LASHING OUT AT OTHERS. If someone has a different opinion then you then that is fine you do not have to agree and should keep your mouth shut and stop making hasty remarks that are totally uncalled for.
#27 Jun 07 2009 at 12:28 PM Rating: Decent
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I'm with some of the posters here that mentioned the city Rank missions, Zilart, and CoP as the finest story arcs I've seen in a MMO I've played, with CoP being my favorite of all three. The experiences I had working towards completing those stories are the majority of the fond times I remember from XI and are a big reason why I'm completely juiced about a new SE MMO.

I felt ToAU was a massive step backwards in the storytelling front, and frankly made the inevitable decision to leave for RL reasons easier for me. I had no attachment to the story at all. Those gaffes seems to be the exception, rather than the rule for SE thankfully, and I can forgive anyone the occasional mistake *cough* X-2 *cough*.

Actually hearing some of the early praise for the WotG arc at this stage make me tempted to relog than anything else...

But yeah, I think SE's ability to bring a FF type story to the MMO genre is a huge selling point for them versus most other MMOs out there, and the mention that they are working to expand that in XIV is great news!
#28 Jun 07 2009 at 12:59 PM Rating: Excellent
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Like others have said, FFXI actually is one of the MOST "Final Fantasy-ish" FF games. In fact, alongside FFIX, FFXI is probably the only other FF game since the SNES era that really captures what a classic FF game is like.

From the basic 6 jobs of the original FF, to the loads of jobs seen in FFIII, IV, and especially V, to the hordes of classic monsters, spells, abilities, and so many nods to the FFs of the 8-bit and 16-bit eras, I fail to see how FFXI fails to be one of the MOST exemplary games of the series' themes.

I'm guessing the OP is one of those people that started on FFVII, can't stand the old classic FFs, hates FFIX in spite of its old school goodness, etc., because I can't imagine anyone accusing FFXI of being "un-FF-ish" if they've played at least a couple of the FF games on SNES.

I think Traumafox summed it up pretty well. From what SE has described of the direction they're taking FFXIV, it doesn't sound very "FF-ish" to me. But that's because I don't consider FFVII, FFVIII, FFX, and FFXII to be very FF-like, having started with the original FF, FFIV, and FFVI personally. For me, FF involves high fantasy and a collection of series staples, especially jobs. So, I'll enjoy FFXIV as a "this movie is loosely based on a true story" kinda thing like most of the more recent FFs. Although, gameplay-wise, it is sounding kinda like FFII and the SaGa series, which is fine by me also.
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#29 Jun 07 2009 at 1:07 PM Rating: Decent
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Im hoping XIV leans more towards a world like VI then VII. VI is my all time fave of the series. The trailer music reminds me of the Figaro theme. FFXI was very ff. If you played games like 4,5 and 9.
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#30 Jun 07 2009 at 1:11 PM Rating: Good
My favorite FF storyline is still Tactics. :3
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#31 Jun 07 2009 at 1:12 PM Rating: Default
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By higher stats I don't mean everyone doing 9999 at endgame. Sure there may be one big ability such as summoner 2 hour that can do 9999 or one complex tank setup that could reach 9999 hp, but I'd like to see high level HP running from 3000ish to 6000ish with common melee damage in the hundreds.
#32 Jun 07 2009 at 1:15 PM Rating: Good
Gatero wrote:
Like others have said, FFXI actually is one of the MOST "Final Fantasy-ish" FF games. In fact, alongside FFIX, FFXI is probably the only other FF game since the SNES era that really captures what a classic FF game is like.


Totally agree with FFXI being one of the most Final Fantasy-ish games since nintendo. Its like they took all the mechanics that they liked best from all the games and combined that with the most successful story elements and theme.
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#33 Jun 07 2009 at 2:00 PM Rating: Good
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JingleHymer wrote:
Okay the lvl of maturity needs to be adressed here. No one needs to lash out in this thread unless they have insecurities and need psychological ounseling. I was stating what was my opinion of the matter. Square has also stated that the story line will be much more involved in the next FF title. You my friend "ENDLESS" NEED TO GROW UP AND STOP LASHING OUT AT OTHERS. If someone has a different opinion then you then that is fine you do not have to agree and should keep your mouth shut and stop making hasty remarks that are totally uncalled for.

