Forum Settings
       
This Forum is Read Only

On AccuracyFollow

#1 Jun 08 2009 at 9:11 AM Rating: Default
*
133 posts
One of my major problems in FFXI was how easy it was to miss on mobs, given, often we were forced to fight "IT" levels, we shouldn't be required to stack up on accuracy to even touch something.

I hope this is adjusted in XIV.
#2 Jun 08 2009 at 9:18 AM Rating: Decent
Repressed Memories
******
20,804 posts
We really don't need an individual thread for each posters' one idea on what to change from FFXI. There are already several similar threads to post in.

Edited, Jun 8th 2009 12:19pm by Allegory
#3 Jun 08 2009 at 9:20 AM Rating: Decent
*
133 posts
Thank you for your input. Your regular positive comments reveal much about you.
#4 Jun 08 2009 at 9:22 AM Rating: Good
**
923 posts
Allegory wrote:
We really don't need an individual thread for each posters' one idea on what to change from FFXI. There are already several similar threads to post in.

Edited, Jun 8th 2009 12:19pm by Allegory


This type of attitude is not necessary, especially since this forum is all about speculation and hopes for the game seeing as we have very limited information.
#5 Jun 08 2009 at 9:34 AM Rating: Good
Scholar
***
1,416 posts
afaik, accuracy hasn't been much of a general problem for anyone since the 2 handers got their update. Besides, acc is based off of skill level + mobs evasion. It makes sense some mobs are harder to hit and require more accuracy, especially if they con IT++.
____________________________
Abort, Retry, Fail?
TeamAFK!

/equip Head Knowledge
You gain the latent effect of Power.
#6 Jun 08 2009 at 9:35 AM Rating: Decent
Scholar
***
3,141 posts
Why is ACC a hidden stat in FFXI? I hope this is not the case in FFXIV.
____________________________
.
#7 Jun 08 2009 at 9:53 AM Rating: Default
***
1,159 posts
Allegory wrote:
We really don't need an individual thread for each posters' one idea on what to change from FFXI. There are already several similar threads to post in.


If the game were live it would be efficacious to create a single thread for suggestions and ideas to leave room for other topics but since the game is not live and there is nothing else too post except suggestions, ideas and speculations there would only be one thread in the whole forum with 100 pages.

You may enjoy that if you don't care about other peoples suggestions but for those who want to read the suggestions it would be a nightmare since those 100 pages would be a mess without any sort of organization. At least this way we know what the thread will be about and everything inside will discuss just the OPs comments.
#8 Jun 08 2009 at 10:03 AM Rating: Default
Scholar
**
363 posts
I believe the problem does not lie with acc issues, it lies with how players played the game. SE had one concept of a party, and we had a different, look at the zilart jobs:

NIN, SE wanted it to be a rng/blm, we turned it into a front line tank on line with pld, 99% of ninjas do not have throwing skill past 100

SMN, SE wanted summons out and fighting with the party, using blood pacts every once and a while, we pop them out for their bp and quickly put them back, cycling through them for their use. The only time I see a Summon out for longer than the time it takes a SMN to press their macro is in promy.

SAM, SE gave them everything to be a blood-tank next to WAR cept a literal provoke, their AF has the most emnity on it of any job other than PLD, We made them DD only, using that emnity for SATA.

RNG was meant to stay out of close combat, we found that shooting and swinging built tp faster, so SE did the almighty RNG nerf, so now players complain that RNG is no longer optimal...

PLD is the only job SE's mentality and our practice overlapped

In the same vein IT++ was LIKELY in SE's eyes to mean AVOID while T-T+ was what they expected parties to fight, as a result the range of what was considered EM-T rises through levels to cover a wider and wider range of mob levels, therefore letting players have easy and hard battles through the course of a party, instead we ignore those Ts and ***** why we can not handle ITs faster.


Just to be clear, what you ACTUALLY want is for the highest xp/mob situation to be easier, therefore raising the XP/Hr, so to simply, you want faster xp. Well good news, some reports are saying SE disliked the grinding, so you may not have to worry about the almighty XP/Hr. Well, that is until we as a player base complain that the quests that give us xp take too long, then SE either laughs at us, or sends all of us riddels and scrolls that give us 144,000xp. Of course they need to be usable in your mog house, it takes too long to leave..........

