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Idea for FFXIV with Mana usageFollow

#1 Jun 08 2009 at 6:18 AM Rating: Decent
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I have an idea that i wanted to get the communities opinion about that I have been thinking about for a long time. So far one thing that I was always dissapointed in with FFXI was that PC's had to worry about MP usage while mobs never had that as a realistic problem. I know that there are times where a Kirin would drag long enough that it would run out of mp, or other cases with mobs, but it was never figured into the fight itself. What i would love to see (even tho it may be too late to implement) is making a mobs mana an integral part of the fight mechanic itself.

Basically, what i would mean by this is give mobs a realistic chance of running out of mp. By doing this it could make for more interesting fights where you could have mobs and bosses that cannot be damaged till you take off a certain portion of their mp, or fights where bosses are too rough to fight due to dangerous spells till you sap them of their mp. This would make fights more complex and give a different aspect that i have never seen before. Also, it would new meaning to weapons that drain mp and spells as well. This would also open up for new spells and abilities that could possibly remove MP over time (kinda like a bio or dia for mp) and things of that nature.

Edited, Jun 8th 2009 10:18am by EklmForever
#2 Jun 08 2009 at 6:29 AM Rating: Good
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I think that would just lead to a lot of kiting monsters around. If they had a boss fight like that maybe a couple times in the game it might be interesting. Anymore then that and it would just get really annoying.
#3 Jun 08 2009 at 6:32 AM Rating: Good
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Chainspell + Aspir would become the one and only purpose of the game (or the FF14 equivilant to MP absorb)
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#4 Jun 08 2009 at 8:12 AM Rating: Good
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I'd rather just see Silence work on big bosses for once.
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#5 Jun 08 2009 at 8:28 AM Rating: Decent
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ditx wrote:
Chainspell + Aspir would become the one and only purpose of the game (or the FF14 equivilant to MP absorb)


True, tho we have no way to know if Chainspell will even be in FFXIV or if rdm or equivalent job would have that ability. Plus it's not like rdm isn't used in that capacity already (looking at you chainspell + stun)

Darkskeleton wrote:
I think that would just lead to a lot of kiting monsters around. If they had a boss fight like that maybe a couple times in the game it might be interesting. Anymore then that and it would just get really annoying.


I agree with you. Something like that should not be overused, but i honestly feel it would be better then a mobs mp pool not even being a factor. Right now a blm is like that were they could deal great damage, but are limited by their mp pool and the refresh they get. I just would like mobs to be limited by the same things as well. Plus again, they could open up new and interesting elements (if not overused)

Edited, Jun 8th 2009 12:29pm by EklmForever
#6 Jun 08 2009 at 8:48 AM Rating: Good
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Bring back Materia!
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#7 Jun 08 2009 at 9:08 AM Rating: Decent
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KaneIsthara wrote:
Bring back Materia!


Definately, 100% agreed
#8 Jun 08 2009 at 10:13 AM Rating: Excellent
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Darkskeleton wrote:
I think that would just lead to a lot of kiting monsters around. If they had a boss fight like that maybe a couple times in the game it might be interesting. Anymore then that and it would just get really annoying.


I have to agree with this.

Giving all mobs such an accessible weakness would only lead to tactics some would consider "cheap" or "cowardly".
#9 Jun 08 2009 at 11:00 AM Rating: Decent
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Quote:
Bring back Materia!



This would be my ideal plan B to something new, yet still functional. I'm anxious to see what original mechanics they have in the works.
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#10 Jun 08 2009 at 11:42 AM Rating: Decent
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xVindico wrote:
Darkskeleton wrote:
I think that would just lead to a lot of kiting monsters around. If they had a boss fight like that maybe a couple times in the game it might be interesting. Anymore then that and it would just get really annoying.


I have to agree with this.

Giving all mobs such an accessible weakness would only lead to tactics some would consider "cheap" or "cowardly".


There are ways to get around this. Could have the mob have draw in and put a short distance for it to occur (or have the mob not mobile). Also tho, again its not like mobs in FFXI don't have "cheap" methods to them already. One example that pops to mind is JoL. I would def consider tanking from a distance and only nuke damage to fall under that.
#11 Jun 08 2009 at 12:17 PM Rating: Good
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I do like the idea of making mob MP a more strategic point in battle, but I have to agree with others that it wouldn't play out well. The AI just wouldn't be smart enough to say 'hey, they're just running me in circles to intentionally drain my MP, maybe I should stop wasting it and let them run out first'; 'maybe I should focus on killing this BLM that keeps on Aspiring'; 'maybe I should Aspir this WHM'; 'maybe I should pop an Ether'. In the end it would just end up making mob MP even less of a factor because people would just empty the mob's pool before even engaging and then kill it while it couldn't fight back.

I think mob MP was handled fine in XI. All mobs had a physical MP pool that could in theory be drained, but it was high enough (and some had a high enough refresh rate) that it just wasn't worth the time it would take to make draining it a primary strategy. However if you were struggling to kill something but managed to live long enough for the mob to run out of MP before you did, then you would reap the benefits of an MPless mob.
#12 Jun 08 2009 at 2:04 PM Rating: Decent
32 posts
I think you are drastically underestimating the AI capabilities of a boss fight in a brand new game such as this. Programming has come a long long way in 7 years. Just look at graphics from 7 years ago. As for the mob MP issue I have no opinion on it though I’m sure they could implement the system in a largely non-exploitable manner.

Edited, Jun 8th 2009 6:05pm by ffximanaburn
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