If you get shield skill to 50 and learn shield bash, does that unlock Shield bash for you to use in any situation?
If you are healing oriented, but have a shield equipped can you use shield bash?
And if weapons and gear do not tie into the ability and progression system, then how do you reconcile the stated 'no exp, weapons will play a major role in how character progression takes place' mentality most people on these forums have taken. (extrapolating upon the statements made by the developers thus far, albeit we have little to go on).
Imagine how much gear you would have to carry around so that once you finally finished learning Provoke you could switch without having to go back to town. High level spells learned through endgame weapons? Eew, say goodbye to the casual players.
Yes, you WOULD have to carry around a bunch of gear to switch 'without having to go back to town' if you wanted to advance your character in a very short amount of time from the lowest ability level to the maximum. The point being, you might have to go back to town if you are trying to get all the way from minimum to maximum ability. I doubt that there will be a similarity to WOW in that you can get to maximum ability in a role in a few days playtime, so I don't think such worries as carrying every piece of equipment you need to learn abilities will be a big concern. You will probably have to go back to town and re-equip to switch roles. Just like you would have to switch jobs in FFXI in town, or you would have to switch alts in WOW to play another role.
'Say goodbye to the casual players'? I think that only the very HARDCORE would worry about having to keep everything on their character at once and fret about not being able to learn their healing spells and their offensive weaponskills at the same time. For casual players, I don't see why switching gear that they can easily obtain for the defining abilities would be a problem. ****, most casual players would probably enjoy the fact that they can play a little in one way, log out in town, then log back in at town, switch weapons/gear, and play a completely different way.
'High level spells learned through endgame weapons?' Not every high level spell of course, but there should still be an incentive for playing the endgame. If weapons are to play such a major role in FFXIV, then why not allow the endgame weapons to give better bonuses than just stats? I am not talking about high-level spells that would define a class, just a bonus for having obtained an endgame weapon. (And I don't think anyone wants to see the endgame weapons being as time-consuming or painful as a FFXI relic). But if you can get to a high level boss and down him, why shouldn't you get a little something that is better than what the still-leveling players get?
But please, give us an idea on what could be a system instead of just finding faults in something another poster proposed. If you don't like their system, then provide an improvement. If you think it is all entirely off-base, then please provide something better.
IE: The randomness of a Grid system would be a pain, since I would reroll my character until I found the grid I wanted. Perhaps a Grid system that was stable, but changed based on what you chose as your character's main stats or your character's race would better provide variety in player styles. Maybe the grid could also swap with the weapon you have equipped, and as you wield that weapon type you could begin to unlock portions of the grid associated with that weapon.
(see, constructive thought, and at the same time showing what I think would be an idea better thought out)
"Quote it correctly or don't quote it. That's called "how people get banned"..."
Actually it's called "Libel"... and only if it is fabricated, but hey, you are the admin.
AureliusSir the Irrelevant:
"They're on a tangent, but they aren't off topic."