Sorry I got ****** at the end. The main reason I am so excited about 14 is a chance to be part of a new player base, exploring, leveling, and enjoying the story. When almighty XP/Hr and Epeen becomes >>>>>>>>>>>>>>>>> those things, I will quietly back out of 14 the way I have quietly backed out of FF11 for the most part. I know people want to be the best, and for you, FFXI will remain active, you can keep camping Aspid and Fafnir every day, with even less competition! I will just be over here enjoying the story and pretty cutscenes >.>
____________________________
Mains:
75 Ninja/75 White Mage/75 Dancer/50 Samurai/51 Bard/93.1 Clothcraft/25 Goldsmithing

Subs:
37 Warrior/37 Dark Knight/30 Thief/30 PUP/37 Black Mage/28 Monk/everything else 5-15
#9 Jun 08 2009 at 11:14 AM Rating: Decent
Repressed Memories
******
20,804 posts
Callipho wrote:
Thank you for your input. Your regular positive comments reveal much about you.

Wow are you incredibly rude. It's basic forum courtesy to not post a thread if there is already an existing and active topic on the subject.
Yogtheterrible wrote:
f the game were live it would be efficacious to create a single thread for suggestions and ideas to leave room for other topics but since the game is not live and there is nothing else too post except suggestions, ideas and speculations there would only be one thread in the whole forum with 100 pages.

There are several different topic about FFXIV to discuss, even with as little information as we have not.

http://wow.allakhazam.com/forum.html?game=268;mid=124448785499608769;num=0;page=1
http://wow.allakhazam.com/forum.html?game=268;mid=1244447259176295983;num=56;page=1
http://wow.allakhazam.com/forum.html?game=268;mid=1244296562323474910;num=11;page=1

Those are just a few.
#10 Jun 08 2009 at 11:18 AM Rating: Decent
*
133 posts
The only rude person here is you Allegory. There were no already posted topics on this particular topic which was important to me. I posted on it. You posted a negative comment in return before other people had a chance to respond. If you don't want to post something relative to my thread, then please don't post at all. Unless you are really... just that bored.

Edit - Ixious, that's exactly my hope as well. I've had that same rant in my head a few times ^^

Edited, Jun 8th 2009 3:22pm by Callipho
#11 Jun 08 2009 at 11:25 AM Rating: Decent
31 posts
Alright I quit the game in 2005 so I'm not aware of the ranger nerf that occurred- could someone fill me in? Thanks.
#12 Jun 08 2009 at 11:27 AM Rating: Decent
*
133 posts
Basically, as I remember it, there was a change to the way ranged damage was calculated based on your distance from a mob. Too close or too far would cause a decrease in damage and accuracy. Come to find out, even from the perfect distance, damage on any ranged attacks was a bit less than before.

This made fights where kiting was prevalent a real challenge as a ranger, and made us overall less desirable in groups.
#13 Jun 08 2009 at 11:46 AM Rating: Decent
31 posts
Ahh that would be frustrating- sadly my main job was paladin and I never got around to playing RNG in the game. I did plan on playing RNG in FF XIV (if some form of the job system is still around) but if this scenario were to repeat itself in FFXIV I probably will not play RNG.
I totally agree with IXIOUS about the Zilrat expansion pack jobs- as a Paladin I remember, initially at least, most paladins complained about NIN, blink tanks (blood tanks ftw :p).
#14 Jun 08 2009 at 12:05 PM Rating: Good
Scholar
Avatar
***
1,649 posts
Ixious wrote:
PLD is the only job SE's mentality and our practice overlapped

Actually, PLD was originally just meant to be a DD job with some healing ability. SE was just quick enough to notice that this concept wasn't going to last at all.
____________________________