There was no stupidity represented in this forum just opinions. Now play nice or we will make you sit in a corner. LOL



LOLOLOLOLOLOL LOL! LAUGH OUT LOUD.

Yes, as you can see here you are an idiot, I'm sorry. It's not me disagreeing with an opinion, it's me stating a fact. I'm open to most people's opinions even if they differ from my own. I lash out because you and the OP are annoying, and it needs to stop.

An opinion has a backing behind it and needs to have some truth to it. When an opinion is forced upon others so strongly, when it has absolutely no backing or experience behind it, people will tend to get upset and "lash out" out of frustration. Now, if it was presented in a more subtle manner, and the OP asked how the FFXI story was, if it got better from what they had experienced, and if the FFXIV story would be similar or better, I'm sure people would have been a lot more susceptible and offered a reasonable discussion.

JingleHymer wrote:
If someone has a different opinion then you then that is fine you do not have to agree and should keep your mouth shut


Holy contradiction batman. Also my remarks were totally called for, you see it's a way some of us get completely annoying people who add nothing but stupidity to a forum to go away. If some one is sincerely stupid, and does not know something, but is kind and will admit to it, most people including myself will be more than happy to help them along and answer their questions or steer them in the right direction. When some one is loud, brash, and goes against a popular opinion with what is obviously backwards, claiming they are completely right, and acting immature about it, yes, they will get some flack for it. This happens in the real world as well, you will learn this when you "Grow up" my friend.

There is just no excuse for some things sadly.

Edited, Jun 7th 2009 3:01pm by EndlessJourney
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#34 Jun 07 2009 at 2:37 PM Rating: Decent
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The developers of FFXIV (same ones as FFXI/RotZ/CoP), stated that they wanted to design the best FF game to date, and felt the only way to do so was as an MMO.

This should indicate that FFXIV will very much be "Final Fantasy-ish". It will be so FF-ish that it becomes the best FF game to date.
#35 Jun 07 2009 at 3:53 PM Rating: Decent
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"More FF-ish"?

I for one want to be able to use the storyline to be tied to my character's strength. Thats what makes the game Final fantasy. The missions in FFXI didn't advance your character in level at all and you were forced to grind until you could accept the next one. This was a huge downer. The level restrictions placed on the boss fights in missions only hurt the system. RotZ and CoP were great until I realized that I would be level restricted when doing alot of the missions. You get to level 75 so you could do the original missions, and whats after that? level 30 BCNM-like encounters in promyvion. I want the story to be connected to leveling, much like the other FF games. I never had to stop and grind levels in FFVII or FFX, and I don't want to when I'm trying to progress through this story. I would be fine with the story on granting me 1/2 of the level cap (assuming there is one). The bosses can be hard. I want them to be hard, nothing's worse than getting to that final boss and realizing that the man responsible for the potential destruction of the entire universe...is a pushover. Difficulty is welcomed by me, but it may not be welcomed by others, allow them to have high level friends come help them.

End game content is also vital. Dynamis-like story lines should also be present. The story should keep the player hooked until level-cap (or close to) and the end game content should keep players hooked at level-cap. I hope this is what SE is aiming for. To me that would be more "FF-ish"; A progression through a story that is directly impacts your character (both in 'level' and personality). I want FFXIV to be a FFX with the other players I meet being the rikku's, Kimhari's, and Auron's. With of course endgame content to keep me hooked. That may be asking too much, but I think SE is very capable of delivering.

