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Dev questions on game economy??Follow

#1 Jun 07 2009 at 4:38 PM Rating: Good
9 posts
I realize FFXIV was a surprise to everyone at e3, but is it strange to anyone that no one asked about in game economy workings to SE? I just figured the RMT thing was so big to everyone for so long seems that would be a valid question, but I could be wrong.

Any thoughts?
#2 Jun 07 2009 at 4:44 PM Rating: Decent
296 posts
A valid question, and certainly one people will want to know more about in time, but I have a feeling even if it were asked at this point, they wouldn't get a reply.
#3 Jun 07 2009 at 4:46 PM Rating: Decent
25 posts
I have a feeling most MMO's are dependant on some type of global (sometimes cross-server), mass Exchange or Auction house-esque system of sorts, so if I had to bet; I'd bet on that.

Could be wrong though.

Edited, Jun 7th 2009 8:46pm by xVindico
#4 Jun 07 2009 at 4:46 PM Rating: Excellent
11,576 posts
Probably because it would be pretty crass to ask a question like that about a game that's not even in beta. To ask that question would be to suggest that SE was ignorant about it being an issue. There's no way in **** SE has approached FFXIV without an eye to the RMT issue. There are far more interesting things to discuss and learn about right now than what SE is planning to do about RMT in the new game.

>> SE, what are you planning on doing about RMT?
SE>> We could tell you, but then we'd have to kill you.

You never tip your hat about the specific features you're implementing to combat RMT or you just speed up the process of RMT finding a way to work around it.
#5 Jun 07 2009 at 5:01 PM Rating: Decent
777 posts
I still like what someone suggested...

This is one thing that would be nice to steal from World of Warcraft.

1. Trial accounts cannot speak in a global channel or trade gold.
2. A way to right click a player's name and select an option "Report Gold Spammer" which also puts the person on ignore.
3. If like 5+ people do that, the reported person goes straight to a GM, who review the case, and if the person was actually spamming (And wasn't reported out of harassment or something), the spammer gets perma-banned.

Impliment that, and the vast majority of RMT dies almost immediately, because you cannot combat it at a reasonable rate. It will simply cut into profits so fast, if the accounts that RMTers are using to advertise, get banned within like 5 minutes after advertising.

Yes, some non-advertised RMT will still inevitably exist. But without being able to advertise their website services ingame, the industry will shrink extremely rapidly.
#6 Jun 07 2009 at 8:16 PM Rating: Decent
139 posts
Yes, some non-advertised RMT will still inevitably exist. But without being able to advertise their website services ingame, the industry will shrink extremely rapidly.

true, because its not like people don't know how to use google or anything.
#7 Jun 07 2009 at 8:42 PM Rating: Good
777 posts
Eliminex wrote:
true, because its not like people don't know how to use google or anything.

You'd be surprised.

Unless you actually thought for a few seconds about the kinds of people you meet online.

Then you would no longer be surprised. And after that you will cry a little, and a piece inside of you will die. Repeat ad nauseum until you are a shattered shell of a human; until there is nothing left inside to die.

Then you will be like me.
#8 Jun 08 2009 at 12:54 AM Rating: Decent
46 posts
i have played both WoW and FFXI for years and i noticed something
In WoW you see alot and i mean ALOT of annoying spam and private messages from RMT trying to get you to buy gold but i have never encountered any actually bothering me while playing or farming in years of gaming!
while in FFXI for the longest time they have never spammed advertising messages but they would always be there to ruin your day botting or farming in the only few good spots you could make money at!
thats because the way ffxi worked was to easy to monopolize something, once you got a bot and on a character and 2 desperate ppl that will do a 12 hour shift on it everybody else can just watch and suffer :/
my hopes is that we wont see any of that system of NM happening again because this would be asking for bots and rmts all over again
i know to some camping a NM is exciting but in a world where ppl can make business out of it it just wont work :/

if SE learned from the past RMT wont be as much as a pain as it was, but im 100% sure there is no way to be avoided either