#15 Jun 08 2009 at 12:14 PM Rating: Decent
Scholar
**
363 posts
I was main ninja for the majority of my career, so no confusion here, I enjoyed it..alot. I am just saying that there is only so much SE can predict on how we are going to use a job or do something like partying. We see adjustments they have made ad-hoc, like the emnity gear released, jse with emnity, but certain relics and their "throwing skill, int, elemental damage" is still around as a relic of what SE imagined NIN to be. I still hold with adjustments like more xp for DCs and rewards for having <6 member parties that SE has not let go of their concept of a party, but possibly the "rewards" of less "standard" parties will help players have a more open mind.
____________________________
Mains:
75 Ninja/75 White Mage/75 Dancer/50 Samurai/51 Bard/93.1 Clothcraft/25 Goldsmithing

Subs:
37 Warrior/37 Dark Knight/30 Thief/30 PUP/37 Black Mage/28 Monk/everything else 5-15
#16 Jun 08 2009 at 4:14 PM Rating: Decent
Scholar
**
784 posts
If there was no acc; eva wouldnt mean squat and blink tanking would be an issue until NI cause mobs would never miss. and there goes ever beating Charybdis. It works both ways. do you want a lvl 40 mob hitting you every time you are farming? due to a fault in weapondmg/ Vs vit and def. mobs will still do enough dmg to annoy anyone.
____________________________
Nihcru @ Bahamut
PLD 75
/Salute...
The sword held high with virtue and might,
A Shield in hand protecting what's right,
Through Darkest night may valor shine bright,
May Goddess Altana bless you with her light.
#17 Jun 08 2009 at 5:07 PM Rating: Good
**
305 posts
Quote:
If there was no acc; eva wouldnt mean squat and blink tanking would be an issue until NI cause mobs would never miss. and there goes ever beating Charybdis. It works both ways. do you want a lvl 40 mob hitting you every time you are farming? due to a fault in weapondmg/ Vs vit and def. mobs will still do enough dmg to annoy anyone.


Evasion = dodge / parry / avoidance / miss chance

It's been done plenty of times before - it just requires a combat system setup to handle it. It is just that it does not translate into ffxi - since its combat system is locked into skill levels.
____________________________


#18 Jun 08 2009 at 5:18 PM Rating: Good
*
56 posts
a lot of problems like accuracy was mostly because of what we players saw as right <like what that one person said about how we interpreted many jobs incorrctly> and not really because of a game flaw

i didnt get to that point but IIRC there was some point in your leveling career where coeurls are the "optimum" thing to hunt. they happen to have stupid high evasion if memory serves, and many people, if they werent already, had to put pretty much all their gil into getting ACC+ and DEX+ gear as well as spend a bunch of money on sushi <very very over priced sushi> and a lot of it was really expensive and hard on a lot of players

now this isnt afault in the game, no. its a fault in the players. does that area give the best EXP for those levels? i guess so if people went there. is that the only place, were their alternatives that were more ACC friendly? probably, but those areas wouldve been mostly empty and difficult to get a party together.

people, subconcious or not, have caution in them. we prefer to do whats tried and tested to work whenever possible. why waste time and effort on going to a new place when theres a place thats tried and tested and already works



i would personally just like it if NO stats were invisible <including enmity acc raged acc and the like> and every stat had an easy to find in game explanation of what it does that can be read whenever for convenience. cuz if it existed ebfore, i certainly couldnt find it, though i did eventually learn about them all
____________________________
if Allakhazam falls in the middle of a forest, its because bruce lee pushed his *** down

former FFXI player and future FFXIV player
#19 Jun 08 2009 at 6:01 PM Rating: Decent
**
255 posts
@carthRDM

lol no, PLD wasn't even originally meant to be a DD job, guess sword and shield A+ speaks for itself...

PLD always been about shine and protect, @ everywhere and every game, original's FF PLD was Cecil, and he turned to become a protector :/ paladin will always protect! hehe

Edited, Jun 8th 2009 10:02pm by Squallido
#20 Jun 08 2009 at 6:27 PM Rating: Decent
31 posts
Agreed. I have always preferred the role of Paladin in most mmo's and preferred characters in traditional rpgs that played similar roles to paladin's:
Quote:
The epic paladin stands in the forefront of the battle against chaos and evil in the world, shining as a beacon of hope to all who fight the good fight.

:p sounds very much like someone that would take the damage for his teammates.
This forum is read only
This Forum is Read Only!
Recent Visitors: 15 All times are in CST
Anonymous Guests (15)