I have an idea that i wanted to get the communities opinion about that I have been thinking about for a long time. So far one thing that I was always dissapointed in with FFXI was that PC's had to worry about MP usage while mobs never had that as a realistic problem. I know that there are times where a Kirin would drag long enough that it would run out of mp, or other cases with mobs, but it was never figured into the fight itself. What i would love to see (even tho it may be too late to implement) is making a mobs mana an integral part of the fight mechanic itself.
Basically, what i would mean by this is give mobs a realistic chance of running out of mp. By doing this it could make for more interesting fights where you could have mobs and bosses that cannot be damaged till you take off a certain portion of their mp, or fights where bosses are too rough to fight due to dangerous spells till you sap them of their mp. This would make fights more complex and give a different aspect that i have never seen before. Also, it would new meaning to weapons that drain mp and spells as well. This would also open up for new spells and abilities that could possibly remove MP over time (kinda like a bio or dia for mp) and things of that nature.
Edited, Jun 8th 2009 10:18am by EklmForever