(and yes i was max level on both games and i did alot in it so dont say i havent been around enough please X3 )
#9 Jun 08 2009 at 1:19 AM Rating: Default
56 posts
the in game econ was a big reason i quit XI actually. i had no real problem with the way the econ worked, but it was in crappy consdtion. you need money make money and getting money was too **** expensive to make money. it became a vicious cycle of doom

my thoughts are this. a player interactive economy is a must, however i dotn want it player DRIVEN the way it was in XI

the econ in XI was like 905+ player, 10%- thats fine and dandy...until you realize that the game is only rated T and has plenty of people who dont know squat about economy, combined with jack asses, combined with gil sellers..and voila, you have one screwed econ

now i realize that its hard if not impossible to have a good MMO where the player isnt active in the economy. so keep it. but instead of 90-10 make it more 60-40 <or at least 70-30> that way there are still stuff that some end game monster drops/quest items that cant be crafted or bought from NPC's to be sold, not to mention crafting

one thought i had yesterday was this *hrmhrm*

have NPC shops sell all basic crafting materials <ALL of them...everyhting that can be used in crafting but cant be crafted. excpetions being , as i said before, quest stuff and special monster drops> in unlimited amounts at a reasonable and unchanging price. it makes starting acrafta helluva lot easier since <just an eample> the lizard skins you want for leather crafting cost ten times what they probably should at the auction house. heavy inflation is no excuse to not be able to start a craft

and these items are still farmable so people can sell them at the AU or bazaar for whatever they deem to be a fair price and people can buy from players reduced cost, keeping player involvement

add to the fact that the craftable stuff <aside from the basic equip buyable from NPC's> will pretty much only be available at the AH or bazaars, only for prices that seem fair considering how much they spent making them, and the econ should be better <unless im missiong something, which is totally possible im only human. thisnis just a basic idea, touch ups, detailing, and reforms are totally an option> for the most part anyway. i understand that the popular and/or rare items will likely always be jacked up in price. but hopefully craftable items, which make up a huge amount of the items in the game, will be cheaper and more easily attainable.

i can survive without the 9347908646549 million pair of boots or the 8346398 million hat. but a consistant reasonably priced source of food would be cool. so would decent priced furniture and early game armor <at one time when i started a new job i had accidentally sold my newby armor long for the new job i bought fresh. it cost way more than many/most/any noob could possibly afford without buying gil. it made me sick> and stuff that just palin shouldnt empty your wallet to buy

what do you all think? sound reasonable? i know its not perfect and i know that it will have little-no impact on FFXIV's econ, but ide liek to know what you all think, if you think it would work, and what you would change. i thought pretty hard on it because money in an online game is important. in a normal RPG you can go out and kill the nearest creature and make money. wash, rinse repeat. you'll eventually afford what you want. that isnt possible in many online games. persoanlly i would like to see the return of getting garunteed gil no matter what you kill. not a lot mind you. even end game creatures i woudlnt expect a lot <they do offer more valuable drops after all> but itd be nice and helpful for newbies <newbies to the game and mmo's and possibly rpg's in general>
if Allakhazam falls in the middle of a forest, its because bruce lee pushed his *** down

former FFXI player and future FFXIV player
#10 Jun 09 2009 at 4:45 AM Rating: Default
120 posts
It's true making a heavy initial investment makes it harder but that's where there's a pay off down the road.

If everyone was rich everything would cost more. Free markets are beautiful.
level 42 galk (*'-')
#11 Jun 09 2009 at 5:58 AM Rating: Default
32 posts
I had a little chuckle to myself when the guy from the Sony press conference made the joke of "I guess there was one secret that didn’t slip out" or what ever he said. Many of us my self included knew that project Rapture now titled Final Fantasy XIV was supposed to be revealed at 2009 E3 since December 2008. Also it was leaked that it would definitely be reveled at the Sony press conference June 2 and Square Enix would talk about it June 3 the week before. The channels that revealed this info I guess just weren’t too popular which is why almost no one knew about this big news.
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