I believe the problem does not lie with acc issues, it lies with how players played the game. SE had one concept of a party, and we had a different, look at the zilart jobs:
NIN, SE wanted it to be a rng/blm, we turned it into a front line tank on line with pld, 99% of ninjas do not have throwing skill past 100
SMN, SE wanted summons out and fighting with the party, using blood pacts every once and a while, we pop them out for their bp and quickly put them back, cycling through them for their use. The only time I see a Summon out for longer than the time it takes a SMN to press their macro is in promy.
SAM, SE gave them everything to be a blood-tank next to WAR cept a literal provoke, their AF has the most emnity on it of any job other than PLD, We made them DD only, using that emnity for SATA.
RNG was meant to stay out of close combat, we found that shooting and swinging built tp faster, so SE did the almighty RNG nerf, so now players complain that RNG is no longer optimal...
PLD is the only job SE's mentality and our practice overlapped
In the same vein IT++ was LIKELY in SE's eyes to mean AVOID while T-T+ was what they expected parties to fight, as a result the range of what was considered EM-T rises through levels to cover a wider and wider range of mob levels, therefore letting players have easy and hard battles through the course of a party, instead we ignore those Ts and ***** why we can not handle ITs faster.
Just to be clear, what you ACTUALLY want is for the highest xp/mob situation to be easier, therefore raising the XP/Hr, so to simply, you want faster xp. Well good news, some reports are saying SE disliked the grinding, so you may not have to worry about the almighty XP/Hr. Well, that is until we as a player base complain that the quests that give us xp take too long, then SE either laughs at us, or sends all of us riddels and scrolls that give us 144,000xp. Of course they need to be usable in your mog house, it takes too long to leave..........
Sorry I got ****** at the end. The main reason I am so excited about 14 is a chance to be part of a new player base, exploring, leveling, and enjoying the story. When almighty XP/Hr and Epeen becomes >>>>>>>>>>>>>>>>> those things, I will quietly back out of 14 the way I have quietly backed out of FF11 for the most part. I know people want to be the best, and for you, FFXI will remain active, you can keep camping Aspid and Fafnir every day, with even less competition! I will just be over here enjoying the story and pretty cutscenes >.>
75 Ninja/75 White Mage/75 Dancer/50 Samurai/51 Bard/93.1 Clothcraft/25 Goldsmithing
37 Warrior/37 Dark Knight/30 Thief/30 PUP/37 Black Mage/28 Monk/everything else 5-15