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What I do and do not want.Follow

#1 Jun 07 2009 at 10:00 AM Rating: Default
5 posts
Want

1) customizable UI like ALL other modern MMOs.
2) some support for addons, some may disagree but at times it makes the game more enjoyable
3) some type of pvp that can be instanced or on demand. ballista was great...except when you had prior
engagements.
4) an easier macro set up/hot keys. I dont like reaching over keyboard, it only increases the odds of a fat
finger.
5) Less mystery. I think it highly ridiculous how much was hidden and left to speculation. Make things measurable or at least identifiable. I dont want to have to try crafting while facing 10 different directions ot see if it changes the outcomes.


Do NOT Want

1) Conquest. While a decent idea in and of itself, it really shafts new players when they want to get some gear but their nation is in 3rd place and there is nothing available to them.
2) Convoluted crafting. Like most other MMOs, give us a list what we can craft and as long as we have those items in our pack, one button crafting. It works everywhere else.
3) Vague quests. Granted I dont want "Go here, kill 10 bees, come back" but at least tell us where to go and what the animal looks like.
4) XP from quests. FoV was added in WAY too late, XP from quests needs to be there from the get go...if there is even XP which is somewhat ambiguous right now.
5) Numpad movement on the PC. Give me WASD without having to switch to compact..kthx.


Thats all I have right now, ill add more when I can think of them.

What do you think?
#2 Jun 07 2009 at 10:06 AM Rating: Decent
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regarding the customizable interface and ad-on support.

i doubt they will do this as it would put console users at a disadvantage.SE has to keep everybody on an even playing field.
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#3 Jun 07 2009 at 10:08 AM Rating: Decent
5 posts
Quote:
regarding the customizable interface and ad-on support.

i doubt they will do this as it would put console users at a disadvantage.SE has to keep everybody on an even playing field.


As a PC player I would be very disappointed, depending on your screen, your resolution and what not having things stationary can really be a hindrance.
#4 Jun 07 2009 at 10:09 AM Rating: Decent
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5,684 posts
Quote:
3) some type of pvp that can be instanced or on demand. ballista was great...except when you had prior
engagements.


I vaguely recall there being a reserve-able area for ballista in FFXI. In fact, my LS did it a couple times at least.

Quote:
4) an easier macro set up/hot keys. I dont like reaching over keyboard, it only increases the odds of a fat
finger.


The only problem i had with the macro system was accidently hitting the windows button instead of ctrl, which would minimize the game. I popped that button off my keyboard, though. lol.

Quote:
5) Less mystery. I think it highly ridiculous how much was hidden and left to speculation. Make things measurable or at least identifiable. I dont want to have to try crafting while facing 10 different directions ot see if it changes the outcomes.


There are always going to be myths and superstitions about stuff like this. Whether it is true or not is up to the player base to decide.
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#5 Jun 07 2009 at 10:11 AM Rating: Decent
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1-2. Agree on UI, mostly because I find UIs to be fun to play with. I'm a customization ***** D:
3. Strongly disagree on PvP, unless they completely unmarry PvP and PvE game mechanics. Few things are as frustrating as watching balance get destroyed over and over due to trying to balance PvP and messing up PvE, or vice versa.
5. Disagree on the subject of Mystery. People will make up wild theories no matter how transparent the game mechanics are. Some people are naturally superstitious. If it makes people feel better to think that facing a certain direction will improve their crafting, they can have fun with that.


2. Complicated crafting is a good thing. I can name at least one MMO *cough*Warcraft*cough* where the crafting system is essentially meaningless, because it is too simple.
3. I would agree that it would be nice if quests were more descriptive, in at least suggesting the direction you were supposed to go, or what you were supposed to fight. It doesn't benefit the game integrity at all, if people just pull out a player's guide due to ambiguity in wording.
4. I'm somewhat neutral on the subject of EXP from quests. Actually, on that note, it's been implied that characters will not even level up in FFXIV, so this could be completely irrelevant.

Edited, Jun 7th 2009 2:13pm by Karelyn
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#6 Jun 07 2009 at 10:14 AM Rating: Decent
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1,523 posts
I want a Moogle Suit for my "Galka"
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#7 Jun 07 2009 at 10:18 AM Rating: Decent
5 posts
Quote:
2. Complicated crafting is a good thing. I can name at least one MMO *cough*Warcraft*cough* where the crafting system is essentially meaningless, because it is too simple.


Well maybe not over simplified but with the current system if you have an item that required 6 items you are looking at 20 keys you have to hit. If I would take the crafting system from any game I would think something like eq2 where there were crafting obstacles you had to be quick to counteract.
#8 Jun 07 2009 at 10:28 AM Rating: Decent
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296 posts
Quote:
regarding the customizable interface and ad-on support.

i doubt they will do this as it would put console users at a disadvantage.SE has to keep everybody on an even playing field.


Well, a customizable interface could be implemented within the game itself without much difficulty, by allowing you to drag and drop on screen interfaces to where you want them, or even select from a set of different styles from a preset list of options.

I would like to see SE free up PC users allowed to use player created addons as well, as long as all they were more of a convenience than a huge advantage over PC/PS3 users who didn't use them. But I think you're right that if SE wants to keep them out, they have an easy scapegoat in the console crowd. XD
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