This is what I except from the storytellers at SE. Poke holes in my ideas. I'm always interested in feedback.
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#36 Jun 07 2009 at 3:57 PM Rating: Default
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^^Yes, story driven content should not be restrictive in any sense. It should always improve your character in some way no matter where they may be in the game.
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#37JingleHymer, Posted: Jun 07 2009 at 10:51 PM, Rating: Sub-Default, (Expand Post) I am sorry you feel that way. I am not gonna waste my precious life discussing stupid points with you any longer. Have a nice life and may your ignorance guide you to happiness. =)
#38 Jun 07 2009 at 11:13 PM Rating: Good
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JingleHymer wrote:
I am sorry you feel that way. I am not gonna waste my precious life discussing stupid points with you any longer.


Then why are you wasting your precious life on a internet forum about a upcoming video game arguing with people in the first place? It's okay, after the fool you have made of yourself, I would give up to. I commend you for that at least.

JingleHymer wrote:
Have a nice life and may your ignorance guide you to happiness. =)


I think by now you should know who the ignorant one's in this thread are. Not to say I'm perfect, but some of you simply ignore so many facts, and will not listen to what so many try to tell you. But hey, your suggestion seems to work for you at least. Sadly I will use my knowledge and willingness to learn to be... As happy as I can!
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#39 Jun 07 2009 at 11:26 PM Rating: Default
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@Endless...

How can you be loud on a forum? -_- And you are the stupid one,k? :)
lol it's funny how you can bash people and 'someone' rates your posts excellent and good, while the other guy defends himself and gets his post hidden from view... Craziness XD.

Am i being too loud for your delicate ears?
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Yay!
#40 Jun 07 2009 at 11:35 PM Rating: Decent
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Carbi wrote:
@Endless...

How can you be loud on a forum? -_-


-_____________________- I don't know, how can you...?


Carbi wrote:
And you are the stupid one,k? :)


k

Carbi wrote:
lol it's funny how you can bash people and 'someone' rates your posts excellent and good, while the other guy defends himself and gets his post hidden from view... Craziness XD.


People rate me down all the time, in fact I use to hold Guru status at one point. I speak my opinion, and have, which has been rated down, but I am also willing to learn, and accept that I'm not always right, and not argue things that are blatantly stupid for extended periods of time. There's a reason my posts are being rated good, and why his are being rated into sub-default. Why do you think this is? Of course he's defending himself, instead of actually listening to what others say and being willing to accept that he is incorrect.

Carbi wrote:
Am i being too loud for your delicate ears?


I actually enjoy monster truck shows and loud sporting events, my ears are fine. Do you enjoy screaming your opinion out or something? I don't think anyone here likes that kind of behavior, well... Except for maybe the other two in this thread...
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Long Live Vana Diel.
#41JingleHymer, Posted: Jun 08 2009 at 11:59 AM, Rating: Sub-Default, (Expand Post) So I have actually decided to stoop once more down to your lvl for a last hurahh =(. If you know anything about college lvl Logic then you would realize that YOUR SO CALLED FACTS ARE OPINIONS and are circular arguments. You stated that popular opinion was a fact and that I was wrong via that popular opinion and that would be confirmed by looking at one of your responses. Therefor you have commited a falicy and therefor your argument is invalid. You also stated you cannot experience the full story until lvl 75. I would like to point out that if a game takes 9months if you have a JOB, School, Career, other hobbies, Family, Friends to get to end game where you can finally get the full experience of a brillant masterpiece of a story. Its not a good story. I good story will snag you from get go. Thanks for validating my opinion with your own words. On top of that if you would have took the time instead of insulting people and actually to explain why you loved this story so much. You might have changed some minds. GOOD JOB SLUGGER (NOTE: SARCASM)
#42JingleHymer, Posted: Jun 08 2009 at 12:01 PM, Rating: Sub-Default, (Expand Post) One more thing. Spending time on a website is not a waste of life, sticking up for others is not either. Trying to get a bone head to realize hes not helping anything by insulting people is also not a waste. I just hope one day you will realize your being silly and get on the right track. Lol and I am a real man. I have a wife a son that i provide for. I like most people had a hellish childhood and could have turned out like alot of people using my horrible younger life as a crutch but guess what I "manned up and became a great father and provider" and have been blessed to be able to use my gifts for a higher purpose.
#43 Jun 08 2009 at 3:57 PM Rating: Decent
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1,353 posts
Quote:
By higher stats I don't mean everyone doing 9999 at endgame. Sure there may be one big ability such as summoner 2 hour that can do 9999 or one complex tank setup that could reach 9999 hp, but I'd like to see high level HP running from 3000ish to 6000ish with common melee damage in the hundreds.
Why though? These numbers are all arbitrary. I hated how, in WoW, it got to the point where people had gear adding 100s to their stats and they were one hitting for several thousand damage. It's like it's there to satisfy ... well, people who are easily satisfied. Personally, I like how every number mattered. At 55 I only had like.. +14 STR but I was decked out more than anyone else I saw at that level. I don't know. Since these numbers (assuming proportional increase) are all arbitrary, it's hard to argue for either side, but I can say smaller numbers = easier to grasp and don't clog up the chat. So, that's my stance.

Edited, Jun 8th 2009 7:58pm by TheShadowWalker
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and I will find my way to the front door
like a soldier crawling through the smoking carnage.
smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
on the day when my new friends come.
#44 Jun 08 2009 at 6:21 PM Rating: Good
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394 posts
Quote:
Why though? These numbers are all arbitrary. I hated how, in WoW, it got to the point where people had gear adding 100s to their stats and they were one hitting for several thousand damage. It's like it's there to satisfy ... well, people who are easily satisfied.


Well, 9999 HP, 9999 damage, 999 MP, level 99, those are all iconic maximum values associated with Final Fantasy. I think the fact that almost every numbered FF game up to XI had the same 9999 thing going left some of us a little disappointed that it didn't go nearly as high for XI. You're right though, with the smaller scale, every point counts.

It makes sense though. Getting those all-9 maximums comes from spending way too much time leveling your characters, and there's absolutely no need to have them that high to finish any Final Fantasy. Though the number varies, level 65 is typically the most you need to beat the final bosses. In a similar fashion, FFXI ensures all the values associated with maximum level are "just right" for endgame situations, as opposed to crazy overpowered, which is why none of our attacks do 9999 damage or even come close to it.

~6000HP and melee damage in the hundreds aren't arbitrary numbers, they are usually what you see at level 65 in your average Final Fantasy game, which is why he mentioned those. Then again, 999 is usually the maximum MP value, and we can go past 1000 in FFXI, so maybe that's some compensation.

WoW is a different story though; those numbers only seem arbitrarily high because it scales stats differently and puts a different weight on HP and MP. But notice how, because each point in a stat is not as well-defined or crucial, gear selections are much more flexible. It's not until you have the endgame Tier sets that there is a distinct "best" gear you can wear at a certain level, whereas in FFXI you can most certainly point out the best piece of gear for any slot at any given level, with some minor wiggle room when it comes to playstyle choices near endgame. That's not to say WoW's system is better, but there is more to their scaling system than just having big numbers for the sake of it.
#45 Jun 08 2009 at 7:51 PM Rating: Decent
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46 posts
I am sure there are ways for the game to give us as much HP as the non-online ff do and still be balanced with damge taken and fight system
we got to remember we are not grabbing a ffxi character, boosting its health to 99999 then throwing it back in ffxi
personally i really hope characters dont start with 35 hp again, that to me was the only thing that made it feel not so much like a final fantasy to me
i remember playing my characters trying to reach the max level and seeing my health maxed in the other final fantasy ..it took forever sometimes but very rewarding in a way to me
#46 Jun 08 2009 at 8:56 PM Rating: Default
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101 posts
It really in the end comes down to relativity. For example if you are doing 10 damage to someone who has 100 health is obviously the same of 100/1000 so if they scale everything correctly it can be done. I personally wouldnt want to see 9999 but around 7k would be cool. Same example goes for buffs and armor attributes. If they keep the numbers low I think it would limit the amount of armor with actual stats on it and the armor would be much more valuable.
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